For the first time ever, Freedom Planet is officially supported on Mac and Linux! We extend a warm welcome to all the Apples and Tuxes who've been waiting patiently for a proper port to their OS of choice. As an extra bonus, all three versions of the game have been optimized to run at a smoother framerate and support a larger variety of gamepads.
Be sure to reconfigure your controller in the Options menu when the update is complete. Even if the displayed buttons are correct, it may not recognize them until they're redefined.
There is a new file in the game folder called gamecontrollerdb.txt which allows us to manually add controller types to Freedom Planet's database and customize them. We will try and update it every now and then as we discover new controllers.
Finally, if you want to keep the old PC version of the game, we have created a new Beta branch for the previous version. Right-click the game in your Library and select Properties, select the BETAS tab, and pick 1.20.2 from the dropdown list.
For the first time ever, Freedom Planet is officially supported on Mac and Linux! We extend a warm welcome to all the Apples and Tuxes who've been waiting patiently for a proper port to their OS of choice. As an extra bonus, all three versions of the game have been optimized to run at a smoother framerate and support a larger variety of gamepads.
Be sure to reconfigure your controller in the Options menu when the update is complete. Even if the displayed buttons are correct, it may not recognize them until they're redefined.
There is a new file in the game folder called gamecontrollerdb.txt which allows us to manually add controller types to Freedom Planet's database and customize them. We will try and update it every now and then as we discover new controllers.
Finally, if you want to keep the old PC version of the game, we have created a new Beta branch for the previous version. Right-click the game in your Library and select Properties, select the BETAS tab, and pick 1.20.2 from the dropdown list.
Freedom Planet has been Turbocharged! Mac and Linux versions of the game are now available for testing on Steam, as well as an optimized PC version that runs at a silky smooth 60fps more consistently.
To try out the new builds, right click the game in your Steam library and select Properties. Click the BETAS tab and choose the Beta branch. The version of the game that's appropriate for your operating system should download automagically.
If everything checks out, we'll push all of the new versions live in a few days. Enjoy!
Freedom Planet has been Turbocharged! Mac and Linux versions of the game are now available for testing on Steam, as well as an optimized PC version that runs at a silky smooth 60fps more consistently.
To try out the new builds, right click the game in your Steam library and select Properties. Click the BETAS tab and choose the Beta branch. The version of the game that's appropriate for your operating system should download automagically.
If everything checks out, we'll push all of the new versions live in a few days. Enjoy!
Hello Chasers! We've got a special update ready. Along with the usual fixes and tweaks, the Gallery has received an important upgrade. Check the notes below for details!
Changes
- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once, to avoid musical spoilers. - A short cutscene has been added to explain how Lilac, Carol and Milla escape from the royal palace. - Added a hidden area to the top of Aqua Tunnel's first map. - Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites) - Copyright info and credits have been updated.
Fixes
- (Attempted) Invincibility music playing in cutscenes on rare occasions - In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map - (Attempted) Relic Maze's boss would rarely keeps its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms - On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated - Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right - Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely - Skipping the ending through the pause menu would bring you back to Final Dreadnought 2 - Dying in a completed save file will no longer cause your death counter to rise - The shadow on Lilac's cursor in the Mahjong minigame was incorrect
Hello Chasers! We've got a special update ready. Along with the usual fixes and tweaks, the Gallery has received an important upgrade. Check the notes below for details!
Changes
- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once, to avoid musical spoilers. - A short cutscene has been added to explain how Lilac, Carol and Milla escape from the royal palace. - Added a hidden area to the top of Aqua Tunnel's first map. - Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites) - Copyright info and credits have been updated.
Fixes
- (Attempted) Invincibility music playing in cutscenes on rare occasions - In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map - (Attempted) Relic Maze's boss would rarely keeps its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms - On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated - Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right - Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely - Skipping the ending through the pause menu would bring you back to Final Dreadnought 2 - Dying in a completed save file will no longer cause your death counter to rise - The shadow on Lilac's cursor in the Mahjong minigame was incorrect
Just in time for the holidays, the Steam version of Freedom Planet is 50% off! This sale lasts for the rest of the month, so feel free to snag the game for a friend at a great price!
On behalf of the GalaxyTrail Team, we wish you all a safe and happy holiday!