いのちのつかいかた / The Use of Life  - PLAYISM_Zheng
It’s November.
We've finally come to the last status report...

As announced a few days ago, the full-release date has been set:
November 26.
https://steamcommunity.com/games/1483370/announcements/detail/751664371579486253?snr=2___

Ahhh, it's hard not to get emotional...
Taking a trip down memory lane, the first status report was released back in October 2022, roughly about three years ago.
For the past three years, I’ve been posting monthly status reports like this one but now it's coming to an end.
There’s still some work left such as balancing the final boss, implementing Steam achievements, etc but I’ll keep going full speed ahead so we can release on time.

I’d also like to express my gratitude to everyone who’s been following these monthly updates over the years.
I’ve read every single comment left by you all, and they were a huge source of encouragement.
Maintaining motivation is crucial in long-term game development and you all were a big part of that.
And since this game’s combat system is quite unique and, to be honest, not be for everyone, I do get my fair share of criticism as well.
But nevertheless, seeing all the comments from players who are looking forward to the full release, helped keep me going and I'm grateful for each and every one of you.

------------------

OK, let's talk about the full release.

◆ Regarding the Price
As previously announced, the price will be slightly increased.
(The Early Access price was meant for those who wanted to support the game before its full completion.)

I’ve always felt that indie games tend to be a bit too cheap considering the amount of effort that goes into them,
so even if some people say it’s a little expensive, I’d like to set a price that I personally feel is fair.
Of course, pricing it lower might make it more accessible,
but I’m not planning anything extreme and the plan is to set it at $19.99.


◆ About the “Infinite Arena”
You might have already forgotten about it by now.
That mysterious “Currently Unavailable” option that’s been sitting on the title screen forever was originally planned as a sort of semi-roguelite endgame mode, where you’d fight as long as you could until death.

The idea came from thinking,“Since updates to the Early Access version will inevitably take time,maybe I should include some sort of repeatable content to keep players engaged.”
However, when I later ran a player survey,the overwhelming response was: “Please focus on continuing the main story rather than making the Infinite Arena.” So I decided to prioritize the next story chapter instead.

In short, it was meant to be filler content for the time between updates…but now that the full release is happening this month, it's kind of...lost its purpose...So, for now it will be removed in the full release version.

That said, there are still players who want to enjoy more of the game’s combat, or to try challenging certain bosses with different builds.So I’m hoping to eventually release something similar to it after the official full release so please stay tuned.

Ideally, I’d like to put more work into it and maybe even add new bosses, including characters who couldn’t be fought in the main story (like Suu).
But honestly, most of my savings were spent commissioning art for the main game, so unless the release turns a profit, it’ll be hard to add large-scale new content.
Depending on the situation, I might release it as paid DLC, or make a lighter version as a free update.
I'll be sure to really sit down and think about my decision before executing so please stay tuned.

------------------

So now... we're one month away from full release.
I’ll likely share another short post around the release date, but as for status reports this will be the final one.

Thank you so much for following along!
Please wait just a little longer for the full game. See you soon!
欺神弄鬼 - 腿腿不要再买谷啦
大人们好,我们针对可能会影响您游戏体验的问题,进行了调整与优化。更新内置攻略至十一章主线、第三章补充钟情状态等。以下是修复的主要内容:

【修复内容】
  • 修复司方觉个人线第三章返回游戏地图后画面过暗的错误;
  • 修复重复提醒司方觉个人线第一章于主线第二章后解锁的问题;
  • 修复第十一章关底BOSS的攻击力计算错误的问题;
  • 在剧情中查看装备预览后,再用esc退出界面会直接退出整个游戏的错误;
  • 第二年花朝节无法参加花卉大赛的问题(已经出错的存档需要重新从花朝节当日早上起床开始才能修复);
  • 酒类【竹叶青】没有激活图鉴的问题。
  • 修复青衣状态下的静澜在共眠后对话循环必须手动结束的情况;
  • 修复雪灵知寒在被辛夷接走后气泡仍然残留在地图画面的错误;
  • 修复处于第二年三月十六日时停状态下的玩家无法进入第十一章主线的错误;
  • 修复CG画廊中阿晦个人线三的CG尺寸问题;
【新增内容】
  • 祁阳细辛、苏易盏个人线第三章补充钟情状态,同时新增通知补丁;
  • 补充个人线3后阿晦在战斗地图下释放大招时的图片差分;
  • 更新内置攻略,收录第十一章主线、阿晦/祁阳细辛/司方觉/苏易盏个人线第三章的触发方式。

另外,此次更新后图鉴内依然没有【竹叶青】且再次阅读《酿酒》后也无法收录该图鉴的大人,请移步游戏右下角官群,联系【二白】,我们会持续协助您解决该问题。
BAKERU - SC Mod
Addressed a Unity security related issue (CVE-2025-59489).
※No changes have been made to the game content.
Fuga: Melodies of Steel 3 - k_yanagita
⚙️Fuga Expo (Fukuoka)
Thank you for your visit!
We would like to share photos from the event!















📢 Check out the detail of Fuga Expo on Event Website.
🗓️Fukuoka
Oct 11 (Sat) – Oct 13 (Mon), Canal City Hakata

🗓️Tokyo
Nov 22 (Sat) – Nov 24 (Mon), Seibu Shibuya

🗓️Osaka
Scheduled for December in Osaka City (Details to be announced later)
Fuga: Melodies of Steel 2 - k_yanagita
⚙️Fuga Expo (Fukuoka)
Thank you for your visit!
We would like to share photos from the event!















📢 Check out the detail of Fuga Expo on Event Website.
🗓️Fukuoka
Oct 11 (Sat) – Oct 13 (Mon), Canal City Hakata

🗓️Tokyo
Nov 22 (Sat) – Nov 24 (Mon), Seibu Shibuya

🗓️Osaka
Scheduled for December in Osaka City (Details to be announced later)
Fuga: Melodies of Steel - k_yanagita
⚙️Fuga Expo (Fukuoka)
Thank you for your visit!
We would like to share photos from the event!















📢 Check out the detail of Fuga Expo on Event Website.
🗓️Fukuoka
Oct 11 (Sat) – Oct 13 (Mon), Canal City Hakata

🗓️Tokyo
Nov 22 (Sat) – Nov 24 (Mon), Seibu Shibuya

🗓️Osaka
Scheduled for December in Osaka City (Details to be announced later)
Last Command - RudyCre

“Last Command: B-Side” is officially available today!

As we celebrate our third anniversary, we want to thank every one of you for your continued support.

To mark this milestone, we’re bringing you an all-new story chapter — and we invite you to join us on this new journey!

Looking back, "Last Command" began from nothing more than a simple misunderstanding — a small mix-up with an art asset that unexpectedly became the spark of creativity. That spark grew into gameplay ideas, characters, and storylines… and eventually, it became a complete game.

Thanks to your love and support, "Last Command" was able to reach players around the world. Since its release, your recommendations and kind words have helped the game earn so much positive feedback and encouragement.

We sincerely thank you all for your incredible support. We hope this new chapter will continue to bring you joy and excitement!

https://store.steampowered.com/app/2417760/Last_Command__B_Side

2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin
🔥12th Community Battle now live! 🔥

A 4-day event where you and your Community Members compete against other Communities to gain the most points. There are also individual ranking.
Aim for the top spot in the Rankings to get tons of fabulous rewards and limited Titles!


Note: Please see the in-game notices for details.
DO NOT PLAY - s-yoshida
It’s me. Employee A.

On the way home, I was standing near the door on the train when I felt someone stop right behind me.
Thinking I might be in the way, I turned slightly—and through the window, I met someone’s eyes.
Their lips moved slowly. The moment I wondered what they were saying,
I could’ve sworn I heard the words, “I found you.”
When I turned around, no one was there.

This weekend, at Nazotoki Market, an event hosted by SCRAP,
we’ll be distributing flyers for DO NOT PLAY.

It’s a gathering of puzzle creators from all over,
so if you’re interested, please come visit Nazotoki Market.

Event Name: Nazotoki Market
URL: https://www.scrapmagazine.com/s/nazomarket/

Date & Time:
November 8 (Sat), 2025 — 10:00–18:00
November 9 (Sun), 2025 — 10:00–18:00
Last admission at 17:30 each day
Location:
Tokyo Dome City Prism Hall [SCRAP Booth: A3]
1-3-61 Koraku, Bunkyo-ku, Tokyo 112-0004


Employee A

Add DO NOT PLAY to your wishlist if you haven't already.

https://store.steampowered.com/app/3502970/
中国式网游 - 企鹅物流

各位氪佬们,万众期待的手游版本现已开放公开测试!

在好游快爆搜索 中国式网游 下载手游版本体验!

https://www.3839.com/a/189213.htm

欢迎各位氪佬下载中国式网游手游版本,重回沙城,躺着也能当城主!

...

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