MapleStory - Tako


We will be performing a scheduled minor patch maintenance starting on Thursday, October 2, 2025 at 5:00 AM PDT (8:00 AM EDT / 2:00 PM CEST / 10:00 PM AEST). We anticipate the maintenance to last approximately 6 hours, concluding around 11:00 AM PDT (2:00 PM EDT / 8:00 PM CEST / 4:00 AM AEST October 3).

Times:

Thursday, October 2, 2025
PDT (UTC -7): 5:00 AM - 11:00 AM
EDT (UTC -4): 8:00 AM - 2:00 PM
CEST (UTC +2): 2:00 PM - 8:00 PM
AEST (UTC +10): 10:00 PM - 4:00 AM October 3


What will be unavailable:
  • All MapleStory game servers.
Changes and Updates:
  • MapleStory will be updated to v.263.2.0.
  • Resolved an issue where hovering over Ifia's Accessories would cause the client to crash.
  • Resolved an issue where having a Kaiser character displayed in the 'Quick Login' UI would cause the client to crash.
    • The Quick Login feature has been reenabled and can be used again.
  • Resolved an issue where certain Cash Shop items were unable to be purchased using mesos.
  • Resolved an issue that caused some players' Cash Shop items to disappear.
    • Players affected by this issue will have their items restored during the maintenance.
  • Resolved an issue where untranslated text would be displayed during Character Deletion.
  • Resolved an issue where the Scania world would appear in the EU Region World Select Screen.
  • Resolved an issue that would sometimes cause buttons to be unresponsive on the World Select Screen after logging in.
  • Resolved an issue where the Life Boss Ring Box was not instanced on Heroic Worlds.
  • Resolved an issue where the Storage Room had inaccessible slots for some players following the World Merge.
  • Resolved an issue where the Enhancement Altar map in the Guild Castle would not properly disable the Star Catching mini-game during Star Force Enhancement.
  • Resolved an issue where the description would appear displaced when hovering over a World during the World Select Screen.
  • Resolved an issue where the text displaying the Channel was displayed out of order in the Menu UI.
  • Resolved an issue that would cause a tooltip description to appear in the Dimensional Mirror UI.
  • Resolved an issue causing the Scania symbol to be displayed above characters that are prepared for deletion.
  • Resolved an issue causing the equipment to appear displaced when viewing other player's Equip Tab.
  • Resolved a text issue where the confirmation pop-up text for Potentials was incorrect.
  • Resolved an issue where the Ancient Slate Replica would display incorrectly.
  • Resolved an issue where the 'Open Shop' button text in the '[Check In Event] Carcion Octo Fest' event UI would display incorrectly when the mouse is hovered over it.
  • Resolved an issue where CAPTCHA with untranslated text would appear during Character Creation
  • Resolved an issue where items with long names in the Auction House would overlap with the price.
  • Resolved an issue where using the Pink Zakum Arms: Permanent Cape Cover Coupon would result in an error.
  • Resolved an issue where using the Bard's Songbook would result in an error.
  • Resolved an issue where the Maple Planner Boss Reward Points section would display untranslated text.
Labyrinthine - Valko Game Studios

Hello Everyone! It's the spooky season and once again, halloween cosmetics are spawning in Labyrinthine.

You are able to collect the cosmetics added in the previous halloween events! The Event runs from the 1st of October until midnight UTC on the 1st of November.

Struggling to find cosmetics? Need a particular one?

Make sure to join our discord here: Valko Game Studios Official Discord where you can find players trading cosmetics, grouping up and discussing everything Labyrinthine!

Happy Hunting!

13Z: The Zodiac Trials - choccosama

Hey Zodiac Challengers!

We need your help to pick Lyra’s next outfit. We’re exploring three different options, and while some of you might cheekily say “all of them, please,” we’ve got to focus on one or we can’t move on to the next character.

✨ Tell us which one you’d like to see Lyra wear.

We are still exploring the colors so please focus on the design for now ~ 🙂

Cast your votes on Discord, or share your choice and why in the comments below.

The Rooster Zodiac, ever the Master of Coin and keeper of sharp appearances, reminds us that good taste matters — and your votes will decide which style Lyra debuts next.

Crafted with Love,
Mixed Realms

Discord / X (Twitter) / Tiktok / Youtube / Reddit

Limbus Company - jaemin.lee
Hello, this is Project Moon.

In this post, we would like to inform you about errors that have been identified in Unbrilliant Glory Gregor's effects and descriptions.

We sincerely apologize for this ability & description error.

Please continue reading for more information.


[Changes]

▶ An issue where "Man in Scabbard" gain conditional "Gain X Man in Scabbard for every Y HP/Shield HP damage taken from getting hit" activated whenever this unit took enough HP/Shield HP damage regardless of whether this unit was hit or not
- Issue: Despite the description, "Man in Scabbard" can be gained from any damage to HP/Shield HP, even when this unit was not hot
- Solution: Remove the "from getting hit" conditional (applied with Oct. 2nd Scheduled Update)
※ New Descriptions:
- Gain 1 for every 3 HP damage taken
- Gain 1 for every 5 Shield HP damage taken

※ So far, whenever an Identity or E.G.O ability error was identified, it was generally our direction to adjust the ability to fit the description,
because the descriptions are what players reference before acquiring Identities & E.G.O; changing the description after the fact would remove that expectation and risk causing further confusion.

However, if we were to change the ability to fit the description (so that Man in Scabbard is gained only when Gregor is hit, as opposed to whenever he takes enough damage), it would lower the E.G.O ramp-up speed in certain conditions, possibly making this E.G.O feel worse to use than it is now.

Therefore, considering the unique circumstances of this being a Collaboration Limited Extraction E.G.O, and considering that some managers may have extracted this E.G.O based on the expectation that its current behavior will not be changed,
we would like to make an exception this time, choosing to maintain its abilities as-is and instead adjusting the description to fit its current behavior(by removing the "from getting hit" conditional).

This judgment was also based on the fact that the buff in question already has a per-turn cap;
therefore, while this would make it easier to stack the buff effect, it would be okay to maintain its abilities as-is.



Another reason is that this was a Limited Collaboration Extraction, which means that it would be a particularly significant and sensitive subject for managers who have extracted.
Considering all of the above, we decided to make an exception this time and change the description to match the ability.

We once again sincerely apologize for the confusion and inconvenience this error caused to all managers who have acquired Unbrilliant Glory Gregor.


<Cause>
1. Differences in internal interpretation of what exactly "getting hit" means
The description was designed with the following conditional in mind: "when this unit takes damage from getting hit by a Skill". However, in the process of implementing and testing the ability, this phrase was interpreted to mean "when this unit takes damage from any source".

<Future Measures>
We will renew our internal guideline on in-game phrases and create a checklist for the QA process to assist in the testing phase.
Also, we will improve our development process by holding internal meetings to ensure that all of these definitions are consistently understood and applied throughout the design, implementation, and testing phases.

▶ An issue where, among the Awakening Skill's effects, "[After Attack] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)" only detected a single target at the "After Attack" activation timing

※ As this error requires a Client build and review, it will be corrected on the next Scheduled Update.
We sincerely apologize for this ability issue that caused inconvenience in E.G.O Skill usage.


[Unbrilliant Glory Gregor Error Compensation]
- Compensation : Lunacy x500
- Recipients : All users whose game accounts were created before 10:00 Oct. 9th, 2025 (KST)
- When : After Oct. 1st, 2025 (Thu) 12:00 (KST)
- Can be claimed once per account

Error Compensation can be claimed until Oct. 9th, (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)
Parking Simulator - Perseverance Games

Hello, I have made some changes to the newest version of the demo:

  • (MOST WANTED) Added Settings for Parking Sensor Sound (change sound, enable/disable, change volume, pitch)

  • (Quality of Life) Added Graphic Settings

  • (Quality of Life) Added Parking Sensor indicator on HUD

  • In-Vehicle Camera turning angle enlarged: Now you can turn your head to look at the rear of the vehicle

  • The Parking Complete Confirmation Screen will not block the whole screen

  • Moved Hint / Information Message Box to the side

  • Removed Start Game prompt

Thank you to those who has sent in the feedback, it really help me to identify what needs to be worked on. Please keep them coming and improve this game's experience together.

Atchmo - mayu.yamamoto
Lilia and Ciel are a duo of virtual singers.
With a mission to “connect the world through music,” they perform in Japanese, English, and Chinese.
Having released 12 original songs, they also actively perform live overseas.
Their latest multilingual releases "Find me","Just You and I" & "Planet of Love" are now out on Atchmo.
listen more ⇒
https://lnk.to/_Tacitly_Findme
https://lnk.to/Tacitly_JustYouandI
https://lnk.to/ainohoshi









Scrongly - Silver Dubloons
  • Added controller support, with a menu to select a glyph set and controller deadzone

  • Added a new menu to allow disabling of showing different kinds of tooltips

  • Fixed bug with layaway system not interpreting cards correctly

  • Significantly improved the performance in the main menu

  • Fixed bug where the tutorial would restart if you loaded a saved game from the tutorial game

  • Fixed deck not shuffling after transitioning to endless mode

6:35pm
AVARIS3 - giwgiw(祇羽)
<Ver 1.73>
- Added total siege value to the formation screen (after clearing the game)
The Reflex Lab - StraGeo Studios

Ah, so I have a demo that works. BUT! If you get win the first challenge the demo is about 5 minutes total and there is no way to go back to the start of the level so unfortunately not only would you need to make a whole new character and go through the intro to unlock each path you don't even get to see the character you created which quite frankly may be a common theme in the demo but don't worry you'll see plenty of your loser in the the final release (the character creator may be sort of new don't yell at me) . . but I am hoping to have 3+ challenges and at least a solid 15-20 minutes of demo ready for the by the 13th for when next fest actually starts. So unless if something horrible happens between now and the 13th I will see you then.

6:31pm
Intruder - rob

Finally figured out a reason for the occasional player join freezes and it had to do with smoke grenades physics simulations. That is fixed now! So:

  1. Player join freeze fix, for real this time

  2. Banana's not affecting players inconsistency fixed

  3. CS gas syncing on player join fixed

...

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