Pixel Game Maker MV - PLAYISM
Dear Fans,



For some of you it may already be Spring break.
At times like these, why don't you take the time to lose yourself in a visual novel?
PLAYISM titles are now available at up to 80% off.

Critically acclaimed The Silver Case is 60% off!
https://store.steampowered.com/app/476650/The_Silver_Case/

Forget Me Not: My Organic Garden and An Octave Higher are at 80% off!
https://store.steampowered.com/app/363980/
https://store.steampowered.com/app/352780/An_Octave_Higher/

Check the full sale list here:
https://store.steampowered.com/franchise/Playism/list/57025

Please note the sale window is quite short.

Just released this past January, Orangeblood is on sale for the first time!

https://store.steampowered.com/app/1042670/Orangeblood/

Also Pixel Game Maker is on Sale at 50% off until March 16th so if you have some free time over spring break you can try your hand at making games!


https://store.steampowered.com/app/837510/

---
Playism
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We hope you find something you like!
Pixel Game Maker MV - PLAYISM


Calling All Touhou Fans!

Today's Daily Deal features Gensokyo Night Festival - at 25% off! Stage 4 is scheduled to roll out in April, so don't miss this chance to grab your copy at a discount! Be sure to keep an eye out for the next update!
Have a quick sneak peek at the current status of development!



*All images are from a build currently in development, and are subject to change.

We're currently working hard on finishing up the next update, so stay tuned for more info!

https://store.steampowered.com/app/1122050/

---
Playism
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Pixel Game Maker MV - PLAYISM


Starting today, for the next two weeks Pixel Game Maker MV will be on sale for 50% off.
Take this opportunity to create your very own games while you chill at home this spring break!

Have a look at this new introductory video showcasing some of the games people have developed using Pixel Game Maker MV!



https://www.youtube.com/watch?v=1L73PaEjx_A

The last title, Orangeblood by Grayfax Software, was developed on RPG Maker and just launched this past January.
The developer is currently hard at work on their latest action game, being developed on Pixel Game Maker!
Check out the kind of games you too can make using Pixel Game Maker MV!



https://store.steampowered.com/app/1042670/Orangeblood/

Pixel Game Maker is currently holding a "Developer Challenge".
There isn't much time as the entry cutoff is at the end of March, but be sure to enter your own game once you've got it ready to go!

We hope you enjoy creating your very own games on Pixel Game Maker MV!

https://store.steampowered.com/app/837510/


---
Playism
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Feb 20, 2020
Pixel Game Maker MV - PixCube
Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.4.0 has just been released.


This time, the update has been uploaded to the "1.0.4" branch as a beta version.
If you wish to use 1.0.4.0 update, please select “1.0.4” from the Beta tab.

Version 1.0.4.0 Update
Additions
  • Added a setting to slopes placed in scene so as Objects stop being ”stuck” to them
  • Added a setting to maintain or increase the magnification ratio when changing the window size or full screen
  • Added a function to change the Animation Set
    • Added the functionality to add Animation Sets in the Animation Settings
      The added Animations will feature the same number of divisions as the main Animation
    • Added the functionality to change and preview the Animation Set in the Animation timeline preview
    • Added the Runtime Action "Change Animation Set"
  • Added the functionality to set the origin and connection point as the destination of the Object in the Runtime Action" Move Object"
  • Updated the help documentation for Plugin
  • Added "Blink" to the Object's Filter Effects
  • The area to input text and scripts can now be reduced or enlarged
  • The Scroll Speed for each layer in the Scene Settings can now be set separately for the X and Y directions.
  • In build where encryption is enabled, Save Data created is also Encrypted. Please note the following points in game that execute Save Load:
    • Be sure to set an encryption key when building the game
    • Use the same encrypted key when updating the game to a newer version
      If no key or a wrong key is set, the compatibility of the save files will be lost
  • Added a plug
  • in that adjusts the volume of the SE based on the distance to the object to the official plugins.
Bug Fixes (Player)
  • Fixed the "sticky slope" issue
  • Fixed a bug that caused Wall Detection to not work as intended when there are several Wall Detection
  • Fixed a bug that caused trouble in the display of loops when setting an image as the background of a scene
  • Fixed a bug that caused a discrepancy in the display of the Display Direction when moving the Object back and forth and turning
  • Fixed a bug that caused the "Move Towards Display Direction" to not applied even if the Display Direction Variable was changed.
  • Fixed a bug where the player could get stuck on a tile when jumping
  • Fixed a bug that could cause a crash when test playing a project without a Start Scene
  • Fixed a bug that caused Scripts to not be executable in Common Actions
  • Fixed a bug that caused the Script set for an Object to be executed even if "Execute Script" was changed after being placed in the scene
  • Fixed a bug that caused Scripts to not be executed after the Object disappeared
  • Fixed a bug that caused multiple Player Objects to be displayed when moving through a portal
  • Fixed a bug that caused to not proceed the Condition Links and Actions of one frame when generating scenes
  • Fixed a bug that caused set duration to remain the same even after changing the "Duration to take over accelerated speed"
  • Fixed a bug that caused "Change Game Speed" to be disabled on Set Object Single/All
  • Fixed a bug that caused the sound of Videos to be included in BGM volume in Sound Settings
  • Fixed a bug that caused input to be detected when the input reception frame was 1 or more and the game speed at 0%
  • Fixed a bug that caused a crash when the invincibility was set to 1 second or less and a Filter Effect was applied
  • Fixed a bug that caused sound to be not played when resetting with F
  • Fixed a bug that caused Variables not to be updated when a Locked Object moved to another layer
  • Fixed a bug that caused troubles in Child object to follow the Parent Object when the movement was small
  • Fixed a bug that caused operation of an Object to stop when "Wait" was executed
  • Fixed a bug that caused "Attach Generated Object to Grid" not to work as intended
  • Fixed a bug that caused "Coordinates are Display Area-based" in "Move Object" not to work as intended
  • Fixed a bug that caused a crash when Object had no motion set and "Stop Object Animations During Move" was enabled
  • Fixed a bug that enabled Gimmick Tile in set Layer even if the Layer is disabled
  • Fixed a bug that caused the display priority of generated Objects to not be saved
  • Fixed a bug that caused the Object group added on "Attack Settings" to not be saved when loading a file
  • Fixed a bug that caused a crash when switching the motion of an object to one with no display direction
  • Fixed a bug that caused "Change Object" not to work as intended when using a Connection point
  • Fixed a bug that caused the debug settings to reset after building a game
  • Fixed a bug that caused the afterimage of an inherited motion not to work as expected
  • Fixed a bug that caused the Link Condition "Specified Object's Action Changes"'s action list not to update
  • Fixed a bug that caused mouse's wheel up / down scrolling was not detected as input
  • Fixed a bug that caused Objects transferred through a Portal to be displayed behind the tiles when using Screen Effects
  • Fixed a bug that caused "Other After Destruction Settings" to be not executed after "Destroy Object"
  • Fixed a bug that caused "Disable Screen Shake" to be canceled when updating the Scene
  • Fixed a bug that caused a discrepancy in the position of Physics Objects when loading a file
  • Fixed a bug that caused Objects with "Fix Relative Position to Camera" to disappear when saving and loading
  • Fixed a bug that caused a crash when the direction of "Set Move Direction and Move" was erased
  • Fixed a bug that caused the instance id to change when "Reset Switch/Variable" was executed
  • Fixed a bug that caused invincibility effects to disappear when switching animation
  • Fixed a bug that caused Filter Effects to be reinitialized if the Animation Resource was different for each Action
  • Fixed a bug that caused Common Actions to not be detected in the transition from the initial action when generating a scene
  • Fixed a bug that caused an offset in the coordinates of an object when the specified object of a Runtime Action was on a different layer with a different scrolling speed
  • Fixed a bug that caused an offset in coordinates at the time of generations when the Camera Tracking in on a layer with a scroll speed of 0%
  • Fixed a bug that could cause a crash when " Not set" was selected as a connection point for "Push/Pull Object"
  • Fixed a bug that caused problems in the generation of a Child Object's Child when saving and loading
  • Fixed a bug that caused the order in which Objects were generated by connection to be changed when transitioning between Scenes
  • Fixed a bug that caused a crash when there is no Display Direction of the Animation when displaying the afterimage
  • Fixed a bug that caused the state at the end of a scene to be discarded by save and load when an Object has "Maintain State at End of Scene" enabled at positioned in a menu scene
  • Fixed a bug that caused a crash when displaying a text with tags in Object display and Parent-Child text display
  • Fixed a bug that caused the game to stop progressing when loading a file
Adjustment (Player)
  • Fixed the effects of Damage taking over
  • Changed "Maintain State at End of Scene" so that it is also enabled on Menu Scenes
  • Changed Particle display when set behind a Connection Point
  • Reduced the processing when drawing scene during game play
  • Fixed a phenomenon that caused objects to get easily buried in Gimmick Tiles
Bug Fixes (Editor)
  • Suppressed "Object Self" from the below Condition Settings
    • Contact with Wall Detection of Other Objects
    • Discovered Other Object
    • Other Objects Facing Specified Direction
  • Added the setting "Object Other Than Self" to the below Other Runtime Actions
    • Move Object
    • Push/Pull Object
  • Fixed the display of custom keys on bright theme
  • Lightened copy/paste processing of Tiles in the scene layout
  • Fixed a bug that caused a crash when the value of a tile was updated
  • Fixed a bug that caused decimals to be set in the Bullet Settings's "Shoot in Fixed Direction" and "Expand Firing Range:"
  • Fixed a bug that caused "Right" to be displayed instead of an arrow
  • Added a scroll bar to the following text display area:
    • Plugin action description
    • "Content:" when displayed at the time of an Import or an Export
  • Fixed the problem that caused scrolling up and down with the mouse wheel to not function properly when the mouse cursor is over "Check motion" in the Action Settings
  • Fixed a bug that caused the layer list to not work in the list of Layout in the Scene
  • Fixed a bug that caused a slow
  • down when "Lock Object" was set to "Runtime Action Changeable Even After Placement"
  • Fixed a bug that caused the Setting Screen to not update when selecting the Link or Action with the keyboard.
  • Fixed a bug that caused AND and OR to disappear when Other Conditions were moved by dragging
  • Fixed a bug that caused a custom resolution to be applied even when selecting another resolution
  • Adjusted the processing of Scenes with a high number of Tiles


How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

In addition, at the time of this update, branches of the versions before full release have been deleted.
Please contact our customer support (maker_support@activegamingmedia.com) if you have any problems.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

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Pixel Game Maker MV - PLAYISM
Dear PLAYISM fans,

We are writing to inform you that today marks the release of our newest title.

Heartfelt 3D Action+Rhythm Action game, Giraffe and Annika.

https://store.steampowered.com/app/1122100/Giraffe__Annika/

https://www.youtube.com/watch?v=r2PcSX7iinw

Set on Spica Island, enjoy the sights and sounds as you embark on a journey packed with 3D platforming action, adventure, and rhythm game boss fights!



Soundtrack also available!
https://store.steampowered.com/app/1241210/Giraffe_and_Annika_Original_Sound_Track/

---
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Pixel Game Maker MV - PixCube
Hi all,

We are very excited to announce that two new judges will join the team for our contest; Rafael Grassetti, art director of God of War and Koji "IGA" Igarashi from the Castlevania series!

The judging team was already composed of the two indie game creators Daisuke Amaya (Studio Pixel) and Takumi Naramura (NIGORO).

If you want these four legendary game creators to play your game, you still have more than one month to participate in the Pixel Game Maker MV Game Development Challenge!

We are looking forward to playing your games!

Pixel Game Maker MV
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Pixel Game Maker MV - PixCube
Hi all,

If you follow us on Twitter, you already know that we have recently created a wiki on Fandom.

PGMMV Wiki page

Please feel free to add your games in development, your tips and tricks about the engine, or even your tutorials!
This Wiki is yours!

If you have any questions, as always feel free to contact us on maker_support@activegamingmedia.com

We look forward to reading your pages!
Thank you

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - PLAYISM
Dear Fans,

One of Steam's biggest sales, the Chinese New Year Sale has begun!


Deeeer Simulator, currently getting memed out around the world is still on it's launch sale, trust us it's absolutely bonkers!
https://store.steampowered.com/app/1018800/_DEEEER_Simulator/?curator_clanid=8438467

Also these four titles, that have only just been released recently are on sale too!


https://store.steampowered.com/app/955050/Bright_MemoryEarly_Access/?curator_clanid=8438467


https://store.steampowered.com/app/1052440/
https://store.steampowered.com/app/1203880/_Original_Soundtrack/


https://store.steampowered.com/app/1211900/LiEat_Rearrange_Soundtrack/


Last but not least, Pixel Game Maker MV, is on it's biggest sale yet at 50% off!

https://store.steampowered.com/app/837510/

The Strangeman series is also available at an all time highest discount of 80% off!

https://store.steampowered.com/app/749840/The_Boogie_Man/
https://store.steampowered.com/app/736570/The_Crooked_Man/
https://store.steampowered.com/app/741250/The_Sand_Man/
https://store.steampowered.com/app/749890/The_Hanged_Man/

Other titles also included, check them here:
https://store.steampowered.com/franchise/Playism/list/51161

Go get em while their hot!

---
Playism
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Jan 21, 2020
Pixel Game Maker MV - PixCube
Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.3.2 has just been released.

Additions
  • Added the option to not display the logo of Pixel Game Maker MV in a built game
  • Added the sample project "Character select"


How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - PixCube
"Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.3.1 has just been released and we have some additional news for you!
  • We are taking a New Year holiday break from 12/28 to 1/5. We will be fresh and raring to go when we come back on 1/6.
    It is also the time to remind you that our Game Development Challenge, with a reward of 1 million yen and the chance to see your game on Switch, is ending in March!
  • We are proud to announce two judges for the contest.
    • Daisuke ""Pixel"" Amaya, the developer of Cave Story and Kero Blaster.
https://store.steampowered.com/app/292500/Kero_Blaster/
    • NIGORO's director Takumi Naramura, who developed LA-MULANA and LA-MULANA2.

https://store.steampowered.com/app/230700/LaMulana/
https://store.steampowered.com/app/835430/LaMulana_2/
  • To celebrate it, we are adding the sample project of Kero Blaster reproduced in PGMMV! Please check how we have re-created the game in the engine, and have fun with the resources provided!


  • PGMMV is now 40% off! It is the biggest discount ever made on this title, and right on time for the winter holidays!

Happy holidays and a lovely New Year too!.
We are looking forward to see the games you are making in 2020!

Version 1.0.3.1 Update

Additions
  • Added the sample project Kero Blaster
  • Added "*Sample games with recording materials for which paid use forbidden" in the Terms of Use
    • LA-MULANA2 SAMPLE
Bug Fixes (Player)
  • Fixed a bug that caused the text to be partially hidden when shaking the Scene
  • Fixed a bug that caused the Detection to be deleted after "Change Object"
  • Fixed a bug that caused a crash when saving and loading with a Child Object in a different Layer than its Parent Object
  • Fixed a bug that overwrite the variable "No. of Same Instances Placed in Scene" when displayed in the Menu Scene
  • Fixed a bug that caused the variable "No. of Same Instances Placed in Scene" to decrease when "Move Layer" is executed
  • Fixed a bug that disabled the limit of Bullets fired in the Scene.
  • Fixed a bug that caused a crash when a Gimmick Tile touches an Attack Detection
  • Fixed a bug that caused the variable "Display Direction" to not update
  • Fixed a bug that caused the Objects not to move as expected when Game Speed is at 0
Bug Fixes (Editor)
  • Fixed a bug that caused multithreading to not be cancelable from the project settings.


How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site



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