Q: Will you be able to switch between single player and multiplayer? If you start a multiplayer game, but then that person can’t play a session, can you play solo, and then switch back to multi when they are available? A: Yes, you can freely migrate your progress between coop and single player sessions with various players. If the player who resigns is the host, he can share with you his save files for use solo or host the game for new players. We put a lot of effort into making it as flexible as possible.
Q: Will the Steam Deck Controller be supported in the game? A: There are no plans for this for now. We might consider it after the full game is released.
Q: Do you plan to expand the RPG aspect (character development, decisions that affect the game world)? A: Yes it is expanded from the original game, but I wouldn’t compare it to a regular RPG.
Q: How much bigger is it going to be from DDS1? A: A LOT! There are multiple times larger play areas including villages, towns, and wildlands as well as water paths for boats (rivers, ocean)
Q: Will it be server-based multiplayer or locally hosted? A: We plan on doing both, but we are still planning on how to handle dedicated server support.
Q: Will it be possible to play the game on a Mac? A: No, unfortunately, Windows PC only.
Q: In co-op, can you and your "partner" focus on different drugs? A: Yes, you can divide the tasks between players in various ways. Production, distribution, expansion, business, questing. You make your strategy.
Q: Will we be able to focus on making just one drug to base our market on for roleplaying purposes, or will we need to diversify to be sustainable? A: Diversifying will give you much more clients and more sales, but you can scale your operation to any extent you feel comfortable. You can go through the entire game only focusing on one product if you like.
Q: Do you have people mixing for you, or do you have to do it all yourself like in DDS1? A: NPC’s help in production and you have more options for big batch production (larger scale equipment)
Q: The game will be co-op, but will we be able to be rival drug lords or will we have to team up? A: The gameplay is a cooperative PvE. All players play in one team.
Q: I dream of seeing the work of a cook in this game, like in the movie "Breaking Bad", will there be such a system in this game? If so, I'll cry with happiness. A: Yes, but someone has to deal with distribution. If you want to 100% focus on lab work, you’ll probably need friends or at least do the initial leg work to set up your distribution with NPC’s
Q: Will there be a system to build your own house (with a lab, multiple floors)? A: There is no building system, but there are a variety of apartments available from flats to warehouses as well as villas and houses with yards.
Q: Will there be drug use animations (smoking a blunt, snorting coke, or popping an oxy)? Will I be able to take drugs like in DDS1 (with additional animations)? A: There will be some, yes.
Q: Will there be a realistic chemistry system (ability to synthesize drugs from precursors)? A: The production system is based on deep chemical research we did, so it is somewhat “realistic” but simplified to the game's needs so it’s not too complicated and enjoyable.
Q: Will the weed plantations be realistic? A: As mentioned above, yes but to an extent. It is simplified.
Q: Will there be side hustles/businesses? A: Yes, there are side quests, break-ins and other activities.
Q: How are you guys at the office handling all of our love, support, and impatience? A: We are big boys and girls, we’re handling it <3
Q: Could we have influential people in the game to deliver drugs to? For example, having the composer of LeLeLe 2.0 represented in the game as a client and increasing our rep with him can give us access to progression events or give us additional perks? A: There will be some, but we don’t want to spoil them.
Q: Can we choose more specific amounts for the packaging instead of 1/3/5/10/etc.? A: Yes! The packaging system is improved and more flexible.
Q: Can we accidentally (or purposely) give more drugs to our clients that make them happier with us or something like that? A: Yes.
Q: Can we bribe authorities to get out of sticky situations? A: Yes, in some cases you can.
Q: Will there be achievements? A: Steam achievements? Yes, definitely.
Q: Can you have a crew of dealers? A: Yep! You’ll unlock this option as you progress through the game.
Q: Will we have the opportunity to grow our business with a really big order like 200 kg of weed? A: The amounts you sell and distribute highly increase while you progress.
NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - [BNE]plt
With the ninja world thrown into chaos, friendships are put to the test, and nothing will ever be the same!
On November 17th, the action begins! Here's a sneak peek of NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS Special Story Mode featuring a new, never-before-told tale.
We’ve received many questions on Forgive Me Father’s Discord, Steam and social media platforms about the art direction of the sequel, and we’re here to shed some light on that matter. So, let's talk about major changes to the art style coming in the sequel and Forgive Me Father 2’s graphic design in general, shall we?
As some of you had an opportunity to notice, the Forgive Me Father 2 teaser showed some of the enemies from multiple angles, some of you have already experienced it on your own in the demo, and that’s definitely one of the most significant modifications in the game's visual aspect. So, why the changes? At the beginning of the first installment's development, we had limited resources, and going with 2D sprites in a 3D environment felt like the best choice for us but also an interesting way to create a unique, cartoony experience that we always had in mind when we thought about Forgive Me Father.
The final effect and the reception of the game’s art surpassed our expectations. That said, we wanted to keep that distinctive comic-like feeling well-known from the first installment, but also add something fresh and innovative to the sequel. We decided to give our sprites additional depth, making them even more alive than before. Unlike the first game, sprites now change depending on the angle the player is facing with 8 possible directions. This means the player gets more information regarding where the enemy is heading, which can be extremely useful, especially if an opponent likes to hide around or flank. Another thing is that extra dimensions equal extra possibilities. Now we can show more complex and detailed animations, which makes fighting enemies more fun than ever!
Here’s a quick 360° peek at Liquidator enemy which pictures the new sprite system.
And here's a comparison of different angles of Liquidator enemy from the first installment and the sequel. Forgive Me Father (top side) vs. Forgive Me Father 2 (bottom side).
Another thing worth mentioning is that the visual assets in Forgive Me Father are hand-drawn to maintain a coherent, comic-like style. And here we’re talking not only about enemies and weapons but also textures, level art, you name it.
We set the bar high when it comes to creating a visual experience in Forgive Me Father. That's why we pay great attention to the details of each level with unique resources, which will make them stay in your head for a long, long time. While working on the sequel, we took it a step further not only in terms of the detail of said assets but also their quantity, so you can expect a feast for the eyes!
That’s all for now! Thank you for reading and make sure to wishlist Forgive Me Father 2 if you haven't done it already and try the DEMO that's available on Forgive Me Father 2's Store Page. Don’t forget to drop by our Discord to chat with us and other players as well!
We've been away for a little while, so without further ado, let's dive right into some big news we’ve prepared for you!
STEAM NEXT FEST
Okay, listen up. The next edition of Steam Next Fest is kicking off on the 9th of October and we wanted to announce that all of you are invited. Whether you're an aspiring hairstylist, a seasoned pro, or just someone who loves a good makeover, this event is for you. The demo will be available from 9th of October for seven days until the 16th of October. Don't miss this opportunity and give Hairdresser Simulator a try!
We hope you enjoyed our little teaser, you can let us know in the comments. Meanwhile let’s proceed to the devlog.
CHARACTER CREATOR
Okay, as the first cuts are behind us, let’s create your very first character.
It’s not the first time you see it, but it will be the most detailed showcase yet. We're excited to pull back the curtain a bit further and reveal the true extent of possibilities our character creator holds. Imagine crafting your own reflection or an image of the person you would like to cut. With this tool you can adjust the body and face parameters to match your preferences. You can try big, expressive eyes, or vibrant makeup that comes to life with just a few clicks. You can experiment with extreme makeovers or minute changes to pre-made characters as you desire.
Enjoy the possibilities of the creator, but remember that there's another layer to explore – hair options that let you freely change their appearance. Whether it's cascading locks, a chic bob, playful curls, or sleek straightness, the choice is yours to make.
MAKE-UP
Even though our game mostly focuses on hair styling, there's another option that can delight your friends. Elevate your recently designed character by experimenting with some unconventional make-up ideas. Stage makeup? Absolutely! Soft eyeshadows and a subtle eyeliner? No problem. Mix up different colors, go wild with those eyeshadows, pick out your lipstick and have fun.
NEW HAIR MECHANICS
Hairstyling isn’t just about the scissors. With the extraordinary tools we offer, you can craft intriguing hairstyles or recreate classic looks. Experiment with the modeling tool and select the variant that resonates with you; that's when you'll truly appreciate the control you have over the quality of the haircut your customer walks out with.
NEW SALONS
Did that local library catch your eye? Or perhaps you're thinking about revamping the run-down local pub? And if these suggestions don't sound appealing, you can always convert the abandoned pizzeria into a hair salon. In the full game, there will be plenty of options, but which one will be your choice? Let us know in the comments.
STAFF MANAGEMENT
If you aim for the top, you've got to make sure you have the right team in place. Good employees equal happy customers, and happy customers mean more buzz for your hairdressing empire. As the boss, you've got to be able to figure out who's the right fit for your team and who's not. It's not a walk in the park, though - you won’t be responsible just for the hiring, you’ll also need to know when to let somebody go.
NPC’s
As we're slowly heading towards the end, we wanted to introduce you to a few customers you'll encounter on your journey to the pinnacle of the hairstyling world. These include Harry, Kate, Kimaya, and Dave. Each of them will have their own demands and preferences. If you meet their expectations, they’ll surely pass on a good word about your salon to others!
KEEP UP TO DATE
That's a wrap, Stylists! Thank you for sticking with us until the end, and we hope you enjoyed our little show. Just a reminder, from October 9th to October 16th, 2023, you'll have the chance to participate in Steam Next Fest and play our Demo.
As always, we encourage you to follow our social media channels to stay updated with the latest news and consider following and wishlisting our game on Steam.
My name is Manu and I'm overjoyed to share the exciting news about my game with you!
In my new game, Shipwrecked, you'll embark on an island adventure, crafting, scavenging, and building a cozy town for fellow survivors while navigating the mysteries and challenges of this vibrant world.
But that's not all! I'm thrilled to announce that I'll be partnering with HypeTrain Digital. These folks will be assisting me with marketing and localization, allowing me to fully concentrate on crafting the best possible gaming experience.
As we said before, we have some exciting news to share! Today, Paradox Interactive and Channel 3 Entertainment (check F.A.Q. for details) are announcing a publishing partnership for Foundry!
Watch the new trailer on our YouTube channel:
Play the Demo!
We invite everyone to play Foundry Demo during the Steam Next Fest, which starts in a week! Invite your friends and build a factory of your dreams. The demo will be available for free during Steam Next Fest, from October 9 to October 16. ;)
What’s next?
We’ll have a lot of fun! Make sure to check out the next Foundry Friday blog post as we will talk more about our future plans and address some popular questions.
F.A.Q.
What is Foundry? FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. Mine resources, craft machinery and automate your research to progress through the game. Face logistic challenges by planning and building a conveyor belt and pipe network. Manage a complex power system and expand your constantly growing production lines! You can Wishlist the game here.
About Channel 3 Entertainment Channel 3 Entertainment is a new studio built by Patrik Meder, the original creator of Foundry (MEDER Dynamics) and industry veterans Mark Laprairie and Johann Seidenz from Klei Entertainment. Their previous experiences include critically and publicly acclaimed Oxygen Not Included and Don’t Starve Together. They are currently working on the development of Foundry.
Does the game have online or co-op gameplay? It does! The multiplayer mode is mostly designed towards 2-4 players on the same server, but you can always go extra as there is no hard limit. Moreover, we strongly recommend playing the game together with friends, especially during the demo! Whatever they do — help you out or create pure chaos — it’s definitely more fun!
What languages does the game support? During the Demo the game will only support English, but we are planning to add more languages for Early access.
Does Foundry support modding? We designed the game in a way that content modding is well supported. Content modding means you can create new content for our existing game mechanics like crafting recipes, items or machines. However at the start of Early Access we will only provide limited modding support and it will gradually get expanded by upcoming updates. On top of that we are exploring more advanced modding options like adding custom scripts and completely new features.
How can I report a bug? In case you face any bugs while playing the game, please start a discussion on our Forum or start the conversation on Discord in a dedicated channel.
I have a question I want to ask a Developer, where can I do that? We are Discord server and Official Forum. Make sure to follow both of them not to miss a thing!
How often will Development Diaries get released, and where can I read them? We are planning to release Dev Diaries on bi-weekly basis. You can always read them on our Steam page or Forum!
How can I be posted about the news? Sign up for the newsletter to be posted about the latest news and get a unique gift on Steam when the game is officially out — the “NLR-9001” mining drill skin!
What is the official game website, where can I read more about the game? Here!
When will Foundry be fully available? We cannot share the details yet, but we will definitely keep you updated — stay tuned and sign up for our newsletter!
What if I bought the game on itch before? Players who bought the game on itch.io will get a Steam key when the “Early Access” version of the game is released. We will tell you more details later as we will get closer to the next stage.
Demo
How long will the Demo be available? The demo will be available during the Steam Next Fest which takes place from 9th to 16th of October.
Will the Demo be available after the Steam Next Fest? At the moment we are not planning to keep it open after the Festival is over. We will let you know in case of any changes!
The Steam demo for side-scrolling, soul-shifting sandbox action adventure AMEDAMA was released on September 28 (JST)! We can't wait to hear your feedback!
The Steam demo for side-scrolling, soul-shifting sandbox action adventure AMEDAMA was released on September 28 (JST)! We can't wait to hear your feedback!
The Steam demo for side-scrolling, soul-shifting sandbox action adventure AMEDAMA was released on September 28 (JST)! We can't wait to hear your feedback!