Sniper: Ghost Warrior 2 - Valve
The recent patch from 11-04-2013 includes a following changes:

General:
- Fixed problem with changing in-game mouse sensitivity

Single Player
- Fixed the Memory allocation Crash at the beginning of Siberian Strike DLC which was occurring on lower end machines
- Fixed the issue with disappearing HUD after the bullet cameras on Siberian Strike DLC

Multiplayer:
- Improved stability of the leaderboards system
- Improved functionality of matchmaking mechanism
- Fixed the issue with Client not being able to rejoin LAN session
- Fixed scoreboard issue on the LAN Deathmatch
- Fixed stamina. breath and scope's oscillation malfunction
- Users kicked from the session will not be able to rejoin it
- Server browser will now show all servers from the entire world


Farming Simulator 2013 Titanium Edition - Valve
Save 50% on Farming Simulator 2013 as part of this week's Weekend Deal*!

Animal husbandry, crops, sales… It's up to you to manage and grow your own farm in a huge, totally new world! As you progress in your career and complete different missions, you'll control more than a hundred farming vehicles and machines faithfully recreated from the biggest names in the industry. It also comes with an online mode and online services, so you'll be able to manage a farm with up to 10 other players.

*Offer ends Monday at 10AM Pacific Time.

LIMBO - Valve
Today's Deal: Save 75% on LIMBO!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Dishonored - Valve
Save 50% on Dishonored as part of this week's Weekend Deal*!

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

*Offer ends Monday at 10AM Pacific Time.
Far Cry 3 - Blood Dragon - Valve
Far Cry 3 - Blood Dragon is Now Available for Pre-Purchase on Steam!

Pre-Purchase and receive the Far Cry 3 - Blood Dragon soundtrack when the game is released.

The year is 2007 and Earth has been ravaged by a nuclear war which erupted in the 90s. The east vs. west conflict has raged for generations, and humanity continues to struggle to progress after a disastrous decade. New paths for peace must be found, and the US cyborg army may have found a solution: a powerful bioweapon on a distant island. Your mission is to gather information and figure out what the hell is going on.

Spiral Knights - Valve
Mini Monsters
A new class of monsters known as 'minis' now roams the Clockworks. Experienced knights shouldn't have much of a problem dealing with them, but beware, minis are prone to swarm in packs dozens strong.

- Dust bunnies: These beast-family minis are a hopping mad mess of fangs and fur. They are always hungry.
- Glop drops: The newest member of the slime family will slowly ooze their way toward their prey as a nasty blanket of spikes.
- Grave scarabs: These undead insects are always on the lookout for fresh corpses. Their limited flight signals their attacks.

Minis will appear in select levels of the Clockworks and will eventually find their way into many more in future updates.

The Compounds
A new set of random levels have been added to the Clockworks, known as the Compounds. The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.

Compound levels include:
- Ruined Compound: Creeping Colony
- Ruined Compound: Ravenous Warrens
- Ruined Compound: Chittering Burrows
- Charred Compound: Creeping Colony
- Charred Compound: Ravenous Warrens
- Charred Compound: Chittering Burrows
- Frozen Compound: Creeping Colony
- Frozen Compound: Ravenous Warrens
- Frozen Compound: Chittering Burrows
- Blighted Compound: Creeping Colony
- Blighted Compound: Ravenous Warrens
- Blighted Compound: Chittering Burrows
- Shocked Compound: Creeping Colony
- Shocked Compound: Ravenous Warrens
- Shocked Compound: Chittering Burrows

The Compounds are unique in that they combine two monster families and only appear in Tier 2 and 3 of the Clockworks.

Currently, Compounds levels will only appear in the Arcade but will be added to some missions in future updates.

*Please note, in order for the new Compound levels to populate the Arcade gates, it was necessary to shuffle current gates. We apologize for the inconvenience.*

Bugfixes
- Rockets will no longer sneak behind barriers in the Firestorm Citadel
- Fixed going 'Back to Haven' in Guild Halls


Primal Carnage - Valve
Today's Deal: Save 66% on Primal Carnage!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Dishonored - Valve
New Features
Adds support for Dishonored’s upcoming add-on, The Knife of Dunwall.

Bug Fixes (Dunwall City Trials)
Fixes a bug in Back Alley Brawl challenge where live grenade remains in player’s hand when restarting match.
Fixes a rare bug in Back Alley Brawl challenge where restarting match while cooking grenade causes disabled left hand.
Fixes a rare bug in Back Alley Brawl challenge where you can fall down into The Void.
Fixes a rare bug in Back Alley Brawl challenge where being killed by player killed by Warfare Overseers will restart challenge with lowered health.
Fixes a bug in both the Back Alley Brawl and Bend Time Massacre challenges where a Headshot bonus is not awarded if an NPC dies after Bend Time II effects end.
Fixes a bug in Bend Time Massacre challenge where Explosive Pistol does not count as an explosive kill.
Fixes a bug in Bend Time Massacre challenge where achieving the Power Combo bonus using Blink is awarding 2 kills.
Fixes a rare bug in Bend Time Massacre challenge where you are unable to possess Nobles after firing gun through glass.
Fixes a rare bug in Bend Time Massacre challenge where restarting as the Bend Time effect ends causes the round to complete with zero score and a black screen.
Fixes a rare bug where you can inadvertently receive the Time Management achievement/trophy after failing to get the bonus.
Fixes a rare crash in Bend Time Massacre challenge during Waiting For Effects sequence.
Fixes a bug in Oil Drop challenge where aim assist does not work on PC.
Fixes a bug where file integrity check requires a game restart at Dunwall City Trials first boot on PC.
Fixes a bug in Thief (Expert) challenge where key inventory is not reset when restarting from completion.
Fixes a bug on PC where game displays keyboard and controller art together.
Fixes a rare bug in Kill Chain challenge where countdown timer will stop after killing some enemies.


Bug Fixes (Dishonored)
Fixes a bug on where you receive a kill in Player/Mission stats if sliding into Slackjaw after freeing him.
Fixes a bug where City Watch does not leave attack posture when rewiring an arc pylon.
Fixes a bug in Overseer Backyard where player could get stuck on chain.
Fixes a collision issue when Corvo drowns.
Fixes a bug where navigation in Piero's shop was difficult when only one weapon upgrade remains.
Fixes a bug in Overseer mission where loading autosave created after actioning poison causes Campbell & Curnow to run.
Fixes Player/Mission Stats bugs.
Fixes a bug in Lighthouse where patrols are broken and there's no sound after reloading a savegame in low chaos.
Fixes a bug where Specter Achievement does not activate upon completing requirements in Brothel.
Fixes a UI bug where turning off Health/Mana gauge show gauges when powers are used via hotkey.


ShootMania Storm - Valve
ShootMania®: Storm is now available Steam!

ShootMania®: Storm is a fast-paced shooter for PC, designed to open competitive gaming to everyone. Easy to access but hard to master, ShootMania Storm is part of the ManiaPlanet platform and ecosystem that gives to gamers the powerful tools they need to create their own experience by building user-created maps, game modes, graphic assets and videos , but also allows them to create and manage their own teams and tournaments, and interact with the lively ShootMania Storm community.

In celebration of the launch of the game, communities from all around the world are gathering today for both live and online events as part of the “ShootMania 4 All Launch Party”. From France to the US, Germany to Ukraine, Norway to Canada, everybody has the opportunity to take part in the celebration or follow the dedicated livestream. For more information about the ShootMania 4 All Launch Party, check out the dedicated website here: http://www.maniaplanet.com/shootmania4all/

Apr 9, 2013
Towns - Valve
Version v12

Add: Bury system!
Add: Integrated mod loader!
Add: A way to restrict the hauling and autoequipping by layer
Add: A way to restrict the heroes exploring layers
Add: Townies happiness is showed when you right click on them
Add: Elven names for the elf heroes
Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors.
Add: Description of items in the in-game tooltip
Change: Ladders are not needed anymore to climb 1-level underground cells
Change: Sorted military items on the equip menus
Change: Terrain cells on the camera level now are brighter
Change: Boat caravan now brings animals in a cage
Change: Plant trap won't hurt animals
Change: Vertical ladder now have connections
Change: Cooking time on the low cooking fire and the normal fire swapped
Change: Heroes dead sound
Change: Game speed now can be increased up to 5
Change: Cyclops now have a daunting scream effect. Is casted when the cyclop is near death, it makes townies to flee
Change: Softened the hard level sieges. Added a new "harder" level
Change: Replaced items by scripting now allow the placement over piles and zones
Change: Loading a wrong saved game won't end in a game crash
Change: Anvil is now on the workshops group
Change: Containers and walls now can be built in areas
Content: New walls and a dome roof
Content: Sheeps
Content: Cloth armors
Content: New animals in a cage items
Content: New heroes, Vechs and The Herbalist
Typo: Delete scaffolds typo, "Spiderite set" spanish typo
Typo: "It's essence..." by "Its essence..." on some weapon descriptions
Typo: "crush" by "crushes" on some weapon verbs
Fix: Placement of patrol points on air is no longer allowed
Fix: Issue on the actions that doesn't allow to mix moveTerrain's and pick's
Fix: Harvest orders never done if the townie starts a battle while performing it
Fix: Huge lag if no haulers and some idle townies in the town
Fix: Containers now can be sold to merchants
Fix: Improved the way townies build walls to avoid lost orders
Fix: More stable manual launching from towns.command in paths where a space is found
Fix: Crash "un-hauling" items from a stockpile
Fix: Glitch on "La Pedrera" walls
Fix: Stuck citizens after a robbery siege move some containers

Modders: New property "id" on the menuXXX.xml files. Used to give a way to modded xmls to delete tags
Modders: New property "id" on the gen_XXX.xml files. Used to give a way to modded xmls to delete or modify tags
Modders: New "delete" and "deleteContent" properties on the submenus for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
Modders: New "delete" property on the items for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
Modders: New "delete" property on the gen_XXX.xml files. Possible values are true and false. Used to remove the original content of the gen_XXX.xml files
Modders: New tag property on almost all the data xml files. It should contain a priority "id". Used to remove original data
Modders: Removed the tag on the items.xml
Modders: The tag now accepts comma separated values
Modders: New tag on the effects. Possible values are: ALWAYS, HITTED, ENEMIES_IN_LOS, NEAR_DEATH and NOT_MAX_HP
Modders: New tag on the effects. Possible values are true and false (default). It makes the citizen/hero to flee when they receive it
Modders: New on the actions.xml. This way you can create a random item (used on the new treasure chests)
Modders: New and tags on the items. Possible values are true and false (default). Used to indicate the items that will be buried and the status when unbury them
Modders: New and tag on the items. Possible values are comma separated item IDs and percentages. Used to know what item (just one) will spawn when unbury
Modders: New and tags on the items. Possible values are comma separated living IDs and spawn percentages. Used to know what livings will spawn when unbury
Modders: New tag on the items. Possible values are true and false (default). Used to know if the unburied item do not spawn items
Modders: New tag on the gen_map.xml files. Possible values are true (default) and false. Used to prevent the bury system in a map. Used on the tutorials.
Modders: New tag on ranged items. Possible values are true and false (default). Used on the ranged weapons monster heads

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