Race Jam - Joe Kano

EA V.0.3.1 Patch Notes

  • Traffic Updates

    • Added traffic to NY Highway.

    • Added traffic to Coffee Run.

    • .Improved traffic flow and behavior on LA Freeway

  • Audio Improvements

    • Reduced all audio volume levels by 20%.

    • Engine idle, exhaust flames, dinosaur noises, progress bar, and police siren sound effects now correctly scale with SFX volume.

    • Fixed incorrect SFX volume levels in Stunt Mode.

    • Added new SFX for high-speed passes near traffic vehicles (work in progress).

  • Gameplay Fixes & Adjustments

    • Fixed issue that caused Endurance Races in Gauntlet Mode to be unplayable.

    • Reworked Test Your Mind difficulty to make it more accessible.

Heritage - A Dragon's Tale - caleb.cox05081993
Hey everyone! Hope you're all well.

I have a new patch, and a special announcement:

It's been one year since I released Heritage - A Dragon's Tale,

and so in celebration, the game is 40% off for the week!

If you know someone who may like this game, feel free to share the word! And of course, this goes without saying, thank you all so much for playing the game and for sharing feedback, reporting bugs, etc. It means a lot to me and it helps make the game better with each update ^^

And now, the patch notes 👀 another small update but important nevertheless lol

  • Fixed a crash with the Tank miniboss where the game would crash when it tried to attack you from off-screen.

You can verify your version is up to date by the version info (v1.1.34.1583) in the title bar and on the titlescreen.

Thanks again for your continued support, and I hope you all are having a great start to the week!

Stickman and the sword of legends - Derefepo

Step into the role of an undead knight on a relentless journey against hordes of dark enemies. In Dimachaerus, Gigantic G’s latest hack’n slash, you dive into a medieval world with cartoon-style visuals, intense combat, and thrilling challenges.

Explore dangerous environments, battle through armies, dodge deadly traps, and switch weapons to unleash unique combos. Thinking fast is your only chance to survive.

Download now and unleash your fury from the shadows.

Football Pitch Simulator - incipientday

Hello dear players,

We’re back with the third content update since Early Access! This update also includes several bug fixes. Remember, your feedback is very important to us. Have fun! ⚽

Optimization Update:

  • Workers have been optimized due to FPS issues that occurred after hiring them.

New Mechanics:

  • Field-specific pricing has been added! As you upgrade your fields, your earnings will now increase more noticeably.

  • A new worker has been added who cleans the toilets.

Bug Fixes:

  • Fixed several translation errors.

  • Fixed an issue where player names did not fit in the pause menu.

  • Fixed a lock-up issue in the tutorial when prices were set too high.

  • Fixed an issue where the cashier could end up outside the building.

  • Many small bugs reported by players during community feedback and live streams have been fixed

If you are still experiencing these issues, please contact us via Discord. We’ll continue improving the game. Your feedback is very valuable to us. Enjoy the game and have fun!

2:40pm
Leaf it Alone - eternitylabs.office
Fixes:
- ensured unsupported device languages now correctly default to English localization

Eternity Team
Souls End Playtest - Ruu

Bug Fixes

✦ Fixed a UI bug with encounter pillars spazzing out when hovering over other tooltips contained within the pillar.

✦ Fixed some UI issues with the tutorial and compendium screens.

✦ Fixed being able to rotate groups in the shop and lock slots.

Other Changes

✦ Updated the tutorial with new footage, UI, and other slight description changes.

✦ Added a level cap.

✦ Added a gradual change in rotation when rotating items.

Espirito Delusion - Derefepo

Step into the role of an undead knight on a relentless journey against hordes of dark enemies. In Dimachaerus, Gigantic G’s latest hack’n slash, you dive into a medieval world with cartoon-style visuals, intense combat, and thrilling challenges.

Explore dangerous environments, battle through armies, dodge deadly traps, and switch weapons to unleash unique combos. Thinking fast is your only chance to survive.

Download now and unleash your fury from the shadows.

Asteroids ++ - Infiland

This is more of a patch update to be honest, but because this has a lot of fixes, this is a regular update.

Also, I updated the game engine to GM2024.14, which caused the game to be much larger than it is, so I didn't intend to clickbait people thinking this is some huge 200mb update. This is probably a bug on the engine side, so it might be fixed in the next update. Also if there are any other issues because of this engine update, let me know.

All campaigns are 50% off for a week!

If you don't know, all campaigns are 50% off right now! I recommend everyone buying the campaign pack while it's at it's best value at the moment!

https://store.steampowered.com/bundle/50131/Asteroids___Campaign_Pack_1/

Features (mostly fixes):
  • Fixed issue with campaigns which were bought using credits, mainly the Lethal Company campaign. This is an important fix, so let me know if you have the campaign unlocked now. If you don't have the campaign unlocked by buying it with credits let me know in the comments.

  • All hooks now have a magnet attached to them, making it easier for the hook to get coins

  • Hooks will bring money in range of the player's magnet instead of going straight to the center

  • Hooks will attempt to go after gifts to open them

  • Hook speed has been amplified based on speed level

  • Fixed crash when holding fire while having a hook (thanks Kingdud)

  • Fixed Power Star shop description bug (thanks Kingdud)

  • Fixed skill tree issues with the Power Star (thanks Kingdud)

  • The power star will now upgrade the hook to level 12

  • You can now collect gifts even if you don't have the gift utility

  • Fixed bouncy orbs tier 4 skill tree (thanks Kingdud)

  • Recruitments can now pick up gifts, but will not chase after them

  • Fixed issue where in the campaign menu, every frame there would be a check if you own a campaign

  • Fixed esc not responding in main menu, the escape key will now select 'back' and will go a menu back (thanks Kingdud)

  • Updated engine to GM2024.14, bringing various performance improvements, but it could introduce unexpected bugs.

1998: The Toll Keeper Story - GameChangerStudio

Hello everyone,

In this Devlog, Matthew (Animator) will be talking about how we developed the animation for 1998: The Toll Keeper Story, and Rizki (Visual Artist) will discuss the process of creating environments and vehicles that you interact with in the game.

Choppy Frames and Old Inspirations

With the theme and setting for 1998: The Toll Keeper Story, the artists created some lovely art inspired by the quirks of the era’s visual style. So as the animator, I also had to find a way to invoke some of that 90s quality. We tried several concepts, but one that everyone liked (and was also most feasible) was the idea of restricting our framerate and making things look choppy. So, we set a rule that our animations should run at 6fps.

One of the earliest issues we faced was creating a guide for animations so our pipeline could run smoothly - the clearer and simpler the guide the more streamlined the process. We found out immediately that it wasn’t as simple as animating with curves and graphs and just cutting out frames. With modern programs, animations are automatically smoothed - running at 60fps (or whatever framerate your game would run in). 

Smooth Curves

Choppy Curves

And by simply cutting out the animation frames actually just made the game look laggy. So we realized we had to be more intentional, so I began looking at early examples of Osamu Tezuka, a Japanese animation legend. Tezuka understood how to be efficient with frames when every frame of animation was expensive. I analyzed his works frame by frame to get the sense and timing of his work so we could adapt it into our game. Using more frame holds to create intentional pauses, but blending it with some other smoother actions like hair so it doesn’t feel too jittery.

Tone and Realism

Our previous titles in the My Lovely series were very stylistic and filled with zany characters which allowed us to be very glamorous with our animations. But 1998: The Toll Keeper Story is a very gloomy and grounded game, dialogue between characters are very dramatic and reflect heavy themes. So while still making the characters and world feel lively, we didn’t want overanimation to take away too much from the words and struggles of the characters.

An interesting note I was given by our art director, Raswan, was how a pregnant woman breathes. In the third trimester, the fetus pushes up against the mothers lungs and actually causes shorter breaths. I think visual details like this make the player sympathize with Dewi and her physical struggles and compounds this with her interpersonal struggles.

The Dynamic Environments of Janapa

To create the game's main visual environment, we used references from games of a similar genre. Initially, we considered using an isometric view showing a line of vehicles queuing at a toll booth. We eventually shifted to a side-by-side view, letting players see Dewi and the driver face-to-face, creating more room for expression, conversation, and tension.

For Rizki, the fun part of working on the assets was how the Dewi toll gate and some passing vehicles are affected by the world situation. As the game progressed, the visuals became increasingly tense, reflecting the worsening situation in Janapa. We built the world of Janapa using the Indonesian language, as reflected in the graffiti, posters, and banners displayed on the buildings next to the toll gate.

Vast Visual Variety of Vintage Vehicles

For vehicles, we took direct references from common vehicles in Indonesia, particularly from the 90s, the game's setting. The main goal was to instill a strong element of nostalgia. We wanted every passing car, bus, or truck to feel familiar for players who grew up in that era. We incorporated various decorations and stickers, such as witty slogans or decals, that are actually playful parodies of the relevant slogans and advertisements of that era, adding a layer of authentic, localized nostalgia.

One of the biggest challenges was dealing with the wide range of vehicle sizes on Janapa toll roads. Every day, you see everything from tiny hatchbacks to towering container trucks and double-decker buses. We wanted to capture that variety of vehicles without overcomplicating production.

To handle this, we categorized vehicles into Low, Medium, and High classes. This simple system determined how drivers and props were positioned on the vehicles. High vehicles received their own unique drivers and passengers, while smaller ones could share base templates — keeping production efficient without losing visual variety.

We've kept a treasure trove of more detailed visual art concepts in our DLC Artbook. Please check it if you are interested. :)

More than an Ad

My favourite thing I worked on in this project was actually our trailers and promotional material. I watched old ads to see the effects of old CRT television, and used that effect to create the setting of the 90s. Then capturing the weight of the game’s story and the ‘action’ of our gameplay felt like creating little short films. It was a delight to show off our game to the public and gauge the public’s reaction to our game; from the very first teaser we rushed to make, to every video we made for our social media. Your reception to our bold idea is what fuels us as game developers to make this the best game we can.

The Strength of 12 Women and Men

With the interns on this project, we had an art and animation team much bigger than any of our previous projects. The management of this team and to steer it in the right direction was no easy task, but you can see the results for yourself now. So we want to thank our talented animation and art interns who helped us bring our creation to life. Developing games can be very time-consuming and without their extra hands on deck we wouldn’t have been able to finish it.

2:38pm
POHMIELISKO - Pohybelnia
New locations have been added. The story has been extended.
...

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