Mr. Prepper is going to be released on March 18, so we have a gift for you! Thanks to our loyalty discount, you can get Mr. Prepper at an additional 20% off! To verify whether you’re eligible:
• Check your Steam Library to see if you own UBOAT • If you do, you get 20% off Mr. Prepper • Be quick! The offer lasts between March 18-25
The discount will be available on the Mr. Prepper store page. Don’t forget that it stacks with the 10% release discount, so you can get the game at an astounding 30% off!
We prepared a third dev diary on the way to B129. This time we focused on technical improvements that come with this update. Take a look!
Transcription
Seamless area transitions
Paused loading of areas is now completely gone. Loading happens in the background and it's possible to continue playing normally during that time.
Hydrophone upgrade
Hydrophone has seen major upgrades. It's now possible to hear convoys tens of kilometers away with it, as well as torpedo propellers and air bubbles coming out of sinking ships. We also fixed audio clipping issues that were unpleasant for the ears and worked on various technical improvements that enhance the immersion.
Smoke on the horizon
Since this update, it's sometimes going to be possible to spot smoke over distant groups of ships. It's not always clearly visible and the larger the group the bigger is the chance for the smoke to be noticeable.
That's all for now. Thanks for watching and see you soon in the next dev log video!
We prepared a second dev log video for B129. Enjoy!
You will hear more from us soon as there is still a considerable amount of work to be done.
Transcription
Radio rework
We reworked how the radio station is used in the game. From now on, it's possible to send a request to resupply your ship on the sea. Communication through the radio is now more natural as you can reply to some messages. Another small improvement is that radioman doesn't have to be present at the station to continue playing music over the radio.
Milk cows
This update will add a new Type XIV u-boats to the game that used to be called "milk cows". They are supply ships loaded with fuel, replacement parts and torpedoes. They even have a bakery on board. With their help your ship will be able to operate for extended periods of time in remote areas like the coast of North America or South-West Africa.
Each supply ship operates at the specific area of the map. You will be able to choose that area by assigning HQ officer to coordinate movement operation.
That's all for now. Thanks for watching and see you soon in the next dev log video!
Dear all! We are happy to announce the launch of the Early Access version of Rustler!
Owners of this game will get the 25% Loyalty DISCOUNT when buying Rustler!
Experience feudal injustice, witch-hunting and join big tournaments. Meet valiant, yet incredibly stupid knights. Complete a wide variety of twisted missions and quests... or don’t give a damn about the plot and bring mayhem in the villages and cities. Choose to go on foot or by a stolen horse. Fight with a sword or pick a fancy automatic crossbow. All that spiced up with an inappropriate Monty Python inspired sense of humor!
There's no time to wait - discount is available only till February 24th! Buy Rustler now and ride Your Horse! 🐴
We prepared a first video in a series that will introduce to you the features upcoming in B129. We will keep posting videos like this one every two weeks to keep you up to date with our progress. There is much more exciting news ahead.
Video transcript
Map improvements
We continued to work on the in-game map as we felt that it still needs some polish for the upcoming release. All map skins were upgraded and a new skin was added that maximizes the paper look.
Campaign
This update will introduce a complete campaign consisting of various kinds of missions. It will span through the whole war and will take place all over the Atlantic. You won't be forced to complete the campaign missions, but they will offer useful rewards that won't be possible to obtain otherwise.
Narration
We reworked how the narration happening outside the ship is presented in the game. It's now both more attractive and easier to interact with. What you see right now is a weather station placement mission that is part of the campaign. It also uses this new system to narrate the story.
There are dozens of other, big changes upcoming in this update. Stay safe and see you in the two weeks for more info!
UBOAT VR
A friendly studio from our country, GameFormatic S.A. decided to port UBOAT to VR platforms! It's a promising project that will allow the game to be played in a completely new way. If you enjoy playing games in VR, consider showing some support to the team behind it and giving hints about your preferences and expectations.
We are back with news about the upcoming update B129 and the future of UBOAT Early Access.
Next update
Update B129 is shaping up to be the most important update to the game thus far. It will introduce the remaining features from the initial roadmap as well as will move forward beyond it.
We will publish small teasers every two weeks to keep you updated and give you a general idea what to expect from that update. Stay tuned!
Early Access
After consultation with the publisher, we decided to extend the Early Access for a few months more to polish the game as well as we can for the upcoming final release. Keeping the game in Early Access allows us to move at a higher pace than will be possible later on. We hope that you will agree with us on this decision and that a few months more won't hurt.
This means that after B129 you can still expect at least one more major update to UBOAT before we leave Early Access for good.
Team changes
We are pleased to declare that Ruby joins our team as the community manager. Ruby now has the inside look into the latest news and work, so you can count on getting the latest information through him from now on. We hope that with his help our team will be doing a better job at communicating the progress.
Aside from that, another member is joining our ranks soon as a scene designer. He will help us build new port scenes, as well as prepare content for the new game mechanics that will be shipped in B129. This way our team will grow to five people.
You will hear more from us in the future. We also sincerely hope that you are well in these hard times.
A fourth hotfix to version B128 is now complete. It again fixes some of the most often reported issues.
Warm thank you as always for the sent bug reports and for posting your feedback.
This update is fully compatible in regards of saved game states with the previous version.
Changelog
User interface:
- Fix: Radio notification was remaining on the screen, if transmission stopped. - Fix: After adding sailor to one of the teams in the management menu, some buttons there were previously on the bottom would appear on top of the UI. - Fix: Decreased work performance notification was often stacking without need and was appearing when leaving to the menu.
Sandbox:
- Further improvements that should prevent NPC groups from spawning too close. This could still occassionally happen, if enemy group was encountered when player was near NPC u-boats. - Fix: Radio transmissions coming directly from the headquarters were never disappearing, while it was intended for them to last usually around 10 minutes. This was causing some issues, because side-mission message could be received days after it was intended to happen and the target could be already hundreds of kilometers away. - Fix: Radio transmission could be transmitted for many hours, rather than as intended for around 10 minutes, if a high time compression was used.
Crew management:
- Fix: After compensating the ballast in the compartments by blowing some ballast, another officer was automatically flooding the tanks back again.
General:
- Background stories for recruits are now randomized in such a way to avoid repetitions. - Sonar ping is audible more often. - Time compression is now always disabled whenever something on the u-boat becomes damaged or any dialogue is started.
A third hotfix for B128 is now ready. It fixes some of the most often reported issues thus far.
Warm thank you for the sent bug reports and for posting your feedback.
This update is fully compatible in regards of saved game states with the previous version.
Changelog
Technical changes:
- Unity engine update from 2019.4.13f1 to 2019.4.15f1.
Sandbox:
- NPC groups were often spawning too close, if player haven't detected them in any way before the meeting. - Improvements to side-mission frequency and their targets. For example, when player returns from a patrol there is no longer a requirement for side-missions to be contained in the patrol target area. - Fix: Side-missions couldn't be started in certain patrol squares due to a bug.
User interface:
- Regression fix: Radio transmission notifications weren't appearing.
AI:
- Improvements to NPC u-boat capture course computation. - Fix: NPC u-boats were still attacking crates from sunk ships that were floating on the water. - Fix: NPC u-boats could stop their engines for a very long time after the fight was over.
General:
- Regression fix: Intended music was often not playing during medal award ceremony.
We just uploaded a second hotfix for B128. Like the last time, it fixes some of the most often reported issues.
It's fully compatible in regards of saved game states with the previous version.
Changelog:
Tutorial:
- Fix: Tutorials now automatically fix various problems that are not the part of the scenario: officers becoming tired and fuel, energy or compressed air running out. - Fix: Fourth tutorial at certain stages now forbids diving to stick to the scenario. - Fix: It's no longer possible to get lost on the sea, while returning from the second or third tutorial mission back to the port.
Animation:
- Fix: Admiral was moving very slowly forward over a very long periods of time. - Fix: Evacuated NPC crew on a pontoon could swap between sitting and standing position indefinitely.
General:
- Fix: Exclamation mark that appears above characters when they have something to say, was disappearing in the scene after reloading a game state. It was visible only above the portrait after that.
A first hotfix for B128 is ready. It addresses some of the most common issues that were reported so far.
It's fully compatible in regards of saved game states with the previous version.
Changelog:
AI:
- Fix: NPC u-boats could sometimes attack crates from sunk ships floating on the water.
Map:
- Fix: Ulleungdo island had a wrong allegiance color assigned on the map.
Tutorial:
- Fix: During the fourth tutorial mission, if player switched light to blue before tutorial asked him to do that, it was necessary to disable blue light and enable it back again to continue. It was hard due to time slowdown. - Fix: During the third tutorial mission, if player submerged before reaching the second freighter, further tutorial orders couldn't be completed.
General:
- Fix: Undocking script could fail in specific circumstances and u-boat would start to move in a single direction indefinitely until the game was reloaded.