Nuclear Dawn - Valve
Additions
• Added some extra hints
• Added “_promote_to_commander” console command for plugin authors to promote commanders properly. Please update your plugins to use this as the current method of modifying the send table is causing problems. This command expects 1 argument that is the player index of the player to promote.
• Added team balance system. By default the teams will be balanced at the end of each round. You can modify mp_autoteambalance to change this behavior. 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game if there are [mp_unbalance_limit] more players on one team than the other, 3 = Balance throughout the round and at the end of the round. You can also modify mp_autoteambalance_delay to specify the amount of seconds into a round that balancing will occur.
• Added German localization

General Issues
• Fixed the killcam effect when viewed from spectator perspective.
• Fixed the chaingun spin and other blended animation glitches in spectate mode.
• Fixed the flamethrower, blowtorch and other muzzle particle positions in spectate mode.
• Fixed the camera bobbing effect on the weapon and interface from spectate perspective.
• Fixed the spectator camera getting stuck on round end cam at the start of a new round.
• Fixed the sniper scope overlay from spectate perspective.
• Further optimised the poison and radiation cloud particle effects.
• Fixed the iron sight hint showing up, and registering the lesson with the game instructor.
• Fixed the class special ability showing up and being registered with the game instructor.
• Fixed the MP7 sight to be in the proper lowered position (now with illuminated markers!)
• Fixed sprinting after reloading the Avenger causing the reload to fail.
• Fixed Empire power lasers showing to the Consortium when an Empire structure is shrouded.
• Fixed a few issues with the spawn selection after changing teams.
• Added more space between the spawn gates in all the maps to avoid both taken out by one EMP grenade
• Fixed grenades not colliding with some structures
• Grenades now emit a bounce sound
• Ringing sound removed from being near explosions.
• Improved grenade physics
• Fixed grenade launcher grenades disappearing when fired at certain angles.


User Interface
• Added a list of developer and contributor credits to the game, visible when you click the InterWave logo at the bottom center of the main menu.
• Fixed missing soldier icon for control groups 6 through 0.


Weapons/Balance
• Balanced the Avenger against the F2000’s ROF.
• Siege weapon gizmos should now be functional again.
• Stabilizer gizmos should now behave as intended across all weapons.
• Made a pass of balance tweaks to each pair of automatic bullet weapons.
• Reduced the E.M.P effect radius from 400 units to 325, to reduce the number of affected buildings and units per grenade and to encourage better aiming with each throw.
• Reduced the general EMP effect time from 25/10 to 18/3 (max/min)
• Command Bunkers are now EMP-proof, and cannot be shut down


Levels
• Clocktower
• Fixed framedrop in the underground area

Hydro
• Added a hole in the Empire spawn building so you need less relays at the start
• Replaced some cover pieces with much taller versions so you can hide Empire power relays better
• Created a more Empire favoured entrance to the Primary building and sealed off one of the Consortium ones
• Blocked the Consortium being able to build inside the warehouse outside their spawn to make things more balanced (The empire are unable to build inside their equivalent building)
• Switched the team victory cameras round to show the correct ones
• Blocked some visual errors relating to the water
• Made it so you can no longer swim in the dam water (its now too shallow so you should just walk)
• Fixed commanders able to build in the primary resource pit

Metro
• Added additional no-build areas in the primary area
• Adjusted no-build areas in the metro station, to fix commanders building in the underground area
• Fixed players getting stuck on the primary console in the bunker
• Fixed a few small issues throughout the map

Oasis
• Added roof for the glass shield on the Empire side to make the base less exposed for EMP grenades
• Moved a few props around to smooth out player movement
• Fixed a few small issues throughout the map

Lightfish - Valve
Lightfish is Now Available and 10% off until October 26th 10AM PST.

LightFish is a highly addictive arcade game, where the user controls a small fish who lives in the abyssal deeps of the ocean... surrounded by deadly creatures. His objective is to destroy all the monsters who inhabit those dangerous zones by drawing lines onto unexplored territory. However, any enemy who manages to touch the Lightfish will kill him instantly!

Garshasp: The Monster Slayer - Valve
Updates to Garshasp: The Monster Slayer have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added Russian language support
- Added Polish language support

Before the Echo - Valve
Sequence is Now Available on Steam and 10% off until October 27th 10AM PST.

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey. With music by Ronald Jenkees and Michael Wade Hamilton.

Cities XL 2012 - Valve
Cities XL 2012 is Now Available on Steam!

Cities XL 2012 is the new version of the famous City Builder, which allows you to build, develop and connect together cities of all sizes and types on Cities XL planet. To build your cities, the version 2012 now offers a huge choice of nearly 1,000 buildings and structures and over 60 different constructible, huge, varied and incredibly detailed maps.

If you already own Cities XL 2011, you can upgrade to the new Cities XL 2012! Plus, if you purchased Cities XL 2011 at retail, you can now register your CD Key on Steam!

PAYDAY™ The Heist - Valve
PAYDAY™ The Heist is Now Available on Steam!

PAYDAY™ The Heist is an action filled first person shooter that lets players take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”. Load out with an array of weaponry and equipment. Navigate six high-stake heists with three other live or A.I. Co-Op partners in crime.

Time for a PAYDAY™ - Cash in Before you Cash Out!

Alice: Madness Returns - Valve
This weekend, save 50% on Alice: Madness Returns!

Return to Wonderland and battle the corruption with all new weapon upgrades as well as 6 new collectible dresses. The new fourth tier of weapons tips the scales into Alice's favor by unlocking a whole new level of destruction!

Offer ends Monday at 10AM Pacific Time.

Commandos: Behind Enemy Lines - Valve
Today's Deal: Save 50% off all titles from the Commandos Collection!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sengoku - Valve
================================================== ==================
= Changes to 1.02 to 1.03
================================================== ==================

*******************************************
* New Features
*******************************************
- Added mountain pass between Kai and Shinano
- Console command: "mapautosave " will save a image of the map on each autosave in the screenshots folder
- When granting a ronin landed titles he will take his retinue units with him

*******************************************
* AI
*******************************************
- Fixed that sometimes the battles between the AI armies were stalling
- AI better at deciding to start civil war
- AI better at taking decisions
- AI plot tweaks
- AI can invite civil war opponents to join their clan
- AI Plotters now saves money to afford a war before executing the plot
- AI can now accept new vassals into it's clan
- Tweaked AI accept peace
- If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife
- AI will not arrange betrothal if age difference is more than 5 years
- AI will no longer constantly raise and disband levies

*******************************************
* Gamebalance
*******************************************
- AI Less likely to form clan when weak
- Large clans will try to keep higher honor
- Balanced what is viewed as honor safe (less than high honor is viewed as unsafe)
- The male fertility decreases faster the more alive children he has
- Same ronin should not come back as often
- No longer possible to plot to attack rebels
- Vassal dislike events should not happen as often and requires that the liege is at war
- Vassal asking for kokujin title should not happen as often

*******************************************
* Interface Improvements
*******************************************
- Grant title from province view
- Selection view provides info on who is son/daughter/heir and job titles
- Replaced "sort by clan" in marriage finder with "sort by tier"
- Spouse alignment in dynastic view has been modified
- Portrait in diplomacy view should update correctly when a characters becomes an adult
- Shows a Seppuku end screen when player dies from low honor
- Siege view will show effective martial for attacker
- Hides super clan shield in dynastic view for Ronins
- Character browser will remember scrollbar alignment and sort order
- You can no longer choose to go to location for Ronins or open diplomatic view
- Dynastic view displays if the character is a ronin
- Grant interface in province view will display if you have promised a character a kokujin title
- "Send Gift" interaction displays the Honor gain

************************************************** ********
* UserModding
************************************************** ********
- Mode name is now displayed in version label
- Fixed mod path for defines.lua

*******************************************
* Bugfixes
*******************************************
- Masters of court now return when a building is finished, instead of the day after
- Fixed "Wrong army name is displayed if other armies are in the province"
- Setting "All dynasty Members" in the outliner should no longer disable all messages
- You can now rename armies
- You no longer pay extra from joining a plot if you start moving troops directly after replying
- The same plot cannot be exposed multiple times
- Fixed problem with dead character leading a army
- Fixed "No females with names staring with letters after K"
- Character stats should match those on selection screen
- Message Rules saved when quiting
- Claiming shoguninformation should be loaded correctly from save file
- A dead character should not be able to keep claiming the shogunate title
- Removed dead leaders from armies
- Fixed granting daimyo titles to people with max demesne size
- Progression update correctly when an construction time effect is triggered
- Fixed Event "I have fulfilled my promise" gives negative relation
- Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered
- Fixed Construction ahead and behind scedule
- Fixed exposed plot
- AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2)
- Fixed right portrait tooltip in diplomacy view
- Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal
- Corrected text for event option B when vassal asks for Daimyo title (was the same as option A)
- Civil war clans will no longer be able subjugate
- Fixed Incorrect succession (will no longer look at female line)
- Spouse bonuses should update correctly when a wife dies
- Fixed that you could get "Child Has No Spouse Alert" when child had betrothal
- Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551
- Fixed siege stalling tooltip
- Remembers wars when break-away win in a civil war
- Liege giving out titles event is recieved from the correct person
- Fixed civil war bug where the two sides got the same clan name
- Legacy graphics terrain should now look as intented
- Fixed retinue recruitment bug that made it possible to have several retinue units
- Fixed stable event localisation error
- Fixed some unit related CTD:s
- Fixed Ninja missions' predicted time of completion was way off
- Fixed bug that caused siege to show STALLING when the real status was STATUS QUO
- Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege
- Disabled shift-rightclick menu (was not suppose to be enabled)
- Fixed incorrect names in Regent Notification
- Fixed bug related to AI handing out daimyo titles
- Fixed leaving religion on clan leader death
- Fixed character having spouses while in a betrothal
- Fixed The end screen not always showing
- No more character localized on the sea (PROV0)
- Fixed Unit survives battle with 0 strength
- Fixed lobby bug related to selecting a save game
- Fixed issues with the educational events
- Fixed tooltip for exposed plot in plot view
- Fixed a number of crests that where incorrect
- Shibita characters now have correct dynasty
- Daimyo of Kii no longer held by Hatakeyama in 1551 scenario
- Make sure characters are in the right dynasty when a civil war leader dies
- Execute plot that causes a join clan will no longer cost extra honor
- Corrected several wrong fathers for characters in the 1551 scenario
- If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall
- You should no longer lose all siege commanders when reloading a save
- A bunch of event related fixes

Warhammer 40,000: Dawn of War II: Retribution - Word Bearers Skin Pack - Valve
3 new pieces of Downloadable Content are now available for Warhammer 40,000: Dawn of War II: Retribution!

The Last Stand Tau Commander comes with 26 pieces of wargear, 2 achievements, an all new voice and 20 levels of progression and can be used in the Last Stand Mode.

The Chaos Word Bearers Pack adds the iconic Chaos Space Marine Legion, with seven unique models for the major multiplayer units as well as new color schemes for the others.

Lastly, the Death Korps of Krieg Pack adds the iconic Imperial Guard regiment, with ten unique models for the major multiplayer units as well as the Death Korps of Krieg distinctive color patterns.



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