The Isle of Elanor - CommonWombatGames
  1. Fixed drawing bugs with the fishing line.

  2. You can only catch fish if the fishing float has been cast into deep water.

  3. You will catch salt water fish if the fishing float is in sea water, and fresh water fish if the fishing float is in fresh water. The type of fish is limited to those available in each area.

  4. Added 5 new books.

JoJo Siwa: Worldwide Party - brad.sked

Hi everyone,

 

We wanted to inform you that JoJo Siwa: Worldwide Party is soon to be leaving the Steam at the end of December, as our licensing agreement for the title has concluded.

 

If you already own the game, there’s no need to worry - it will remain in your library and will continue to be fully playable.

 

Thank you for your continued support!

Plump! Dumb Frog Pond - Forharnia
Fixed a bug where quickly switching tanks would incorrectly display twice the number of frogs.
Added two types of stickers.
Frog appearance condition hints will now appear even when the codex has been unlocked.
Fixed the achievement criteria, duplicate tank decorations are now counted.
Optimized the gameplay detail where players could lose selected content while using the mouse scroll wheel.
Fixed a bug that allowed players to exceed the item cap by purchasing items when nearing the limit.
Starship Simulator Dev Playtest - Fleetyard Studios
  • Fixed bug 2306 - Loading Cold and Dark Tutorial Results in Fatal Error.
  • Fixed the torch not coming on automatically during the Cold and Dark tutorial.
Tavern Keeper 🍻 - Daniel
Changelog

Added: Walkability Handbook
Changed: The game will always try and save locally and backup to the cloud if possible
Changed: Local and cloud save conflicts are shown when loading
Changed: Renamed the stuck character command to say frozen characters and clarified that this does not solve pathfinding issues
Changed: Patrons no longer use Dorm washbasins after going to the toilet
Fixed: Items could sometimes get stuck to characters hands
Fixed: Cooling Fan animation could get stuck
Fixed: Increased entertaining need wasn't properly triggered after building a stage in the Harvest Festival scenario
Fixed: Possible stuck staff after sleeping without a bed
Fixed: Possible stuck character when reacting in panic
Fixed: Checklist item "Onic's access" could never be met if the room no longer existed
Lightyear Frontier - FBr_W
The Country Roads update is out now!
  • 💪🤖Haul large objects using your Mech and Trailers

  • 🛣️Pave the way to prosperity with roads and bridges 

  • ⛏️Get extra minerals using the Mineral Extractor 

  • 📦💫New progression content - new Milestone 

  • ⛽Craft Advanced Oils to use the Mech longer for less

Come hang out and watch a developer play the game!

Read the full announcement post here!

Save 40% on Lightyear Frontier and all DLC from 17 November - 1 December!

Titan Quest II - phi.lo
Heroes,

It’s about time you had some new ways to play the game, right? Soon, you can do just that. We’ve been hard at work to bring you the next mastery, so let’s briefly show you what the upcoming Forge mastery is all about.

The Forge Fantasy

As a Forge user, you will be embodying some of the qualities of the god Hephaistos, particularly when it comes to being a crafty blacksmith and inventor. You will be using your divine powers to manipulate your weapons and armor mid-battle, as well as to deploy armed devices. Expect to be particularly tanky when heavily leaning into Forge, with your damage mostly coming not from your yourself, but your devices.

In order to use most Forge abilities, you will need to collect the Divine Core resource from enemies, rather than relying only on Energy. This means that some of your Energy budget is free to be used by your other mastery if you build your character right, greatly encouraging synergetic ability usage. As an example, you may use this to enhance your devices with different damage types triggered by your ability usage.

Be Unbreakable...

Well, mostly anyway. The Forge mastery will offer you passive and active abilities to increase your armor, resistances and health. Between your core stats and your active abilities, enemies will have a difficult time taking you down. But even beyond that, you will be able to make use of retaliation damage, essentially reflecting a fraction of enemy damage.

In essence, while your devices deal with enemies, you will be able to just take it like a champ, and have more than enough time to hit enemies with further abilities.

...Or Not

What if you just really want to be a glass cannon, and play into cross-mastery synergies? By adding in devices, you could stay out of trouble, and let these do a lot of the work while you can still unleash your other abilities as normal. No need to focus on the defensive aspects! You could simply pull enemies right into your AoE abilities and devices, without much risk to your own skin.

Showcasing Some Abilities

Below are some quick clips to show you some key Forge abilities. Please note this content is still heavily work in progress at the time of writing.

  • Blade Trap: a melee turret equipped with blades that spin. It can detonate when destroyed for Fire damage.

  • Infused Blade Trap: Blade Traps can be infused with elemental damages when using matching abilities (lightning in this case).

  • Chains: get over here! Yep.

  • Ironclad: equips a magical armor, significantly strengthening defences, but slowing movement down. Modified with Iron Shards that will strike enemies that hit you.

More Soon

This was just a very small taste of the mastery. We’ll share more information and raw gameplay in the coming weeks. Please let us know what you think so far in the comments!

Goblin VS Princess - zhjzhjxzhl
Fix the bug of hang at story UI
CRSED: Cuisine Royale - [CM] RanDagon

Dear players,
As of November 17th, the Gun Game mode is no longer available in CRSED: Cuisine Royale. It will return later as part of our special mode rotations - stay tuned for updates!
Forever World Cup Simulator - laukaichung
World Champions League

The final is now a single-leg match, and the third-place playoff has been removed, so the format is very similar to UCL.

Match UI

A small text will clearly shows the winner in the final leg of multi-legged matches.



The momentum / chances bar now remains visible after a match ends, but you can disable it in the settings if you prefer a cleaner UI.



AFCON qualification bugs

Please go to the Downloadable section to update the AFCON event. There was a qualification bug in the previous version.
...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002