Radical Zomboarding - CTNDesign

Hey again zomboarders!

I don't know how I let this one slip through. Sorry about that. It's been fixed now though!

Here's the changelog for 11-05-25 (1.7.23+12222ae6):

Fixes
  • Fixed character color customization not working. Again. My bad.

That's it for now! As always, thank you all for playing.

Until next time!

A Package For Space - readingtimestudio
🛰️ A New Step for A Package For Space

Hello everyone,
Thanks to your amazing feedback, this update introduces a brand-new Quest System, along with a Starting Tutorial to help you master the basics of survival on Earth — before the great journey begins.


🧭 Main Features:
  • 🪐 Added Quest System

  • 📘 New Tutorial Quest: Learn to Survive

  • 💾 Save and Progress Tracking

  • 🔧 Gameplay adjustments based on community feedback


This marks an important step toward a smoother and more immersive experience.
Thank you all for your support and feedback — we’re listening! ❤️

🚀 And stay tuned — we’re preparing the game’s roadmap, coming very soon!

Reading Time Studio Team

Lake of Creatures - Antenna Games
BIG BOSS UPDATE COMING!

Lake of Creatures is getting a content update!! This is THANKS TO YOUR MASSIVE SUPPORT 🩷

Prepare for cool stuff like this:

  • NEW & AWESOME BOSS FIGHTS!!!

  • Some of the existing boss fights are revamped and improved!

  • Improved art on existing bosses!

MORE NEWS COMING SOON + another cool update regarding the game!!! :)) 🔥 Here's a sneak peak of what's you can expect from the update!

Hotloop - zaicevgames97

My beloved cat and I, on a diet of nothing but coffee (the cat drank it) and cat food (the developer ate it), have been working hard for months to bring you the next Hotloop update!

Hotloop - Steam Deck - 3 Watts - 60 FPS!

We've implemented phenomenal optimization for portable devices and improved the flexibility of graphics settings, so you can now play Hotloop on your Steam Deck with maximum power savings and the smoothest framerate for 5-6 hours straight! We hope our game becomes your faithful companion on long trips!

Improved gaming experience!Every voice is important to us, so all 36 reviews from respected players were analyzed, and as a result, the following improvements were added to the game:
- Now the planet landing hologram will inform you if you are landing correctly

- Added the ability to zoom out camera

- Improved player ship trajectory predictor

- Module unlocks now occur more frequently

- Added a sound cue when reloading a module/missile

- Improved guided missile behavior

- Improved engines upgrade card description

- Added beautiful gas nebulas

- Added anti-aliasing setting

- Added background quality setting

- Improved module stat display and rounding

- Improved background visualization and depth

- Added a sound cue when a threat appears

- Improved visibility of player ship status panels

- Space is now less bright in the center of the screen, making the player ship easier to see

- Improved level restart dialog when running low on fuel

- Added new combat music

- The timer in the threat notification now displays more relevant data

- You can now visually see the space station hangar opening and closing

- Game balance improvements

- Added a pop-up message about resetting training progress in the settings

- Improved special effects and functionality of the "Blowfisher" module

- Fuel is now restored after a crash in the lunar training mission

We haven't forgotten about bugs either. We've fixed old ones and added new ones!- Fixed spawning of single enemies at the end of a wave! (Even the developer was annoyed by this)

- Martian turrets no longer fire if there are no enemies! (Even my cat was annoyed by this)

- Fixed unlocking the final level "Hole"

- Fixed scrolling of the leaderboard when navigating with a gamepad

- Fixed navigation in the leaderboard depending on the selected tab

- Fixed saving and loading the positions of moving planets and satellites

- Fixed nickname input on the Steam Deck

- Fixed moon landing accept after death and respawn in the tutorial quest

And yet another thing: you can now play Hotloop on Mac!

King of Meat - timmyopa

It’s been four weeks since the launch of King of Meat, and we’ve loved seeing the chaos, creativity and sheer joy you’ve all brought to the game. This is truly just the beginning.

Our first big promotion is live now, with all platforms on sale for 75% off – so tell your friends and form the ultimate team! To thank our wonderful community of early-bird Contenders, the exclusive Darklord Vector cosmetic set is available now. You're going to love it.

Shaking things up right now is our first content update, including all new Meat Baby and Grill Mother functionality in Create Mode. And there’s plenty more on the menu for our first major release:

We’re so proud of this community, grateful for your enthusiasm, and cannot *wait* to welcome all the fresh meat to come!

See you in the Koliseum, Contenders.

Team Glowmade

REMATCH - Sloclap_broadcast
Jam out on the pitch with the Soundwave AR and the Soul Train goal celebration!

And last but not least: Fireball makes its way into Rematch! Pass and intercept, build the heat up and go for the goal! Make your teamwork shine in this temporary game mode! Coming November 2025.

The Necromancer's Tale - sam

Patch Notes 1.216  

  • Updated to the latest version of Unity (in preparation for porting to consoles)

  • NOTE: a beta branch called “Legacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of Unity is incompatible with these.

  • Fixed the flickering progress bar which sometimes happens on stoves

  • Made doors open/close audio only play if close to the player

  • Increased the maximum range that icons first appear at if you have CTRL/RMB held, while underground

  • Boosted the stats of the (SPOILER*- see patch notes in forum) in the big dungeon

  • Made it so that double clicking a wearable item will swap it with whatever is already in that inventory slot, rather than doing nothing if the slot is already occupied (this was already how weapons worked, but other items did not).

Patch Notes 1.217  

  • Added a takeable (SPOILER) in Boerhaaven’s basement

  • Fixed an issue if you tried to test (SPOILER) on the pigs at night

  • Made it easier to take Ramon’s (SPOILER) for the Awaken ritual

  • Added an extra hint about checking Zelig’s (SPOILER) if you try to go into the (SPOILER) without any valid reason

Patch Notes 1.218 

  • Improved a confusing step in the chapter 10 docker quest (SPOILER)

  • Changed an item description (chapter 10 ritual) from ‘holy phial’ to ‘phial of holy oil’ to remove confusion with a phial of holy water

Patch Notes 1.219

  • Changed combat so that characters can now move through tiles occupied by units from their own side, but cannot stop moving on those tiles. Characters can still not move through tiles occupied by enemies. 

  • Note that (SPOILER) tags do not work in Steam Announcements. Details of these items can be found in the forums, in the Patch Notes section.

Project: AMICA - fyoum
THE HUB DEMO UPDATE (0.2.0) IS LIVE

Hey again everyone, Jacob here!
The Hub update is finally here, allowing you to easily fast-travel between previously visited areas to further explore and find collectables - specifically tons of dofs that will be permanently stored in your ship!

This update introduces the HUB! It is currently relatively empty and not so interactable, but it's a first step towards that story AMICA. It's the place where you will be able to interact with your crewmates, store collectables, and perhaps upgrade and change power-ups in the future?

For now it functions as the main connecting hub between areas, and as storage for your collected dofs. We do have bigger plans for the HUB as previously mentioned, so if you have any feedback or wishes for what else could be added in the future, feel free to let us know!

And yes, this game takes place in Sector 5, future Brazil bby <3

William takeover! (Jacob left, something about an emergency idk).
Anyway, here's just one of the beautiful new decorations in the HUB, go see it for yourself! :)

The non-HUB world is better too!

The world of AMICA has been updated with new and polished textures, decorations, improvements to game feel and more! Get prepped to explore these refurbished areas and discover a total of SIX new dofs that have been scattered across the game! (Is this a hub or a kennel??)

Now look at my beautiful patch notes. ↓↓↓

Project: AMICA 0.2.0 - Patch notes by William
WORLD
  • Added The Hub ship! This is a new, recurring area where SID can sit back, relax, and inspect all of the dofs he has been rescuing from across the world. This area is fitted with all new decorations, music, lighting, textures and more. Go explore your new home!

  • Six new dofs have escaped into the world! Rescue them and bring them back to the hub, that's an order!

  • Added an indestructible metal crate. Maybe its presence indicates something of note?

  • Improved the Jungle and Mines with new decorations and textures.

  • Improved how level transition messages are handled.

WEAPONS
  • Improved animations for the Converter's secondary attack. This may cause the little nanobots to sometimes be interrupted by level geometry. Fix is pending.

  • Fixed a problem where a few pellets were missing from the Highwiper primary attack. Literal rookie mistake I am so sorry.

  • The Highwiper secondary projectile now scales its ammo consumption and projectile count based on its charge. Finally.

  • Added a shell ejection effect to the Highwiper. Similar changes are pending for more weapons.

  • Fixed a problem where the secondary railgun projectile would cause damage to its first target twice.

  • Added the previously introduced Ace flash to the Converter and the Railgun, and improved its visual flare.

  • Major improvements to how player view height is calculated in weapons, now applying to all projectiles, hitscan attacks, particles and other visual effects.

  • Removed all damage randomization.

EFFECTS & AUDIO
  • Added sound effects to drops (shoutout Arlen Grace <3).

  • Added and improved multiple additional sound effects.

  • Improved multiple visual effects including the entity damage flash (I figured out colour translations. Yay!)

  • Improved the player damage effect.

  • Added a respawn prompt on player death.

Alright Jacob just came back. Peace out!

There is definitely more content to come, but for now we'll be taking a short break from working on AMICA (just about two weeks we promise, we'll be back before the end of the year with more progress and maybe even a minor update). We're actually working on something really special that we think you might like :)

We also want to thank Filippa Santos Lindstål for her amazing work on many of the new 3D models, you rock <3

//Jacob

dofhouse loves you <3

Fish Stick Protocol - VirginRedemption

Workers!

Fish Stick Protocol is live.

You can now jump into the chaotic co-op world of dimension-hopping missions, unpredictable physics, and pure team-driven fun.

To thank everyone for the incredible support, the game is launching with a 30% discount for a limited time.

As a special bonus for early players, you will also find a unique code displayed in-game during the first week. Enter it to unlock exclusive items to customize your character and show that you were there from the very beginning.

[carousel][/carousel]

In the coming weeks, we will continue to expand and polish the game with:

  • Localization update

  • Ongoing support and bug fixing

  • Various improvements and quality-of-life updates

Grab your friends, gear up, and prepare for some unforgettable chaos.

Play Fish Stick Protocol now:

https://store.steampowered.com/app/3367500/Fish_Stick_Protocol/

Join our Discord

Thank you for helping us make this dream a reality and for joining us at launch. We cannot wait to see what kind of madness you create.

-VirginRedemption and the entire Maracas Team

Road Scars: Origins - NukGames
Hey everyone,
After a long time in development, I’m finally excited to announce that the Burning Skies Demo will be available on December 9th!

This project has been a huge part of my life for quite some time. I’ve spent countless hours building, testing, breaking, and refining every little piece to make the gameplay feel fast, chaotic, and satisfying — just like the classic shooters that inspired it. It’s been a tough but incredibly rewarding process, and I’m really proud of how far it’s come.

The demo marks the first time players will finally be able to jump in and experience the chaos firsthand. It’s just a small glimpse of what’s coming, but it already captures the spirit of what I’ve been working toward: pure, high-energy arcade action in a world on fire.

🔥 Play the demo on Steam:
https://store.steampowered.com/app/4054040/Burning_Skies_Demo/

🚀 Wishlist the full game:
https://store.steampowered.com/app/1915690/Burning_Skies/

I can’t wait to see your reactions, hear your feedback, and keep improving the game together with the community.

Thanks to everyone who’s been following my work and supporting NukGames — your encouragement really keeps me going.

See you in the skies soon!

Paulo / NukGames ✈️
...

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