Binary Domain is an unusual paradox. It is an absolutely gorgeous game - great animation, lighting and textures - that wastes all that artistry on some of the least interesting locales: slums, garages, sewers. It has some fun firefights that inevitably over-stay their welcome. The game has a wide variety of enemy types who still, in the end, fail to distinguish themselves from one another. The story and characters touch a lot of interesting points but are inanely combined in a way that only the Japanese can manage.
Basically, Binary Domain is the closest you can get to an interactive anime movie. It feels very Japanese, which I suppose is a good thing if you are otaku but lacks the solidity and seriousness that Western gamers expect. In fact, the gameplay itself feels as if the developers at Sega intended to create a modern, western-style FPS without quite understanding why people found them so appealing. Thus, too-frequent cut-scenes interrupt the action, enemies are often invulnerable until certain scripted sequences play and there's a disturbing reliance on the old "shoot the glowing orange weak-spot" mechanic that most FPS developers left to rot ten years ago. Its almost worth it for the artistry of its graphics and animations, but the gameplay was forgettable at best.
Posted: November 25th, 2013