Human Fall Flat

Human: Fall Flat, the game about throwing alarmingly physics prone little people around puzzle-oriented maps, now has Steam Workshop support. That means players can now create their own maps, their own skins, their own lobbies, and probably much more besides. 

These lobbies can support up to eight players online thanks to a 2017 update. The game has sold over five million copies at this point, which is quite astonishing for what many would regard a niche game. You can even have a nice nap in it, if you like. 

There's a heap of documentation for how to use the Workshop tools here, including example maps, templates and "prefab testbeds". Best of all, if you're not keen on doing the heavy-lifting of creation, the game's growing community will no doubt create a wealth of new content over the coming months.

If you're new to the game, here are some handy tips on how to solve the game's comedic physics puzzles. 

Human Fall Flat

Goofy physics puzzler Human: Fall Flat, which is now almost three years old despite the fact that I could swear it only came out the other day, has converted a lot of people to a life of commanding wobbly homunculi in an effort to solve elaborate puzzles. On Monday, developer Curve Digital celebrated the 5 million sales milestone. To mark that, and the Chinese New Year, Human Fall Flat players are getting free stuff. 

Human: Fall Flat is 50 percent off for Steam's Lunar New Years Sale, making it a mere £6/$7.49. Along with the discount, four new—ever so slightly terrifying—skins have been flung into the mix, and everyone gets them for free. There's a rodeo clown, a cowboy, a hiker and a crime against nature that crams three entire pigs into one skin. There's a snout where you'd normally expect an arse. Jesus. It's the first of many content drops happening this year, says the developer. 

If you're just starting out, Samuel Horti collected a bunch of his favourite solutions to Human: Fall Flat's ridiculous physics puzzles, so give that a read. In 2017, multiplayer was also introduced, so you can collaborate with your fellow Jelly Babies to solve puzzles or, presumably, get in their way. At the very least, expect a bit more chaos. 

The new skins are available now.

Human Fall Flat

Human: Fall Flat is less dopey than it looks, though it does look very dopey. From screenshots you might think it's just a goofy physics game about gelatinous jelly people straight out of Gang Beasts who flop around castles, power plants, and train depots, but it's also a fairly smart puzzler—once you get the hang of its fiddly controls.

Your left and right mouse buttons make you grab with left and right hands respectively. You move your arms up and down by shifting the camera, so if you look up you'll throw your hands in the air. You combine grabs and arm movements to haul yourself up ledges, press buttons, and turn levers.

It's painful at first, but soon you’ll be connecting power leads to kickstart engines, collecting coal and dumping it in furnaces, and piloting a massive freight ship. The puzzles stretch both your mechanical skills and your powers of imagination, throwing a few headscratchers your way across nine themed levels that will take you about five hours to fumble through. Best of all, most puzzles have multiple solutions, so even after you've seen mine you'll be able to find your own. Here are 15 that made me smile.

Fling yourself across the map from a catapult 

Perhaps my favorite moment in the entire game. You see the pile of rocks, you see the catapult, you see the wall you're supposed to knock down. And then the idea hits you. What if instead of rocks, I put myself in the catapult?

Yup—it works. Human: Fall Flat encourages that kind of experimentation throughout. 

A makeshift zipline 

I'm not even sure how I got up this tower, but I'm glad I did. After fumbling with the giant hook for a while I manged to sling it over the wire and ride it through the level. I smashed into the wooden house, but you can go further if you get the angle right. 

Ride a windmill 

Why make a regular jump when you can grab onto a giant windmill, ride it around and around and let go at just the right point to send you sailing across a gap?

Row, row, row your boat

Human: Fall Flat's odd controls make everything look a bit silly. To row this boat, you have to thrust your body back and forth, looking up at the sky and then at the ground. It's quite hypnotic, actually. You can row for ages, but most people will use this boat to get to a bigger one… 

Rev the engine 

And then this speedboat takes you to an even bigger one… 

 Sound the foghorn

And then this cargo ship takes you to an even bigger—actually, this is as big as it gets. It's still cool to pilot, though. You pull the levers to control two engines on each side of the boat, so you can steer from side to side. You'll be doing a lot of pulling levers in Human Fall Flat, as you'll see soon. 

Drive a bulldozer

It wouldn't be a comedy physics game without gratuitous destruction, would it? It looks simple, but the first time I tried to smash this wall over, I failed. Momentum is a big part of the puzzles in Human: Fall Flat, so you have to build it up by rocking the wrecking ball backwards before letting it loose.  

When in danger, break glass

More crumbly walls here, but I also love the amount of glass you get to smash in this game. I reloaded this level four or five times so I could throw that fire extinguisher over and over again. 

Shovel coal

Speaking of throwing stuff, the controls make aiming anything difficult. It's frustrating at times, but that means that it feels great whenever you're on target.

It's all ruined

When you're not smashing stuff, you'll probably be running and jumping. You'll see I jump with my arms raised in the clip below—that's so I can grab a ledge and then pull my body up. You'll do that a lot, but Human: Fall Flat makes it trickier by throwing in the odd platform that collapses, leading to moments of panic.  

Cheat 

If there's a jump you feel you can’t make you can always (whisper it) cheat. Perhaps 'cheat' is too strong a word, but a bit of nimble climbing will let you subvert certain puzzles and scale walls that you shouldn't be able to. 

It takes some practice, but our hero is surprisingly bendy, and will do what you want if you push him hard enough. How bendy, I hear you ask? 

Do the limbo 

This bendy. 

A big fan 

But Human: Fall Flat's levels are not always trying to crush you—sometimes they will give you a helping hand. That coal you saw me chucking is used to fuel furnaces that fire giant fans, which treat you to a free float. It's like one of those skydiving simulation machines. 

The belt line

And then there’s these conveyer belts. The game's levels have lots of moving parts, and sometimes your best option is just to cling on for dear life. 

Trapeze artist

Crossing large gaps often means swinging on something low-hanging and then timing your release to get the right exit trajectory. Swinging from objects—dangling lights, chains, wires and the like—will let you reach new areas or reveal hidden secrets. 

These are just a handful of the things you'll be doing in Human: Fall Flat. If you don't mind the fiddly controls, then it’s worth picking up, especially now that it has multiplayer so you can enjoy doing all of these things with your friends, who will absolutely co-operate and not get in your way at all. 

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