Nov 17, 2011
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Alchemist!
  • Ancient Apparition: Fixed the location from which Ice Blast fires.
  • Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
  • Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
  • Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
  • Huskar: Fixed Burning Spears working against wards.
  • Jakiro: Fixed Liquid Fire not working correctly against siege units.
  • Kunkka: Fixed Tidebringer working against wards.
  • Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
  • Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
  • Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
  • Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
  • Pudge: Fixed Dismember lasting too long on Roshan.
  • Pudge: Fixed Meat Hook interrupting allied channel abilities.
  • Riki: Fixed Backstab on wards
  • Sand King: Fixed Repel stopping Sandstorm.
  • Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
  • Shadow Shaman: Fixed Ether Shock hitting invisible units.
  • Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
  • Warlock: Fixed Rain of Chaos not destroying trees
  • Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
  • Warlock: Fixed Fatal Bonds damage being reduced by resistance.
  • Warlock: Fixed Rain of Chaos not doing any impact damage.
  • Warlock: Fixed Golem's Immolation working against Ancients.
  • Weaver: Fixed Swarm not latching onto magic immune enemies.
  • Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
  • Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.

GAMEPLAY
  • Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
  • Fixed Helm of the Dominator life-stealing off ward type units
  • Fixed Ring of Basilius aura not working on siege units.
  • Fixed Janggo aura not working on siege units.
  • Fixed item critical strikes working against wards.
  • Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
  • Cleaned up juke lanes in dire top lane.

UI
  • Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
  • Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
  • Added a setting to disable screen shaking.
  • Fixed double clicking Force Staff not working if you are Repelled.
  • Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
  • Fixed Omniknight and Dragon Knight legacy keys.
  • Enabled Warlock for Captain's Mode
  • Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
  • Practice Lobbies now appear on dota tv (can be selected to private in game setup).
  • Fixed not being able to access the home shop after a respawn.
  • Creeps under the control of a player now draw using that player’s color on the minimap.
  • Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
  • Made overhead gold values not fade out as quickly when your controlled hero is high level.
  • Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).

VISUALS
  • Added impact effect to Leshrac's Lightning Storm.
  • Added burned ground to Warlock's Rain of Chaos.
  • Tweaked Dire tree shapes.

AUDIO
  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
  • Updated Jariko's voice-overs.

BOTS
  • Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
  • Bots no longer assume that humans will fully help out when they're deciding whether to do Roshan.
  • Revised Windrunner's Shackle Shot and Windrun usage -
  • they won't trigger as much when doing a casual retreat.
  • In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
  • Bots are no longer controllable by spectators.
  • Improved the logic for deciding when to give up on an attack target that they haven't touched in a while.
  • Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
  • Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
  • Fixed bug where heroes would leave their tower too easily when not fully recharged.
  • Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
  • Fixed bug in Zeus's Thundergod's Wrath usage that caused with him to killsteal with it too much.
  • Bots should be better about harassing heroes during the laning phase -
  • melee heroes should no longer be able to last-hit with impunity.
  • Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
  • Reduced spamminess of bots announcing the defense of a lane.
  • Made bots better about retreating to retrieve their items.
Ship Simulator Extremes - Valve
The Cargo Vessel DLC for Ship Simulator Extremes is now available on Steam!

Take the helm of the vast general cargo freighter with the catchy name “Winner” as you embark on different missions hauling cargo between some of the biggest ports in the world.

Super Meat Boy - Valve
Super Meat Boy is one year old on Steam and to celebrate we've created a bundle featuring the cast for 75% off until November 21st 10AM PST.

Super Meat Boy has also been updated to include Tim from Braid and all the individual titles and soundtracks in the bundle are 50% off until Monday.

- Aquaria
- Bit.Trip Beat
- Bit.Trip Runner
- Braid
- Gish
- Machinarium
- VVVVVV
- World of Goo


Bejeweled® 3 - Valve
This weekend save 50% offBejeweled 3!

Discover all-new ways to play, including Classic Bejeweled for cascades of fun, journey through 40 challenging Quest puzzles, charge into the electrifying Lightning for non-stop action, and tailor your experience in Zen for a revolutionary new way to relax. Plus, Bejeweled 3 now features Steam Achievements!

Offer ends Monday at 10AM Pacific Time.

Nov 17, 2011
inMomentum - Valve
InMomentum Changelog 1.03

- Added Video option in the menu for VSync
- Added Video option in the menu for ToggleSky
- Added Video option in the menu for Ambient Occlusion
- Added Video option in the menu for Bloom
- Added Video option in the menu for Light Shafts
- Added Video option in the menu for Motion Blur and Speed Effects
- Added Video option in the menu for Detail Mode
- Added Video option in the menu for
- Created new options submenu "User Interface"
- Moved "Use 3D Interface" and "Crosshair Style" to "User Interface" submenu
- Added key binding in controlls options for Toggle Third Person
- Added key binding in controlls options for Land Fast
- Moved Restart Level button to F3 (cannot be changed)
- Moved Previous Music button to F5 (cannot be changed)
- Moved Next Music button to F6 (cannot be changed)
- Moved Random Music button to F7 (cannot be changed)
- Removed Auto Kick if a match is in progress, and replaced with Force into Spectators
- Removed a sensitive command which made the game kick people randomly on match start
- Fixed a crash error, which made the game crash when updating the server list in the Server Browser

Anno 2070™ - Valve
Anno 2070™ is Now Available on Steam!

2070. Our world has changed. The rising level of the ocean has harmed the coastal cities and climate change has made large stretches of land inhospitable.



Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities.



Magicka - Valve
Changelist 1.4.3.2
Adjusted fairy dialog timing.
Fixed collision geometry in Chapter 8 final scene.
Fixed a bug in the Epic staff.
Fixed incorrect positioning of steam store highlight.
Fixed a bug in arcane/life beam damage calculation.
Fixed a bug where Fafnir would stop acting if a player was revived by the faerie.
Fixed a bug where Death would stop acting if a player was revived by the faerie.
Updated recent localization.

Magicka - Valve
Kick off the weekend by playing Magicka for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup Magicka or the Magicka Collection this weekend only at 75% off the regular price! Sale ends Monday, November 21st at 10AM Pacific Time.

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

SimCity™ 4 Deluxe Edition - Valve
Today's Deal: Save 66% off SimCity™ 4 Deluxe Edition

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r17948b

*** This update hasn't been tested extensively on old save games. ***

Critical fixes:
- Fixed a bug that prevented income from being generated when doing a feasibility study.
- Fixed a crash that could occur when trying to automatically distribute sliders from a hidden slider.
- Fixed a crash with support missions trying to open a dialog twice in a turn.
- Fixed a crash that would occur if closing the game while it was booting up.
- Fixed a von neumann crash caused by the faction running out of resources for a new collector fleet.
- Fixed an issue with crashing gem/forge world events from trying to apply moral bonus.
- Drones can now be designed and assigned to ships.
- Battle Riders may now be launched and recovered via their weapon icons in combat.
- Combat turn flow was rewritten. All combat queries are now answered at once, and then all combat simulations play out.
- Fixed a bug that stopped biome colonizers from improving terraforming values.

Other fixes:
- Fixed a recent issue where only the default player profile would be used.
- Fixed tech requirements on a few freighter ship sections.
- Removed "freighter" designation from ship sections to which it was incorrectly applied.
- Tarka freighter savings cost has been reduced from 1.5-million to 150,000.
- Leviathan stats have been improved.
- Tweaked turret arcs on a number of ship and station sections.
- Stations whose crew die off stop rotating in combat.
- Patrol battle riders now follow their tenders better.
- Fixed an issue where battle riders were not swarming around stations effectively.
- Fixed feasibility speech cues from using wrong speech library.
- Fixed admiral driven speech to use proper case.
- Fixed researching sound.
- Fixed research completed early sound cue.
- Fixed the battle draw and winning battle speech cues.
- Fixed under-the-hood sliders to automatically reset themselves to zero.
- Fixed an issue with swarmers trying to assign themselves to systems with no planets.
- Fixed an issue with the flock bonus not being used as a percentage.
- Moved the overharvest warning event to the correct location to stop it spamming every time the IO was queried.
- Fixed an issue that caused the gem and forge world events to spam.
- Fixed battle manager bug when entering system with no Naval base.
- Made visual culling much more subtle on star map to avoid labels popping in and out.
- Cleaned up view filter modes, populated list through code instead of through xml.
- Fixed issue in battle manager where station slots where being displayed even if no CP was available.
- Properly hooked up Mission/Engine section name display to riders in rider manager.
- Combat ready animations no longer loop incorrectly on ships.
- Save games should stay significantly smaller now due to the disabling of a debug feature that was storing a detailed history of all previous changes.
- Fixed a visual issue where tracking torpedoes would draw erroneous lines across the screen.
- The trade view filter on the star map now shows different icons for star systems.
- Fixed a bug that caused the admirals to return an incorrect admiral prefix to sound cues.
- Fixed a bug where Liir Naval Stations were displaying Hiver station assets.
- Fixed visual jitter for battle riders returning to tender.
- Fixed an issue where turn events were not displaying for some.
- Fixed various sizing bugs in GUI lists.
- Protean pods will return attacks.
- Fixed incorrect terrain names in Clouds and Ring star maps.

Other changes:
- New entries have been added to the encyclopedia's Galactic Atlas.
- Added new weapons: Blast Storm Missile, Polaris Blast Beam Missile
- Added new Rift star map.
- Added the ability to skip camera transitions with the escape key.
- Added a tutorial help screen for trade.
- Added Zuul freighters.
- Added missing Von Neumann PD weapons.
- Adjusted station visibility distances for combat.
- Added default ship names for command ships, bore ships, and gate ships.
- Implementation of initial, new post combat dialog.
- Added trade Modifier for trade distances.
- Added a table to keep track of trade results to stop clients from not being able to see trade.
- Stopped the ability to trade with someone you are at war with.
- Increased the max planet range for provinces by 1 ly.
- Added a configuration ability for disabling the main menu combat scene. There is no user interface for this diagnostic option, but it can be modified at your own risk in

'%localappdata%\Sword of the Stars II\settings\settings.xml' by adding or modifying the LoadMenuCombat element with a True or False value.
- Added launch effects for planet-to-orbit weapons.
- Added "Reserve Slot" label to reserve rider slots.
- Added events for post combat.
- Added realtime feedback to trade slider adjustment in trade view.
- Added filter to battle rider manager to display only carriers in widget.
- Added color coding to riders in rider manager.
- Added max flock bonus to strat mods and hooked it up to morrigi drive tech.
- Added a function for adding orbits with orbit numbers.

Key known issues:
- There is no post-combat popup.
- Screen transition time still slow for some.
- Game not running in 64-bit for some (running 32-bit works).
- Looking for people unable to connect to GameSpy for MP.

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