Plump! Dumb Frog Pond - Forharnia
Fixed a bug where quickly switching tanks would incorrectly display twice the number of frogs.
Added two types of stickers.
Frog appearance condition hints will now appear even when the codex has been unlocked.
Fixed the achievement criteria, duplicate tank decorations are now counted.
Optimized the gameplay detail where players could lose selected content while using the mouse scroll wheel.
Fixed a bug that allowed players to exceed the item cap by purchasing items when nearing the limit.
Starship Simulator Dev Playtest - Fleetyard Studios
  • Fixed bug 2306 - Loading Cold and Dark Tutorial Results in Fatal Error.
  • Fixed the torch not coming on automatically during the Cold and Dark tutorial.
Tavern Keeper 🍻 - Daniel
Changelog

Added: Walkability Handbook
Changed: The game will always try and save locally and backup to the cloud if possible
Changed: Local and cloud save conflicts are shown when loading
Changed: Renamed the stuck character command to say frozen characters and clarified that this does not solve pathfinding issues
Changed: Patrons no longer use Dorm washbasins after going to the toilet
Fixed: Items could sometimes get stuck to characters hands
Fixed: Cooling Fan animation could get stuck
Fixed: Increased entertaining need wasn't properly triggered after building a stage in the Harvest Festival scenario
Fixed: Possible stuck staff after sleeping without a bed
Fixed: Possible stuck character when reacting in panic
Fixed: Checklist item "Onic's access" could never be met if the room no longer existed
Lightyear Frontier - FBr_W
The Country Roads update is out now!
  • 💪🤖Haul large objects using your Mech and Trailers

  • 🛣️Pave the way to prosperity with roads and bridges 

  • ⛏️Get extra minerals using the Mineral Extractor 

  • 📦💫New progression content - new Milestone 

  • ⛽Craft Advanced Oils to use the Mech longer for less

Come hang out and watch a developer play the game!

Read the full announcement post here!

Save 40% on Lightyear Frontier and all DLC from 17 November - 1 December!

Titan Quest II - phi.lo
Heroes,

It’s about time you had some new ways to play the game, right? Soon, you can do just that. We’ve been hard at work to bring you the next mastery, so let’s briefly show you what the upcoming Forge mastery is all about.

The Forge Fantasy

As a Forge user, you will be embodying some of the qualities of the god Hephaistos, particularly when it comes to being a crafty blacksmith and inventor. You will be using your divine powers to manipulate your weapons and armor mid-battle, as well as to deploy armed devices. Expect to be particularly tanky when heavily leaning into Forge, with your damage mostly coming not from your yourself, but your devices.

In order to use most Forge abilities, you will need to collect the Divine Core resource from enemies, rather than relying only on Energy. This means that some of your Energy budget is free to be used by your other mastery if you build your character right, greatly encouraging synergetic ability usage. As an example, you may use this to enhance your devices with different damage types triggered by your ability usage.

Be Unbreakable...

Well, mostly anyway. The Forge mastery will offer you passive and active abilities to increase your armor, resistances and health. Between your core stats and your active abilities, enemies will have a difficult time taking you down. But even beyond that, you will be able to make use of retaliation damage, essentially reflecting a fraction of enemy damage.

In essence, while your devices deal with enemies, you will be able to just take it like a champ, and have more than enough time to hit enemies with further abilities.

...Or Not

What if you just really want to be a glass cannon, and play into cross-mastery synergies? By adding in devices, you could stay out of trouble, and let these do a lot of the work while you can still unleash your other abilities as normal. No need to focus on the defensive aspects! You could simply pull enemies right into your AoE abilities and devices, without much risk to your own skin.

Showcasing Some Abilities

Below are some quick clips to show you some key Forge abilities. Please note this content is still heavily work in progress at the time of writing.

  • Blade Trap: a melee turret equipped with blades that spin. It can detonate when destroyed for Fire damage.

  • Infused Blade Trap: Blade Traps can be infused with elemental damages when using matching abilities (lightning in this case).

  • Chains: get over here! Yep.

  • Ironclad: equips a magical armor, significantly strengthening defences, but slowing movement down. Modified with Iron Shards that will strike enemies that hit you.

More Soon

This was just a very small taste of the mastery. We’ll share more information and raw gameplay in the coming weeks. Please let us know what you think so far in the comments!

Goblin VS Princess - zhjzhjxzhl
Fix the bug of hang at story UI
CRSED: Cuisine Royale - [CM] RanDagon

Dear players,
As of November 17th, the Gun Game mode is no longer available in CRSED: Cuisine Royale. It will return later as part of our special mode rotations - stay tuned for updates!
Forever World Cup Simulator - laukaichung
World Champions League

The final is now a single-leg match, and the third-place playoff has been removed, so the format is very similar to UCL.

Match UI

A small text will clearly shows the winner in the final leg of multi-legged matches.



The momentum / chances bar now remains visible after a match ends, but you can disable it in the settings if you prefer a cleaner UI.



AFCON qualification bugs

Please go to the Downloadable section to update the AFCON event. There was a qualification bug in the previous version.
Moon's Curse - Howling Wolf Games

Development was paused to focus on Squidly's Revenge release. Now that has happened, we are
Starting development again this week. The demo released earlier was only a test to see what the game
could look like. We are hoping to get the town building and NPC recruitment working by the end of November and hope to release more updates. Stay tuned to our Discord for the most up-to-date information. In the meantime, feel free to check out Squidly's Revenge or GeoLight.

Prologue: Go Wayback! Playtest - pp_blablah

Hi Everyone,

From our very first playtest, your feedback has been crucial to our progress, and we truly want to create a game that feels like it belongs to you. With the Early Access release right around the corner, we want to give you a look at what we are currently planning for development during Early Access.

Please keep in mind things may change, and if they do, the most likely reason would be your input.

World Updates

Updates that add realism, scale, and cohesion to the world.

  • Paths, trails, and infrastructure that make navigation clearer and the world feel more coherent.

  • Enhanced river systems with source, tributaries, rapids, and deltas, bringing new movement and life to the world.

  • Biomes that become deeper and more varied, creating richer atmosphere and discovery.

  • Dynamic weather systems that shift how each journey feels.

  • More varied settlements that make inhabited places feel alive and distinct.

  • Water that freezes and thaws with weather and seasons, changing how you move and survive.

Some of the new cabin types we are experimenting with.

Gameplay & Survival

Updates to enrich your experience, expand creative freedom, and deepen survival and exploration.

  • Creative building that uses found materials with full freedom of expression.

  • New ingredients and recipes that make food and fire a deeper part of survival.

  • Full climbing gear and systems that allow you to scale cliffs and explore vertical spaces.

  • Batteries and repairable power systems that bring energy management into survival.

  • Fuel for lamps, generators, and devices that adds management, maintenance, and discovery to how energy powers the world.

  • Containers that can hold water, fuel, and other liquids for more flexible storage and interaction, creating deeper realism.

  • Clothing that degrades and can be repaired, adding wear, character, and deepening survival through maintenance and resourcefulness.

  • A growing toolset and more player driven survival gear that enhances exploration and gameplay.

Additional Game Updates

New ways to customize the world, controller support & content sharing.

  • New game modes for new kinds of play, with freeform exploration, timed survival, and emerging challenges that test how you adapt, endure, and explore.

  • Opening of the game’s systems for players to create, customize, and share their own worlds, allowing new rules, maps, and experiences to emerge from the community.

  • Full controller support to make exploration, survival, and creation feel natural and fluid.

  • Optimisation for Steam Deck, with performance and controls tuned for handheld play so the world can travel with you.

  • Twitch integration that lets audiences influence the world voting on weather, spawns, and other events to shape each player’s journey.

  • In-game camera mode for virtual photography.

We hope you are excited about what is in the pipeline, because we definitely are. 

Got ideas that could help shape the game? Join our Discord to share them with us!

...

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