Starsand Island - Starsand Island

Fixes

  • Fixed an issue where objects would float in the scene.

To all our amazing Islanders :

Your love and support are the ultimate power-up for our team! We're committed to making Starsand Island the best it can be, and we'll keep on upgrading!

Found a quirky bug? Had a brilliant idea pop into your head? Don't be shy! Hop into our official Discord and chat directly with the devs! We've got our stools ready and waiting for you!

https://discord.gg/h8Uqf7H86v

Beneath - WIREDGary

Hey Divers, First off: thank you again for diving into Beneath, playing, streaming, sharing your experiences, and helping us uncover what works - and what doesn’t. As a two‑person studio, we’re deeply committed to making this game as smooth and scary as possible. Below is a breakdown of the main bugs that will be fixed with this patch.

  • Fixed arms clipping in some animations.

  • Fixed the issue that allowed gunfire from the running position.

  • Fixed the issue that allowed gunfire right after closing the inventory, before the weapon was visible.

  • Fixed a couple of missing collisions.

  • Fixed the issue where some players were stuck just after meeting Nicole and grabbing the handgun.

  • Decreased the shadow opacity (so it's not pure black).

  • Fixed the issue where the safe code wasn't displaying correctly in a computer in Shirazi Station

  • Tweaks to the soldier AI to prevent shooting when the player is not in sight.

  • Adjusted the reload speed of Scar, M4 & AK weapons.

  • Reloading weapons can now happen when sanity is triggered.

  • The door has been re-opened in Girard when coming back to open the safe.

  • Extinguishers will no longer already be exploded in Ivanov when meeting Gaggith.

What Else We’re Doing

  • We’re already working on further patches targeting the other bugs reported.

  • Visual asset enhancements and optimization work are ongoing; we'll roll out these gradually.

  • We’re reading all your feedback (forums, reviews, streams) and prioritizing issues based on severity and frequency.

About Micro Stutters

We've had some reports of people playing on 4k resolution monitors with high refresh rates (120hz and above) encountering performance issues. This is something we are looking into and testing across various monitors and configurations to identify the cause. Whilst we look into this, we ask that anyone experiencing these issues please drop a comment in our bug section of steam forums with your GPU, CPU, and type of drive you have Beneath installed on so we can get as many variations confirmed of people encountering this (especially important if you are NOT running 4k or above 60fps) Thank you for your patience whilst we investigate this, we'll be updating you all as soon as we have some conclusive updates!

 

Thank You & Stay In Touch

Your feedback is invaluable. Every bug report, screenshot, clip, review and stream helps us make Beneath better. If you encounter something not listed above, please drop it in our Steam Discussions or share a ticket with specs, reproduction steps, etc. We’re committed to supporting this game long‑term, improving the experience, and making the depths you explore feel immersive, stable and scary.

Thanks for playing, thanks for diving deep, and thanks for helping us fix the rough edges.

Obnulenie - каи анджэл
New Endless Roguelike Mode

The upcoming update introduces an endless roguelike mode, where you’ll face continuous waves of enemies using randomly generated weapons and unique buffs and debuffs that completely change your playstyle.

Every run is a new challenge — unpredictable, intense, and endlessly replayable.

• Random weapon drops and gear

• Dynamic buffs and debuffs

• Gradually increasing difficulty

New Project in Development

Alongside this update, we’re also developing an entirely new game — a slasher set in medieval Japan, featuring new gameplay mechanics, distinct characters, and a rich, dark atmosphere.

More details, screenshots, and previews are coming soon — including the release date for the endless mode and the first look at our new title.

The Land of Rest 1 - 弓茶

《歸宿之國1》正式版將預計於11月底發售,因應遊戲上市,對遊戲文本進行了再次校正

本次更新內容主要是修正文字方面的問題

更新內容:

1.修改極少數文本的台詞(修正錯字、漏字、贅字、將台詞更加口語化)

2.修正《國家史》內關於"人造人"跟"聖女"的敘述

Match-3 Juice Bar - 343088576
更新每日分数及游戏逻辑(Update daily scores and game logic)
Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·人之里某BOSS战失败后传送去的地方禁用了气球,避免卡关。
·EX某队友专属挂失在自动回满状态时会失效的问题解决。
HougekiShoujo - hougekishoujo

Character Balance Adjustments and Unity Security Enhancements for Android Release

ver 1.0.3 – Character Balance Adjustments● Julia Zaizen

  • APA-74 Bullet Speed 11.0 m/s → 10.0 m/s

  • APA-74 Bullet Lifetime 0.75 sec → 0.7 sec

  • Spider Bomb Reload Time 15.0 sec → 20.0 sec

  • Spider Bomb Duration 10.0 sec → 5.0 sec

  • Spider Bomb Speed Reduction 0.7x → 0.8x

● Kurumi Saotome

  • Nini-Type Mortar Reload Time 2.5 sec → 2.0 sec

  • Nini-Type Mortar Stun Duration 2.0 sec → 2.5 sec

  • Nini-Type Mortar Impact Delay 1.5 sec → 1.25 sec

● Tsukasa Konoé

  • Gas-Powered Thermal Cannon Type IV Reload Time 1.5 sec → 1.0 sec

● Mirai Tōdō

  • 4-Pounder Cannon “Napoleon” Reload Time 2.5 sec → 2.0 sec

  • 4-Pounder Cannon “Napoleon” Stun Duration 2.0 sec → 1.5 sec

ver 1.0.4 – 1.0.5 Unity Security Enhancements

  • Unity version upgrade only

OuterRealm - 大卫·戴

Elemental Mechanism Rework

Now Flame, Frost, and Acid no longer instantly ignite each other.

Flame and Frost will weaken each other's accumulation values while simultaneously dealing additional damage.

Acid will enhanced and be converted into Frost and Flame elements.

Effects containing the \[Elemental ignite] tag will now trigger \[Elemental Smite]

—Instead of clearing elemental accumulation values, it will strip enemy armor based on the corresponding element,for flame it will be instant damage.

ShipCrafter - Myrmecoman

Hello !

A new update was published for the game. At the menu today, a fair amount of fixed bugs, 2 new turrets, and the possibility to test your ship directly from the editor ! Here are the full changes :

- doubled torpedo launchers spread

- fixed bug reenabling cosmetics when rotating the ship in block replacer mode

- fixed wires not placed correctly when placed on shifted cosmetics

- increased activation distance of torpedoes from 30m to 50m

- now spectating shots is a toggle instead of having to hold it. You can also change the followed object using the same keys as the up and down keys for depth control (up/down arrows bu default)

- fixed being unable to scroll down in the workshop ships list

- fixed bug with sunk ships still able to capture the point in point defense missions

- fixed bug with zoop mode preventing to place the mirrored blocks

- added a test at sea button in the editor to test your ship more easily

- added french 305mm double gun turret model 1906-1910

- added US 16" (406mm) triple gun turret

See you on next update !

5:33am
Love at Work - Charmerscove
...

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