Tabletop Simulator - Kimiko
Have you tried out Cosmic Encounter? It's the award winning game where you become an alien with a special power to break the rules. No two games are ever the same!

Their third expansion, Cosmic Alliance, is now available for $2.99. You can find it on the Cosmic Encounter store page.

Cosmic Alliance adds an 8th player, brings in 20 alien races and a new variant - team rules!

Tabletop Simulator - Kimiko
Have you tried out Cosmic Encounter? It's the award winning game where you become an alien with a special power to break the rules. No two games are ever the same!

Their third expansion, Cosmic Alliance, is now available for $2.99. You can find it on the Cosmic Encounter store page.

Cosmic Alliance adds an 8th player, brings in 20 alien races and a new variant - team rules!

Tabletop Simulator - Kimiko
Another great update has arrived with the addition of our latest DLC, Mr. Game!, that has an awesome themed “family game night” room.

We have also added Locked Physics mode, which has been a requested feature for quite some time. While Semi-lock is great for reduced physics, Locked physics takes it even further, giving you more control of placement without having to worry about knocking something over.

With the addition of Global Alert Messages, you will get notifications in the top center of your screen for a brief amount of time that lets you know about any errors that occur. If you miss the message, it will still be posted in your chat messages. You can now also get notified when a new update is out or when we need to reboot the master server. Just be sure to be opted into global chat to receive these notices!

And last but not least is a major increase to stability as we located and fixed a major memory leak that could have been the cause to a lot of those random crashes. Read on below to find out everything in this update!

Be sure to read through our Knowledge Base to find tips, tricks and all kinds of information you didn’t know about. The Knowledge Base is regularly updated.






Mr. Game! DLC
  • Our next DLC Mr. Game! by Game Revenant is now live!
  • Mr. Game! Is on sale for 30% off its first week of release.
  • You can read more about Mr. Game! on the official website.
  • Mr. Game! is a modern take on the classic family "roll-and-move" genre of board games. It's a race-to-the-finish where the goal is constantly changing, and so are the rules! An innovative tabletop experience where one player wields the power to dramatically alter the game at a moment's notice. What kind of "Mr. Game" will you be?



Locked Physics Mode
  • In the Host -> Options, you have a choice between Full (regular physics), Semi-Lock (reduced physics) and the new Locked (minimal physics) mode.
  • Locked Physics is best for serious games or game building where you don’t want the physics to mess you up.
  • There is no throwing, clumping, lowering, or pushing and objects will always auto raise in Locked mode.



Global Alert Messages
  • You will now see messages on the top center of your screen when there are any errors.
  • Messages stay for only a couple seconds before fading out.
  • Important messages (updates, server reboots) will be shown in pink with [BROADCAST] next to it in the top center of your screen as well as in global chat.
  • To get [BROADCAST] messages, you need to be opted into Global Chat.
  • You can opt in to Global Chat by opening the Chat settings and making sure the IRC box is checked.

Stability Improvements
  • Fixed memory leak mostly caused from ALT zooming.
  • Overall crash reduction.
  • Optimized meshes and fixed meshes memory leak.
  • This memory leak could be the reason why some of you had random crashes every so often.



ALT Zoom Improvements
  • Alt zoom now automatically picks tallest dimension for zoom.
  • Optimized ALT zoom performance.
  • Tall things like figurines, you’ll now see from the front.
  • ALT zoom now works on infinite bags by showing the infinite object.
  • Improved object clipping on screen.

Transparent Card Support
  • Cards now support transparent images.
  • This will work great for any games that require cards that have some type of transparency.
  • When transparent cards are stacked, only the top card will be shown as transparent, but cards underneath will not show through.


Lua Scripting Improvements
  • Lua Print now works with any color.
  • Fixed Moving Objects with Multiple Colliders out of a Scripting Zone fires Enter Event and Leave Event.
  • Fixed multiple tabs being selected in Lua editor.
  • Fixed Lua interactable locking the object.
  • Fixed getScale() returning an incorrect value.
  • Fixed yaw and pitch parameters on Player.lookAt().
  • Added Timer class.
  • Added onLoad() as optional alternate spelling for onload() (they both work and do the same thing).
  • Added onSave() event.
  • Added optional parameter to onLoad() for the save string.
  • Added script_state to Object and Global.
  • Added script_code to Global.
  • Deprecated callLuaFunctionInOtherScript(). Use obj/Global.call() now. Returns the value returned by the called function.
  • Added onAttack() to RPGFigurine.
  • Added onHit() to RPGFigurine.
  • Added promoted to Player.
  • Added team to Player.
  • Added kick() to Player.
  • Added mute() to Player.
  • Added promote() to Player.
  • Added changeColor() to Player.
  • Added changeTeam() to Player.
  • Added player who clicked the button to button click function parameters.
    For example:

    {code}
    function click_function(clicked_object, player)
    -- body ...
    end
    {code}

  • Updated and new scripting guides can be found in our Knowledge Base.

Lua Button Improvements
  • Text is less pixelated on buttons.
  • Increased the max size of the text by 2.5 times.
  • Made buttons look more rounded / more like buttons.

Improvements
  • Added warning message when playing with someone on your block list when you aren't the host.
  • There’s now less explosion for big objects that re-spawn after falling off the table.
  • PNGs that have no transparency use less memory and gpu usage.
  • Moved the song "On Hold" from the Cinematic category to Children’s (Ha ha).

Fixes
  • Fixed issue where all items in the Saved Objects menu would overlap into one line.
  • Fixed host ‘Notepad’ permissions, so it now also works on the Notebook.
  • Fixed issue with custom objects falling through the table over and over again when spawning on a grid.
  • Fixed issue with hover flip bugging out for certain objects before grabbing them.
  • Fixed issue when pressing tab in an input field moves the pointer to the center position.
  • Fixed issue with the red spacer in public deck searching.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Another great update has arrived with the addition of our latest DLC, Mr. Game!, that has an awesome themed “family game night” room.

We have also added Locked Physics mode, which has been a requested feature for quite some time. While Semi-lock is great for reduced physics, Locked physics takes it even further, giving you more control of placement without having to worry about knocking something over.

With the addition of Global Alert Messages, you will get notifications in the top center of your screen for a brief amount of time that lets you know about any errors that occur. If you miss the message, it will still be posted in your chat messages. You can now also get notified when a new update is out or when we need to reboot the master server. Just be sure to be opted into global chat to receive these notices!

And last but not least is a major increase to stability as we located and fixed a major memory leak that could have been the cause to a lot of those random crashes. Read on below to find out everything in this update!

Be sure to read through our Knowledge Base to find tips, tricks and all kinds of information you didn’t know about. The Knowledge Base is regularly updated.






Mr. Game! DLC
  • Our next DLC Mr. Game! by Game Revenant is now live!
  • Mr. Game! Is on sale for 30% off its first week of release.
  • You can read more about Mr. Game! on the official website.
  • Mr. Game! is a modern take on the classic family "roll-and-move" genre of board games. It's a race-to-the-finish where the goal is constantly changing, and so are the rules! An innovative tabletop experience where one player wields the power to dramatically alter the game at a moment's notice. What kind of "Mr. Game" will you be?



Locked Physics Mode
  • In the Host -> Options, you have a choice between Full (regular physics), Semi-Lock (reduced physics) and the new Locked (minimal physics) mode.
  • Locked Physics is best for serious games or game building where you don’t want the physics to mess you up.
  • There is no throwing, clumping, lowering, or pushing and objects will always auto raise in Locked mode.



Global Alert Messages
  • You will now see messages on the top center of your screen when there are any errors.
  • Messages stay for only a couple seconds before fading out.
  • Important messages (updates, server reboots) will be shown in pink with [BROADCAST] next to it in the top center of your screen as well as in global chat.
  • To get [BROADCAST] messages, you need to be opted into Global Chat.
  • You can opt in to Global Chat by opening the Chat settings and making sure the IRC box is checked.

Stability Improvements
  • Fixed memory leak mostly caused from ALT zooming.
  • Overall crash reduction.
  • Optimized meshes and fixed meshes memory leak.
  • This memory leak could be the reason why some of you had random crashes every so often.



ALT Zoom Improvements
  • Alt zoom now automatically picks tallest dimension for zoom.
  • Optimized ALT zoom performance.
  • Tall things like figurines, you’ll now see from the front.
  • ALT zoom now works on infinite bags by showing the infinite object.
  • Improved object clipping on screen.

Transparent Card Support
  • Cards now support transparent images.
  • This will work great for any games that require cards that have some type of transparency.
  • When transparent cards are stacked, only the top card will be shown as transparent, but cards underneath will not show through.


Lua Scripting Improvements
  • Lua Print now works with any color.
  • Fixed Moving Objects with Multiple Colliders out of a Scripting Zone fires Enter Event and Leave Event.
  • Fixed multiple tabs being selected in Lua editor.
  • Fixed Lua interactable locking the object.
  • Fixed getScale() returning an incorrect value.
  • Fixed yaw and pitch parameters on Player.lookAt().
  • Added Timer class.
  • Added onLoad() as optional alternate spelling for onload() (they both work and do the same thing).
  • Added onSave() event.
  • Added optional parameter to onLoad() for the save string.
  • Added script_state to Object and Global.
  • Added script_code to Global.
  • Deprecated callLuaFunctionInOtherScript(). Use obj/Global.call() now. Returns the value returned by the called function.
  • Added onAttack() to RPGFigurine.
  • Added onHit() to RPGFigurine.
  • Added promoted to Player.
  • Added team to Player.
  • Added kick() to Player.
  • Added mute() to Player.
  • Added promote() to Player.
  • Added changeColor() to Player.
  • Added changeTeam() to Player.
  • Added player who clicked the button to button click function parameters.
    For example:

    {code}
    function click_function(clicked_object, player)
    -- body ...
    end
    {code}

  • Updated and new scripting guides can be found in our Knowledge Base.

Lua Button Improvements
  • Text is less pixelated on buttons.
  • Increased the max size of the text by 2.5 times.
  • Made buttons look more rounded / more like buttons.

Improvements
  • Added warning message when playing with someone on your block list when you aren't the host.
  • There’s now less explosion for big objects that re-spawn after falling off the table.
  • PNGs that have no transparency use less memory and gpu usage.
  • Moved the song "On Hold" from the Cinematic category to Children’s (Ha ha).

Fixes
  • Fixed issue where all items in the Saved Objects menu would overlap into one line.
  • Fixed host ‘Notepad’ permissions, so it now also works on the Notebook.
  • Fixed issue with custom objects falling through the table over and over again when spawning on a grid.
  • Fixed issue with hover flip bugging out for certain objects before grabbing them.
  • Fixed issue when pressing tab in an input field moves the pointer to the center position.
  • Fixed issue with the red spacer in public deck searching.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
To celebrate International Tabletop Day, most of our DLCs are on sale for the weekend! Check them out and happy gaming!

Sale ends Monday, May 2nd at 10am PST.

http://store.steampowered.com/app/367330/

http://store.steampowered.com/app/405130/

http://store.steampowered.com/app/446980/

http://store.steampowered.com/app/433520/

http://store.steampowered.com/app/425960/

http://store.steampowered.com/app/437590/

http://store.steampowered.com/app/417300/

Tabletop Simulator isn't on sale because we got our dates mixed up with last year, so we were already on sale, sorry!
Tabletop Simulator - Kimiko
To celebrate International Tabletop Day, most of our DLCs are on sale for the weekend! Check them out and happy gaming!

Sale ends Monday, May 2nd at 10am PST.

http://store.steampowered.com/app/367330/

http://store.steampowered.com/app/405130/

http://store.steampowered.com/app/446980/

http://store.steampowered.com/app/433520/

http://store.steampowered.com/app/425960/

http://store.steampowered.com/app/437590/

http://store.steampowered.com/app/417300/

Tabletop Simulator isn't on sale because we got our dates mixed up with last year, so we were already on sale, sorry!
Tabletop Simulator - Kimiko
Another small update this week to add in some overall game improvements. We’ve updated a couple of our earlier DLCs, like Euphoria and Mistfall and they look awesome! We’ll be updating Superfight in a future patch as well, and then all our DLCs will have their own themes and custom backgrounds.

We also have done a LOT of optimizations and added improvements to the Custom Tile, Cloud Manager and Lua Scripting. Enjoy!

Remember to read our Knowledge Base for tips and tricks on how to properly use Tabletop Simulator. We’ll be starting up our video tutorials again as well, so stay tuned for that!



Euphoria DLC Update
  • Added a custom background.
  • Added custom table with rotating propellers.
  • Added rulebook (states) on the table.



Mistfall DLC Update
  • Added a custom background.
  • Fixed spelling/punctuation mistakes in tooltips.
  • Created new rule books/quest guide as states to match the theme.
  • Tablets with rules moved inside the Mistfall game box.



Custom Tile - Mat
  • In the Custom Tile object, there is a new type called Mat.
  • Check this if you want to create custom Mats with rounded corners.
  • Custom tiles will now scale to match the aspect ratio of the image.



Cloud Manager Improvements
  • ‘Cloud’ in the top menu has been renamed to Cloud Manager.
  • You can now upload files to cloud within the cloud manager.
  • Menu now shows your cloud space usage.
  • Menu will give a warning when you’re low on space.
  • When you click on a file, it will copy to the clipboard.
  • Fixed escape key not closing the menu.

Lua Scripting Improvements
  • Added TextTool class to Object.
  • Fixed getTable() and setTable() when using tables of tables.
  • Added next player to onPlayerTurnEnd().
  • Added previous player to onPlayerTurnStart().
  • Added use_grid to Object.
  • Added use_snap_points to Object.
  • Added auto_raise to Object.
  • Added sticky to Object.
  • Added interactable to Object.
  • Deprecated getPlayer().
  • Made Player class a static global class. For example, use Player.Red.seated to see if someone is seated in player Red.
  • Added steam_id to Player.
  • Added JSON static global class.
  • Added lookAt() to Player.
  • Added right Click TextTool to copy GUID to clipboard.
  • Added attachCameraToObject() to Player.
  • Fixed editButton() swapping y and z axes for position/rotation if they are not provided in the parameters.
  • Converted Lua Player class to Global static Player class.
  • Fixed issue with Lua scripting buttons not syncing correctly.
  • Fixed issue with TakeObject from bag with scripting collision.

Scaling Improvements
  • Scaling steps are now much smaller for more accuracy.
  • The range you can scale objects is much larger.
  • You can now hold down the scaling button (+/-) and it will continuously scale.

Optimizations
  • Greatly optimized physics performance when having a lot of unlocked objects.
  • Optimized stutter causing garbage collection.
  • Optimized physics collision code.


Improvements
  • Improved the dealing of cards, by having cards automatically go to the right/end of cards in your hand so you will always know the placement.
  • File Browser will now remember the last size and position of the window after closing.
  • Vector lines drawn on objects now hide in hidden areas.
  • Added sales percentages to DLC menu when they go on sale.
  • Reduced physics explosion when multiple objects are trying to snap to the grid.
  • Fixed stretching on the Lua Scripting buttons.

Fixes
  • Fixed issue with custom tokens duplicating when pressing ALT+right click.
  • FIxed issue with custom backgrounds to fix clipping.
  • Fixed issue with custom object not being highlighted when custom menu is open.
  • Fixed issue with game crashing when lots of jigsaw pieces collide.
  • Fixed issue with Infinite bags floating away into the air with certain objects inside.
  • Fixed custom tile collision issues.
  • Fixed issue with decks taking the name of cards if they both have the same name.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Another small update this week to add in some overall game improvements. We’ve updated a couple of our earlier DLCs, like Euphoria and Mistfall and they look awesome! We’ll be updating Superfight in a future patch as well, and then all our DLCs will have their own themes and custom backgrounds.

We also have done a LOT of optimizations and added improvements to the Custom Tile, Cloud Manager and Lua Scripting. Enjoy!

Remember to read our Knowledge Base for tips and tricks on how to properly use Tabletop Simulator. We’ll be starting up our video tutorials again as well, so stay tuned for that!



Euphoria DLC Update
  • Added a custom background.
  • Added custom table with rotating propellers.
  • Added rulebook (states) on the table.



Mistfall DLC Update
  • Added a custom background.
  • Fixed spelling/punctuation mistakes in tooltips.
  • Created new rule books/quest guide as states to match the theme.
  • Tablets with rules moved inside the Mistfall game box.



Custom Tile - Mat
  • In the Custom Tile object, there is a new type called Mat.
  • Check this if you want to create custom Mats with rounded corners.
  • Custom tiles will now scale to match the aspect ratio of the image.



Cloud Manager Improvements
  • ‘Cloud’ in the top menu has been renamed to Cloud Manager.
  • You can now upload files to cloud within the cloud manager.
  • Menu now shows your cloud space usage.
  • Menu will give a warning when you’re low on space.
  • When you click on a file, it will copy to the clipboard.
  • Fixed escape key not closing the menu.

Lua Scripting Improvements
  • Added TextTool class to Object.
  • Fixed getTable() and setTable() when using tables of tables.
  • Added next player to onPlayerTurnEnd().
  • Added previous player to onPlayerTurnStart().
  • Added use_grid to Object.
  • Added use_snap_points to Object.
  • Added auto_raise to Object.
  • Added sticky to Object.
  • Added interactable to Object.
  • Deprecated getPlayer().
  • Made Player class a static global class. For example, use Player.Red.seated to see if someone is seated in player Red.
  • Added steam_id to Player.
  • Added JSON static global class.
  • Added lookAt() to Player.
  • Added right Click TextTool to copy GUID to clipboard.
  • Added attachCameraToObject() to Player.
  • Fixed editButton() swapping y and z axes for position/rotation if they are not provided in the parameters.
  • Converted Lua Player class to Global static Player class.
  • Fixed issue with Lua scripting buttons not syncing correctly.
  • Fixed issue with TakeObject from bag with scripting collision.

Scaling Improvements
  • Scaling steps are now much smaller for more accuracy.
  • The range you can scale objects is much larger.
  • You can now hold down the scaling button (+/-) and it will continuously scale.

Optimizations
  • Greatly optimized physics performance when having a lot of unlocked objects.
  • Optimized stutter causing garbage collection.
  • Optimized physics collision code.


Improvements
  • Improved the dealing of cards, by having cards automatically go to the right/end of cards in your hand so you will always know the placement.
  • File Browser will now remember the last size and position of the window after closing.
  • Vector lines drawn on objects now hide in hidden areas.
  • Added sales percentages to DLC menu when they go on sale.
  • Reduced physics explosion when multiple objects are trying to snap to the grid.
  • Fixed stretching on the Lua Scripting buttons.

Fixes
  • Fixed issue with custom tokens duplicating when pressing ALT+right click.
  • FIxed issue with custom backgrounds to fix clipping.
  • Fixed issue with custom object not being highlighted when custom menu is open.
  • Fixed issue with game crashing when lots of jigsaw pieces collide.
  • Fixed issue with Infinite bags floating away into the air with certain objects inside.
  • Fixed custom tile collision issues.
  • Fixed issue with decks taking the name of cards if they both have the same name.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
A major improvement this update is the addition of the new File Browser where you can import files from your computer in game. This will make your game creations faster and less reliant on external hosts.

Additionally, we have a ton of updates to Lua Scripting and have improved the Joints menu making it easier for more people to utilize them.

Be sure to check out our Knowledge Base for tips, tricks and a lot of info on how to use Tabletop Simulator.



File Browser
  • You can now easily import files from your computer into your games to create custom content.
  • You can choose from using Steam Cloud to import files or your local files.
  • Use local files for internal testing. (This will not work in multiplayer).
  • The browser lets you create favorites, view your recent folders, create folders and much more!
  • To bring up the file browser just click the folder icon next to any URL input field.

Steam Cloud
  • You can now use the in-game File Browser to import files to Steam Cloud.
  • This is a great alternative to using external image hosting sites.
  • Use this option when you will be sharing your games for multiplayer use.
  • You can manage files uploaded to the cloud with Menu -> Cloud.
  • From the Cloud menu you can delete files or preview them by clicking on them.
  • There is a 1GB limit on your Steam Cloud.

Lua Scripting Updates
  • Fixed setTable() not working correctly when called from the Global script.
  • Added default pokerchips' values to getObject().
  • Changed spawnObject() to no longer snap objects to the grid by default if the grid is turned on.
  • Added optional "snap_to_grid" parameter to allow spawnObject() to snap to the grid if the grid is turned on.
  • Added getNotebookTabs().
  • Added editNotebookTab().
  • Added addNotebookTab().
  • Added removeNotebookTab().
  • Changed takeObject() to accept an array or table for position and rotation.
  • Added clearPixelPaint().
  • Added clearVectorPaint().
  • Added copy().
  • Added paste().
  • Added clone() to Object.
  • Added RPGFigurine Class.
  • Add getLuaScript() to Object.
  • Changed scaleAllAxes() to overload scale().
  • Fixed 3D UI buttons not hiding in hidden zones.
  • Added Lua script_code member variable for Objects.
  • Added auto updating to Lua Atom Plugin Editor.
  • Added getCustomObject() function to Object.
  • Adding script to an object automatically opens it in Atom Editor if Atom is open.
  • Loading a game automatically uploads all the scripts to Atom if Atom is open.
  • All print() functions upload their messages to Atom's console (ctrl + alt + i).
  • All Lua errors are uploaded to Atom's console.
  • Added getLuaScript().
  • Changed scaleAllAxes() to scale() overload.
  • Fixed getCustomObject().
  • Fixed issues with Lua Atom Editor plugin.
  • Prefer another text editor other Atom? Take look at our External Editor API to make your own plugin.



Joint Improvements
  • Joint menu will now be initialized with the value of the current joint.
  • The object that it is jointed to is now highlighted in a dark pink.
  • This should allow you to figure out how people have created their joints, making it easier to understand and create on your own.

Tiny Epic Kingdoms DLC
  • Fixed base game territories to their proper images.
  • Added standing/laying down states to Meeples.
  • Added Hidden Zones at each seat for dice rolls.


Improvements
  • Lua Buttons are no longer visible in Hidden Zones.
  • You can no longer activate the UI by clicking the MMB.
  • More optimizations to reduce stutters.

Fixes
  • Fixed issue with MMB toggle zoom being activated instead of flip when bag search is open.
  • Fixed issue with Infinite object preview being massive.
  • Fixed issue with the chest saved objects drop down menu trashcan showing and disappearing after hover.
  • Fixed issue with late joining player loading google.com on tablet.
  • Fixed blocky fonts on Mac.
  • Fixed issue with Teal and brown names not showing up on table surface.
  • Fixed lift height issues with jointed objects.
  • Fixed issue with cloud syncing on Mac and Linux not working.
  • Fixed issue with Tablet not working on Mac.
  • Fixed issue with search bags with custom objects.
  • Fixed camera floating away on certain saves.
  • Fixed box selection not working on certain saves.
  • Fixed adding object to search menu would flicker and not work.
  • Fixed being able to adding an object to itself with search.
  • Fixed pointers not hiding in hidden areas.
  • Fixed background in the RARRR!! DLC.
  • Fixed issue with sliding cards under bottom of decks not working with smaller deck sizes.
  • Fixed Semi-Lock not working.
  • Fixed certain sounds being 3D positional when they shouldn't.
  • Fixed infinite bag objects not being properly scaled down.
  • Fixed issue with objects casting shadows with holes.
  • Fixed flipping object with middle mouse in search menu.
  • Fixed trash cans showing up incorrectly in saved objects.
  • Fixed issue with custom material not assigning correctly.
  • Fixed issue changing texture on duplicated object change it for clones.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
A major improvement this update is the addition of the new File Browser where you can import files from your computer in game. This will make your game creations faster and less reliant on external hosts.

Additionally, we have a ton of updates to Lua Scripting and have improved the Joints menu making it easier for more people to utilize them.

Be sure to check out our Knowledge Base for tips, tricks and a lot of info on how to use Tabletop Simulator.



File Browser
  • You can now easily import files from your computer into your games to create custom content.
  • You can choose from using Steam Cloud to import files or your local files.
  • Use local files for internal testing. (This will not work in multiplayer).
  • The browser lets you create favorites, view your recent folders, create folders and much more!
  • To bring up the file browser just click the folder icon next to any URL input field.

Steam Cloud
  • You can now use the in-game File Browser to import files to Steam Cloud.
  • This is a great alternative to using external image hosting sites.
  • Use this option when you will be sharing your games for multiplayer use.
  • You can manage files uploaded to the cloud with Menu -> Cloud.
  • From the Cloud menu you can delete files or preview them by clicking on them.
  • There is a 1GB limit on your Steam Cloud.

Lua Scripting Updates
  • Fixed setTable() not working correctly when called from the Global script.
  • Added default pokerchips' values to getObject().
  • Changed spawnObject() to no longer snap objects to the grid by default if the grid is turned on.
  • Added optional "snap_to_grid" parameter to allow spawnObject() to snap to the grid if the grid is turned on.
  • Added getNotebookTabs().
  • Added editNotebookTab().
  • Added addNotebookTab().
  • Added removeNotebookTab().
  • Changed takeObject() to accept an array or table for position and rotation.
  • Added clearPixelPaint().
  • Added clearVectorPaint().
  • Added copy().
  • Added paste().
  • Added clone() to Object.
  • Added RPGFigurine Class.
  • Add getLuaScript() to Object.
  • Changed scaleAllAxes() to overload scale().
  • Fixed 3D UI buttons not hiding in hidden zones.
  • Added Lua script_code member variable for Objects.
  • Added auto updating to Lua Atom Plugin Editor.
  • Added getCustomObject() function to Object.
  • Adding script to an object automatically opens it in Atom Editor if Atom is open.
  • Loading a game automatically uploads all the scripts to Atom if Atom is open.
  • All print() functions upload their messages to Atom's console (ctrl + alt + i).
  • All Lua errors are uploaded to Atom's console.
  • Added getLuaScript().
  • Changed scaleAllAxes() to scale() overload.
  • Fixed getCustomObject().
  • Fixed issues with Lua Atom Editor plugin.
  • Prefer another text editor other Atom? Take look at our External Editor API to make your own plugin.



Joint Improvements
  • Joint menu will now be initialized with the value of the current joint.
  • The object that it is jointed to is now highlighted in a dark pink.
  • This should allow you to figure out how people have created their joints, making it easier to understand and create on your own.

Tiny Epic Kingdoms DLC
  • Fixed base game territories to their proper images.
  • Added standing/laying down states to Meeples.
  • Added Hidden Zones at each seat for dice rolls.


Improvements
  • Lua Buttons are no longer visible in Hidden Zones.
  • You can no longer activate the UI by clicking the MMB.
  • More optimizations to reduce stutters.

Fixes
  • Fixed issue with MMB toggle zoom being activated instead of flip when bag search is open.
  • Fixed issue with Infinite object preview being massive.
  • Fixed issue with the chest saved objects drop down menu trashcan showing and disappearing after hover.
  • Fixed issue with late joining player loading google.com on tablet.
  • Fixed blocky fonts on Mac.
  • Fixed issue with Teal and brown names not showing up on table surface.
  • Fixed lift height issues with jointed objects.
  • Fixed issue with cloud syncing on Mac and Linux not working.
  • Fixed issue with Tablet not working on Mac.
  • Fixed issue with search bags with custom objects.
  • Fixed camera floating away on certain saves.
  • Fixed box selection not working on certain saves.
  • Fixed adding object to search menu would flicker and not work.
  • Fixed being able to adding an object to itself with search.
  • Fixed pointers not hiding in hidden areas.
  • Fixed background in the RARRR!! DLC.
  • Fixed issue with sliding cards under bottom of decks not working with smaller deck sizes.
  • Fixed Semi-Lock not working.
  • Fixed certain sounds being 3D positional when they shouldn't.
  • Fixed infinite bag objects not being properly scaled down.
  • Fixed issue with objects casting shadows with holes.
  • Fixed flipping object with middle mouse in search menu.
  • Fixed trash cans showing up incorrectly in saved objects.
  • Fixed issue with custom material not assigning correctly.
  • Fixed issue changing texture on duplicated object change it for clones.

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