Jun 19, 2021
UBOAT - nihilcat
Hello skippers,

We finished the next update for B129. Preview 7 overhauls torpedoes in the game by adding various pistol designs and control programs, opens up the possibility to uninstall the deck gun, as well as fixes many issues reported by you during the last week. This version is now ready to download on the public testing branch.

To implement some of the new features, we had to break the game states compatibility. We tried to finalize all changes that required this at once, so that there won't be a need to do this again in the closest future.

Changelog
Torpedo overhaul:
- There are now quite realistic and hopefully more interesting pistol designs in the game: Pi1, Pi1 revised, Pi2, Pi3 and Pi4. Certain torpedo types exist in a few variants depending on the installed pistol.
- Torpedoes can be now switched between the impact (AZ) and magnetic (MZ) pistol setting, each with its own advantages and drawbacks.
- Added FAT and LUT torpedo control programs that make the torpedo follow a certain pattern after a potential miss. Such control mechanisms are being installed on T1 and T3 torpedoes once these programs are researched.
- Impact pistol trigger chance now depends on the impact angle rather than being a flat chance.
- Magnetic pistol flaws include detonation on its own before reaching the target or not exploding when reaching the target.
- Added checkboxes in the torpedo UI that allow the player to specify which of the flooded torpedoes he wants to launch.
- T2 torpedoes are now free, while T1 require additional payment. Historically T2 were 2x cheaper in production and balance-wise are often also worse in overall.

Graphics:
- Added scenes that visualize the story when player meets with another u-boat in the mission where friendly u-boat calls for the help.
- Fix: Terrain often had missing segments inside the sight range that weren't generated.
- Fix: Sight range had graphic artifacts near the border when a map skin different than the paper-like was used.
- Fix: Officers were loosing their hair after performing an inspection, if they had equipped headphones before going out.
- Fix: Corrected crew positions on the pontoons.
- Fix: Light bulbs were constantly flickering for some time, if player reloaded an older game state from the current playthrough.
- Fix: If player disabled lighting inside the compartment, saved the game state, enabled the lighting inside the compartment and reloaded a game state, it was no longer possible to change the lighting state inside that compartment.
- Fix: Some textures were glowing after visiting Aruba.
- Regression fix: Black screen flickering, if the main menu was in the animated mode.
- Regression fix: U-boat in the main menu had a few missing elements.
- Regression fix: During moonless nights and heavy storms very intense reflections were appearing on the sea.

Equipment:
- Added a possibility to uninstall the deck gun for less drag under the water.

Balance:
- Ventilation system and breathable air balance pass.
- Fix: County-class cruisers were too resistant to damage.

Missions:
- Fix: Rewards for completing the campaign objectives weren't assigned.
- Fix: Weather station is now removed from the storage and character backpacks when it's being built on the land.
- Fix: U-boat's wreck in the Enigma recovery mission and merchant ship's wreck in the gold recovery mission were missing, if player entered and then left the area.
- Fix: Weather station mission had a missing objective for testing the weather station's signal.

World simulation:
- Removed all fast travel points from the game.
- Fix: NPC u-boats were often gathering into large fleets near friendly ports.
- Fix: Probable fix for ships spawning below the land in Scapa Flow when there was more ships on the anchor than expected. More testing is required to confirm this.
- Fix: After ordering the milk cow to move to a different square, it was always moving to BB square instead.
- Fix: Milk cows could be moved only once, because the icon was disappearing from the map.
- Fix: Sunk ships are now being cleaned from the world after some time, instead of instantly once the player leaves their direct vincinity.

User interface:
- New loading backgrounds.
- New torpedo icons.
- "Sight" range circle was renamed to "Clear sight" to make the intentions behind it more understandable.
- Added a special icon for the pilot NPCs.
- Ship names in various parts of the interface are now consistent. Lifeboats are no longer being called pontoons.
- Fix: After clicking the right mouse button on a port icon, when the port was loaded in the scene, the click was ignored and path to it wasn't computed.
- Fix: Port icons sometimes had question marks on them.
- Fix: Progress bars below campaign photographies on the map, were not being updated after loading a different game state during an ongoing playthrough.
- Fix: Mission type icon wasn't appearing on the mission objective notifications during campaign missions.
- Fix: Progress bar on the research notification was often missing.
- Fix: Long names in the unit selection panel could expand outside the panel.
- Fix: After loading a game state saved in the zoomed map view at location where a campaign objective photography is usually displayed, clicking anywhere would open the campaign details view.

Crew management:
- Fix: Officer could occassionally enter an infinite loop of rest and work changing every a few seconds.
- Fix: Removed the old way of diving to the wrecks at the bottom of the sea. All features of the old system will be gradually implemented into the new one.
- Fix: Sailors were trying to block leaks in evacuated compartments.
- Fix: If player entered the periscope or UZO manual mode and sent the officer working here somewhere else, using the TAB menu, the view was acting strangely and it wasn't possible to leave it.
- Fix: A possible fix for the officer duplication. More testing is required to confirm this.
- Fix: Special characters like the captain and first engineer were appearing in more than one instance, if player performed specific steps that involved starting an inspection and reloading the game state at specific stages.
- Fix: Propeller recognition skill was causing some issues with the radioman's AI.
- Fix: After player took all survivors from the lifeboat it was still possible to interact with it.
- Fix: It was possible to send a crew onto a delegation when the u-boat was in the decks awash mode and it was causing various issues.
- Fix: "Navigator" skill was missing in the leader's skill tree.
- Fix: After saving a game state during a story scene with more characters sent that can be displayed in the scene and reloading that game state, there were many issues encountered later that included depending on the story: performance degradation, not being able to assign sailors to officers and not being able to end the story sequence.

Optimization:
- Regression fix: Fixed an error that could lead to performance degradation.

AI:
- Ships that use a false flag now don't try to run away when they spot the enemy to make the deception more convincing.

Localization:
- French localization update by FvJ.
- Turkish localization update by tokyo.
- Spanish localization update by Tordo.

General:
- Fix: Various fixes to errors that we spotted in the user reports.
- Fix: Resource amounts are now represented with more bits of precision inside the memory to avoid numeric issues, for example it was possible to travel large distances without loosing fuel, if time compression wasn't used.
- Fix: An issue in the save system that could make certain game states not load, if they were loaded three times in succession.

Yours,
DWS
Jun 12, 2021
UBOAT - nihilcat
Hello skippers,

We prepared a next update for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.

Changelog
World simulation:
- Merchant ship captains, chief engineers and pilots from the shot down aircraft are now special characters and there are higher rewards for delivering them to the port.

Optimizations:
- Rendering optimizations related to the lighting.
- Fix: Performance problem that was appearing some time after using the radio. This fix requires starting a new game to have an effect, if it already affected the game.

Crew management:
- Increased overwork discipline penalty that is appearing when many sailors are assigned to work.
- Fix: Tasks like torpedo loading and other actions performed on the stored items weren't having a glow that usually indicates direct player orders and the officers were often interrupting these tasks to follow their schedules instead.
- Fix: Crew members could sometimes stop to respond to any orders and were moving in circles. The reproduction steps aren't exactly known, but they involved ordering an evacuation in a compartment.
- Regression fix: The feature of recovering the discipline after a vacation wasn't present in B129 Preview 5 despite being in the changelog.

Graphics:
- Fix: Fixed an issue in the particle effects shader that was making such effects look very bright during dark nights with no moon. The brightness was also changing depending on the camera's view angle.
- Fix: Lifeboats could disappear when something exploded nearby, while the survivors that occupied the lifeboat were remaining in place in such cases.
- Fix: Sea water is now correctly cut out from the lifeboat's interior.
- Fix: Various graphical fixes & improvements related to newspapers. Newspapers and letters can no longer be rotated backwards.
- Fix: The screenshot tool that by default is assigned to F10 was upgraded. Screenshot resolution may be now specified by editing General.xlsx / Graphics / Screenshot Resolution property in the game's data. The screenshot quality was improved and screenshots are no longer blurry, if motion blur is enabled in the settings.

Missions:
- Regression fix: It wasn't possible to send the crew to land at the weather station deployment area since B129 Preview 4.
- Fix: It's no longer possible to cancel a tutorial mission in progress.
- Fix: Port officer was sometimes offering to start an already completed campaign missions.

Map:
- All ships in enemy convoys now appear red on the map to indicate that they are valid targets.

User interface:
- Removed some small spoilers and made the data that appears in the ship's selection panel be in line with that in the tooltip.
- Removed the "nearby missions" notification since it was duplicating the functionality of the button that appears among mission objectives.
- Changed a few names that describe distant contacts. In English "Chimney smoke" was changed to "Funnel smoke". "Masts over horizon" were changed to simply "Ship masts".
- Fix: Icon on the portrait that indicates that the character is walking was appearing under the yellow glow that appears around direct player orders.
- Fix: The air consumption of the crew wasn't displayed in the air quality tooltip.

Dynamic travel system:
- Fix: Performance was substantially degraded on the highest time compression level that was introduced in B129.
- Fix: Free camera was moving very fast in the direction opposite to the direction of u-boat's movement when u-boat was on the open sea.

General:
- Fix: Camera was moving to the open sea and player's officers were disappearing from the portraits, if player ordered the merchant ship's captain to evacuate the ship, while talking with him in his office or in the deck house.
- Fix: Added support for saving a game state when inspections and other story sequences are running in the background.
- Fix: Penalties were assigned in the mission summary for sinking neutral ships in the armed convoys. It was not intended.
- Fix: Milk cows were waiting for the player only a few minutes or seconds, if he requested resupply at them, while being very close.
- Fix: An issue in the save system that could make certain game states be not loaded correctly.

Yours,
DWS
Jun 8, 2021
UBOAT - nihilcat
Hello skippers,

We prepared a next patch for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.

Changelog
Crew management:
- Vacations now completely recover the crew's discipline.
- Fix: Incoming radio message notification was not re-appering when officer replaced a sailor at the radio station.

Naval simulation:
- Regression fix: Depth charges weren't dealing any damage since B129 Preview 1.

User interface:
- Added notification that warns the player about potential anti-submarine measures near enemy ports like mines and nets.
- Regression fix: One of the ladders inside the conning tower had an arrow in a wrong direction on the icon.
- Fix: The battery resource bar wasn't updating in some cases.
- Fix: Tooltips that appear after hovering the mouse cursor over an NPC ship were spoiling the ship's true nationality when the ship was using a false flag.

Graphics:
- Fix: Many graphical fixes for Aruba port.

AI:
- Fix: Tweaks that further improve NPC u-boats ability to hold the torpedo launches at a target until the firing angle is more favorable.
- Fix: NPC u-boats were knowing upfront which ships are neutral and which just pretend to be neutral and were firing torpedoes at such ships, even if player sent a team to inspect them.

Missions:
- Regression fix: Player was receiving enormous reputation after helping any friendly u-boat.
- Fix: Journal was becoming empty after player collected any intel during some campaign assignments.
- Fix: It was possible to send a diver many times to the u-boat's wreck in Enigma recovery campaign mission and collect the reward many times.
- Fix: U-boat's wreck could become missing in Enigma recovery campaign mission after re-loading a game state that was saved near the destination area.

Localization:
- German localization updates.

General:
- Fix: It wasn't possible to call for a resupply anymore, if player used the "Leave station" button earlier at some point.
- Fix: Time was running in the background for at least a few seconds in the loaded game instead of being paused when there was still a loading screen visible on the monitor.
- Fix: Game was crashing, if player pressed the escape key two times while receiving a message at the radio and then clicked "Cancel" button.
- Fix: Progress of receiving a message was stopping to count further, if player pressed an escape on the keyboard.

Yours,
DWS
Jun 6, 2021
UBOAT - nihilcat
Hello skippers,

We prepared a next patch for B129 that tweaks the game's balance and fixes bugs based on your feedback. This version is now online on the public testing branch.

Changelog
Crew management:
- Fatigue from not giving the crew a break now grows more slowly than it used to.
- Discipline changes are slower over time.
- Fix: Game was sometimes disallowing the player to undock, claiming that there is no skipper among the crew, while there was a skipper.
- Fix: When skipper was unconscious, he was still issuing certain verbal orders like the order to fire the torpedoes or raise the alarm. He was also appearing at the decoration cutscene and was reading the newspapers and letters.

Graphics:
- Fix: When the map view was opened on the open sea, there was sometimes appearing the fog effect that suggests that the land is being loaded when there was none.
- Fix: Diesel exhaust effect was appearing as a very long smoke line behind the u-boat, if dynamic travel system was in use and player was at the open sea.
- Fix: Diesel exhaust smoke could sometimes stop to render until the game was restarted.

AI:
- Fix: NPC u-boats were attempting to dock at disabled ports that weren't yet included in the game like Lorient.

Localization:
- Turkish localization update.
- German localization update.

General:
- Small optimizations.
- Fix: Audio volume settings weren't having effect after restarting the game, until the sliders were moved again.
- Fix: Game was sometimes moving the player's u-boat a few kilometers back near the coasts.
- Fix: Pathfinding improvements that should result in less twisted paths when the destination is near the coast.
- Fix: When player was moving towards the land at a full speed, it was possible, if the framerate was very low, to get below the terrain.
- Fix: Crash to desktop in the FPP view at the end of animation where officer uses the valves to blow the tanks.

Yours,
DWS
Jun 4, 2021
UBOAT - nihilcat
Hello skippers,

We prepared a next patch that fixes some of the most often reported issues in B129 as well as progresses other areas of the update. This version is now online on the public testing branch.

Changelog
Localization:
- Turkish localization update by tokyo.
- Portuguese localization update by Roliçonho.

Missions:
- Fix: Green square highlight was often not disappearing after cancelling or completing the patrol.
- Regression fix: Side mission that involved helping an ally and mission about finding the lost u-boat weren't working correctly since B129 Preview 1. They were now rewritten from the ground for the new/moddable story system that was introduced in B129.
- Regression fix: War correspondent now works correctly.
- Regression fix: Spy in Espionage assignments also works correctly now.

User interface:
- Added an icon near the campaign descriptions in the assignment selection UI.
- Added a warning to the video settings that explains that FPS limit cannot be set, when v-sync is enabled.
- A new icon for the engineer's Pyrotechnic skill.

General:
- Regression fix: It wasn't possible to initiate most actions in FPP since B129 Preview 1.
- Regression fix: Right-clicking on a dot that pointed mission target was sometimes plotting a route to some other point, a few kilometers away.
- Regression fix: It wasn't possible to climb down the ladder from the conning tower to the control room in FPP.
- Regression fix: Duplicating officers bug.

Yours,
DWS
Jun 2, 2021
UBOAT - nihilcat
Hello skippers,

We prepared a small patch that fixes the issue with the terrain being flat and displayed at the water level on some graphic cards. We are very sorry for the inconvenience to everyone that experienced the issue.

We are very thankful for the feedback we are getting from you. We will now start resolving other reported difficulties and applying your suggestions for the next patches!

Yours,
DWS
UBOAT - nihilcat
Hello skippers!

We report reaching the patrol area! The long awaited version B129 is now ready to download on the unstable branch. The changes introduced by this update are quite massive and change the game in numerous ways. Some of the most standing out changes include:

  • An epic campaign that takes your ship all around the world.
  • Completely reworked officer skill system.
  • Detailed mission summaries and mentions about your u-boat in newspapers!
  • Numerous simulation upgrades.
  • Prize rules and merchant ship inspections.
  • Spoiler-less map and user interface.
  • Improved torpedo explosions and other effects.
  • Loading screens after entering an area were eliminated!
The full changelog was too long to paste into this news, so we pasted it into the B129 forum topic here:

B129 full changelog and discussion topic

If you feel brave enough to dive into the unstable testing waters, you can do so by following these steps:

1. Right click on the game in the library.
2. Enter Properties and then the BETA tab.
3. Choose "unstable" branch from the list on the right.
4. Done!

The main goal of this release is the testing and polishing of this version in collaboration with you. We expect that this will take at least a few weeks. We tested this update very thoroughly and it should be well playable, although some of the campaign missions may still need some love and balance. So remember, its unstable and there might be unexpected behaviour!

We really do appreciate the nice words you left in the forums over the last weeks and month. We await your honest feedback and will do our best to shape this update into the final state. See you on the forums!

Yours,
DWS
UBOAT - Judek


Dear Players,

Farm Manager 2021 will be released on May 6 and we have prepared a special offer for you. On the day of the game's premiere, you will receive a loyalty discount that will reduce the price of Farm Manger 2021 by 20%.

If you own any of the games from the list below, you will get a 20% discount on Farm Manager 2021. The discount will be available on the Fam Manager 2021 store page from May 6 to May 13.

Please note that the loyalty discount adds up with the 10% release discount, which means you can buy Farm Manager 2021 30% off!

https://store.steampowered.com/app/1123830/Farm_Manager_2021/

To receive the 20% loyalty discount, you must own one of the games listed below:

UBOAT - nihilcat
Dear skippers,

We are back with the last dev diary before publishing version B129. Take a look:



Transcription
Spoilerless map & user interface
We listened to your feedback and removed spoilers from the map and user interface. Valuable information such as a ship type or affiliation is no longer visible right away. We also removed all mentions about the encountered group type from the user interface.



Discipline rework
We also listened to your feedback in regards of the discipline system and developed it into something better. Instead of just the discipline game now also tracks stress. While discipline now usually changes over long term, stress on the other hand is short lived and appears during the combat. When the stress gets out of control, it may cause unwanted events such as panic attacks, but as long as you maintain high discipline on the ship your crew is less affected by it.



Diesel smoke
We added a smoke effect for the u-boat that appears when diesel engines are used. It raises visibility of your ship to the enemy, but assigning an engineer with a proper skill to the engines usually eliminates it completely.



Hydrophones dead zone
All hydrophones now have a dead zone behind them. This mechanic may be exploited for advantage by positioning behind the enemy where he cannot detect your ship.

Torpedo improvements
Torpedoes now have turn limits, that make it impossible to launch them at targets behind the launcher. We also ensured that torpedoes closely keep the depth set during the launch.

Lastly, torpedo explosion effects were improved for better satisfaction from the hunts.



That's all that we prepared for this video. Thank you for your attention, stay safe and see you soon!

Yours,
DWS
UBOAT - nihilcat
Dear skippers,

We are getting close to the release day of the update B129, so we decided to give a word how things stand at this point and give you a quick summary of what to expect from the update.



Release date
We plan to publish update B129 on the unstable branch in the middle of May. At this point, we will work closely with the community to polish it before publishing it as the current stable version.

We are also going to prepare one more dev diary at April 25th before the update is released.

Team expansion
We are happy to say that our humble team has grown a bit again. We are doing this to deliver more and better polished content for UBOAT in the future.

Last month, we joined forces with a scene designer, recruited from the UBOAT community. This time our team welcomed a new programmer and one more coder will join us later in May.

About the update
Changes
We hope that this update will bring improvements to the areas of the game that we thought needed them most. Please take a look at our dev diaries to find out what exactly this update means for the game:

https://steamcommunity.com/games/494840/announcements/detail/3038210542019058907
https://steamcommunity.com/games/494840/announcements/detail/3040463419627488048
https://steamcommunity.com/games/494840/announcements/detail/3035961090216541509
https://steamcommunity.com/games/494840/announcements/detail/3028081061116389077
https://steamcommunity.com/games/494840/announcements/detail/3003312530683479554
Why large update
The reason is that most of the large improvements introduced in B129 are deeply connected with each other.

We were preparing for this update for a long time and since we were aware that this one may take longer than usual, we used it as an opportunity to grow the team as well as experiment with the video dev diaries.

Full release
We will still work on at least one more update (B130) to make remaining things straight and address your feedback, before we will be ready to let the UBOAT sail out of the Early Access waters. It seems that the summer is the most probable time frame for that right now.

Thank you for your continued support and helping us to develop UBOAT into the final shape!

Yours,
DWS
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