Extinction Core - Bot and Life

Hello everyone,

We’d like to share an important update regarding the future of Extinction Core. As development has progressed, we’ve taken time to re-evaluate our design goals and explore how we can deliver a clearer, more compelling experience. Through this process, we’ve decided to change the direction of the game, including adjustments to both the gameplay approach and the visual style.

We want to be transparent with the many of you who added Extinction Core to your wishlist based on the earlier version. While the core world, themes, and identity remain, both the mechanics and the visual presentation will evolve to better support our long-term vision. These changes aim to create a more cohesive experience where the gameplay, art, and atmosphere truly reinforce each other.

Your early support means a great deal to us, and we sincerely appreciate your patience as we make these improvements. We’ll be sharing previews and updates as the new direction takes shape, so you can see exactly how Extinction Core is growing and transforming.

Thank you for your understanding and for being part of this journey.

— The Extinction Core Team

Blast Hopper - Heartscape Games
Several major quality of life improvements
- Improved Weapons HUD to reflect cooldown times of weapons
- Improved the Blastmancer Cannon to pool 3 cannons for usage before cooldown
- Improved enemies with flight to mimic a more natural behaviour
The Roach Hotel - Hawt Saus
Chapter Two - In development soon!

Chapter Two: Cat & Mouse" will be ready in development this november and I can't wait to show you what is going down in this hotel. Chapter 2 will be ready on 2026. Chapter 2 will be longer and scarier then Chapter 1. Before I start working again I just want to thank everyone that's played The Roach Hotel, I will take my time on Chapter 2 and make you proud this time. Again, thank you all.

- Hawt Combo / Kyle

Thank you all so much for playing Chapter 1!

Creators ‪@MoistCr1TiKaLGamingOfficial‬ ‪@notquenny‬ ‪@MrDreaming.‬ ‪@DresInn-Control‬ ‪@TBGGames765‬ ‪@Gifeye‬ ‪@ciaranknil‬ ‪@FabioDracul‬ ‪@Jdypp‬ ‪@KeemSama‬ ‪@thekubzscouts‬ ‪@itswillVODs‬

Thank you all for playing!

10:18pm
Music Game - BNnnen
- Cleaned up main level select menu
- Fixed bug with workshop not working

Bug Report:
https://forms.gle/Vs2xQPdkjZ51xQ9r7
10:13pm
Out of Place: Origin - EmirKarma

🏆 New Achievements

  • Added unique achievements to reward exploration and skillful play.

🐞 Bug Fixes

  • Various issues reported by players have been resolved.

  • Minor improvements to stability and performance.

Shrine's Legacy - Positive_Concept_Games

Today's patch has map fixes, some important fixes for the UI when using the Chinese Language, along with improvements to the save / load system! Lastly, there are a few other misc UI fixes included!

If you had trouble starting the game in the past due to crashes, you should give it another try now. The game should now check for old or corrupted save/config files and move them to a backup folder if found instead of crashing on startup.

Patch Notes

New Content / Features:

  • Saving / Loading: If the game detects an invalid, old, or corrupted save file or configuration file, it now moves it into a new a folder and ignores it, rather than triggering a game crash

  • Saving / Loading: If the game fails to save for some reason, it should now give an error message instead of failing silently

Bug Fixes / Adjustments:

  • Other: New numbering scheme for new versions

  • Galadine / Softlock: Fixed an issue where the cutscene wouldn't start after defeating the guards if you died and retried, preventing you from getting the reward

  • Marize / Softlock: Fixed an issue where you could fall out of bounds after using the wind spell in certain places in the town

  • Menu / UI: Jewel slots display now makes it clear the current max total in the game at the moment

  • Map / UI / Postcat Quest: The locations for the quest are now marked with easy to see postcat faces for better clarity

  • Galadine / Layering: Fixed a couple boxes which were on the wrong layer drawing below the player

  • Localization: The names of world locations in the menu and title screen now update immediately when you change the language (requires saving game once after update to apply)

  • Localization: Rio and Reima's names now properly update upon loading a game saved with a different language setting than your current language

  • UI / Localization: Chinese UI for many title screen and in-game menus was cleaned up significantly

  • UI / Localization: Chinese button prompt text now has a proper dropshadow

  • UI / Localization: Added a variant of the title screen textbox with more space

  • UI / Localization: The quit / confirmation textbox now allows for a bit more space for text

  • UI / Localization: Fixed an issue where the cancel button text would not update in the config menu after changing languages

  • UI / Localization: Fixed an issue where the file select button descriptors on the title screen would not update after changing languages

  • UI: Fixed an issue where all jewels after the first equipped jewel would incorrectly display at full opacity in the inventory selection menu

  • UI: Moved "Speedrun Timer" option to "Other" config screen instead of "Visuals" config screen

  • Dialogue: A very minor adjustment to one of Mala's lines in the early game

Mapping Fixes:

  • Galadine Town: Fixed some issues with the collisions / appearance of the entrance and exit of Galadine and it's neighboring rooms

  • Galadine Town: Fixed some other minor tiling and collider issues

  • Galadine Castle: Fixed some minor tiling issues

  • Final Dungeon: Fixed a wierd doorway collider at around the mid-point of the dungeon

  • Fellinore Overworld / Layering: Fixed some layering issues such as with the bridges

  • Yuril Village: Some map polish and layering fixes

  • Early Game: A few of the early caves got some light coming from the entrances (more to come soon)

  • Yuril + Marize + Siltens Overworld: Fixed some various layering and shadow issues in many of these rooms

  • Groonis Island: Fixed some various layering and shadow issues in many of the rooms

TRAIN CREW - Mizotsuki Rail (Acty)

・Fixed an issue where some trains remained at a stop signal and were unable to proceed.

(Other issues are currently under investigation.)

一部修正のアップデート

・一部列車で信号が停止現示のままになり進行不可能になる不具合を修正しました。

(その他の不具合は現在確認中です)

Alpha Response - minh_le
Improved a bunch of textures for several props and buildings around the level.
Minor optimizations that should improve FPS in some areas.
Fixed a bug with keybindings not working for some actions
9:59pm
进化岛:Jinhuadao - 闲卿752
上线可进化宠物:猪鹰应、猪龟、鹰子与
9:54pm
Kofoin - Swarm Defense - Tokiko Studio

Kaixo denoi / hi everyone!

A small update to fix an issue preventing the game to launch completely!

I also fixed additional issues with ‘@missing_input_mapping@’ in the Tutorial when gamepad/controller was not recognized.

Sorry for the trouble,

Milesker et ondo pasa!

...

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