Fallout Miami is an upcoming Fallout 4 mod that creates an entirely new world set on the coast of post-apocalyptic Florida. When finished it's expected to be about twice the size of Fallout 4: Far Harbor and packed with new quests, locations, and factions. The mod isn't complete yet, but in the meantime you can take a look at an early version thanks to modder Mika999, who uploaded it to Nexus Mods yesterday.
Bear in mind this early version isn't reflective of the final version Fallout Miami.
"This early version of Fallout Miami is the first worldspace I made when I started this project," reads Mika999's post on the Nexus Mod page, "and that's why I must emphasize that it won't be present in the final version of Fallout Miami and is not associated with the current project."
Essentially, when the Fallout Miami modding team grew, it was collectively agreed to make a number of changes to the world in order to improve optimization and provide a higher level of detail. A new worldspace was created for the mod and not everything from this original version was carried over. But Mika999 didn't want to see the original version of Miami be lost forever, and decided to release it so players could take a look at it for themselves—sort of like releasing a first draft of a novel.
In order to check it out you'll need Fallout 4 and all official DLC. You can install the mod with Nexus Mod Manager and download the mod (and a hotfix) right here.
To this day, the jaunty static of the opening jingle to Harvest Moon: More Friends of Mineral Town brings me back to a simpler time. Summer evenings spent hunched over my Game Boy SP, a pane of glass between me and nature s suburban bounty as I tilled my little squares of land, pet my happy little chickens, and bribed a town s worth of reticent heartthrobs into falling for my little blonde avatar, Pepper, with an onslaught of ores, animal products, and various culinary delights (but never cucumbers, ya gummy-mouthed fish-man).
Harvest Moon was about as wholesome as wholesome gets, my first videogame love, but as the days turned to years, we grew apart. Since then, I ve filled the hole in my heart with the usual suspects, (Stardew Valley, Rune Factory, and so on) until there was only one thing left to do: make my own Harvest Moon. And so began my ongoing personal quest to turn every game I own that is unfortunate enough to not be Harvest Moon into the farming simulation game they were always meant to be. Here, in true naturalist fashion, I present my field notes in the hope that we may go on to tame this new frontier together.
If you thought the problem with Fallout 4 was that its characters didn't have big enough eyes and small enough noses then here's the mod for you. It's called Animerace Nanakochan and it transforms Fallout 4's women into winsome anime ladies. (The modder has no plans to do the same for the Commonwealth's men.)
The mod works both on the player-character and NPCs and you can see how character creation works in the video below. It seems like there are some issues with longer hairstyles clipping through clothes, but that's a common problem in any game that allows extensive character creation.
You can download Animerace Nanakochan from Nexusmods. It's been downloaded over 7,600 times so far.
"One of my boring, pointless hobbies is making lists, recently these lists have been timelines," Connor Rawlings begins a reddit post by stating.
"Thus I present perhaps the most in-depth timeline of the whole canon Fallout series."
That's a huge claim, but one which - somewhat incredibly - seems to be true.
Way back in the forgotten times of glossy paper games magazines, I remember my first exposure to what would become Fallout: A Post Nuclear Role Playing Game. Early previews said Fallout was going to be a PC showcase of the GURPS pen-and-paper RPG system, but it grew into its own thing. Now, tabletop studio Modiphius have announced the Fallout: Wasteland Warfare Roleplaying Game, a freeform RPG expansion for their tabletop miniature tactics game. Curiously, there’s yet another, more traditionally pen-and-paper version based on Modiphus’s 2d20 RPG rule-set due next year.
I’m not big into numberwang. Vast numbers of people playing a game might indicate that it’s fun, or it might indicate that it’s Ark: Survival Evolved. (I haven’t played Ark and it could be amazing, this is irresponsible journalism and I will hand in my badge and gun shortly.) Point being, it’s more interesting to write about what has made a game popular than the fact that it is so.
Right. Now I have to convince you this animated graph of the most played Steam games from the past four years is fascinating.
The latest progress update from the Fallout: Miami mod is here and it's a nice reminder that work continues on this ambitious Fallout 4 project. Nothing major is revealed in the video but there are mentions of the factions (including the Nuclear Patriots and the Dreamers, junkies in animal masks who seem inspired by Hotline Miami), and the reputation system, which will be less involved than the one New Vegas had, but will still do things like effect which ending you get.
Right at the end of the video is a look at the animations for a new weapon, a quadruple-barreled shotgun that looks real slick. No more mentions of my favorite part of the original trailer, the beach ghouls complete with inflatable swim rings, but maybe next time.
There's a call for recruitment as well, so if you're interested in joining the team then head over here.
Obisdian’s Fallout: New Vegas might be the best of the Bethesda-era Fallout games, but it still got dragged through the ugly hedge backwards a dozen times over. There’s no higher resolution, sharpened texture pack or post-process filter in the world that can save this pudding-faced monstrosity from its blobby brown fate.
Time for extreme measures. E.g. getting a neural net to re-texture the entire game with feverish new auto-generated assets, devised by insane software after it was fed a broad selection of real-world paintings. I have never wanted to play a latter-day Fallout game more than this.
There are heaps of brilliant Fallout 4 mods that give Bethesda's 2015 RPG a new lease of life, and Missions Committee, a new mod out this month, sounds like it's another one worth considering. It's a mission generator that will periodically ping you with one of seven mission types, including target assassinations and base captures.
Best of all, you can customise how often you want to receive missions, and if you want something immediately, you can request a specific type of mission on demand. The mission types sound suitably varied: you'll destroy artillery posts, perform stealthy recon strikes and defend bases against enemy forces.
For each, you pick a faction to represent, and that faction will show up and watch your back. For capture missions, the results will persist in the world: if you capture a base for the Minutemen, for example, they'll stay in control until an enemy force tries to take it over again. You can choose between eight factions, and you can perform missions for custom factions you've added via other mods.
You can tweak the frequency of missions through an in-game menu at any time, and you select the type of missions you'd like to receive on your scanner. You can even weight your preferences, receiving two base capture missions for every one defense mission, say.
The installation instructions, and steps for adding custom factions, are over on Nexus Mods. The mod's author, Sorrywerefull, suggests you try it alongside Warlike , Fallout 4-76 and Camps of the Wasteland.