Freedom Planet - GalaxyTrail
Have you or your friends been thinking about snagging Freedom Planet? Now's your chance to grab it at half price for the holidays!! This special discount won't last forever, so be sure to grab it while it's as hot as a Thanksgiving turkey fresh from the oven!

Click here to visit our store page!
Freedom Planet - Strife
Have you or your friends been thinking about snagging Freedom Planet? Now's your chance to grab it at half price for the holidays!! This special discount won't last forever, so be sure to grab it while it's as hot as a Thanksgiving turkey fresh from the oven!

Click here to visit our store page!
Oct 20, 2014
Freedom Planet - GalaxyTrail
Long time no chatter! Since not all of our players visit the community forums or our main website, we figured we'd start providing update information here as well. For those of you wondering what's different in this latest update, here goes!


Changes

- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.


Fixes

- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflect by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck
Oct 20, 2014
Freedom Planet - Strife
Long time no chatter! Since not all of our players visit the community forums or our main website, we figured we'd start providing update information here as well. For those of you wondering what's different in this latest update, here goes!


Changes

- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.


Fixes

- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflect by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck
Freedom Planet - GalaxyTrail
By popular demand, Freedom Planet's soundtrack is now available for purchase on Bandcamp!

http://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack

We've provided every song in the game at lossless CD quality along with a number of unique bonus and unused tracks. You can grab individual tracks at your leisure or purchase the full 71-track set for $10. We hope you guys enjoy the beautifully crafted music that Woofle, Strife, BlueWarrior and Dawn helped create for this game!
Freedom Planet - Strife
By popular demand, Freedom Planet's soundtrack is now available for purchase on Bandcamp!

http://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack

We've provided every song in the game at lossless CD quality along with a number of unique bonus and unused tracks. You can grab individual tracks at your leisure or purchase the full 71-track set for $10. We hope you guys enjoy the beautifully crafted music that Woofle, Strife, BlueWarrior and Dawn helped create for this game!
Jul 21, 2014
Freedom Planet - GalaxyTrail
http://www.youtube.com/watch?v=fMEmcVRNZvI

After three years of hard work, the first release of Freedom Planet is now availabe for purchase on Steam! A great big THANK YOU to all of our fans who helped us make it this far!
We still have a lot of plans for the game, but hey, what are you waiting for? Help us fight off Lord Brevon and his army of shade troopers!

http://store.steampowered.com/app/248310

Once again, we thank you all for helping us completely transform this game from a small retro experiment into an explosive full-fledged indie adventure!

We are not completely done, of course! We still plenty of plans for the game and we'll keep you posted on those after launch fever has calmed down. Until then, go ahead and play! For Freedom!
Jul 21, 2014
Freedom Planet - Strife
http://www.youtube.com/watch?v=fMEmcVRNZvI

After three years of hard work, the first release of Freedom Planet is now availabe for purchase on Steam! A great big THANK YOU to all of our fans who helped us make it this far!
We still have a lot of plans for the game, but hey, what are you waiting for? Help us fight off Lord Brevon and his army of shade troopers!

http://store.steampowered.com/app/248310

Once again, we thank you all for helping us completely transform this game from a small retro experiment into an explosive full-fledged indie adventure!

We are not completely done, of course! We still plenty of plans for the game and we'll keep you posted on those after launch fever has calmed down. Until then, go ahead and play! For Freedom!
Jul 19, 2014
Freedom Planet - GalaxyTrail
Hello everyone! We hope you're as excited as we are about our upcoming release!

We wanted to get the game up on Steam today, but, sadly, we have just learned that Steam does not release games on weekends. So although everything's good to go for our launch, we'll have to wait until Monday for our storefront to update. Hang in there for just a bit longer, folks!

What To Expect

The launch version of Freedom Planet will include the content that we had initially planned for the game. You'll be able to play Adventure mode as Lilac and Carol, and Classic mode as Lilac, Carol or Milla (when she is unlocked). There are a multitude of different achievements to collect, as well! Once launch fever settles down, we'll get started on expansion content that includes the remaining two characters, Milla in Adventure mode, and more.

The first couple of weeks after launch, we'll be keeping a sharp eye on our community and dishing out patches to fix whatever issues may crop up. Our testers have been super awesome at helping us, but there are some things that can only be discovered and tweaked if we have thousands of people playing the game at once.

Freedom Planet is our first nosedive into the gaming industry, and rest assured, we're 100% devoted to making sure things go well. We thank you infinitely for your patience with us over the past few years, and we're eager to finally share our game with the world!
Jul 19, 2014
Freedom Planet - Strife
Hello everyone! We hope you're as excited as we are about our upcoming release!

We wanted to get the game up on Steam today, but, sadly, we have just learned that Steam does not release games on weekends. So although everything's good to go for our launch, we'll have to wait until Monday for our storefront to update. Hang in there for just a bit longer, folks!

What To Expect

The launch version of Freedom Planet will include the content that we had initially planned for the game. You'll be able to play Adventure mode as Lilac and Carol, and Classic mode as Lilac, Carol or Milla (when she is unlocked). There are a multitude of different achievements to collect, as well! Once launch fever settles down, we'll get started on expansion content that includes the remaining two characters, Milla in Adventure mode, and more.

The first couple of weeks after launch, we'll be keeping a sharp eye on our community and dishing out patches to fix whatever issues may crop up. Our testers have been super awesome at helping us, but there are some things that can only be discovered and tweaked if we have thousands of people playing the game at once.

Freedom Planet is our first nosedive into the gaming industry, and rest assured, we're 100% devoted to making sure things go well. We thank you infinitely for your patience with us over the past few years, and we're eager to finally share our game with the world!
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