Din's Champion - Soldak Entertainment

This patch adds player gravestones, improves player death messages, adds new environment effects, and fixes several other minor issues.

0.850 change list:

  • now spawn a gravestone where player or a town NPC die (just to mark location, doesn't contain anything)

  • fixed player death location in announcement

  • added drowned messages

  • added suffocated to death messages

  • added killed by status effect messages (poison, pollution, etc)

  • added killed by block damage messages (lava, poison, etc)

  • added killed by trap messages

  • added killed by exploding barrel message

  • added killed by energy vortex message

  • added killed by lightning message

  • added killed by falling message

  • added killed by fire message

  • animal sounds now go away when unique monster around

  • added leaves falling from trees

  • added water bubbles

  • added random lava spurts

  • added random acid spurts

  • can now pick up player/npc gravestones

  • can now rename player/npc gravestones

  • improved liquids mixing drawing

  • made campfire and torch smoke darker

  • made sparks from torches larger

  • now effects support spawnCountMin & spawnCountMax instead of just spawnCount

  • fixed effects dieTouch

  • now spawnCount from effects can be increased from weather

  • fixed particle models not reseting the animation correctly

16.00
Dollhouse of Dead - goodeugenedm

Hello scavengers!

We’re thrilled to announce that Dollhouse of Dead is officially live on Steam!

After months of hard work, our team is proud to finally open the doors to the Dollhouse corp. This is just the beginning! We’ll be monitoring feedback closely and rolling out updates, bug fixes and new content based on your reviews

Thank you for supporting and helping us bring this twisted dream to life! Now grab your flashlight, gather your team, and enter the Dollhouse of Dead… if you dare

Stray Children - Onion Games

Hello, everyone!

It has now been a week since the release of *Stray Children*.

All of us here are so happy that the game has started its journey across the entire world, and we’re very grateful to everyone who has chosen to play it in its first week of release.

We have been reading all the thoughts and impressions that you’ve shared, every day of the past week. Long messages, short messages, words of both praise and thoughtful criticism — all of it is extremely precious and valuable to us, so, thank you.

Lately, what we’ve been spending a lot of time thinking about is this: maybe creating a game is also its own sort of journey.

If “starting to create a game” is the beginning of that journey, then it’s only when you play that game, feel something because of it, and continue to carry those feelings with you, that the journey finally reaches its end.

So, thank you for playing, and we hope you continue to walk with *Stray Children*.

With gratitude,

Onion Games

*P.S.: The launch discount will be ending on November 9th. If you’ve been curious about the game, this might be a nice time to pick it up. hum hum♪ *

15.57
Turn Based Boxing: Tactics - Bushman

3.53 update addresses the following:

  • Show weight class on opponents if they have one

  • Prevent starting sanctioned fights with injured boxers (simulate fights)

  • Now tracking boxer kills -Fix heavy hands logs printing after damage logs

  • Add Tutorial Videos link

Check out the new Video Tutorial Series here

https://www.youtube.com/playlist?list=PLN0UZhoo3WEpWnnsOAWG07iQoWuM7cy_6

Surfers Code - cuttinged
Controls for land have been completely redone and updated. So now you can easily get around on land intuitively and easily without stress.
Easy to jump
easy to walk
easy to run
easy to pick up coins
easy to run from the giant chicken
Noble Legacy - [369] Will

Good Evening Nobles,
We have some additional optimization and crash fixes following the Wildlands Update.

  • Additional World and Art Optimizations

  • VRAM Crash Fix

  • Resolve various build part bugs

  • Fixed woodcutters prefab placement

Deadlivery Night - Bucefalo Games
Hello Deadliveries!

First of all, we want to sincerely thank you for trying our game. This Steam post will be a sort of continuation of our posts on itch.io.

We want to introduce the next update to Deadlivery Night, the final part of what we call the foundations of the game and what will add the "horror" to this "indie horror" game.

Introducing the City Mart Backrooms, update 0.2

What are the backrooms? This area is totally inspired by the creepy pasta, but with our own twist and lore. The backrooms are an exploration zone. Venture into the labyrinths find the keys to open the doors and advance, but beware of Martha the warden, if she finds you, she'll kick you out, and you won't be able to re-enter until the following night. A great reward awaits at the end. Can you find it?

Are the backrooms complete? Just like the rest of the game, at this point we're only developing the base of the backrooms. Eventually, we want this area to be gigantic, making the labyrinths increasingly larger, hiding various secrets, puzzles, rewards, and eventually linking them to character quests and game endings.

For now, you can venture into what we call the first layer: interconnected labyrinths where the player must find keys to advance, leading to what we call the first dungeon. Currently, the dungeon isn't complete, but the reward is. Eventually, this dungeon will become a fully explorable area with various enemies and puzzles. In our complete vision, the backrooms will have several dungeons, each with completely distinct biomes, incredible rewards, and a greater challenge the deeper the player ventures.

What's next for Deadlivery Night?

As mentioned above, this update essentially marks the end of the game's foundations. Now we just need to start building the floors. Our plan is to continue expanding the city and developing the upgrade system (Pappi will no longer be content bait!). We'll also continue working on polishing the gameplay and difficulty, and add more story content and secret endings. After that, we'll focus on adding more content to the backrooms!

The update will arrive in the next few days. We'll make a separate announcement letting you know when it's available. Thank you again for your support!

That's all for now, Deadlivery.

-J.L.

Dungeon of the Forgotten King - SWN

Hello everyone

A few moments ago we updated Dungeon of the Forgotten King's Steam page. We added some new stuff:

  • Description updated to point to 1.0 release instead of the demo's.

  • We discovered that webm, is way cooler than gifs. So we put a lot of 'em.

  • There is also a cute collage of deadly enemies by the end

Be sure to share the store page with your friends.

~ CGS team

Linktree

Chess With Idiots - Soupman

\[GAMEPLAY]

  • Fixed bug where disabling Henry in the settings menu would soft lock the game (ready button would not be interactable)

  • Fixed bug where teleporting the zorg to a position where they would use the action Displace outside of the playing field and thus soft locking the game

  • Fixed bug where you could not be able to drag characters anymore if you discarded them and put them on team tiles afterwards in the team select view

\[AUDIO]

  • Fixed bug where music tracks would overlap if you went to the tutorial from the main menu and continued to the upgrade tutorial

\[MISC]

  • Fixed A LOT of typos ;)

Dread Protocol - Meat Lab
  • Fixed bug where players could loot or interact with objects through walls
  • Added confirmation prompt when starting a new run to prevent accidental save overwrites
  • Added ability to switch weapons using the scroll wheel
  • Added keybindings for Weapon Slots 1, 2, and Permanent slot
  • Improved hit scan accuracy, resolving an issue where shots could occasionally miss at close range
  • Fixed bug causing "No Ammo" UI to appear on the Star Map
  • Fixed bug where certain enemies would stop firing projectiles while crouched
  • Fixed close buttons on the High Score and Warp Core Schematic UIs to properly scale on ultra-wide displays
...

Prohledat novinky
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