Tabletop Simulator - Kimiko


The Steam Summer Picnic Sale is here and Tabletop Simulator is 50% off!

You can also find all of our DLCs on sale with discounts varying from 30-50% off! This is a great time to pick them up if you've been thinking about it. And remember, only the host needs to own the DLC.

Enjoy playing your favorite games with our added VR support with the HTC Vive as well! Both VR and regular players can play together! Have fun!

http://store.steampowered.com/app/286160

http://store.steampowered.com/app/468726/

http://store.steampowered.com/app/367330/

http://store.steampowered.com/app/405130/

http://store.steampowered.com/app/468729/

http://store.steampowered.com/app/446980/

http://store.steampowered.com/app/437590/

http://store.steampowered.com/app/458910/

http://store.steampowered.com/app/468727/

http://store.steampowered.com/app/433520/

http://store.steampowered.com/app/457180/

http://store.steampowered.com/app/425960/

http://store.steampowered.com/app/438980/

http://store.steampowered.com/app/417300/

Tabletop Simulator - Kimiko


The Steam Summer Picnic Sale is here and Tabletop Simulator is 50% off!

You can also find all of our DLCs on sale with discounts varying from 30-50% off! This is a great time to pick them up if you've been thinking about it. And remember, only the host needs to own the DLC.

Enjoy playing your favorite games with our added VR support with the HTC Vive as well! Both VR and regular players can play together! Have fun!

http://store.steampowered.com/app/286160

http://store.steampowered.com/app/468726/

http://store.steampowered.com/app/367330/

http://store.steampowered.com/app/405130/

http://store.steampowered.com/app/468729/

http://store.steampowered.com/app/446980/

http://store.steampowered.com/app/437590/

http://store.steampowered.com/app/458910/

http://store.steampowered.com/app/468727/

http://store.steampowered.com/app/433520/

http://store.steampowered.com/app/457180/

http://store.steampowered.com/app/425960/

http://store.steampowered.com/app/438980/

http://store.steampowered.com/app/417300/

Tabletop Simulator - contact@rockpapershotgun.com (Adam Smith)

Imagine playing a boardgame that actually allows you to reach toward the cardboard and plastic with your hands, or a virtual representation thereof. Imagine being able to pick up the pieces and move them around. Imagine being able to lob a chit at your opponent. All of that is now (sort of) possible thanks to Tabletop Simulator’s [official site] VR support. Currently in beta, the Vive implementation received a beefy update in yesterday’s patch, and full details along with a trailer are below.

… [visit site to read more]

Tabletop Simulator - Kimiko
To celebrate all the improvements to VR in Tabletop Simulator, we have a brand new trailer to show all the fun that can be had!

https://www.youtube.com/watch?v=KuUhWPUDpGo

VR is now in beta and while we have improved a lot on it the past few weeks, there is still more to come. Thanks everyone for your feedback during our Alpha stage. Keep them coming!



While the past few updates have focused solely on VR, we will continue as we have in the past with any update in which we focus on a major feature. Upcoming patches will go back to a mixture of features, fixes and improvements (including VR) until the next major feature comes along! Thanks for your patience while we continue to add in all kinds of fun things!

Also, our latest DLC Simurgh has been released!

Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together.



Simurgh DLC
  • Simurgh by NSKN Games is now in Tabletop Simulator.
  • The regular price is $6.99 but there is a 30% launch discount for the week.
  • 2-5 players, 14 & up.
  • Like all our DLCs, only the host needs to own the game for everyone else to play.

Tiny Epic Galaxies Improvements
  • Removed random extra red ship.
  • Resized red ship states since they were smaller than the rest.

VR Improvements
  • VR players are now semi-transparent to regular players.
  • Tooltips added when hovering over an object just like in the base game.
  • Sharper image and texture quality thanks to 1.25 resolution scale.
  • You can control this resolution scale using /vrresscale # in the game tab. (Be careful with this setting)
  • Updated the tutorial to support VR and added VR specific steps for the transform gizmo (scale, rotate, floor).
  • Make sure to play through the tutorial to learn all of the controls.
  • Lowered the big screen UI to reduce neck strain.
  • You can now shrink much smaller using the transform gizmo.
  • VR tool support for pixel paint, zones, line, flick, and joint (More coming).
  • You can now interact with 3d UI elements like scripts buttons or counters.
  • Improved performance due to a smaller resolution on the spectator view.
  • Fixed objects getting stuck picking up for a hand.
  • Fixed being unable to pick up layered cards like in solitaire.
  • Fixed voice chat not turning off if toggle voice was enabled in the configuration menu.
  • Fixed tooltips appearing when hovering over with the your regular mouse.



UI Scaling
  • You can now scale the UI 75 - 125% of its normal size.
  • You can do this in the Configuration -> UI menu.
  • This works in both the normal and VR modes.

Improvements
  • The tutorial will now know what input device you are using Mouse / Controller / VR and adjust the tutorial and prompts to match the device.

Fixes
  • Fixed very large VR vive indicators on Mac and Linux.
  • Fixed the messed up order of keybinds in the configuration menu.
  • Fixed issue with flipping table clipping and getting stuck in the air.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
To celebrate all the improvements to VR in Tabletop Simulator, we have a brand new trailer to show all the fun that can be had!

https://www.youtube.com/watch?v=KuUhWPUDpGo

VR is now in beta and while we have improved a lot on it the past few weeks, there is still more to come. Thanks everyone for your feedback during our Alpha stage. Keep them coming!



While the past few updates have focused solely on VR, we will continue as we have in the past with any update in which we focus on a major feature. Upcoming patches will go back to a mixture of features, fixes and improvements (including VR) until the next major feature comes along! Thanks for your patience while we continue to add in all kinds of fun things!

Also, our latest DLC Simurgh has been released!

Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together.



Simurgh DLC
  • Simurgh by NSKN Games is now in Tabletop Simulator.
  • The regular price is $6.99 but there is a 30% launch discount for the week.
  • 2-5 players, 14 & up.
  • Like all our DLCs, only the host needs to own the game for everyone else to play.

Tiny Epic Galaxies Improvements
  • Removed random extra red ship.
  • Resized red ship states since they were smaller than the rest.

VR Improvements
  • VR players are now semi-transparent to regular players.
  • Tooltips added when hovering over an object just like in the base game.
  • Sharper image and texture quality thanks to 1.25 resolution scale.
  • You can control this resolution scale using /vrresscale # in the game tab. (Be careful with this setting)
  • Updated the tutorial to support VR and added VR specific steps for the transform gizmo (scale, rotate, floor).
  • Make sure to play through the tutorial to learn all of the controls.
  • Lowered the big screen UI to reduce neck strain.
  • You can now shrink much smaller using the transform gizmo.
  • VR tool support for pixel paint, zones, line, flick, and joint (More coming).
  • You can now interact with 3d UI elements like scripts buttons or counters.
  • Improved performance due to a smaller resolution on the spectator view.
  • Fixed objects getting stuck picking up for a hand.
  • Fixed being unable to pick up layered cards like in solitaire.
  • Fixed voice chat not turning off if toggle voice was enabled in the configuration menu.
  • Fixed tooltips appearing when hovering over with the your regular mouse.



UI Scaling
  • You can now scale the UI 75 - 125% of its normal size.
  • You can do this in the Configuration -> UI menu.
  • This works in both the normal and VR modes.

Improvements
  • The tutorial will now know what input device you are using Mouse / Controller / VR and adjust the tutorial and prompts to match the device.

Fixes
  • Fixed very large VR vive indicators on Mac and Linux.
  • Fixed the messed up order of keybinds in the configuration menu.
  • Fixed issue with flipping table clipping and getting stuck in the air.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
This update adds a lot of improvements to VR. We’ve added a Transform Gizmo, which allows you to do things like rotate and lift the floor up and down, scale the player up and down and much more. The Transform Gizmo replaces the on screen buttons with a quicker and more intuitive system.

Thanks to everyone who posted their feedback! Please continue to post suggestions and bugs on our official forums or on Steam.



VR Transform Gizmo
  • Added a transform gizmo that makes it easy to scale, rotate or lift the floor up and down.
  • Holding down both grip buttons activates the transform gizmo.
  • Using your controllers to gesture the 3 possible interactions.
  • Pinch to zoom gesture will scale the player up and down.
  • Up and down gesture will raise or lower the floor.
  • Rotation gesture will spin the orientation of the player.

VR Improvements
  • Added a voice chat toggle on the UI.
  • Added VR text input support using the SteamVR overlay.
  • Added finger markings on the trackpads to see where you are touching them.
  • Added object highlighting support just like in the normal game.
  • You will now automatically teleport to starting position & rotation of the color you choose.
  • Reduced the stuttering during loading of mods.
  • Improved the resolution of the spectator / recording camera to 1080p.
  • Improved resolution of the UI for improved clarity up close.
  • Laser line is now hidden for other players but the tip will still be visible.
  • Laser tip is now colored to match the player’s color.
  • Fixed UI scale being based on resolution of the spectator / recording camera.
  • Fixed VR grabbing through a locked object not working.

VR Known Issues
  • None of the tools work yet.
  • 3D UI interactions don’t work yet
  • Tooltips are not working yet.

Loading Improvements
  • Improved error handling when failing to load images.
  • Fixed issue with Memory leak sometimes occurring when an image fails to load correctly
  • Fixed an issue with loading getting stuck on the screen.

Fixes
  • Fixed crash for clients connecting to host when there is a visible grid.
  • Fixed collider issues with Zombicide.
  • Fixed hand rotation on Zombicide.
  • Added launched command '-nointro' an alternative to '-novid'.


Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
This update adds a lot of improvements to VR. We’ve added a Transform Gizmo, which allows you to do things like rotate and lift the floor up and down, scale the player up and down and much more. The Transform Gizmo replaces the on screen buttons with a quicker and more intuitive system.

Thanks to everyone who posted their feedback! Please continue to post suggestions and bugs on our official forums or on Steam.



VR Transform Gizmo
  • Added a transform gizmo that makes it easy to scale, rotate or lift the floor up and down.
  • Holding down both grip buttons activates the transform gizmo.
  • Using your controllers to gesture the 3 possible interactions.
  • Pinch to zoom gesture will scale the player up and down.
  • Up and down gesture will raise or lower the floor.
  • Rotation gesture will spin the orientation of the player.

VR Improvements
  • Added a voice chat toggle on the UI.
  • Added VR text input support using the SteamVR overlay.
  • Added finger markings on the trackpads to see where you are touching them.
  • Added object highlighting support just like in the normal game.
  • You will now automatically teleport to starting position & rotation of the color you choose.
  • Reduced the stuttering during loading of mods.
  • Improved the resolution of the spectator / recording camera to 1080p.
  • Improved resolution of the UI for improved clarity up close.
  • Laser line is now hidden for other players but the tip will still be visible.
  • Laser tip is now colored to match the player’s color.
  • Fixed UI scale being based on resolution of the spectator / recording camera.
  • Fixed VR grabbing through a locked object not working.

VR Known Issues
  • None of the tools work yet.
  • 3D UI interactions don’t work yet
  • Tooltips are not working yet.

Loading Improvements
  • Improved error handling when failing to load images.
  • Fixed issue with Memory leak sometimes occurring when an image fails to load correctly
  • Fixed an issue with loading getting stuck on the screen.

Fixes
  • Fixed crash for clients connecting to host when there is a visible grid.
  • Fixed collider issues with Zombicide.
  • Fixed hand rotation on Zombicide.
  • Added launched command '-nointro' an alternative to '-novid'.


Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
VR Support is here! We’re happy to announce that the first iteration of VR with the HTC Vive is now live. Please remember that VR is currently in alpha, so we could use all the testing we can get. Post your feedback on our official forums or the new VR sub-forum on Steam. When you start up Tabletop Simulator, you will get a pop up box so you can choose whether to play in VR mode or the normal mode. VR + PC users can play together no problem!

We’re also happy that our latest DLC, Zombicide, is now released!

Zombicide is a fun and easy game with cool miniatures in an archetypical, popular and comics-inspired environment. Ambiance is constantly balanced between “beat’em up” and “survival horror” as survivors keep switching from prey to predators. Humor and gloom happily marry in a zombie-fest.

Remember to subscribe to our newsletter to get the latest news and updates. We send out a newsletter just once a month.



VR HTC Vive Support
  • This support is considered an alpha test, we are getting it out early so we can get feedback as soon as possible.
  • Note: Mods with tons of assets might lag the game enough to make them unplayable with VR, we cannot ensure a smooth experience on mods.
  • All of our content including DLCs should run fine on the recommended VR specs everyone is used to.
  • Not everything is working correctly including (3D UI interactions, Any of the Tools, Tooltips, Highlighting, etc.)
  • Test it out and post all feedback, suggestions and issues on our forums.



VR Controls
  • You can picked up objects two ways, either using the laser pointer or picking up like you would in real life.
  • While holding an object you can swap between the two methods (laser or held) by pressing the grip button.
  • If you want a closer look at an object, hover over the object and press the grip button (ALT Zoom).
  • The virtual dpad has 5 actions mapped to it: Flip (Down), Rotate Left (Left), Rotate Right (Right), Raise / Randomize (Up), and Teleport (Center).
  • All dpad actions besides teleport can be used when holding or hovering over an object(s).
  • Teleporting is done by holding down center and then using the trigger to teleport to the destination.
  • Box selection to pick up multiple items can be done by dragging a box using the trigger (Highlighting not yet implemented).
  • The menu button can be used to bring up the escape menu or the contextual menu when hovering over an object.
  • Currently, you’ll have to use a keyboard for any typing (inputting passwords, etc).



Zombicide DLC
  • Our latest game Zombicide by Cool Mini or Not is now released as DLC.
  • The regular price is $9.99 but there is a 30% launch discount for the week.
  • 1-6 players, 14 & up.
  • Like all our DLCs, only the host needs to own the game for everyone else to play.
  • The “Gizmo-Tron 9000” on the table uses states to add various missions on the mission board to help set up your games. Hover over it for info.



Superfight DLC
  • Updated Superfight to have a proper theme like all of our other DLCs.
  • 2 extra seats were added to allow up to 10 players.
  • Counters added to the table to keep score easily.
  • Active player markers “Champion” & “Challenger” added to go with the theme.





Lua Scripting Improvements
  • Added getHandObjects() to Player
  • Added onObjectPickedUp() event
  • Added onObjectDropped() event
  • Fixed issue with Lua interactable not working on clients.

Workshop Upload/Update Improvements
  • Automatically subscribe to a mod you uploaded and download it right away.
  • Automatically download the update for a mod you just updated.

Improvements
  • Removed Public Searching as it was very buggy all around. The new private search was meant to replace the old one.
  • Removed physics explosion being possible if moving an object quickly through another, then dropping it.
  • Added an error message if a user tries to use an image larger than 10k.
  • Optimized network traffic for syncing pointer positions.
  • The confirmation dialog now stands out more by darkening the background.

Fixes
  • Fixed issue with game crashing when pressing the X button (finally!)
  • Fixed issue with ALT Zoom not working for infinite custom objects.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
VR Support is here! We’re happy to announce that the first iteration of VR with the HTC Vive is now live. Please remember that VR is currently in alpha, so we could use all the testing we can get. Post your feedback on our official forums or the new VR sub-forum on Steam. When you start up Tabletop Simulator, you will get a pop up box so you can choose whether to play in VR mode or the normal mode. VR + PC users can play together no problem!

We’re also happy that our latest DLC, Zombicide, is now released!

Zombicide is a fun and easy game with cool miniatures in an archetypical, popular and comics-inspired environment. Ambiance is constantly balanced between “beat’em up” and “survival horror” as survivors keep switching from prey to predators. Humor and gloom happily marry in a zombie-fest.

Remember to subscribe to our newsletter to get the latest news and updates. We send out a newsletter just once a month.



VR HTC Vive Support
  • This support is considered an alpha test, we are getting it out early so we can get feedback as soon as possible.
  • Note: Mods with tons of assets might lag the game enough to make them unplayable with VR, we cannot ensure a smooth experience on mods.
  • All of our content including DLCs should run fine on the recommended VR specs everyone is used to.
  • Not everything is working correctly including (3D UI interactions, Any of the Tools, Tooltips, Highlighting, etc.)
  • Test it out and post all feedback, suggestions and issues on our forums.



VR Controls
  • You can picked up objects two ways, either using the laser pointer or picking up like you would in real life.
  • While holding an object you can swap between the two methods (laser or held) by pressing the grip button.
  • If you want a closer look at an object, hover over the object and press the grip button (ALT Zoom).
  • The virtual dpad has 5 actions mapped to it: Flip (Down), Rotate Left (Left), Rotate Right (Right), Raise / Randomize (Up), and Teleport (Center).
  • All dpad actions besides teleport can be used when holding or hovering over an object(s).
  • Teleporting is done by holding down center and then using the trigger to teleport to the destination.
  • Box selection to pick up multiple items can be done by dragging a box using the trigger (Highlighting not yet implemented).
  • The menu button can be used to bring up the escape menu or the contextual menu when hovering over an object.
  • Currently, you’ll have to use a keyboard for any typing (inputting passwords, etc).



Zombicide DLC
  • Our latest game Zombicide by Cool Mini or Not is now released as DLC.
  • The regular price is $9.99 but there is a 30% launch discount for the week.
  • 1-6 players, 14 & up.
  • Like all our DLCs, only the host needs to own the game for everyone else to play.
  • The “Gizmo-Tron 9000” on the table uses states to add various missions on the mission board to help set up your games. Hover over it for info.



Superfight DLC
  • Updated Superfight to have a proper theme like all of our other DLCs.
  • 2 extra seats were added to allow up to 10 players.
  • Counters added to the table to keep score easily.
  • Active player markers “Champion” & “Challenger” added to go with the theme.





Lua Scripting Improvements
  • Added getHandObjects() to Player
  • Added onObjectPickedUp() event
  • Added onObjectDropped() event
  • Fixed issue with Lua interactable not working on clients.

Workshop Upload/Update Improvements
  • Automatically subscribe to a mod you uploaded and download it right away.
  • Automatically download the update for a mod you just updated.

Improvements
  • Removed Public Searching as it was very buggy all around. The new private search was meant to replace the old one.
  • Removed physics explosion being possible if moving an object quickly through another, then dropping it.
  • Added an error message if a user tries to use an image larger than 10k.
  • Optimized network traffic for syncing pointer positions.
  • The confirmation dialog now stands out more by darkening the background.

Fixes
  • Fixed issue with game crashing when pressing the X button (finally!)
  • Fixed issue with ALT Zoom not working for infinite custom objects.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko


Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!

Dev Chat

It's been awhile since our last issue of The Scoop and that's because we've been putting out patches nearly every week! So there wasn't really a need for The Scoop when we also have our Monthly Newsletter. But here we are again!

It's been a crazy month with lots of patches and lots of nifty new features. Hope you've liked it all! Upgrading to Unity 5 was a smooth transition with hardly any issues, we've added more DLCs, and scripting has been an awesome addition with you guys really making the most of it and creating some really cool things! I can't wait to see what else you guys come up with.

The new file browser is amazing and I'm so glad that we added that, giving you more options to choose from. So you can still upload your files to your favorite sites or you can use the file browser to upload it to your Steam Cloud or privately test by using the Local option. Definitely makes testing and checking things much faster and easier all around.

What do you think of the new Locked physics mode? Have you tried it yet? In case you didn't read the patch notes, go into your Host → Options menu and in the General tab, you can choose between Full (normal physics), Semi-Lock (reduced physics), and Locked (minimal physics). With the new Locked physics, there is no throwing, clumping, lowering, or pushing and objects will always auto raise. So if you've been wanting to experience Tabletop Simulator without all the physics, then this mode is for you!

The following is a gif that demonstrates locked physics mode.



And as promised in the last issue, the last video in our Tutorial Series is now up! This video covers the Steam Workshop - how to use it and how to upload your mods to it. While this is the final episode in this series, there will be other videos that will cover all the new features and other things we may have missed. Enjoy!

https://www.youtube.com/watch?v=WSV7aGX8yng

Also, don't forget to check out our Knowledge Base. There is a lot of helpful information that you may not have known existed, so be sure to read through it! We're adding things to it all the time, so keep checking back!

------------------------------------------------------------------------------------

DLC News

Next on the horizon, we're happy to announce our partnership with Far Off Games to bring their awesome game Xia: Legends of a Drift System to Tabletop Simulator!

Xia is a 3-5 player, sandbox-style, competitive space adventure. Each player starts as a lowly (but hopeful!) captain of a small starship. Players fly their ships about the system completing a variety of Missions, exploring new Sectors, and battling other ships. Captains vie with each other for Titles, riches, and, most importantly, Fame. The most adaptive, risk-taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!



------------------------------------------------------------------------------------

And if you missed our last announcement, we're also working with Atlas Games and will be bringing Three Cheers For Master to Tabletop Simulator! We're super excited to be working with them!

In Three Cheers For Master you’re the minion of an evil overlord. When Master's blue, it's the minions who suffer. As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times.



------------------------------------------------------------------------------------

Future Updates

We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums.

"VR????!?!??! When will Tabletop Simulator get VR? TTS NEEDS VR! Give us VR!"

This has been brought up a LOT recently, especially with the release of the Vive. When will we get VR for Tabletop Simulator? VR has been thought about since our Kickstarter 2 years ago. It was one of our stretch goals and just like you, we'd love for it to happen! That being said, we can't give you a date of when it will be done, because we just don't know!

However, we ARE working on it! And so far progress is looking good! We are currently working with the Vive, so that will be our focus right now (Sorry Oculus users!). There's still a lot to do, but it really will be a pretty cool experience all around to get VR into Tabletop Simulator! Since VR is our focus, updates will be slowing down, so don't expect to see any patches in the next few weeks.

Stay tuned for more information in the future!

------------------------------------------------------------------------------------


Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!

...