The details of the previously announced Pixel Game Maker MV Game Development Challenge have been revealed. The Grand Prize is 1 million Japanese yen!
There also will be a public vote, among other things. Check the details here:
We look forward to receiving your applications!
Additionally, we have just released version 1.0.0.1 to coincide with the contest announcement!
◆Editor Updates
Added 2 additional resolution options when creating a new Project: Game Development Challenge (1280x720) & Game Development Challenge (640x360)
Projects for the Game Development Challenge must use one of these two settings
Projects using the 640x360 option must also use the 2x Enlarged Display setting
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Our apologies for the extra day of wait: The 30-day trial is now available for download!
To clarify, this 30-day trial will give you full access to develop your own game in Pixel Game Maker MV. The only limitation on what you can do (besides the 30-day thing) is that you can't build a game for stand-alone use.
We hope you will give it a try, and take your first steps towards becoming an amazing game creator!
Additionally, we are running a 30% sale from now until October 3rd to celebrate the release of version 1.0.0 yesterday, so if you enjoy your time with the trial don't miss this opportunity.
Stay tuned for more updates and news, and thanks for your support!
We are proud to announce the release of the v1.0.0 of Pixel Game Maker MV! We received a lot of constructive feedback during the Early Access, and it helped us to improve the software greatly.
In addition to our coming out of the Early Access period, we are also about to release a 30-day trial version of Pixel Game Maker MV!
Also, don't forget about the upcoming Pixel Game Maker MV Game Development Challenge! The contest will start on October 3rd, and the winner will have their submission released on the Nintendo Switch. Any combination of art style and genre are welcome! For more info, please visit our Itch.io page from October 3rd. Please give it a try! We are looking forward to seeing your projects!
October 3rd will also see a physical release of Pixel Game Maker MV in Japan, but Steam users shall not be forgotten! To celebrate the launch, Pixel Game Maker is now 30% off!
Finally, 1.0.0 is not the final update for Pixel Game Maker MV! We spent our time in Early Access focused on building a stable platform, and we feel that we have finally achieved that goal. Going forward, our focus will be on addressing user requests for quality of life and functional enhancements, such as UI refinements or the addition of functionality like a database system. Please stay excited for these future updates as we continue onwards!
Thank you for your support of Pixel Game Maker MV!
■Updates
Additions
Updated the End User License Agreement
Added the Steel Sword Story (Demo) and La Mulana 2 sample projects
Bug Fixes (Player)
Fixed a bug that could cause Objects to be detected as being incorrectly in the air when on a Slope
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
We are proud to announce the release of the v1.0.0 of Pixel Game Maker MV! We received a lot of constructive feedback during the Early Access, and it helped us to improve the software greatly.
In addition to our coming out of the Early Access period, we are also about to release a 30-day trial version of Pixel Game Maker MV!
Also, don't forget about the upcoming Pixel Game Maker MV Game Development Challenge! The contest will start on October 3rd, and the winner will have their submission released on the Nintendo Switch. Any combination of art style and genre are welcome! For more info, please visit our Itch.io page from October 3rd: https://itch.io/jam/pixel-game-maker-mv-game-development-challenge
Please give it a try! We are looking forward to seeing your projects!
October 3rd will also see a physical release of Pixel Game Maker MV in Japan, but Steam users shall not be forgotten! To celebrate the launch, Pixel Game Maker is now 30% off!
Finally, 1.0.0 is not the final update for Pixel Game Maker MV! We spent our time in Early Access focused on building a stable platform, and we feel that we have finally achieved that goal. Going forward, our focus will be on addressing user requests for quality of life and functional enhancements, such as UI refinements or the addition of functionality like a database system. Please stay excited for these future updates as we continue onwards!
Thank you for your support of Pixel Game Maker MV!
■Updates
Additions
Updated the End User License Agreement
Added the Steel Sword Story (Demo) and La Mulana 2 sample projects
Bug Fixes (Player)
Fixed a bug that could cause Objects to be detected as being incorrectly in the air when on a Slope
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Thank you very much for using Pixel Game Maker MV. Version 0.9.7.1 has just been released. Please check the Steam properties Beta tab to access previous versions.
Additionally, the Player Performance Preview build has also received updates, which are included in the following releases notes.
■Updates
Additions
Added coordinate information for physics simulation parts to the Scene layout panels
Added x5, x6, x7, and x8 to the Project "Enlarged Display" settings
Bug Fixes (Default & Preview)
Fixed a bug that let the system know when an Object reached the top of its jump
Fixed a bug that could cause some stickiness when a Slope is placed in front of a Gimmick Tile
Fixed a bug that could cause an Object to get stuck to a wall if an Action Node change occurs with no condition when next to the edge of the valid movement area
Fixed a bug that could cause an Object using Template Move Settings from going up or down a Slope when "Don't Drop Levels" is selected
Fixed a bug that could allow Objects to act even when "Stop All Object Motions" is selected for "Play Video" or "Display Image"
Fixed a bug that would result in Parent-Child relationships not being maintained on Save/Load operations
Fixed a bug that would prevent Objects from updating their display direction when using "Template Move Settings"
Fixed a bug that prevented Object Locking from working as intended when an Object is using a Field of Vision or Lighting setting
Fixed a bug where Child Objects could be scaled to twice the intended size when inheriting Scale from the Parent Object
Fixed a bug that could cause Child Objects to rotate too much when using the "Rotate and Auto-generate" animation setting
Fixed a bug that prevented Gimmick Tiles from functioning on using the Overlaps Tile condition
Fixed a bug that would apply anti-alias improperly in some cases when using the "Show Text" Action
Fixed a bug where Gimmick Tils would not properly update in some cases when an Object moving via "Template Move Settings" triggered the tile
Fixed a bug where Objects displayed in the menu were being improperly rotated based on the current Scene
Fixed a bug where Objects assigned to the Player Group would stop following assigned Courses after a Save/Load operation
Fixed a bug where animations could rarely become offset by 1 frame
Fixed a bug where following Child Objects would follow the Parent Object improperly after Scene start
Fixed a bug that could cause a crash when moving via Portal when an Object has "Maintain State at End of Scene" enabled
Fixed a bug that could cause a crash when previewing particle animations
Fixed a bug that was preventing the "Releasing" Condition from working as intended
Fixed a bug that was causing the "Invincibility" status from lasting longer than specified
Fixed a bug that prevented animations carried over from a Transition from not working after a Save/Load operation
Fixed a bug that made it possible for Objects with multiple wall collision detection areas to get stuck in a wall in certain cases
Fixed a bug that prevented the "Change Camera Display Area" function from working as intended immediately after loading a Scene
Fixed a bug that would cause unintended interactions between Objects on a Course and Slopes
Fixed a bug that would cause a crash if an image-based font has a blank Character Placement field
Fixed a bug that could cause the HP variable to become -1 after adjusting variable values using Course movement, Gimmick Tiles, or Portal movement
Fixed a bug that could cause Gimmick Tiles to detect the initial scale values for an Object after changing that Object's scale
Fixed a bug that could cause Objects with the "Restore with Action" setting to restore according "Scene Changed" condition
Fixed a bug that could cause Gimmick Tiles to be improperly triggered by Objects in other Layers
Fixed a bug that could cause Tiles to be improperly colored after changing a Tile's color and then editing a Gimmick Tile
Fixed a bug that could cause the Player Object to become unresponsive depending on certain combinations of Gravity strength and direction
Fixed a bug that could improper display of text when text is displayed in certain positions on screen
Fixed a bug that could cause animations that play in reverse from working properly after a Common Action has been used
Fixed a bug that could cause unintended slow movement speeds after a fast moving Object switches to the "Template Move Settings" Action
Bug Fixes (Player Preview)
Fixed a bug that was causing a memory leak on frequent uses of Portal transitions
Fixed a bug that could result in Object bouncing back from a collision with another Object
Fixed a bug that could cause the debug functions to no longer be displayed
Fixed a bug that could allow effect animations to still be played even when the layer
Fixed a bug that could cause improper display offset when using the Slide (Link) setting for Portals
Fixed a bug that cause adjustments to spawn location for the "Generate Object" Action from taking effect in some cases
Bug Fixes (Default Player)
Fixed a bug that could cause unintended visual effects when two Screen Effects are used simultaneously
Fixed a bug that was affecting display priority for particle animations
Fixed a bug that was affecting coordinate locations for particle animations
Changes/Adjustments (Default & Preview)
Adjusting coordinate update timing for Objects at the start of a Scene
Adjusted behavior of tracking Bullets to continue movement in a straight line if the tracked Object is destroyed by something other than the Bullet
Editor Fixes
Fixed a bug that prevented changes to tile coloring from updating in real-time
Fixed a bug that was affecting physics simulation testing
Fixed a bug that was limiting the area accessible in menu Scenes to just 320x180 regardless of other Project Settings when creating a blank Project
Old projects affected by this bug while have the menu Scene adjusted to have the Area Accessible set to the size of the Scene
Fixed assorted UI bugs
Fixed a bug that would cause a crash after deleting all scenes in some situations
Fixed a bug that prevented users from being able to remove encryption when building a game
Fixed a bug that would prevent SpriteStudio data conversion if the Windows user name includes Japanese characters
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Pixel Game Maker MV will end early access and release the 1.0 on September 19th.
We are planning that, in 2020, the games made in Pixel Game Maker MV will be playable on Nintendo Switch and available in the Nintendo eShop.
Pixel Game Maker MV Game Development Challenge
In celebration of the full release of Pixel Game Maker MV, we will be holding a game creation competition and invite you all to submit your creations made in Pixel Game Maker MV!
Genre and artstyle, it's all up to you! Make the best game you can and submit it for a chance to be chosen as the winner! The winning game will be picked by KADOKAWA CORPORATION (KADOKAWA) and Active Gaming Media (AGM) to be sold as downloadable content on the Nintendo Switch.
Upon 1.0's launch, a 30-day trial version will also be available. We hope that as many people as possible will take this opportunity to try Pixel Game Maker MV.
We all look forward to your seeing your games made with Pixel Game Maker MV!
Thank you very much for using Pixel Game Maker MV. Version 0.9.7 has just been released. Please check the Steam properties Beta tab to access previous versions.
Additionally, the Player Performance Preview build has also received updates, which are included in the following releases notes.
As was previously announced, with the release of the 0.9.7 update, development of the 32-bit release has ceased. Please switch over to the 64-bit or Performance Preview. The older 32-bit releases will remain available via the Steam beta menu.
■Updates
Additions
Added a setting to retain Parent/Child settings after using the "Change Object" Runtime Action
Added a setting for freeze frames/slowdown on a successful attack to the "Recevied Damage" Object tab
Added a setting to enable or disable distance settings when using the "Move Towards the Display Direction" Runtime Action
Added a setting to define movement distance to the "Set Move Direction and Move" Runtime Action
Added additional Object controls when moving through a Portal
Enabled the right-click menu to Object sub menu lists, such as used by Bullet Shot Settings or Received Damage
Enhanced function of the "Check Motion" part of Action Nodes.
Added ability to stop processing on menu items hidden using the "Hide Menu Screen" Runtime Action
Bug Fixes (Default & Preview)
Revised some Link Condition Object collision checks using "All Objects" or "Object Other than Self" to hanlde processing with OR condition instead of AND condition
Fixed a bug that was preventing the "Critical Received" Switch from functioning as intended
Fixed a bug that would prevent Objects from moving correctly if they had differing values for top-bottom & left-right movement speed
Fixed a bug that could prevent Portal movement when Portals are overlapping
Fixed a bug that could cause Scene Objects to interact with the wrong Tiles after Loading
Fixed a bug that was preventing the "Flip on Y-axis" function from working as intended
Fixed a bug affecting Springs attached to an Object
Fixed a bug that caused "Push/Pull Object" to give inaccurate results
Fixed a bug that caused constant collisions when one Object would stand on another Object
Fixed a memory leak when starting and stopping music playback
Fixed a bug that was allowing button presses to be accepted during screen Transitions
Fixed a bug with Bullet Objects when that Object's display direction is changed by a Parent Object
Fixed a bug that could cause incorrect camera movement when moving between Layers
Fixed a bug that could cause Objects to be placed in the wrong location when previewing Objects that are limited to the Camera display area
Fixed a bug that would cause an Object to lose invincibility if it was forced to move via a Runtime Action during the invincibility period
Fixed a bug that could cause an Object to get temporarily stuck to a the bottom of a slope
Fixed a bug that prevented Objects using the "Template Move" setting from being able to climb Slopes in some instances
Fixed a bug that caused incorrect key input detection immediately after using a Portal when using a keyboard
Fixed a bug that resulted in slightly incorrect in Slope detection
Fixed a bug that caused Links to cease functioning if a Portal was used in the middle of a Common Action
Fixed a bug that caused Parent-Child relationships to be lost after moving between Layers
Fixed a bug that could cause "Auto-adjust Diagonal Move Speed" to cease functioning in same cases
Fixed a bug that could prevent Courses from working when used in a menu scene
Fixed a bug that could cause particle effects from working as intended inside menu scenes
Fixed a bug that could prevent changing of the Camera display area
Fixed a bug that prevented the disabling of a Camera using the "Area Accessible By Camera" Scene setting
Fixed a bug that could cause Objects to become duplicated upon a Scene change
Fixed a bug that would cause a crash when a physics Object was created inside a menu Scene
Fixed a bug that would an Object from ever respawning after loading a Save that was performed while that Object was destroyed
Fixed a bug where circle-type Courses would move in a different order from that configured in the Editor
Fixed a bug where Switches and Variables couldn't be changed on the Start Point for a Course
Fixed a bug that could prevent the Object "Invicibility" Switch from functioning
Fixed a bug that would result in overly large speeds if the game speed is changed while using the "Push/Pull Object" Runtime Action
Fixed a bug that could cause Gimmick Tiles to trigger even though the Tile is not touched
Preview Only Fixes
Fixed a bug that could cause a crash when using the "Execute Object Action" Runtime Action
Fixed a bug that could prevent animations made with SpriteStudio from being displayed when certain Camera settings are used
Fixed a bug that could cause a crash in certain situations when a Gimmick Tile is triggered
Fixed a bug that could cause a crash when no Object is assigned to a Connection Point
Fixed a bug that would cause a Child Object from being displayed if a Connection Point was not properly assigned
Fixed a bug that would cause Gimmick Tiles to be triggered from other Layers in some cases
Fixed a bug that resulted in the incorrect display of an Object when partially overlapped
Standard Release Fixes
Fixed an issue when using the "Bound" setting for the "Template Movement" Runtime Action
Changes/Adjustments (Default & Preview)
Stabilized Axis rotating in the clockwise direction
Improved handling of Ropes
Improved wall collision detection to reduced instances of clipping between Objects
Improved handling of GIF data to ensure proper display
Fixed Objects getting stuck in air when no animation was assigned to the Jump action
Adjust damage spread values for attacks to only use integers
However, critical hits and other specialized damage Runtime Actions can still be configured to use decimals
Object movement direction is now taken into account when determining if a Portal transition should occur again
Changes/Adjustments (Default Only)
Adjusted pushback handling when Objects have overlapping wall detection areas
Editor Fixes
Fixed a bug that would cause the Tile tool to have unintended behavior after changing a Project's tile size setting
Fixed an assortment of small bugs
Fixed a bug that could cause a crash when moving an Object into the foreground
Fixed a bug that could cause Scenes from being placeable in the Transitions tool
Fixed a bug that would cause a Layer deleted from a particle animation to remain in effect
Fixed particle animations so that a negative value for the lifetime and amount settings could not be input
Fixed an issue with particle animations when using the Loop or Simultaneous Generation settings
Fixed a bug that could cause a crash when creating a Scene without an assigned Tileset
Fixed a bug that could result in changes made to sound left/right balance to not be properly sent to the Player
Fixed a bug that could prevent new Variables or Switches from being added within the "Change Switch/Variable" Runtime Action
Fixed a bug that could cause the Origin Point display in the Animation tool to have the incorrect visual display after zooming
Fixed a bug that could cause the "Apply Same Settings for B->A" Portal setting from functioning as desired
Fixed a bug that could cause a crash after making changes to a Course "Set Point" setting
Fixed a bug that could cause Course point order issues after deleting or adding a point to the Course
Fixed a bug that could cause issues after opening and closing the Scene Effects dialog within the Scene Settings dialog
Fixed a bug that could prevent image saving after switching the image used for the Project (Game Data dialog), if the image format used was GIF
Fixed a bug where can Object could refer to an incorrect Switch in certain cases
Fixed a bug sometimes causing a crash when zooming the animation preview UI element
Fixed an issue that could cause multiple items to be created when adding a folder to a list view
Fixed a bug that could cause data loss when moving an item from upper level folder to a lower level folder in some cases
Fixed a bug that prevent the origin point for a particle animation to not be updated when the animation is currently being previewed
Fixed a bug that would cause a crash when making adjustments for a Rope while the physics simulation is enabled
Fixed a bug that cause unexpected differences in physics simulation results based on whether or not an Object has an assigned animation
Fixed a bug that could cause a crash when adjusting Scenes using the Screen Flow function
Editor Fixes (Performance Preview)
Fixed a bug that would cause a crash when adding a Scene Effect when a Scene has a lot of Layers
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Thank you very much for using Pixel Game Maker MV. Version 0.9.6.2 has just been released. Please check the Steam properties Beta tab to access previous versions.
Additionally, the Player Performance Preview build has also received updates, which are included in the following releases notes.
As the release of the Player Performance Preview is having the intended results, we are proceeding with plans to end development of the existing player and replace it with the revised version upon the ending of Early Access in the near future.
■Updates
Bug Fixes (Default & Preview)
Fixed an issue where certain processes were processed at an incorrect timing
Fixed an issue where unneeded GPU resources were being used
Fixed a bug that caused child Objects to not function as intended after a load
Fixed a bug that could cause input to be retained and continue after using a portal
Fixed the following issues with the "Increase or Decrease Display to Show all Players" function:
Fixed bug that prevented proper scaling after the number of Objects being tracked is decreased
Fixed bug that prevented the "Set Max Scale (%)" setting from being applied properly
Fixed bug that prevented the "Contact with Tile's Wall Detection When Moving One Tile" setting from working as expected when gravity is disabled
Fixed a bug that was causing collision detection issues when an Animation had multiple Wall Collision areas configured
Fixed a bug that could cause an Object to collide with the Wall of an incorrect Object Group
Fixed a bug that prevented Animation Offsets from being accounted for in some situations when colliding with a Gimmick Tile
Fixed a bug where Gimmick Tile settings would remain even after converting a Gimmick Tile into a regular Tile
Fixed an issue that could cause vision & lighting cones to appear unnatural in some situations
Preview Only Fixes
Fixed a bug preventing the display of the grid lines when using Debug functions
Fixed a bug that could cause a crash when processing Gimmick Tiles in some situations
Fixed a bug that could prevent the turning on and off of Layer display
Changes/Adjustments (Default & Preview)
Tuned processing for when a falling Object lands on top of another Object
Editor Fixes
Fixed a bug that could cause a crash when making a edits to Scene layouts
Fixed the following occurrences of "Object Self" being changed to the incorrect display:
When using the "Switch/Variable Changes" Other Condition Setting with the Set Variable as Condition flag
When using the "Move to Center of Specified Object" setting for the "Move Object" Other Runtime Action
Fixed an issue in the Fantasy TopView sample project that could allow the player to incorrectly move between Layers
Fixed a bug that could cause a crash when dragging and dropping Objects in Scene view
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
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