Monarchs! I bring urgent news from the House of Fury.
On Friday 26th March, Elisabeth from Raw Fury and Gordon from Stumpy Squid want to show you all a new feature from an upcoming update to Kingdom Two Crowns, right here on Steam!
To celebrate the Remote Play Together event, as well as our latest update, the pair will be showing you this exciting new feature and Gordon will be diving into some never-before-seen concepts and design insight that have driven and shaped the game!
So tune in, bring your popcorn, questions and ideas and join us for what should be a pretty fun time.
Don't forget to set a reminder, to get a notification when we are about to go live!
To celebrate the release of the "Continue Anywhere" update for Kingdom Two Crowns, and as part of the month of Rawcember, we followed Gordon on a typical work day to see how he uses it as part of his busy schedule.
Two years ago, we released Kingdom Two Crowns. A super ambitious project that took so much energy from us to create but has given more back to us than we feel we deserve. It was a crazy journey, with many awesome people involved, all of whom have helped carry the load over the years. And its phenomenal teams at Raw Fury, Fury Studios, and StumpyđSquid that continue to carry this amazing game, then and now. Without these awesome individuals, and all the ones from before, thereâs just no way this game would exist. So, Iâd like to take this moment to thank everyone that worked on Kingdom Two Crowns, in any capacity. Youâre all amazingly talented and your passion and love is forever embodied in Kingdom Two Crowns. All of us who are still here right now, love you for all your contributions.
Iâll say an equal, actually an even bigger, thank you to our extraordinary community that has supported us over these past years. Youâve stuck by us and weâre tremendously grateful for your love and support. Your continued feedback and love for Kingdom Two Crowns is inspiring to us, a driving force for our continued efforts to make it even better.
Now, Iâd like to take you on a trip down memory lane and share some of the highs, as well as some of the lows, of our Kingdom Two Crowns journey. How weâve dug in to overcome the challenges and recognize the successes weâve accomplished. So, what is that story? Well, letâs go back, waaaaaaay back!
Even before we released the first Kingdom back in 2015, coop play was a very early feature idea that we really wanted in the game. At that time however, it just wasnât possible for us to do it since our team was tiny. Weâre talking like, twoâofâus tiny. About a year later, August 2016, we added Kingdom: New Lands to the world and people really enjoyed it, which was great to see. But those early discussions of coâop we had held always stuck with me. I loved the idea of a game like Kingdom being a shared experience, so I never let go of wanting to do it. Then, one day the Nintendo Switch launched, and that event really cemented my desire to make a coâop version of Kingdom.
After I pitched coop, our first thought was âletâs just do an expansion of New Lands and call is Kingdom: Two Crownsâ. Notice the colon in the title there? Yeah, that disappeared later, but has its own story! Anyway, we set out with that idea in mind and even made a trailer for the launch week of the Switch, to have the game at their âNintendo Switch Nindies Showcaseâ. And as you can see in that trailer, we presented it as exactly that: a coop expansion. As we dug deeper into the creation of our awesome co-op feature, and really tried to make it work, we started realizing that this would take more effort than we had thought and decided to go full speed on creating a fully new experience allowing us to really design the game around coop, instead of just adding coop on top. This paved the way to creating the Campaign mode to build a coop experience that was more forgiving, player two could hop in and out, allowed players to travel between multiple kingdoms, and when they lost their crown returning as an heir. Then we realized we wanted to explore new settings like Japan, the idea came up we should have themed challenges so keep the roguelike heritage of the original Kingdom, and so much more⌠inspiration flowed, and ideas came to us in a nearly endless stream! đ
Our release date, December 11, 2018, was coming up fast though. We did our very best, working our hardest to get this amazing coop Kingdom game and all the other wonderful additions finished for release. And we did get it in, but not to the quality we had hoped. Players saw the potential, but we knew we had made some mistakes along the journey to release. When the game came out user reviews were harsh, but given what we already knew in our hearts they were fair. At first, we were crushed. We had tried, really tried, so hard to do our best. It was clear we had missed the mark. We decided, however, that it was absolutely not going to be the end of the road for us. So, we took in all the feedback, rolled up our sleeves, and went right back to work with one goal: we were going to improve this game and get it to the quality level we knew it could and should be.
Fast forward two years to today, and I really feel weâve gotten close to achieving that. We released Challenge Islands that brought back roguelike crown loss in unique and cool themes to challenge our most hardened Monarchs. We then added a new setting âDead Landsâ that added abilities to rulers for the first time ever. Perhaps most importantly, we have made huge progress in fixing our online coâop. Following all this effort to improve Kingdom Two Crowns the user reviews show that you guys really appreciate our commitment so far â but we are pumped to show you whatâs next. We think youâll like it even more.
Weâre still working hard on the game to bring new awesome features, and weâre absolutely still really focused on adding online coâop to Nintendo Switch (I know, weâre so sorry. Itâs top of mind, always). More than that, weâre also creating even more new content for everyone to enjoy and excited to share this teaser image below.
From the bottom of our hearts, we thank you all again. Thank you for your tireless support throughout the years, itâs fantastic to have had you follow us as weâve continued to grow and improve Kingdom. Weâll keep striving to be and do our very best for you, always.
We salute you all, the Monarchs of our Kingdom!
Sincerely yours, Gordon Van Dyke Design & Game Director
It's that oh so wonderful time of the year and Raw Fury is feeling particularly festive. For Rawcember 2020 we've got tons and tons of hotness for you including game announcements, game launches and deals on all your future favourite games! Keep your eyes on the Raw Fury social accounts for updates but here's a few things to kick it off!
In 2020 Kingdom Two Crowns received two big updates; Dead Lands and Cross Saves! Vote for us to cheer us on while we work hard to bring you more new features and content in 2021 and beyond!!! ËkmuleË
My liege, we wanted to remind you that tomorrow is the first episode of Angelica & Gordonâs Co-Op play through of Kingdom Two Crowns on Twitch! In order to make things a little more interesting, we would like to ask you which Setting you would like to see them play!
⢠Medieval ⢠Shogun ⢠Dead Lands
To answer, simply post a response in the comments. We will tally the results and combine it with the poll on Twitter, then announce the winning setting on the stream!
The Poll will close 1 hour before the stream on November 25th!
And donât forget (in case you missed the announcement last time) tomorrowâs episode will see the Premiere of Gordonâs âLove Letterâ video, so why not tune in to the viewing party alongside Thomas, the original creator of Kingdom!
Join Gordon & Angelica in a stream of Kingdom Two Crowns - This week with a special mystery guest! The stream begins tonight at 18:30 CET over at https://www.twitch.tv/rawfurygames
Dear Monarchs! Hereâs what's new in this update:
Cross-saves are here! Kingdom Two Crowns now supports continuing your save on any other device or platform you own the game on. To enjoy this benefit you will need to set up a Kingdom account to make it possible for your monarch to find their way to the other device you're playing on.
Improved multiplayer. Let's not get too technical, but we basically rebuilt a whole bunch of stuff that is going on in the background during a multiplayer session. Playing online with another monarch should be a much smoother experience from now on!
Performance improvements on all platforms.
Fixed a multiplayer bug where the joining ruler could lose their coins and gems while sailing away.
Crowns being lost in multiplayer are now reflected properly for both players.
No more infinite or invisible coins in multiplayer! Ka-ching!
The pikes wielded by pikemen are now breakable. Pikemen work similar to ninjas and need to pick up new pikes after a certain amount of uses.
Pikemen won't stab the ground anymore when fishing.
Fixed issue where vagrants sometimes wouldn't pick up coins.
Workers are a little bit smarter and better at escaping the greed during the night.
The lizard has acclimatized and is now able to sunbathe in Dead Lands.
Coins pooped by the unicorn no longer act weird in multiplayer.
Known Issues
Known issue - Logging in to your Kingdom account for the first time during the tutorial may cause the tutorial to restart