Choose Your Own Alternative - Kleopatrah

The concept phase is coming to an end.

There was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.

That being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !

Writing their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of this year/beginning of 2026 :

  • Focusing the core loop on object sacrifice and putting the dialogue as an optional loop.

  • Narrowing the main character cast to only two, Iris and Luna.

  • Emphasising the written and visual evolution of the Inner Demon and Memory Palace for every choice you make.

  • Finding a balance between the psychological horror, thriller and supernatural aesthetics.

If you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes and other freebies, consider joining the newsletter !

By the way, this is where I may also share ugly prototypes screenshots...

The next post will cover in detail what you can expect in the demo.

Until then, cheers !

Benji

Fantasy Online 2 - jstroh

Ascend the Peak!

The time is now!!! Ascension and Implants are now here! Head over to the Ascension's Guide in NCC to begin your journey to the top!

How do I obtain an implant?
- Zone Based
- Specific Mobs
- Bosses
What will I need to equip them?
- Ascension
- No Stat Requirements for ANY implants allowing you to fully customize your experience
- Level Requirements - these are going to be based off the level required to enter the zone
- Faction Requirements - "top tier" implants will require some faction

Gemster's Shop
An indoor building allowing you to see what Gemster's items look like equipped on a character model.

New Gemster Items
New
- Void Knight Box - Includes Void Ring (shoulder), Void Blade, Legs, Body, Face and Helmet - 100 Gems
- Wizard Cap - 40 Gems - THIS WAS CHANGED TO THE FLOPPY VERSION!Leaving
- Cybermech Box
- Gem Sword

Patch Notes

- Ascension is here!

- Implants are here!

- Rebalance Implants way too many times to count

- New Gemster Shop

- New Gemster Item

Gamer's Patch Notes

* Added top right toggles for the map window.

* (M)AP shortcut is m and MAI(L) shortcut is now l.

* Finished up QA requests from

https://Crazygames.com

.

* Added profanity filters to whisper, guild, party chat at request of Crazygames.

* Fixed a bug where bouncy castle encryption jars were causing Tomcat to take minutes on server restart. Fast restarts are back baby!

* Added zone based drops to database.

* Fixed an achievement display bug.

* Fixed another guild level recalc bug.

* Added zone drops to the server code.

* Finished subscription server and client code for Xsolla/Crazygames.

* Added ascension req to tooltip

* Updated enemy y offsets in db.

* Added extra damage, health regen, energy regen, max health, max energy, cast time reduction stats to stat recalc server side.

* Added a new zone to the game.

* Removed nude and b0b from profanity list.

* Fixed some implant slot alignment issues.

* Added ascension req checks to items.

* Truncated long names that don't fit in the character equip window title.

* Moved the selected actor info top left thing on top of the top right buttons on small screens.

* Added "YOU'VE GOT MAIL!" notification.

* Fixed outfit mount slot alignment issue.

* Ported the guild window to GUIWindowDynamic aka mobile.

* Ported guild window member list to our lovely GUIScrollList.

* Nearly cleaned out all of the old GUIWindow code. We're almost completely GUIWindowDynamic now.

* Added database tracking of server load.

* Increased number of servers to 6.

* Added code to show a video ad after every level up on crazy games.

* Updated Steam to Electron 39.

* Fixed quest indicators to check for rebirth/ascension along with level.

* Fixed a bug where a crazy games user name already existed in the game.

* Added server and client load balancing for crazy games.

* Added code to sort servers by players for crazy games.

* Configured AWS System Manager to allow for running commands without ssh.

Chrono Gear: Warden of Time - SpaceyBat

Good evening Wardens! We have a new build on the test branch that addresses a number of issues related to low frame rates along with further fixes and balance adjustments. We are putting it in a beta branch until we can verify that it won't cause unintended side effects.

If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.

If everything looks good to our players, we'll push this onto the main branch in a day or two.

Thank you again for playing Chrono Gear! <3

General:

- Fixed an issue where notes picked up by the Kronie Stack would not count toward the player's total.

- Tweaked the way auto skipping of cutscenes works in speedrun mode to be more consistent.

- The cursor should no longer snap to the top left corner when navigating menus.

- Text advancement in dialog boxes will now halt when the game is paused.

- Miscellaneous game stats will now properly reset when beginning a new game.

- It should no longer be possible to pause a cutscene again after it is skipped but before the fadeout transition ends.

Kronii:

- Kronii now has 1 second of invincibility at the start of a mission or rewind.

- It is no longer possible to mount ladders underwater.

- Fixed a rare circumstance in which Kronii's double jump and Drill Dash wouldn't refresh after landing in the dash state.

Enemies:

- Fixed an issue where certain destroyed projectiles would leave their reflection hitboxes behind.

- In Speedrun mode, certain boss fights now stop the timer when the final blow is dealt to the boss instead of at the end of the following cutscene.

The World Tree (Autumn):

- Leaf platforms now only start moving when Kronii lands on them instead of simply touching them.

- Fixed an incorrect flag being checked that could cause issues when rewinding to a checkpoint in winter.

Wrath of Nature:

- The boss now has significantly increased health on Proud.

Castle Road:

- Mumei gliders should now move more smoothly on lower framerates.

The Maze:

- Boat platforms should now move less erratically on lower framerates.

Roboco Strikes Back:

- Fixed an issue where Claw Strike's hitboxes were persisting even when RBC-4 exited the form.

Symphonic Gallery:

- Ejection from the tubular bell pipes should be much more consistent on lower framerates.

KFP Stadium:

- Made some adjustments to the boss fight so that it is merely extremely difficult when played on a custom configuration of Proud + 25% damage dealt, instead of being functionally impossible.

The Ancient Ones:

- Slightly decreased the damage dealt to the boss on first hit, and also slightly decrease the boss's max health.

- The boss now has significantly increased health on Proud.

- The boss takes significantly reduced damage during the Black Hole attack, to make damage rushing in this phase less effective.

Tower of Darkness:

- Mumei gliders should now move more smoothly on lower framerates.

- The spinning bars that Bae hits should move more smoothly on lower framerates.

- Removed several unused objects that were left outside of the level boundaries in the final area that were unnecessarily running scripts.

Steel on Steel:

- If Zero Seconds to Midnight has been cleared, completing this stage again will now return to the Sanctum hub instead of replaying the ending cutscene again.

Zero Seconds to Midnight:

- The number of meteors that spawn in the second shackle phase, as well as the speed at which they spawn, will now scale with difficulty.

- Damage from the meteor explosions has been slightly increased.

- On both Calm and Brave, during the first and second shackle phases, there will now be an increased delay after tail stab attack before the boss attacks again.

- Some slight adjustments have been made to the time-rewind sections of this fight to make them feel less unfair (but only slightly).

- In the shackle phases, the active hitbox of the tail stab attack will now deactivate shortly after impact.

- Additionally, the red "warning" silhouette before the first stab appears earlier. Timing for the attack itself, or the following warnings, is otherwise unchanged.

- Fixed an issue where sword projectiles could continuously spawn for several seconds in the final shackle phase.

15.02
OUTGUNNED Playtest - TallTray
  • The stairs have been completely reworked: now you have to hold the up key (W) or jump to get on top the stairs, otherwise you'll run past it.

  • Added a try count to the rogue mode: now each mission you take has a try count, each time you die it decreases, if there's no tries left the mission will be failed and the fail screen will appear.

  • When you fail a mission if you had more funds then the mission payout, then this amount will be deducted and all your gear lost except implants (and perks in the future), but if your funds is lower, it will be the end of the run and your character will be wiped.

  • Added a discovery mechanic: now on the start of the level the map will be empty and new rooms will appear on it as you visit new ones.

  • Now it is possible to use any weapon in the list(previously most of the weapons caused crashing or were unusable)

Medieval StartUp - Florian - Aspic
🧭 Roadmap & Update!

Hey everyone!

Thank you so much for all your feedback since release ❤️
It’s amazing to see so much activity around the game!
We’ve already passed 400 players in Early Access, with an average playtime of 3 hours, a huge thank you for your enthusiasm and support!

A special thanks as well to everyone who already took the time to leave a Steam review, it helps a lot to make the game more visible and keep it growing.
👉 If you haven’t yet, taking 30 seconds to drop a short review really makes a difference 🙏


Here’s the first Medieval StartUp roadmap, along with a new quality-of-life update and bug fixes to keep improving your experience.


🔧 Patch Notes
  • Improved NPC pathfinding

  • Added a confirmation popUp before deleting a save

  • Added customizable shortcuts for Map and Employees menus

  • Stools can now be placed with click or E (no more blocked customers!)

  • Fixed several save issues (objects and resources)

  • Tweaked ambient sound levels

  • Fixed several translations (EN / DE / IT)

  • Minor placement and collision adjustments

  • Fixed white FX appearing on fire and insects

  • Added a new employee specialized in crafting

  • Fish traps can no longer be placed out of range

  • The server no longer places duplicate preparations on the counter

  • Apple pie is now unlocked with the bakery stand

  • Increased the number of charges for the well

  • The server now has a higher chance to generate Social points


Your feedback is always welcome on the Steam forum or Discord,
you’re directly helping shape the future of the game ❤️

Thanks again for all the support since launch,
and see you soon for the next update!

Florian
Aspic Games

15.01
AChat - rbskft

New costumes

Runes of Magic - [CM] Darcoon

Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 08.11.2025 between 12:00 AM CEST and 11:59 PM CET

The Lucky Box of Fame!

With a little bit of luck, you can get your hands on one of the following highlight items from the box:

  • 2-15 Badge of the Worldwide Fame

Wishing you lots of fun,
the RoM Team

Pinball Paladins - Offhand Games

Forest themed stages are currently being developed and here's a sneak peek at the new wasp nest stage hazard!

Some trees may contain hanging insect nests... If an enemy hits the tree, the nest might fall and release a dangerous cloud of wasps! Don't worry. These stabby swarmers are your friends. The swarm will follow the closest enemy and sting them with armor piercing damage. After a while the swarm will disband and fly off.

-Offhand

AraCore Astromining Ventures Playtest - El Crabo
First public preview of the full game!

  • 20 Story Stages
  • Branching mission and narrative paths
  • Multiple endings
  • 18 challenge missions
14.56
Frogmageddon - MMallea
- Fixed a big issue where restarting save the princess causes copies of the princesses and other frogs to spawn, but they didnt move.
- Flappy frog shouldnt reset your time if you hide it anymore
- Endless mode should now display your largest frog army and longest time spent in the mode

Known issues:
- Pressing shift + tab in the game mode menu can cause issues. Can be fixed by shift + tab again.
- Crashes reported in Endless, some other stages. Looking into it.
...

Uutisten haku
Arkisto
Arkistot vuoden mukaan
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