Oxygen Not Included - Klei-JoeW


Hey friends,

Welcome to the Packed Snacks Update!

This is ONI's 50th update—we can hardly believe it! Whether you've been choking down mush bars with us since the first one or joined in somewhere along the way, thank you for being here.

We're celebrating with a new germ-themed story trait, new buildings for storage, food preservation and critter happiness, a sandbox story trait placement tool, expanded critter moods and new cosmetic skins (aka blueprints). These can all be used in both the base game and Spaced Out! DLC.

We also fixed some bugs, and made a new ONI short! Check that out <here.>

Grow A Bot
An abandoned lab full of decommissioned machinery offers an unexpected new use for Zombie Spores that really puts the "ew" in "renewable energy." Once the musty old equipment is up and running again, the colony can use it to build and grow the necessary components for a mechanical alternative to Duplicant labor. That means fewer Duplicants being sent into hazardous work environments!

Food Dehydrator and Rehydrator
The new Dehydrator building is designed to drain all of the moisture out of foods prepared on the Gas Range. Dried foods aren't edible, but they are conveniently non-perishable and don't need to be refrigerated.

When it's time to eat, just send the dried food through the new Rehydrator building to restore its original texture...and most of its flavor.

Creature Comforts
Critter moods have been revised and expanded. The new Miserable state is for extra-glum critters, and results in Glum levels of metabolism plus zero egg-laying. Critters who are not Happy, Glum or Miserable will feel Satisfied—these will have default metabolism and fertility.
Only Happy critters get a fertility boost.

We've also added new Critter Condo and Water Fort buildings to boost critter happiness, and worked on some long-overdue bug fixes and changes to Pacus that might affect existing ranches.

Other Cool Stuff
  • New design for messages on the Main Menu screen.
  • Nearly 50 new blueprints added to the Supply Closet.
  • New Storage Tile.
  • New sandbox tool for adding story traits to existing saves.
  • Added a Rocket Port Extension for Spaced Out! DLC.
  • Added a search function to more sidescreens.
Summary
A new story trait! A new sandbox story trait placement tool! New blueprints! More nuanced Critter moods! New critter buildings! A new Storage Tile! And so much more.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported <Previous Update branch>.

Fifty updates later, and we're still loving every moment of this astronomical adventure.

If you have <bug reports> or <feedback>, let us know! We're so glad you're on this ride with us—the ONI universe wouldn't be the same without you.
Oct 17, 2023
Oxygen Not Included - KING LEAD HAT
Changes and Improvements
All versions
  • Updated Russian and Chinese localizations.

Fixes
All versions
  • Fixed formatting issue with critter age in details screen.
  • Fixed a bug where buildings under construction didn't show all their effects listed under the Effects section (in the info screen) when selected.
  • Fixed a bug where the logic input port for critter traps was not working.
  • Fixed a crash that could occur when Dream Journals were delivered to the Somnium Synthesizer.
  • Fixed a bug where delivering zero Dream Journals to the Somnium Synthesizer would prevent further delivery errands from being created.
  • Fixed issue causing building health bars to hide and show unexpectedly when toggling between different overlays.
  • Fixed a crash when canceling Move To errands if the item was already at the location.
  • Fixed a crash when queuing multiple Move To errands where one of the items was already at the location.
  • Fix crash that could occur when loading a save with an invalid Move To order.
Spaced Out! only
  • Fixed Grubfruit plants not dropping fruit when playing on higher game speeds.
Oxygen Not Included - Klei-JoeW

Hey friends,

Our October 2023 Quality of Life update goes live today!

This minor update includes bug fixes, UX improvements, new buildings and a new free recycling system for blueprints (aka cosmetic skins) for both the base game and Spaced Out! DLC.

Highlights
  • Critter-themed improvements: wrangling, Move To tool, gas consumption, and a new Field Guide!
  • Added a new Critter Cargo Bay module to Spaced Out!
  • Added a search bar to the storage filter sidescreen!
  • Added a new Light Sensor building!
  • Revised which buildings are considered Industrial Machinery!
  • Blueprints are now recyclable!
Critter Improvements
Gas consumption for Pufts and Slicksters is now linked to their hunger levels: the hungrier they are, the more they'll consume. Hunger and other critter states are now explained in depth in the new Field Guide we've added to the database. Individual critter database entries also include additional information about specific space requirements and life span (formerly called Max Age).

We've adjusted the idle behaviors for Gassy Moos, Pufts, Slicksters and Shine Bugs, so that they can now be wrangled. These critters—indeed, all critters except Beetas—can now also be easily relocated using the Move To tool that we introduced in the June update!

In addition, Spaced Out! players can move critters using the Critter Cargo Bay described in the next section.

New Buildings
There's a new Critter Cargo Bay rocket module in the DLC! It's designed to transport furry (or slimy, gassy, scaly...) passengers between asteroids, one at a time. Critters will continue to age while they're in transit, but they won't lay eggs or get hungry until after they've been released. They also won't poop—um, excrete resources—while they're in there.

Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny.

UX and QoL Improvements
We're making things more searchable: there's a new search bar for finding specific elements in the storage filter side screen, and another one in the Supply Closet accompanied by a toggle that filters which Blueprints are displayed (all/owned/multiples owned).

The Industrial Machinery buildings category has been reassessed, with some buildings added and others removed—details in the patch notes.

We added automation ports to the Plant Pulverizer in both versions of the game, and to the Manual Radbolt Generator in DLC, making it easier to "set it and forget it" so you can get on with the business of colony-building.

Recycling Blueprints
We've been working on adding a recycling system to the Supply Closet so you can customize your Blueprint collection. If there are Blueprints (aka cosmetic skins) that you currently own but aren't super attached to, you can now recycle them into spools of Filament. Once you have enough Filament, you can use it to print a fresh copy of a Blueprint you're more excited about... including one of the 60 new ones we've added for this update!

It's a work in progress, so let us know what you think.

Summary
The Move To tool works on critters! There's a new Light Sensor for both games, and a DLC-only Critter Cargo Bay! It's easier to search for things in storage buildings and the Supply Closet! Blueprints can be recycled to print other Blueprints!

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch.
Whether you were involved in public testing or are joining us for the full update, we're happy you're here!! We look forward to hearing about how these changes land for you and welcome bug reports here, or feedback and wacky ideas here.
Oxygen Not Included - KING LEAD HAT
Small hotfix before the weekend.

  • Updated Meteor Blaster description to indicate that blown-up meteors now drop harvestable resources.
  • Fixed a crash that could sometimes occur when a Duplicant dies.
Oxygen Not Included - Klei-JoeW


Hello friends,

We're udderly excited to be releasing our Song of the Moo update!

This update is packed with new elements (including a frothy green substance that technically counts as milk), new buildings, two new food recipes, critter ranching improvements and a brand-new behavior for the mighty Gassy Moo. There are new cosmetic skins too.



Got Brackene? (aka New Elements)

Tame, well-fed Gassy Moos now produce a new milky element called Brackene. Ranchers can call a Moo over to the new Milking Station building to milk them when the time comes. If your colony doesn't have Gassy Moos yet, don't worry: you can also get Brackene by smashing up certain crops in the new Plant Pulverizer!

Duplicants can drink Brackene at the Water Cooler, while critters get it from the new Critter Fountain. In both cases, it's a nutrient-free mood booster.

Alternatively, Brackene can be refined into a strange polymer called Brackwax at the new Brackwax Gleaner building. The Brackwax can be used in the production of a highly heat-resistant super plastic called Plastium, or as a lubricant for faster travel in transit tubes.

New Moo-lody

Gassy Moos can now reproduce—sort of. Once a domesticated Moo has consumed enough Gas Grass, they belt out operatic moos that echo across the galaxy, which attracts a new member to that asteroid's herd via the infamous Gassy Mooteor.

Other Cool Stuff

The new Bleach Stone Hopper building can turn out a steady supply of Bleach Stone from Salt and Gold inputs, though you should expect some sand as a byproduct.

Meteors will now drop some resources when you blow them out of the sky with the Meteor Blaster.

We’ve added an automation port to the Egg cracker and given Duplicants the ability to eat raw eggs. If you’re feeling fancy you can cook the eggs into Soufflé Pancakes at the Electric Grill, or into a delectable Mushroom Quiche at the Gas Range.

All critters traps and lures are now made from raw metal, and can be rearmed after use.

Finally, we’ve made some UI improvements to the Supply Closet and added over 50 new cosmetic skins.

Summary

We’ve made lots of improvements relating to the Gassy Moo, including making them milkable. Their strange brackish milk has a variety of uses for colonies both small and large.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported <Previous Update branch>.

Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know.

Jun 27, 2023
Oxygen Not Included - KING LEAD HAT
Just a small hotfix for some visual bugs.
Fixes
  • All versions
    • Fixed issue preventing natural tiles from using their biome-specific visual trim. 
    • Fixed two canvas skins being assigned to the wrong canvas building types ("The Swell Swell", "Flight of the Slicksters"). 
Jun 20, 2023
Oxygen Not Included - KING LEAD HAT
Fixes

All Versions
  • Duplicants in the wardrobe screen now show the correct outfit artwork when the default Atmo Suit is selected.
  • Fixed stall that could happen when the Spice Grinder had food but not enough ingredients to spice it.
  • Fixed crash that could occur when a Duplicant could not move off of a suit marker while idling.
  • Fixed Duplicants moving only the lesser mass when more than one “Move To” is queued to the same location.
  • Corrected update name in Russian localization.
Base Game Only
  • Fixed broken tooltip that displayed when hovering over the clock in a Skewed Asteroid save.
Oxygen Not Included - Klei-JoeW


Hey friends!

We're twice as excited as usual today, because not only is the June 2023 Quality of Life update out...it's also time for our big <annual publisher sale on Steam>!

This minor update includes bug fixes, UX improvements for both the base game and Spaced Out! DLC and a new category of blueprints, aka cosmetic skins.

Highlights include:

  • Significant changes to the Space Scanner, Telescope and Enclosed Telescope!
  • Improved range visualization!
  • New category of blueprints! (aka cosmetic skins)
  • New Move To tool for objects!
  • A strange new asteroid and Puft atmo suit for Klei Fest!
  • Space Scanner, Etc
  • We've made big changes to the Space Scanner, Telescope and Enclosed Telescope. That includes simplifying the mechanics on the scanners to focus on network quality—now calculated by the total percentage of sky covered—and synchronizing automation among all scanners that target the same object.

An obstructed tile now blocks visibility from that tile out towards the nearest edge of the scanning range. Plus, improved range visualization makes obstructions super easy to spot...see below.

These improvements (and others!) might necessitate adjustments in your colony's current setup, so there's a 20-cycle pause on meteor showers.

Improved Range Visualization
We took the range visualization that we recently added to the Meteor Blaster, pepped it up and applied it to other buildings. Now you can tell at a glance exactly what's going on with each building's view of the sky. (Apologies to anyone who enjoyed guessing.)

A Bunch of Cool Things
There's a new version of the Move To tool that lets you instruct Duplicants to transport objects to a specific spot! Sinks no longer produce less water than they consume! Robo-Miners can now mine through open doors! We added ~50 new blueprints, including our first-ever Atmo Suit skins! Oh, and remember when a Duplicant might work up a sweat digging up a seed or a chunk of ore, only to have the dang thing pop out on the unreachable side of a wall? We fixed that too.

Klei Fest Surprises!
The universe is vast and unknowable, especially when there's a Temporal Tear at play. A new asteroid has plinked into existence. It's familiar and yet... not.


The Skewed Asteroid is a fixed seed (i.e. impervious to worldgen shenanigans) that allows players to share the experience of exploring the same unknown landscape simultaneously. We can't wait to see how your colonies adapt! Share your success stories, tales of despair and everything in between.

Playing during Klei Fest also unlocks a special new 'print: the Puft Atmo Suit! Fits like a glove, and hardly smells at all.


Summary
There have been some potentially game-changing upgrades to the Space Scanner, Telescope and Enclosed Telescope, and new ways to visualize scanning ranges! There's a special new asteroid and Puft Atmo Suit 'print for Klei Fest. And of course, bug fixes and UI tweaks.

We love hearing what you think! Send your bug reports here, and feedback or even (dare we hope?) screenshots of your Skewed Asteroid setup.

Thank you to everyone who helped us smooth things out during the testing period!

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update Branch.

For full patch notes, check the official forums here.

Play on!






It's Time For Klei Fest!

Hey Everybody! Klei Fest is here!

Summer is on its way and that means so is Klei Fest. During Klei Fest, we have a burst of content, items, events, sales, and more interesting things happening for all things Klei!

We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!

Check out our sale page here for up to 75% off all of our games. Scroll down for tons of news, updates, and announcements.






All Things Klei!




Hot Lava


New Items, Taunts, and more!
Prepare for another scorching hot summer with Hot Lava. We’ve got new summer activities, two new playable characters complete with their own unique unlockable items, taunts, and action files, new summer activities, and more!

For more details run, jump or swing on over to the store page on Steam.
https://store.steampowered.com/app/382560/Hot_Lava/





Don't Starve Together


New Content Update Available Now!
Something sinister is seeping to the surface, and new horrors have taken up residence in the dark. Will our Survivors be able to band together to push back the encroaching darkness, or are the cracks in their resolve already starting to show?

For more info head over to the announcement post here!
https://store.steampowered.com/app/322330/Dont_Starve_Together/




New Klei Games!





Rotwood


Combat Focus Test Now Available!
Rotwood is almost here! For a small taste of the action, head on over to the Steam store page and participate in our combat focus test!

During our single-player combat focus test, players will get to play a combat focused version of the game so you can let us know what you think.

Sign-up now!
https://store.steampowered.com/app/2015270/Rotwood/





Dread Pilots


Survival at all costs!
From Klei Entertainment, creators of Don't Starve, Invisible Inc, and Griftlands comes Dread Pilots, a new space survival exploration sandbox game.

You are a Dread Pilot, an unfortunate soul trapped in a dangerous and uncaring purgatory with only your wits to aid you in your quest to escape.

Head on over to Steam and wishlist now to keep up to date with news on the game as it develops!
https://store.steampowered.com/app/1766500/Dread_Pilots/




Klei Publishing





Mind Over Magic

Check out the new trailer!
The wizards at Sparkypants are excited to announce that Mind Over Magic will have a demo live for Steam Next Fest June 19th through June 26th!

Build and manage a school to teach aspiring mages dangerous arcane arts. Soothe sanity-shaking nightmares and explore the perilous Underschool, all the while trying to keep everyone alive and content. But beware the ever-encroaching Fog…

Make sure to wishlist Mind Over Magic on Steam to keep up to date on the latest news!
https://store.steampowered.com/app/1270580/Mind_Over_Magic/





Beastieball

Announcing Beastieball!
We’re also excited to announce that we’re working with Greg Lobanov and Wishes Unlimited, creators of Wandersong and Chicory on their next game, Beastieball! Coach a sports team of Beasties in this turn-based volleyball RPG! Your Beasties’ relationships power up their teamwork!

Excited to learn more? You can read all about Beastieball, listen to samples from the soundtrack, and more while backing the game on Kickstarter. There’s also this super fun explainer video from Greg and the Wishes Unlimited team at Day of the Devs. And did we mention the playable demo?

And of course, don’t forget to wishlist Beastieball so we can notify you when it comes out.

https://store.steampowered.com/app/1864950/Beastieball/





Lab Rat

Play the demo!
If you haven’t had a chance to check out the Lab Rat demo, now is the time.

Lab Rat is a hand-crafted narrative puzzler masquerading as a machine-generated video game. This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and guide you as you solve over a hundred unique spatial problems.

The demo is available until June 26th, so check it out and be sure to wishlist on Steam!
https://store.steampowered.com/app/1304610/Lab_Rat/
Oxygen Not Included - Klei-JoeW


Hey Everybody! Klei Fest is Coming June 15th!

Summer is on its way and that means so is Klei Fest. During Klei Fest, we will have a burst of content, items, events, sales, and more interesting things happening for all things Klei!

We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!

If you're not already, make sure to follow our Steam developer page so you don't miss out!



During last year's Klei Fest we announced Rotwood, our 1-4 player hack-and-slash dungeon crawler. For this year we're going to be opening up a single-player combat focus test so you can check it out for yourself!

In this single-player combat focus test you will try out four different weapon types and fight through two dungeons, each populated with a unique set of Rots and a large Boss Rot at the end. As you delve into the ever-changing Rotwood, you'll also meet a handful of villagers who will support you by using the materials you've gathered to craft and upgrade sets of armor & weapons (and maybe even cook you the occasional delicious meal!)

While you will get a small glimpse of our weapon, armor, and other work-in-progress systems, this playtest is entirely focused on combat. So sign up now so you can join us next week and let us know what you think!

Head over to the store page to sign up now to get in on the action when we open up the playtest next week!

https://store.steampowered.com/app/2015270/Rotwood/

While you're there make sure to wishlist to keep up to date on Rotwood news.

See you soon!

Oxygen Not Included - KING LEAD HAT
Changes

  • All Versions
    • Added “Blastshot” subentry to “Meteor Blaster” database entry.
    • The availability of Klei Rewards website items no longer triggers any notifications in game. In-game skin notifications are now limited to playtime-based drops.
    • Updated Chinese, Russian, and Korean localizations.
  • Spaced Out! Only
    • Added “Interplanetary Payload” subentry to “Interplanetary Payload Launcher” database entry.
Fixes
  • All Versions
    • Fixed bug causing Ancient Specimen story trait to reveal some unrelated locations on activation.
    • Fixed an issue with the build tool when using the drag straight modifier.
...