For some of you it may already be Spring break. At times like these, why don't you take the time to lose yourself in a visual novel? PLAYISM titles are now available at up to 80% off.
Today's Daily Deal features Gensokyo Night Festival - at 25% off! Stage 4 is scheduled to roll out in April, so don't miss this chance to grab your copy at a discount! Be sure to keep an eye out for the next update! Have a quick sneak peek at the current status of development!
*All images are from a build currently in development, and are subject to change.
We're currently working hard on finishing up the next update, so stay tuned for more info!
Starting today, for the next two weeks Pixel Game Maker MV will be on sale for 50% off. Take this opportunity to create your very own games while you chill at home this spring break!
Have a look at this new introductory video showcasing some of the games people have developed using Pixel Game Maker MV!
The last title, Orangeblood by Grayfax Software, was developed on RPG Maker and just launched this past January. The developer is currently hard at work on their latest action game, being developed on Pixel Game Maker! Check out the kind of games you too can make using Pixel Game Maker MV!
Pixel Game Maker is currently holding a "Developer Challenge". There isn't much time as the entry cutoff is at the end of March, but be sure to enter your own game once you've got it ready to go!
We hope you enjoy creating your very own games on Pixel Game Maker MV!
Thank you very much for using Pixel Game Maker MV. Version 1.0.4.0 has just been released.
This time, the update has been uploaded to the "1.0.4" branch as a beta version. If you wish to use 1.0.4.0 update, please select “1.0.4” from the Beta tab.
Version 1.0.4.0 Update
Additions
Added a setting to slopes placed in scene so as Objects stop being ”stuck” to them
Added a setting to maintain or increase the magnification ratio when changing the window size or full screen
Added a function to change the Animation Set
Added the functionality to add Animation Sets in the Animation Settings The added Animations will feature the same number of divisions as the main Animation
Added the functionality to change and preview the Animation Set in the Animation timeline preview
Added the Runtime Action "Change Animation Set"
Added the functionality to set the origin and connection point as the destination of the Object in the Runtime Action" Move Object"
Updated the help documentation for Plugin
Added "Blink" to the Object's Filter Effects
The area to input text and scripts can now be reduced or enlarged
The Scroll Speed for each layer in the Scene Settings can now be set separately for the X and Y directions.
In build where encryption is enabled, Save Data created is also Encrypted. Please note the following points in game that execute Save Load:
Be sure to set an encryption key when building the game
Use the same encrypted key when updating the game to a newer version If no key or a wrong key is set, the compatibility of the save files will be lost
Added a plug
in that adjusts the volume of the SE based on the distance to the object to the official plugins.
Bug Fixes (Player)
Fixed the "sticky slope" issue
Fixed a bug that caused Wall Detection to not work as intended when there are several Wall Detection
Fixed a bug that caused trouble in the display of loops when setting an image as the background of a scene
Fixed a bug that caused a discrepancy in the display of the Display Direction when moving the Object back and forth and turning
Fixed a bug that caused the "Move Towards Display Direction" to not applied even if the Display Direction Variable was changed.
Fixed a bug where the player could get stuck on a tile when jumping
Fixed a bug that could cause a crash when test playing a project without a Start Scene
Fixed a bug that caused Scripts to not be executable in Common Actions
Fixed a bug that caused the Script set for an Object to be executed even if "Execute Script" was changed after being placed in the scene
Fixed a bug that caused Scripts to not be executed after the Object disappeared
Fixed a bug that caused multiple Player Objects to be displayed when moving through a portal
Fixed a bug that caused to not proceed the Condition Links and Actions of one frame when generating scenes
Fixed a bug that caused set duration to remain the same even after changing the "Duration to take over accelerated speed"
Fixed a bug that caused "Change Game Speed" to be disabled on Set Object Single/All
Fixed a bug that caused the sound of Videos to be included in BGM volume in Sound Settings
Fixed a bug that caused input to be detected when the input reception frame was 1 or more and the game speed at 0%
Fixed a bug that caused a crash when the invincibility was set to 1 second or less and a Filter Effect was applied
Fixed a bug that caused sound to be not played when resetting with F
Fixed a bug that caused Variables not to be updated when a Locked Object moved to another layer
Fixed a bug that caused troubles in Child object to follow the Parent Object when the movement was small
Fixed a bug that caused operation of an Object to stop when "Wait" was executed
Fixed a bug that caused "Attach Generated Object to Grid" not to work as intended
Fixed a bug that caused "Coordinates are Display Area-based" in "Move Object" not to work as intended
Fixed a bug that caused a crash when Object had no motion set and "Stop Object Animations During Move" was enabled
Fixed a bug that enabled Gimmick Tile in set Layer even if the Layer is disabled
Fixed a bug that caused the display priority of generated Objects to not be saved
Fixed a bug that caused the Object group added on "Attack Settings" to not be saved when loading a file
Fixed a bug that caused a crash when switching the motion of an object to one with no display direction
Fixed a bug that caused "Change Object" not to work as intended when using a Connection point
Fixed a bug that caused the debug settings to reset after building a game
Fixed a bug that caused the afterimage of an inherited motion not to work as expected
Fixed a bug that caused the Link Condition "Specified Object's Action Changes"'s action list not to update
Fixed a bug that caused mouse's wheel up / down scrolling was not detected as input
Fixed a bug that caused Objects transferred through a Portal to be displayed behind the tiles when using Screen Effects
Fixed a bug that caused "Other After Destruction Settings" to be not executed after "Destroy Object"
Fixed a bug that caused "Disable Screen Shake" to be canceled when updating the Scene
Fixed a bug that caused a discrepancy in the position of Physics Objects when loading a file
Fixed a bug that caused Objects with "Fix Relative Position to Camera" to disappear when saving and loading
Fixed a bug that caused a crash when the direction of "Set Move Direction and Move" was erased
Fixed a bug that caused the instance id to change when "Reset Switch/Variable" was executed
Fixed a bug that caused invincibility effects to disappear when switching animation
Fixed a bug that caused Filter Effects to be reinitialized if the Animation Resource was different for each Action
Fixed a bug that caused Common Actions to not be detected in the transition from the initial action when generating a scene
Fixed a bug that caused an offset in the coordinates of an object when the specified object of a Runtime Action was on a different layer with a different scrolling speed
Fixed a bug that caused an offset in coordinates at the time of generations when the Camera Tracking in on a layer with a scroll speed of 0%
Fixed a bug that could cause a crash when " Not set" was selected as a connection point for "Push/Pull Object"
Fixed a bug that caused problems in the generation of a Child Object's Child when saving and loading
Fixed a bug that caused the order in which Objects were generated by connection to be changed when transitioning between Scenes
Fixed a bug that caused a crash when there is no Display Direction of the Animation when displaying the afterimage
Fixed a bug that caused the state at the end of a scene to be discarded by save and load when an Object has "Maintain State at End of Scene" enabled at positioned in a menu scene
Fixed a bug that caused a crash when displaying a text with tags in Object display and Parent-Child text display
Fixed a bug that caused the game to stop progressing when loading a file
Adjustment (Player)
Fixed the effects of Damage taking over
Changed "Maintain State at End of Scene" so that it is also enabled on Menu Scenes
Changed Particle display when set behind a Connection Point
Reduced the processing when drawing scene during game play
Fixed a phenomenon that caused objects to get easily buried in Gimmick Tiles
Bug Fixes (Editor)
Suppressed "Object Self" from the below Condition Settings
Contact with Wall Detection of Other Objects
Discovered Other Object
Other Objects Facing Specified Direction
Added the setting "Object Other Than Self" to the below Other Runtime Actions
Move Object
Push/Pull Object
Fixed the display of custom keys on bright theme
Lightened copy/paste processing of Tiles in the scene layout
Fixed a bug that caused a crash when the value of a tile was updated
Fixed a bug that caused decimals to be set in the Bullet Settings's "Shoot in Fixed Direction" and "Expand Firing Range:"
Fixed a bug that caused "Right" to be displayed instead of an arrow
Added a scroll bar to the following text display area:
Plugin action description
"Content:" when displayed at the time of an Import or an Export
Fixed the problem that caused scrolling up and down with the mouse wheel to not function properly when the mouse cursor is over "Check motion" in the Action Settings
Fixed a bug that caused the layer list to not work in the list of Layout in the Scene
Fixed a bug that caused a slow
down when "Lock Object" was set to "Runtime Action Changeable Even After Placement"
Fixed a bug that caused the Setting Screen to not update when selecting the Link or Action with the keyboard.
Fixed a bug that caused AND and OR to disappear when Other Conditions were moved by dragging
Fixed a bug that caused a custom resolution to be applied even when selecting another resolution
Adjusted the processing of Scenes with a high number of Tiles
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
In addition, at the time of this update, branches of the versions before full release have been deleted. Please contact our customer support (maker_support@activegamingmedia.com) if you have any problems.
We are very excited to announce that two new judges will join the team for our contest; Rafael Grassetti, art director of God of War and Koji "IGA" Igarashi from the Castlevania series!
Thank you very much for using Pixel Game Maker MV. Version 1.0.3.2 has just been released.
Additions
Added the option to not display the logo of Pixel Game Maker MV in a built game
Added the sample project "Character select"
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Thank you very much for using Pixel Game Maker MV. Version 1.0.3.1 has just been released and we have some additional news for you!
We are taking a New Year holiday break from 12/28 to 1/5. We will be fresh and raring to go when we come back on 1/6. It is also the time to remind you that our Game Development Challenge, with a reward of 1 million yen and the chance to see your game on Switch, is ending in March!
We are proud to announce two judges for the contest.
Daisuke ""Pixel"" Amaya, the developer of Cave Story and Kero Blaster.
To celebrate it, we are adding the sample project of Kero Blaster reproduced in PGMMV! Please check how we have re-created the game in the engine, and have fun with the resources provided!
PGMMV is now 40% off! It is the biggest discount ever made on this title, and right on time for the winter holidays!
Happy holidays and a lovely New Year too!. We are looking forward to see the games you are making in 2020!
Version 1.0.3.1 Update
Additions
Added the sample project Kero Blaster
Added "*Sample games with recording materials for which paid use forbidden" in the Terms of Use
LA-MULANA2 SAMPLE
Bug Fixes (Player)
Fixed a bug that caused the text to be partially hidden when shaking the Scene
Fixed a bug that caused the Detection to be deleted after "Change Object"
Fixed a bug that caused a crash when saving and loading with a Child Object in a different Layer than its Parent Object
Fixed a bug that overwrite the variable "No. of Same Instances Placed in Scene" when displayed in the Menu Scene
Fixed a bug that caused the variable "No. of Same Instances Placed in Scene" to decrease when "Move Layer" is executed
Fixed a bug that disabled the limit of Bullets fired in the Scene.
Fixed a bug that caused a crash when a Gimmick Tile touches an Attack Detection
Fixed a bug that caused the variable "Display Direction" to not update
Fixed a bug that caused the Objects not to move as expected when Game Speed is at 0
Bug Fixes (Editor)
Fixed a bug that caused multithreading to not be cancelable from the project settings.
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.