LookPilot - Viktor36

Note: To limit the number of encountered issues in the main build this version is currently released in public beta only. Go to the Public Beta section of these update notes to read about how to upgrade your installation to the beta version.

Protocol changes
Auto protocol
  • No manual launching of a bash script anymore required.

  • Optimized the speed of game discovery.

  • Improved compatibility across games.

  • Replaced game process setting with wine prefix setting.

Freetrack protocol
  • Improved compatibility across games.

  • Renamed from freetrack (Proton) to freetrack (Wine).

  • Changed tool path setting to wine executable setting for Other launcher type.

Bug Fixes
  • Fixed visualization cube not showing for some users.

  • Fixed auto protocol's JSON decode error issue.

  • Fixed app crashing on resize on Linux.

  • Sending a bug report now sends more comprehensive logs.

Public Beta

If anyone using Linux wants to help test the public beta version.. here's how you can do it:

  1. Right click LookPilot.

  2. Select Properties.

  3. Select Betas.

  4. Select publicbeta in Beta Participation.

Big thanks to anyone helping test the Beta. It will be released to all if no one experiences any new issues in this Beta release.

12:50pm
The Complex: Expedition - Isar Adessa

CleanFall - HumanYoYo

Hey everyone, here’s another quick patch. I was planning on waiting a few more days to push, but there were a couple of larger problems that needed to be addressed quickly.

As the whirlwind of launch slows down, updates will become a little sparser as I focus on expanding the game’s content while fixing some of the more complex issues in the game.

I will also be working on a roadmap for CleanFall’s early access, so there’s that to look forward to.

Here are the patch notes:

  • Your language selection is now saved when quitting the game.

  • The game now saves your selected difficulty.

  • Fixed pathfinder cooldown UI alignment for some resolutions

  • Fixed a bug that caused armor to not work after entering chapter 2.

  • Armor can now stack and be dropped.

    • Armor’s cost has been increased to 1 ore and 3 fiber.

  • Fixed a bug that caused the alchemy UI to disappear after closing the alchemy display in the Reaper’s palace.

  • Burrow core lasers no longer appear with infinite range.

  • Fixed a bug that would cause the end of the game to be blocked off by dirt.

    • (This was a nightmare to fix).

  • Buzz Saws now stack.

  • Max Clearer range increased.

  • Fixed a bug that enabled walls to be alchemized before unlocking alchemy.

  • Fixed a bug that would make wall beams invisible if the player alchemized a wall within 0.2 seconds of placing it.

  • The grappler can now grab items.

  • The grappler can now extend up to 60% above its max range before snapping.

  • Repulse is 16% stronger.

  • Fixed a bug where a mobility tool strength upgrade would not display it’s increase amount in Japanese.

  • Fixed a bug that would cause the game to restart the tutorial when quitting the game during a run.

  • Fixed a bug where recycle meteors would not take damage when latched onto by a turret.

What I’m working on:

  • Save load system

    • While I am unable to add saving during the middle of a section, I can add saving at the start of a new chapter.

  • Smart gun rework

    • I hear ya folks. We don’t like the smart gun!

  • The Class update

  • Nightmare mode (lower priority after seeing community reception)

  • Many more bug fixes and optimizations.

Thanks for all the interest and feedback! It’s very helpful for knowing where to go with development.

-humanyoyo

Lumiel the Awakening - Lumiel The Awakening
Update 0.1.7.8
  • Quest Log: All quest descriptions have been added. You can now read every quest with all known details in the log.

  • New Content:

    • New quests in the world

    • New story notes

    • Necklaces as a new equipment type

    • Crafting recipes for necklaces

    • Drop chance for necklaces

    • Several new unique items

    • 3 new puzzles

    • 1 new dungeon + 1 small cave

    • New points of interest in the world

  • Bugfixes: Fixed several issues.

This update took a bit longer than planned, sorry for the delay! The main focus was finishing all quest descriptions for the logbook, which was introduced in the last update. With necklaces now in the game, all equipment types are finally covered. I’ll be testing balance over the next days, since things might have become a bit too easy, the difference between normal gear, named gear, and artifact items is pretty big.

I haven’t had the chance to fully test everything yet. I really hope the new quests don’t contain any bugs, and I’ll be doing more thorough testing in the coming days.

Besides the quests, I also added new points of interest, and the world map will be updated in the next days to reflect all new content.

I’m a little behind schedule because creating quests (texts, items, requirements, and conditions) takes more time than expected. But more quests are already in progress and will be added in future updates.

The next focus will be expanding the new areas while also working on the new skill tree system, which is already in progress. The new setup will include multiple trees:

  • A character skill tree with passive skills, buffs and some active skills

  • Weapon based skill trees for 1 hand weapons, off hand (shield/pistol), 2 hand weapons, and bows.

The foundation is mostly done, so with a bit of luck it might make it into the next update. I also want to rework older skills since many date back to the early development days and deserve a full overhaul.

Best regards,
Mark Koch
And never forget: Have Fun!

Rock Hoppers - stately

Join us on twitch at once again at 2 Pacific / 5 Eastern / 10 BST for part two of our two player Survival playthrough with the devs. We have some new features to show off and are progressing through the early game. Might get around to some basebuilding tonight. We hope to see you all there!

https://twitch.tv/statelyMC

Compadrone: Land Wars - Seam Entertainment
This build brings the following feature enhancements:

  • When creating a new game, you now have the option to choose from at least three drones. Previously there was only one drone guaranteed to be available (the other 9 drones would only be unlocked if the player met their respective minimum level requirements).
  • Slightly more enemies are spawned in each wave.
Idle Together - Eragone
🌍 Since the game is translated into French, I originally set English as the default language.
Now, the game can automatically detect your computer’s language.

➡️ If your system is French, the game will directly start in French !
➡️ If not, it will default to English.

I had unfortunately seen too many videos of French players who didn’t take the time to switch the language, and once the tutorial was over, they couldn’t understand how to play.
It was frustrating to see players quit the game just because of this. 😢

✅ Now this is no longer possible !
World of Guns: Gun Disassembly - -=NE=-

We’re happy to announce that the HK 23E Operation Mode is now fully implemented and available in the game.

What’s included in the Operation Mode:

  • Single Fire
  • Burst Fire
  • Full Auto Fire
  • Unload
  • Reload
  • Bipod folding & removal
  • Barrel change (when the magazine is empty)
  • Sounds
The Cutaway Mode and gas operation mechanics will be added later, once the textures are finished.

👉 Early access to this model is available through our https://www.patreon.com/c/WorldOfGuns.

Thank you for playing and supporting the project!

P.S. Let’s meet on Steam tomorrow!
Strength In Numbers Playtest - riffnatic
* Mineral Planets doe now produce ships but can not be upgraded. They stay lvl 1.
* Little Ai improvement.
* Fixed an issue with the input when using targeted tactics (Blockage, Nuke and Bomber Armada)
* Adjusted the calculation for unlocking tactics, equipment and mutators.
* Adjusted mineral generation calculation.
* Adjusted unlock order.
* Fixed minor issues.
* Fixed level balancing.
12:17pm
WTC : Love's Labour's Lost - Triority Interactive Novels
Finally found a small bug in the Character Voices section
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002