Survive the Nights - a2z Interactive

Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord.

https://store.steampowered.com/app/541300

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活字引擎 - 狸子

活字引擎3.7.12已更新!以下是更新内容: 1.修复了在非正常关闭活字引擎后偶尔会出现项目消失的问题。

2.修复了自己输入语音合成Key的功能无法正常使用的问题。

3.增加了语音合成功能的滥用检测(因为我发现活字引擎一个月的语音合成消耗量等于150本中篇小说《克苏鲁的呼唤》,或许是有人在滥用,我的钱包遭不住了所以更新了这个),若有误判请联系狸子,使用自己的语音合成Key的情况下不会进行滥用检测。

非常感谢!目前活字引擎在秋促特惠中,如果您用的开心记得好评!

THE OFFICE ROOMS - Loki
Small Update: Making Goals Clearer

I’ve been watching players test the demo, and one thing stood out: a lot of people weren’t sure what their main job was.

While I want to keep the feeling of exploration and discovery, I’ve made a couple of changes to better guide players without breaking the mystery.

ANOMALY PC Before and After:

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FTUE Desk location Before and After:

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  • Anomaly PCs now display “CLOSE ANOMALY” – a clear goal, action, and prompt in one. This should make it much more obvious what you’re meant to do when you find an anomaly desk.

  • First-time user experience adjustment – in the tutorial run, the desk for closing the anomaly has been moved into a more visible spot. The game still only requires you to close one anomaly the first time, but now it should feel less like you’re searching aimlessly and more like you’re discovering the core loop.

These are small tweaks, but I think they’ll go a long way in helping new players feel oriented while still leaving plenty of space for curiosity and exploration.

BIRDCAGE - Giannis

Hey, everyone!

The WORLD-EGG has begun its descent!

Our sword action shooting game now has a Steam release date:

BIRDCAGE releases
Tuesday, November 18th, 2025.

Also, a new Playable Demo is available now!

Take control of the experimental gunship HALCYON and hone your skills for the final battle against the RADON fleet, this November!

Thank you for your patience! We’re excited to finally get this in your hands.

We hope you enjoy the demo, and please: feel free to share with your friends!

Stay tuned for more news soon!

Best,

-PB Team

3:08pm
RAGDORE - Vanya
New Water Park Map
Damage System
Water
Survival Rate Mechanics
New Wounds
Health HUD
First Person Camera
Other minor improvements
+hotfixes
Lovecraft's Cat - Dadosaurus

Before you had to move to certain spots to use items, spells, or specials.
And if u were in the wrong spot the ABILITY or item wouldnt be highlighted.
This was confusing because this would also happen if u didnt have enough mp or tp for specials.
So I got rid of all the extra steps, and now if something is deselected in menu its because u dont have enough tp or mp to cast it. Nice, simple. The game is funner this way. As much as I thought the new system made the game different, it wasn't worth it in the end because it sacrificed ease of use and fun.
So I got rid of it, for you the consumer to better be able to enjoy the game. I hope you like it better this way. The tutorial is also much simpler to follow now because of this change.

Videoclub Simulator - willstar.games2025

We’ve just released a new version of the demo – this time much closer to what you can expect in the Early Access release! 🎉

This update brings improved systems, new content, and a gameplay experience that reflects more accurately what’s coming soon in Early Access. It’s your chance to get an early taste of what managing your own video store will truly feel like!

👉 Try the updated demo now and let us know your feedback – every comment helps us polish the Early Access version.

Are you ready to open your own video club? 📼✨

HELL GALAXY - admin

Greetings, Raiders! 🛰️

The Steam Autumn Sale has arrived, and for the Empire of Neterunian this is a crucial moment. Since we launched Hell Galaxy in Early Access, your support has been our North Star ⭐. We’ve read every review, analyzed every piece of feedback, and worked tirelessly in the darkness of space to follow through on your suggestions.

The work behind the scenes has been massive, and today you can see the results. Thanks to you, we’ve shipped a series of significant updates:

  • Targeted Fix Patches 🛠️: With Patch 0.7.236, we resolved the pesky bug preventing completion of the “Iron’s Way – Join the Iron” quest, and fixed mounting issues for specific modules like the Pulser Mk1 and the Boosted S engine. We also eliminated a crafting bug that produced incorrectly sized modules and, with Patch 0.7.248, improved the automatic video settings configuration to ensure a smoother experience from the very first launch.

  • Deep Gameplay Improvements ⚔️: Patch 0.7.233 introduced a complete overhaul of the ship UI, with a clearer layout and more intuitive energy balancing. Later, Patch 0.7.236 enhanced enemy abilities and maneuvers, added sound cues for their activations, and rebalanced allied ships to make every encounter more tactical and engaging.

  • The Latest Content Patch (0.7.248) 🪐: The latest update tangibly expanded the game universe. We added a brand-new area to explore and fight in: the Zanion Nests. Three new quests are now available in the Limbo region (“Deadly Biology,” “Herd Control,” and “Raider’s Business – 1”), and we introduced a new interface that makes it clearer when you receive side missions.

All this brings us to a key point. As confirmed by the very positive Steam reviews 🌟, Hell Galaxy is now fully enjoyable—an universe rich with danger and opportunity—even as we continue working hard on the final polish.

And that’s why this Autumn Sale offer matters 📣.

This discount isn’t just an offer—it’s the best opportunity so far 🏷️. Starting in October, with additional content and the performance upgrades we’ve planned, we’ll begin a gradual price increase 📈 leading to the final value the game will have at launch and at the end of Early Access.

Based on the additional patches planned for October, we intend to increase the price by some USD (Steam will convert by region). If you buy now, you lock in the price 🔒.

We do have a “worth it” idea for the final price, but—as always—we want you, our community, to help us define it 💬.

Our call to arms is clear and direct 🚀.

If you believe in the Empire of Neterunian and its inevitable, unstoppable expansion, whose inescapable presence none will ever escape, PURCHASE HELL GALAXY AT THE LOWEST PRICE EVER.

This is your chance to join our fleet at the most advantageous cost we will ever offer.

See you among the stars, Raiders. The Empire is watching 👁️‍🗨️.

Buzz Wars - DrunkenTurnip

At this stage I'm working on cleaning up any issues I see during playtesting, such as attacks sometimes freezing. A lot of the UI needed some cleaning up and I've worked on (hopefully) making things appear more pleasing to the eye. There were some minor balance adjustments and a final balance tuning will come just before release.

Every Day We Fight - SSL LP

Welcome Thorns, to the second major milestone update for our Early Access period! Manual saves, in-combat saves, revisited click-to-move, are the cornerstones of 0.8.0.0 major update. The best way to support us on this journey is to review the game. We can’t stress how impactful it is when you share your comments with the community. Together we can continue to develop Every Day We Fight into a unique and satisfying game. Thank you for your continued support!

Every Day We Experiment!

To the real ones out here testing our upcoming changes, thank you! For anyone interested, all you've got to do is go into the game's settings under Betas and switch to the test branch.

Hall of Fame Updated

As of our latest community update, we added a way to commemorate the outstanding Thorns who've put in some serious effort in helping us eliminate bugs. In our previous statement, we let you guys know we'd be adding to the list, so keep an eye out when you're inspecting the Thorns' hideout!

0.8.0.0 Changelog

Features

\[NEW!] Difficulty Settings

This update is the start of our efforts to give players more control over their experience. The new difficulty presets allow players to set the degree of challenge.

\[NEW!] Loot Pickup Toggle, no more clutter!

You can now press "Z", by default, to swap between items left on the ground. This was a major point of feedback when players were acquiring lots of loot that just happened to drop one on top of the other.

\[NEW!] Manual Saves

In case you missed it, there's a manual save option in the game's settings, available at any point whilst out of combat!

One More Thing...

The test beta branch has a preview of our next big feature: mid-combat saving. We’ll be conducting an extended beta for this feature to ensure the highest level of stability. Player feedback is greatly appreciated and we rely on you to guide us in adapting our plans for Early Access, to meet your expectations.

Coming Soon ...

We're working on updates for the rendering of our first person view, and preparing new highly detailed 3D models and textures for all weapons. We're working hard making sure everything looks great as we prepare to introduce new weapons.

Quality of Life

Exposed options for those wanting more control over the game settings. We’ll be expanding on options in upcoming updates, as we’re working hard on providing ones to configure the aiming/action features. Stay tuned.

Performance Improvements
  • Improve performance of map manager.

Minor Improvements
  • Update wall of fame.

  • Added an extra camera setting that optionally pitches camera when in click to move mode.

  • Added a confirmation message when going to the prison.

Bug Fixes
  • Fixed an issue where dying would make you phase through the ground if you were in cover.

  • Fixed purple mod pick-up issue on bed.

  • Fixed Harvester teleport MPC update applies to lighthouse instances. Resolves severe blowout once the harvester missions are complete.

  • Fixed monument not having a navigable base.

  • Fix Bridge navigation in the Bus Depot and Alleyway Combat Zones.

  • Fix Missing Geometry.

  • Holding breath was using reaction dilation value instead of aim dilation value.

  • broken locked door.

  • Skip UI now works as intended.

  • Dead enemies no longer block cross combat zone throws.

  • Been there, done that achievement bug fix.

  • Fix for controller navigation in the audio menu.

  • Fix for Rifter AI is not able to attack Vivian's Hologram if it's placed in a blocked out area.

  • Fix for a minor material bug in prologue. Vertex paint was not updated on one mesh in the bridge.

  • Fix for throwable items blocking AI followers, clipping into the active Thorn.

  • Reduced restrictions and tightened remaining restrictions for proximity punch reaction activation.

  • Explosive fear radius now scaled up to ensure overlap.

  • Sprint tutorial prompt no longer cancels sprint.

  • Fix for materials vertex paint issue in prologue. Replaced with simpler material stack. Uses DF instead of Vertex Paint.

  • Fix missing geometry on the side of stairs in various parts of the city. Fixed placement issue in hub where decor asset covered spawned weapon.

  • Fix Thorn Stash Ladder Position End Point.

  • Fix material bug where water would not spawn on cobblestones. Minor visual polish to stairs and ground materials.

  • Units now stop moving when selected

  • Added 2 new test strings to warn the player about going back to Faber Labs Generic for Acts 1 and 2, and a finale version for Act 3.

  • Fix Rifters directing Overwatch upwards.

  • We no longer accept input when the loading screen is active.

  • Weapon lift and stow montages now scale off unique time dilation value.

  • Dead pawns now defog themselves.

  • Many Crash Fixes

System Stability

As always, should you encounter any new crashes, be sure to send in a crash report or reach out to us via Discord. Thank you to all who’ve done us this service so far!

Join the Thorns' Community!

You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.

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