We invite you to check out the Steam Autumn Sale, and especially the deals from our publisher Movie Games. We have historically low prices on their greatest hits, including Drug Dealer Simulator and The Beast Inside.
We invite you to check out the Steam Autumn Sale, and especially the deals from our publisher Movie Games. We have historically low prices on their greatest hits, including Drug Dealer Simulator and The Beast Inside.
We invite you to check out the Steam Autumn Sale, and especially the deals from our publisher Movie Games. We have historically low prices on their greatest hits, including Drug Dealer Simulator and The Beast Inside.
Ball at Work: The Ultimate Speedrun Platformer! - Famous Dogg
The Boss Edition DLC for Ball at Work is now available at a MASSIVE 30% OFF for a very limited period only.
For ONLY $1.39 you get to access all levels, the LiveWire competition, as well as full access to any and all content that we add later to Ball at Work!
The LiveWire series is exclusive to the DLC where you can compete with users from around the globe in exclusive monthly events and we will be giving out Steam gift Cards to the players that finish in the top three positions on the leaderboard!
There's a whole lot more to the Boss Edition including access to premium graphics packages that we will be rolling out for occasions such as Christmas, New Year, Halloween, and many such festive occasions.
It's time to get to the top of this crazy corporate ladder in the wacky workplace that is Ball at Work with all the delicious privileges of the Boss Edition! See below for a complete summary of all the treats:
Unlimited and unrestricted access to all the levels in the game
Access the LiveWire series and compete in limited-time events with users from around the globe
Winners of each LiveWire event will be featured inside the game
Exclusive access to festive specials and limited-time themes and modifications
What's up Rock Stars, have you been enjoying No Straight Roads: Encore Edition so far?! The Steam Awards have opened nominations and we would love it if our awesome community would vote for us!
If you're thinking of voting for us, maybe our rockin' 46 piece soundtrack deserves "The Best Soundtrack Award"... Or maybe we were your go-to game of 2021, then you should totally nominate us for the "Game of the Year Award"!
If you would like to nominate us for any of the categories this year, check out the Steam Awards page here, or click on the banner on our store page!
Finally, please make sure to Wishlist & if you would like any extra rockin' content, you can follow our Twitter, Facebook and Instagram Page!
Welcome to Hunter’s Hub, our new, regular community update where we at Capcom can touch base with you on current community topics right here on Steam. We’ll be chatting about Monster Hunter Rise and the upcoming expansion Sunbreak, and share updates directly from the Monster Hunter team!
As this is our first entry, we’re going to be using it as an introduction, but if there’s anything you’d like to see the team talk about in future posts, let us know in the comments!
Monster Hunter Rise is coming to PC on January 12th, 2022 and we can’t wait for you to experience a whole new journey here on Steam as you seek to save Kamura from the dreaded Rampage.
We’re also very excited about the expansion, Sunbreak, coming Summer 2022 and will look to share updates straight from Director Suzuki and the team with you in our future posts!
Beginner’s Guide – Wirebug Actions: Part 1!
From the New World to Kamura Village…
With the release of our free Monster Hunter Rise Steam Demo, we’ve seen an influx of both players new to the Monster Hunter series, as well as more experienced Hunters from Monster Hunter: World and Iceborne!
To all of you, we’d like to extend a huge welcome, we hope you’ve enjoyed battling the monsters in the demo!
Those of you coming from the “New World” will have likely quickly noticed some differences in hunting methods, Hunters from Kamura don’t sport a Slinger or even a Clutch Claw! Instead, they utilise Wirebugs, a beetle that’s native to the region surrounding Kamura Village.
These creatures produce a super-strong silk that Hunters can utilise not only for mobility, but also unleashing unique and special attacks with their chosen weapon!
From wall running, to evading, Silkbind attacks and quickly recovering from hard hitting monster attacks, Wirebugs give you unparalleled control and flexibility during a hunt.
By mastering the basics of Wirebugs you’ll enjoy a new range of freedom in Monster Hunter, both when exploring and fighting!
To aid you in this, we’ll be sharing more details about Wirebugs over the next few posts. This week is all about mobility!
Wirebugs and You – Mobility!
First things first, as a Hunter you’ll have access to two Wirebug charges by default. All Wirebug moves in Monster Hunter Rise rely on Wirebug charges to use. The good news is these charges aren’t finite and recover over a short period of time after each use.
As we delve into the different actions you can utilise around Wirebugs and mobility, we’ll be explaining them as if you’re using the default controller layout. For our mouse and keyboard Hunters, just apply this knowledge to your preferred key bindings!
Mobility – Basic Movement
Wirebug moves are contextual, meaning you’ll get different results depending on whether your weapons are drawn or sheathed.
Non-offensive mobility moves are all performed when your weapon is sheathed, so make sure that’s the case when attempting to do these moves yourself!
Wiredashing
Wiredashing is an ability that grants you a quick burst of speed and movement wherever your Hunter facing, allowing you to engage, or disengage from threats.
Keep in mind that these moves are also ideal for traversing the various locales you’ll be hunting in, especially when searching for useful Endemic Life!
Every Wirebug move you perform will first need to be initiated by holding the left trigger, also known as the Wirebug button, and then pressing a second button.
Let’s look at what moves are available to you below:
“Ground”
Pulling you along the ground, this move is ideal for quickly repositioning in a fight or moving swiftly through the area.
This move is activated my holding left trigger and pressing B on an Xbox controller whilst your Hunter is on the ground.
If used whilst in the air, this move will pull you diagonally downwards instead.
"Aerial"
Quickly gain aerial advantage over your opponents or use it to dodge certain attacks!
This move is activated my holding left trigger and pressing Y on an Xbox controller whilst your Hunter is on the ground.
If used whilst in the air, you’ll maintain your height and continue moving forward.
"Directional"
Propel your Hunter exactly where you aim, giving yourself a high level of precision whether you’re grounded or in the air!
This move is activated by holding left trigger and pressing right trigger on your chosen controller.
That wraps up part 1 of our introduction to Wirebugs and how you can use them for superior mobility in hunts!
In our next post, we’ll showcase even more Wirebug uses both for exploration and use in combat situations.
Monster Hunter Rise – PC Demo Feedback & Bug Reports
Since we released the PC Demo, the dev team have been keenly reading and collating your feedback and bug reports. Thanks to everyone who has taken the time to share what they thought of the demo, including those who, unfortunately, ran into some issues.
Thanks to your reports, the dev team are now able to investigate known bugs.
Please check out our Steam forum thread dedicated to troubleshooting and reporting issues HERE.
Join the hunt and get ready to face the Rampage!
You can keep up to speed with all things Monster Hunter Rise and support the game ahead of launch by adding the game to your Steam Wishlist!
If you’re ready to join the hunt and save Kamura Village you can also pre-purchase now:
Novice Talisman for some extra assistance in the early stages
Meet Suzuki – Director of Monster Hunter Rise: Sunbreak!
Speaking of introductions, we’ve got someone who’s keen to say hi…
“Hello! This is Suzuki, Director of Monster Hunter Rise: Sunbreak. I'll be taking over from Director Ichinose for the next stage of Monster Hunter Rise! Development is currently underway so I'll be here periodically to share more info about Sunbreak! Please look forward to it.”
“Today, I've brought you some concept illustrations for our flagship monster, Malzeno. We started with a general concept, and narrowed down the direction little by little! Note that his final design looks quite different.
- Suzuki”
Quest Complete – We’ll see you next time!
That wraps up our first community post here on Steam! Thank you for taking the time to check it out. We hope you liked it!
We’ll be back soon with the next Kamura Hunter’s Hub, we look forward to talking more Monster Hunter Rise and Sunbreak with you then!
In the meantime, we’ll be reading your thoughts and feedback from the demo on the Steam forums, so keep it coming!
Things have been moving very fast for the team as we work towards final sign off for the 7th December. Stay tuned in to next week's Brief where we explain more regarding the upcoming Update 11!
We are very thankful for all who participated in the previous 3 PTEs we’ve held for Update 11 and encourage you to do so again as we launch into the fourth and final PTE this week. We are close to finalising a lot of items so after next week there will be no more chances to participate prior to the release of the update.
We will be holding the final PTE on Thursday December 2nd at 11am GMT. For those who are new to PTE’s you’ll need to join the Discord and head over to the pte-update11 channel. If you get the time, feel free to join us in one last leg of testing to ensure we have the update primed and smooth as possible for release.
Autumn Sale & Steam Awards
Also this week we have the Autumn sale kicking off, allowing you all to get a nice 25% discount on a copy of HLL. If you know of any friends who have been patiently waiting for a sale or have been doing so yourself, now is the perfect time to pull the trigger ahead of Update 11s release!
Alongside the Autumn sale we would like to highlight the Steam awards for this year. We greatly appreciate those who have already let us know that you have voted for us in the ‘Better with Friends’ Category.
Best clips of 2021 from HLL War Correspondents pt.2
Continuing on from last week's brief we are spotlighting our War Correspondents and the videos they make. We are very grateful to have a team of War Correspondents that are happy to produce such great content for you and us to all enjoy and absorb.
As we are now heading towards the end of the year we thought it would be fitting to showcase some ‘best of’ clips to revisit and if you have not seen before, sit back and enjoy.
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you aswell!).
Let's take a look at some of the fantastic screenshots and artwork that the community has contributed to the HLL official discord.
[233C] Chrysallia Van Cheems - Sherman Advance
[233C] Chrysallia Van Cheems - German Static AT gun in action
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.
We have received a stunning amount of positive feedback regarding our in-game music in general, and many of you have enjoyed our free World of Tanks Soundtrack DLC—which, by the way, just got updated with four new amazing tracks! Our Audio Team does a remarkable job to provide you with unique musical adventures, be it in battle, in your Garage, or in special events like the Return of the Waffenträger.
We are happy that you appreciate our music, as it truly means a lot to us. And with the Steam Awards already here, we would like to ask you for some additional support: We are suggesting that you vote for World of Tanks in the Best Soundtrack nomination!
To do that, simply click in the vote box above. And now listen carefully: If World of Tanks ends up among the finalists of this nomination, all our Steam players will get 3 days of WoT Premium Account and 10 missions for x5 XP!
• Environment change on the Promenade of the Impaled area which now have a river. • Adjusted of the Promenade of the Impaled puzzles. • Improved transitions between different areas. • Improved player navigation in the Stable & Kennel area. • Improved the effect of enraged eyes on creatures. • Improved joystick navigation in menus. • Improved acid death. • Improvement of the canal architecture. • Improvement in the occult wing to make it easier to move the spheres made of skulls. • The navigation and the environment of the forest have been improved. • Addition of large rocks on the edges of the domain. • Improvements to navigation in Dionysian Swamps. • The number of Thalers found in act 1 has bee increased. • Overall improvement of lights. • Improvement of the Stable & Kennel area seen from afar. • Update of the domain maps.
SOUNDS
• Added Minas voice. • Minor corrections to Tsagoï's voice. • Addition and improvement of the ambient sounds of the game. • Addition and improvement of SFX. • Added banishing sound for demonic enemies. • Added gasps for the White Wolf. • Added sounds for wolves. • Added goliath sounds. • Improved laser sounds.
BUG FIXES
• Fixed save issues in the smelly oubliette and the fungi's lair. • Fixed a bug on wolf traps. • The Count's Orchard goliath is now patrolling correctly. • Fixed and improvement of the behavior of mirror toggle blocks. • Fixed a visual bug on furs. • The stelae with the indications for the enigma are correctly referenced. • Fixed a camera bug when controlling the lantern. • Collected items are now correctly placed in the inventory. • Objects placed on the ground are now correctly oriented. • William now appears correctly in the pause menu.
TEXTS & LOCATION
• The smelly oubliette subtitle is now correctly translate into English.