Project Hospital - Oxymoron Games
Hi everybody, we're happy to announce that patch 42 is now officially out! Here are the full release notes:

  • Allowed saved games to be loaded even after removing insurance mods, patients from removed insurance companies will get switched to uninsured
  • Fixed objects originally from a closed department but now in a removed room not allowed to be deleted and stuck highlighted in green
  • Fixed paramedics from black ambulance stealing hospital stretchers if there is no room to spawn one next to the ambulance, typically if the hospital wall goes all the way to the side of the road
  • Fixed patients with symptoms that require life support not automatically transferred from neurology to the ICU
  • Fixed parts of the X-Ray machine refunded twice when deleting it
  • Fixed possible entity ID conflicts sometimes causing random errors after a few hundreds of ingame days
  • Fixed the game starting up with no textures if it was installed to a folder with certain special characters in the path
  • Fixed prefab rooms randomly connecting to similar rooms when playing with rotated camera
  • Fixed a few typos in English texts (reported by George Chrishams, thanks!)
  • Fixed switching employees to radiology was resetting the supervisor of all employees at the department
  • Fixed broken description ID of 'closed angle' in most languages causing wrong text to appear
  • Fixed a couple of typos in En and Cz texts
  • Hotfixed a rare error related to employees stuck with a deleted room as their workspace
  • Hotfixed a rare case of nurses stuck moving a removed stretcher
  • Hotfixed a couple of cases of patients stuck in wrong hospitalization state
  • Hotfixed a patient stuck waiting for a deleted stretcher
  • Hotfixed moving stretchers at a random position still assigned to an idle paramedic who left ages ago
  • Hotfixed one case of doctors rounds script stuck because of deleted equipment
  • Hotfixed an old hotfix of abandoned stretchers could in some cases reset the black ambulance on save/load
  • Added more info to log in case of procedures throwing exceptions to help with future bug investigations
Project Hospital - Oxymoron Games
Hi everybody, we know some of you have been wondering what the state of Patch 42 is. As more bug reports have been arriving and as we made a few more fixes, we'd like to do one last round of public testing.

If you are on the beta-patch-42-test branhc, the game should update for you to version 1.2.23584. Hopefully everything goes smoothly and we'll be able to release the update during the week.



Any issues, please let us know in the discussions or at bugs@oxymoron.games, here are release notes with the recent fixes, plus the original list below.

Project Hospital 1.2.23584 - Patch 42 - Release Candidate 2
  • Fixed objects originally from a closed department but now in a removed room were not allowed to be deleted and got stuck highlighted in green
  • Fixed paramedics from black ambulance stealing hospital stretchers if there is no room to spawn one next to the ambulance, typically if the hospital wall goes all the way to the side of the road
  • Hotfixed a couple of cases of patients stuck in wrong hospitalization state
  • Added more info to the log file in case of procedures throwing exceptions
  • Hotfixed one case of a patient stuck waiting for a deleted stretcher
  • Hotfixed moving stretchers at a random position still assigned to an idle paramedic who left ages ago
  • Hotfixed one case of doctors rounds script stuck because of deleted equipment
  • Hotfixed an older hotfix of abandoned stretchers could in some cases reset the black ambulance during save/load :)

Project Hospital 1.2.23446 - Patch 42 - Fixes and changes from Release Candidate 1
  • Fixed patients with symptoms that require life support not automatically transferred from neurology to the ICU
  • Fixed parts of the X-Ray machine refunded twice when deleting it
  • Fixed possible entity ID conflicts sometimes causing random errors after a few hundreds of ingame days, added checks for wrong entities in entity pointers
  • Fixed the game starting up with no textures if it was installed to a folder with certain special characters in the path
  • Fixed prefab rooms connecting to random similar rooms when playing with rotated camera
  • Fixed a few typos in English texts reported by George Chrishams
  • Fixed switching employees to radiology was resetting supervisor of all employees at the department
  • Hotfixed a rare error related to employees stuck with a deleted room as their workspace
  • Hotfixed a rare case of nurses stuck moving a removed stretcher
  • Allowed saved games to be loaded even after removing insurance mods, patients from removed insurance companies will get switched to uninsured
Project Hospital - Oxymoron Games


Hi everybody,

As every year, we would like to wish all of you Happy Holidays and also give you a bit of an update about how things have been going at Oxymoron Games.

The big news is - of course - the release of Silence of the Siren in Early Access and four updates that went live since. The game's soundtrack by Matúš Široký is now available too! Silence of the Siren has released with amazing reviews, so big thanks to everybody who gave us thumbs up or helped with feedback and testing before release!
We also keep supporting Project Hospital and quite a few bugfixes should release with patch #42 in January. The patch is already available on a beta branch if you'd like to try it now.

Next, we have a more recent bit of news: Vojtěch Nepraš has joined the team to fill the role of social media manager/content creator, so you can look forward to more posts, updates and behind the scenes. We also made an account on Bluesky and can already see a lot of activity there.

Now, it's time for us to take some time off after a very demanding season, so most of the team will be out of town until January 2nd. If you encounter any issues, don’t hesitate to ask our amazing community here on the Steam forum, otherwise we should be able to get back to you at the beginning of January.

So, enjoy the Winter Sale and then Merry Holiday and see you in the New Year!
Project Hospital - Oxymoron Games
Hi everybody,

Good news, we are ready to start the public round of testing of the next patch of Project Hospital!

We had a busy summer preparing the Early Access launch of Silence of the Siren at the end of September - and if you like turn-based games or more specifically the HoMM series, this is something you might enjoy too!

https://store.steampowered.com/app/2147380/Silence_of_the_Siren/

But, back to Hospital! :) We keep fixing bugs that still get reported from time to time and as usually, we have put the new patch on a beta branch first. So, if you'd like to try this version early and help us with the last round of testing (especially to check different kinds of hardware and setups like the Steam Deck), you can switch to beta-patch-42-test in Properties in your Steam library.



The release notes are listed below as always:

Project Hospital 1.2.23446 - Patch 42 - Fixes and changes
  • Fixed patients with symptoms that require life support not automatically transferred from neurology to the ICU
  • Fixed parts of the X-Ray machine refunded twice when deleting it
  • Fixed possible entity ID conflicts sometimes causing random errors after a few hundreds of ingame days, added checks for wrong entities in entity pointers
  • Fixed the game starting up with no textures if it was installed to a folder with certain special characters in the path
  • Fixed prefab rooms connecting to random similar rooms when playing with rotated camera
  • Fixed a few typos in English texts reported by George Chrishams
  • Fixed switching employees to radiology was resetting supervisor of all employees at the department
  • Hotfixed a rare error related to employees stuck with a deleted room as their workspace
  • Hotfixed a rare case of nurses stuck moving a removed stretcher
  • Allowed saved games to be loaded even after removing insurance mods, patients from removed insurance companies will get switched to uninsured

Project Hospital - Oxymoron Games
Hi everybody, after fixing a few more issues that got reported on the Steam forums since we put the new version on a beta branch, we're happy to announce that patch 41 is now officially out! Thanks a lot for helping us with testing, here are the full release notes:

Fixes and changes
  • Fixed cloud saves sometimes not available during the first start of the game on a new machine
  • Fixed an error in doctor mode patient UI if the player is looking at the last page of the list of doctor's patients and the number of patients (and therefore pages) gets reduced
  • Fixed mixed up ureter and urethra terms in shockwave therapy description to match changes we did to the matching symptom description
  • Fixed rooms increasing entity ID counts on load, possibly causing some random issues after days of playtime
  • Fixed rooms sometimes 'randomly' merging when placing prefab rooms with a rotated camera
  • Implemented graying out the new floor confirmation button if limit has been reached, added floor counter to the top of the dialog
  • Improved rules for building on the roof, especially related to elevators and added more info to status bar texts when different objects can't be placed on the roof
  • Improved a few UI texts (including wrong name of the observation decal in Simplified Chinese localization)
  • Added Japanese to the list of 'hospital' translations in loading screens
  • Hotfixed one case of a doctor found stuck at mobile workstation
  • Hotfixed one case of a radiology examination stuck because of a removed radiologist
  • Hotfixed paramedics stuck moving a stretcher to a deleted patient

DLC Traumatology
  • Fixed "warning" outdoor floor tiles rotated by 90 degrees with two camera orientations
Project Hospital - Oxymoron Games
Hi everybody,

While the team has been busy as we aim to release Early Access of Silence of the Siren this year, we still keep fixing any issues in Project Hospital that you report (and that don't turn out to be caused by incompatible mods or local issues with the game install. :) We've been seeing these quite regularly, especially in the last few months).

As with previous updates, we have put the new version on a beta branch first. If you'd like to help us with the last round of testing, especially to check different kinds of hardware and setups, you can switch to beta-patch-41-test in Properties in your Steam library, try the patch early and let us know if you run into any issues!

The release notes are listed below as always:
Project Hospital 1.2.23270 - Patch 41
  • Fixed cloud saves sometimes not available during the first start of the game on a new machine
  • Fixed an error in doctor mode patient UI if the player is looking at the last page of the list of doctor's patients and the number of patients (and therefore pages) gets reduced
  • Fixed mixed up ureter and urethra terms in shockwave therapy description to match changes we did to the matching symptom description
  • Fixed rooms increasing entity ID counts on load, possibly causing some random issues after days of playtime
  • Improved a few UI texts
  • Added Japanese to the list of 'hospital' translations on loading screens
  • Hotfixed one case of a doctor found stuck at a mobile workstation
  • Hotfixed paramedics stuck moving a stretcher to a deleted patient

Project Hospital - Oxymoron Games
Hello everybody,

It looks like it's time to slowly wrap up 2023 and like every year, let us take this opportunity to wish you a Merry Holiday and a Happy New Year! Also, we would like to thank everybody who bought Project Hospital during the last 12 months or participated in the currently running beta test of Silence of the Siren, our upcoming turn based strategy game. Welcome to the community!

For us, the year was mostly consumed by Silence of the Siren, as we're getting closer and closer to its planned release in Early Access. We visited several conferences across Europe including Gamescom and EGX and had a great time showing the game to a lot of you.

With Project Hospital, we were mostly helping players with the occasional technical issue and some compatibility problems on the Steam Deck. Also thanks for a few very nice messages with feedback and ideas we received during the year!

The team will now be mostly off until January 2nd, which means we might not be available on our social channels. If you encounter any issues, don’t hesitate to ask our amazing community here on the Steam forum, otherwise we should be able to get back to you at the beginning of January.

For now enjoy the holidays and the upcoming Winter Sale!



https://store.steampowered.com/app/2147380/Silence_of_the_Siren/
Project Hospital - vojta.oxymoron
Just like last year, Project Hospital is taking part in SimFest 2023 which will run until 24th of July. It is a huge event which is celebrating many games from the simulation genre.

You can buy Project Hospital for just 50% of its price and any DLC with a 20% discount.

Also make sure to check all the other great simulation games which are participating in the Steam event with us!

Project Hospital - vojta.oxymoron
Hello everyone!

With the year 2022 almost at the end, we would like to take this opportunity to wish you a Merry Holiday and a Happy New Year. We know it was a difficult year for many of you and new challenges didn’t miss our studio as well. But in the end we are excited about what awaits us in 2023.

Even though active development of Project Hospital has ended and no more DLC is planned, we continue to support the game. We added Steam Deck support so you can play the game everywhere. With new patches we tried to improve the game with recent patch 40 being the last one of this year. Our biggest event though was the announcement of Silence of the Siren, a sci-fi turn-based strategy game. For us it is an opportunity to try something new and we hope many of you will join Early Access which we plan to release next year.

The team will now need to recharge a little bit and will be taking a holiday until January 2nd, which means we might not be available on our social channels. If you encounter any issues, don’t hesitate to ask our amazing community on the Steam forum, if they can’t help, we should be able to get back to you at the beginning of January.

We hope the start of your Holiday will be more enjoyable with the Steam Winter Sale where Project Hospital will be available with a 50% discount and 20% discount for all DLCs.

Merry Christmas and Happy New Year!

Project Hospital - jirka_oxymoron
Hi everybody, after a few weeks on a Steam beta branch, the next minor patch for Project Hospital with the usual set of bugfixes and UI improvements is now officially out. Enjoy!

Changes
- Closed departments in management mode are rendered with desaturated colors, not completely grayed out
- Switched icon in the patients table for patients waiting for an ambulance from 'a waiting patient' to 'an ambulance'
- Updated Italian localization with fixes from Mario Raffa

Fixes
- Fixed janitors without matching specialization allowed to be assigned to a gift shop or a management office
- Hotfixed a rare case of a patient stuck in the pharmacy because of a deleted pharmacist
- Set patients to be only aware of their 'visible' collapse symptoms, so an interview doesn't uncover any new collapse symptom that should be found using special examinations
- Fixed patients with iron deficiency anemia stuck when sent to ICU because of its treatment only available at emergency
- Fixed zooming in using a keyboard shortcut instead of the mouse or a button on the main panel not progressing the "zoom in step" in tutorial 1
- Fixed a couple of symptoms showing wrong description text
- Fixed a rare case of blocked patients when diagnosing them outside of trauma center in tutorial 3
- Fixed a wrong description shown for the 'stiffness of the joints' symptom

...

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