Product Update - Valve
1.0.5.6 (05-04-2012)

GUI:
- Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.
- Updated: Made clearer what units isn't ready for launch in Flight Deck.
- Fixed: Problem selecting group from Units Panel after it had previously been selected.

Satellite Map:
- Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.
- Fixed: Properly destroyed Jamming vector line when loading new level.

Gameplay:
- Added: Gradual decline in hit % over range for multipurpose guns.
- Updated: AI submarines will fire at all targets in torpedo range.
- Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.
- Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.
- Updated: Increased chance of component damage on impact.
- Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.
- Updated: Tweaked HitPercent vs. air.
- Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.
- Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.
- Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.
- Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.

Scenarios:
- Added: New multiplayer and skirmish scenario: "War of the Roses".
- Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".

Database:
- Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.
- Added: Alternative sub positions added to Jutland scenario.
- Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.
- Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance!
- Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.
- Updated: Guns/gatlings shots/min reduced.
- Updated: Guns with MaxSimultanousShots > 1 changed to 1.
- Updated: JAS39 upgraded to E: longer range, supercruise.
- Updated: Semiactive radar removed from missiles.
- Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).
- Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.
- Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.
- Updated: Removed Gau12 gun from NH90 helicopter.
- Updated: Increased max speeds for Virginia, Ohio and Astute submarines.
- Updated: Increased max depth for Virginia.
- Updated: Massive increase in fuel on tanker aircraft.
- Updated: HitPercent for all CIWS incresed.
- Updated: Reduced minimum range for AA guns.
- Fixed: Sea Skua req weapon control (semihoming).
- Fixed: Absalon radar corrected to Smart-L.
- Fixed: F125 gun corrected to Otobreda 127 mm.
- Fixed: Non-helo UAVs set minimum speed to non-zero.

Input:
- Fixed: Missing mouse cursor on some systems.
- Fixed: Reset input when game loses focus.

Sound:
- Fixed: Stopped all 3D sounds when playing victory/defeat sound.

Misc:
- Fixed: More memory leaks removed.

Sword of the Stars II: Enhanced Edition - Valve
r20995b
------

Critical Fixes:
+ Fixed a stance selection related crash in combat.
+ Fixed the combat multiplayer de-sync that was on the list of known
issues in the last update.
+ Fixed a crash related to exiting multiplayer combat prematurely.
+ Fixed a rare animation-related crash in combat.
+ Fixed a rare system killer related crash.
+ Fixed a recent issue in combat that was preventing ships from being selected.
+ Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.
+ Fixed a crash related to upgrading a station that had not been in combat.

Other Fixes:
+ Fixed known issues with movement on the government type graph.
+ Joker, GOOP and battle rider wing buttons now disappear from the HUD
when the selected ships are too far from the viewer.
+ Fixed an issue where players were getting multiple salvage projects
leading to the same tech.
+ Addressed issues where the AI player was bypassing fleet supply
limitations when sending out missions.
+ Fixed the issue where missiles were not colliding with the ghost ship.
+ Fixed an issue where fleet missions would get hung up in systems
with disabled relics or asteroid monitors.
+ Fixed the bug where effects from stations were active prior to
completion of construction.
+ Fixed a bug that was allowing players to slot any weapon into a
retrofitted design.
+ Fixed an issue where the system killer would not proceed on to the
next star system.
+ Fixed an issue where Leviathans were taking armor damage on the
wrong side in combat.
+ Fixed some flaws in the weapon ricochet calculations in combat.
+ It is no longer possible to see enemy ship tool tips.
+ Cleaned up some inconsistencies in the display of climate hazard ratings.
+ Fixed a bug that was allowing players to submit intercept missions
when no fleets were available to do so.
+ Fixed an issue that was causing overlapping stations to appear in
the system view and combat.

Additions:
+ It is now possible to set the number of initial planets for each faction.
+ Some general ship section and weapon tweaks.
+ Combat Algorithms technology now allows an additional two cruisers
instead of just one.
+ Battle Riders can now be launched by clicking the individual
squad/wing buttons associated with each ship.
+ Ships can now be retrofitted.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Fruit Shoot
  • Fixed a rendering error affecting sticky bomb particle effects
  • Updated the main menu message notification system
  • Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro
  • Updated pl_thundermountain
    • Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
  • Community request
    • SetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead
Dota 2 - Valve
GAMEPLAY
- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on hit frame.

UI
- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared cooldown on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world.

BOTS
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.
Product Update - Valve
May 3, 2012 UPDATE
Optimized memory usage even more
Optimized video memory usage
Updated level up rewards
Fixed crash if exiting game after using voice commands
Fixed bug that Killstreak rewards and other rewards except for Kill were not displaying (you still were getting XP\WP)
Fixed an issue that game wasn't working on some AMD video cards
Various level updates
Serious Sam 3: BFE - Valve
(Build 154491)
- Various performance tweaks for widget glows in menu. Should help with performance in the in-game overlay menu (Tab) on all platforms.
- Fixed one-frame-garbage on screen on some GPUs when changing scenes..
- Fixed black screens and other artefacts on GPUs that don't support sRGB decoding for textures under OpenGL.

Space Pirates and Zombies - Valve
Change Log:
V1.600
- Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html)
- Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method)
- Added Slider for tech availability to the galaxy generator
- Added Slider for Bounty Hunter population to the galaxy generator
- Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments

- Fixed Mothership is fully crewed now so it repairs properly
- Fixed Gate bribes are never greater than the max goons you can carry
- Fixed turrets firing on cloaked Ships

- Changed Increased mass bomb damage 33%
- Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties
- Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them
- Changed Lowered severity of extortion missions
- Changed Lowered extortion request amounts for goons, rez and data
- Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit
- Changed Lowered Manta's maneuverability, health
- Changed Lowered Brute's health and crew
- Changed Lowered Mammoth's health and crew
- Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output
- Changed Lowered Energy Burst Cannon damage 15%
- Changed Lowered Particle Cannon damage 15%
- Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting
- Changed Cloaking Shields 30% stronger
- Changed Cloaking Engines 30% faster, more maneuverable, better thrust
Sins of a Solar EmpireĀ®: Rebellion - Valve

Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.


NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!




Change Log:


[ Graphics ]


  • Splash loading screen added to provide player feedback while assets are being loaded.

  • Added large debris pieces for all capital ships and titans (per race).

  • Shield shader updated slightly to make shields more visible (work-in-progress).

  • Fixed shield meshes on various titans.

[ Gameplay ]


  • TEC

    • Starbase Self Destruct ability updated:

      • Blast will now affect strike craft.

      • Range increased to 9000/14000.

      • Damage changed to 4000/9000.

    • Corsev Battlecruiser Balance Adjustments:

      • Max HP increased from 2978 to 3127.

      • Max Shields increased from 1218 to 1279.

      • Max Antimatter increased from 210 to 270.

      • Antimatter per level increased from 20.25 to 35.

      • Laser damage increased from 75 to 82.5.

      • Updated Laser weapon timing (visuals).

      • Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships.

    • TEC Loyalists

      • Ankylon Titan Balance Adjustments:

        • Laser damage decreased from 135 to 114.75.

        • Removed incorrect side Flak Cannons (per design).

        • Beam damage decreased from 175(fore)/160(aft) to 148.75/136.

        • Missile damage decreased from 150 to 127.5.

        • Updated Laser weapon timing (visuals).

        • Antimatter Funneling ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • Fortified Superstructure ability updated per latest Titan stats.

        • Superior Gunnery ability bonus increased to 15%/25%/35%/45%.

        • Furious Defense ability autocast condition improved.

    • TEC Rebels

      • Ragnarov Titan Balance Adjustments:

        • Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5.

        • RailGun damage reduced from 1200 to 975.

        • AutoCannon damage reduced from 130 to 110.5.

        • Missile damage decreased from 150 to 127.5.

        • Updated Gauss cannon weapon timing (visuals).

        • Magnetic Containment ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • High Stress Alloys ability updated per latest Titan stats.

        • Composite Mounts ability bonus increased to 15%/25%/35%/45%.

      • Increased maxFleet Points on Pirate Mercenaries from 100 to 125.

      • Reduced cost on Pirate Mercenaries to 5000 credits.

  • Advent

    • Discord Battleship Psionic Scream ability no longer needs to face its target.

    • Discord Battleship Balance Adjustments:

      • Max Antimatter increased from 215 to 270.

      • Antimatter per level increased from 20.25 to 35.

      • Beam damage decreased from 85 to 80.

      • Updated weapon timing slightly (visuals).

    • Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2.

    • Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%.

    • Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities.

    • Fixed crash bug from using Resurrection ability on a Flagship.

    • Progenitor Mothership Resurrection ability range changed to 5000/20000.

    • Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4.

    • Advent Loyalists

      • Coronata Titan Balance Adjustments:

        • Beam damage increased from 175 to 200.

        • Plasma damage increased from 125 to 150.

        • PointDefense damage decreased from 30 to 24.

        • Targets per Bank changed from 3/3/2/2 to 4/4/3/3.

        • Laser damage weapon timing updated (visuals).

        • Psi-Containment ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • Psi-Reactive Armor ability updated per latest Titan stats.

        • Adaptive Weapons ability bonus increased to 15%/25%/35%/45%.

      • Fixed bug with Repossession ability that prevented it from working correctly.

    • Advent Rebels

      • Eradica Titan Balance Adjustments:

        • Max HP decreased from 3960 to 3564.

        • Max Shields decreased from 3150 to 2835.

        • PointDefense damage decreased from 30 to 24.

        • Psionic Surge damage increased from 175 to 250.

        • Plasma damage increased from 95 to 135.

        • Aft Plasma bank removed (per design).

        • Targets per Bank changed from 4/3/2/2 to 4/4/3/3.

        • Reactive Containment ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • Unity Armor ability updated per latest Titan stats.

        • Energy Manipulation ability bonus increased to 15%/25%/35%/45%.

      • Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities.

  • Pirates

    • Pirate Reaper damage per bank decreased from 10 to 9.5.

    • Pirate Rogue damage decreased from 57 to 40.

    • Pirate Planet is now protected by Hangar Defense and Repair Bays.

    • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed bug related to area of effect buffs.

  • Many string updates to make new techs easier to understand.

  • Fixed bug that would cause Occupation victories to fail.

  • Moons are now Dwarf Planets and have been made more unique (stat wise).


[ Interface ]


  • Splash loading screen added to provide player feedback while assets are being loaded.

  • Fixed bug related to group selecting a hangar and a titan factory.

  • Fixed duplicate unlock text on Titan research infocards.

  • Mesh ownership icons will now display for non-active player fleet leaders.

  • Fixed crash related in Pact buttons.

  • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed crash bug from applying Mods.

  • Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen.

  • Increased placementRadius value for all Titan factories; should now be more representative of actual size.

[ AI ]


  • Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule.

  • AI players will now consider titans as capital ships when considering what ships to build.

  • AI players should now respond better to Occupation and Research victory types.

  • AI generally made more difficult across Normal difficulty and higher.

  • AI generally made easier on Easy difficulty level.

  • AI players should now always build ships and mixed fleets when appropriate.

[ Sound ]


  • Reduced volume on Unity Mass ability.

  • Fixed some Flagship victory event sound errors.


[ Modding ]


  • Fixed crash bug from applying Mods.

  • Added new aiUseTime OnlyWhenHullDamageExceeds.

[ Misc. ]


  • Fixed null pointer crash in Buff system.

  • Fixed crash bug from using Resurrection ability on a Flagship.

  • Fixed crash bug from applying Mods.

  • Fixed null pointer crash in PlayerAttackAI system.

  • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed crash related in Pact buttons.

  • Fixed bug that would cause Occupation victories to fail.

  • Various string updates related to Achievements.

  • Fixed some player Achievements that weren't working as intended.


Binary Domain - Valve
Patch notes:

* FOV options have been added in the Configuration Tool for Aiming and Normal views.
* Fixed Configuration Tool crash when modifying options for DirectInput control pads.
* Restored missing Controller Sensitivity options to Configuration Tool.
* Added basic keyboard and mouse navigation to the menus.
* Updated mouse sensitivity; mouse aiming should generally feel more comfortable now.
* Added Volume option in the Configuration Tool.
* Changed the Screen Size setting to be 100% by default.
* Changed the default button prompts to the keyboard icons.
* Fixed a crash on game exit.

Hardware issues:

* On Intel Sandy Bridge and Ivy Bridge processors, users may experience a graphical issue during the cutscene in Chapter 1 when you let go of the ship and swim over to the gangway, just before using the grappling hook. Intel is aware of the issue, and the fix will be rolled out in a future driver update. Please continue to keep your graphics drivers up to date, and the issue will soon be fixed.

* Users playing the game on some NVIDIA graphics cards, using more recent driver versions, may experience corruption of the water reflections (appearing as a mosaic-like effect over the water). NVIDIA is aware of the issue and will work on fixing it in a driver update.

* Users on Optimus laptops will likely be unable to select the correct graphics card in the Configuration Tool. NVIDIA is aware of the issue, and will work on fixing this for a future driver update.
Product Update - Valve
GAMEPLAY
- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on hit frame.

UI
- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared cooldown on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world.

BOTS
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.
...