Dota 2 - (Alec Meer)


We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

Human: Fall Flat - Curve Digital
Hi fellow Humans,

Recently, Bob has been sent to construction sites in Seoul and Tokyo and thanks to his stays there; he is now able to dream in both Korean and Japanese.

Not only that but thanks to this short break Bob is now ready to dream in higher quality than before.

TLDR; we are pleased to announce the release of the patch 1.4 which contains two new localisations:
  • Korean language
  • Japanese language
Moreover, this patch also contains:
  • Miscellaneous enhancements to the advanced video options
  • Minor bug fixes.
Tomas Sakalauskas & Curve Digital

#### P.S 21 June 2018 ####
Hello fellow Humans,
We know that you want new content. Tomas (the lone and single dev) is working hard on bringing a fully integrated Workshop to Human: Fall Flat.
But (as I mentioned above) he's a one-man team, and while he is fantastic at what he does, it will always take some time to do so.
Please know that we here at Curve Digital and Tomas love your enthusiasm towards Human: Fall Flat and that we do hear all your requests. Thanks for your patience.

Ice Koobs
Human: Fall Flat - Valve
Today's Deal: Save 50% on Human: Fall Flat!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Human: Fall Flat - Valve
Today's Deal: Save 50% on Human: Fall Flat!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Human: Fall Flat - Curve Digital

我们在这里衷心感谢各位与 Human: Fall Flat 在中华地区共同创下辉煌佳绩。希望您喜欢本次的汉化更新和春节皮肤,并继续游玩 Human: Fall Flat 獲得更多乐趣。


No Brakes Games 及 Curve Digital 敬上

Hello, Humans!

We'd like to take a moment to thank you all, for being part of Human: Fall Flats incredible success in the Chinese region. We hope you enjoy the updated Chinese localisation, the Chinese New Year skins, and continue to have a wonderful and fun time playing Human: Fall Flat.

Many thanks, and happy Year Of The Dog
Tomas Sakalauskas and Curve Digital.
Counter-Strike: Global Offensive - (John Walker)

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. (more…)

Human: Fall Flat - Curve Digital

Hello, Humans!

Today marks the Chinese New Year, and to celebrate, we’re adding in some new content based on the Lunar New Year.

In the update, you’ll find;
- New Skins for Year Of The Dog.
- Updated Chinese localisation.
- Fixes to camera controls, to give a more immediate feel and an improved experience in terms of motion sickness.
- Various other fixes and improvements.

We’re also part of the Lunar Sale, with a 50% reduction in price, a perfect time to get involved on the 8 player online multiplayer.

No Brakes Games & Curve Digital
Human: Fall Flat - (John Walker)

A strange thing has happened in the Steam charts since the start of the New Year. A minor indie release from summer 2016, the rather lovely Human: Fall Flat, appeared in the top ten grossing games of the week. And then stayed there. It’s been top ten for four weeks in a row now, twice peaking at #3. And I couldn’t work out why. So I tracked down the game’s one-man development team, Tomas Sakalauskas of No Brakes Games, to solve the mystery.

The answer, it seems, is multifarious, but contains lessons that might help other developers who want to see their games live on. Though, as Sakalauskas says, there are no magic bullets. (more…)

Counter-Strike: Global Offensive - (John Walker)

Aw MAN! Just when I’d started up a great new running gag for the appearance of GTA V in the charts, this week it’s fallen out! And Divinity: Original Sin 2 has finally failed to make the grade for the first time this year. However, you’ll be relieved to learn CS:GO and Plunkles don’t let us down and wearily continue their infinite reigns.

Meantime, there’s quite a nice mixture of fresh and more recently popular scattered within. (more…)

Human: Fall Flat

Human: Fall Flat is less dopey than it looks, though it does look very dopey. From screenshots you might think it's just a goofy physics game about gelatinous jelly people straight out of Gang Beasts who flop around castles, power plants, and train depots, but it's also a fairly smart puzzler—once you get the hang of its fiddly controls.

Your left and right mouse buttons make you grab with left and right hands respectively. You move your arms up and down by shifting the camera, so if you look up you'll throw your hands in the air. You combine grabs and arm movements to haul yourself up ledges, press buttons, and turn levers.

It's painful at first, but soon you’ll be connecting power leads to kickstart engines, collecting coal and dumping it in furnaces, and piloting a massive freight ship. The puzzles stretch both your mechanical skills and your powers of imagination, throwing a few headscratchers your way across nine themed levels that will take you about five hours to fumble through. Best of all, most puzzles have multiple solutions, so even after you've seen mine you'll be able to find your own. Here are 15 that made me smile.

Fling yourself across the map from a catapult 

Perhaps my favorite moment in the entire game. You see the pile of rocks, you see the catapult, you see the wall you're supposed to knock down. And then the idea hits you. What if instead of rocks, I put myself in the catapult?

Yup—it works. Human: Fall Flat encourages that kind of experimentation throughout. 

A makeshift zipline 

I'm not even sure how I got up this tower, but I'm glad I did. After fumbling with the giant hook for a while I manged to sling it over the wire and ride it through the level. I smashed into the wooden house, but you can go further if you get the angle right. 

Ride a windmill 

Why make a regular jump when you can grab onto a giant windmill, ride it around and around and let go at just the right point to send you sailing across a gap?

Row, row, row your boat

Human: Fall Flat's odd controls make everything look a bit silly. To row this boat, you have to thrust your body back and forth, looking up at the sky and then at the ground. It's quite hypnotic, actually. You can row for ages, but most people will use this boat to get to a bigger one… 

Rev the engine 

And then this speedboat takes you to an even bigger one… 

 Sound the foghorn

And then this cargo ship takes you to an even bigger—actually, this is as big as it gets. It's still cool to pilot, though. You pull the levers to control two engines on each side of the boat, so you can steer from side to side. You'll be doing a lot of pulling levers in Human Fall Flat, as you'll see soon. 

Drive a bulldozer

It wouldn't be a comedy physics game without gratuitous destruction, would it? It looks simple, but the first time I tried to smash this wall over, I failed. Momentum is a big part of the puzzles in Human: Fall Flat, so you have to build it up by rocking the wrecking ball backwards before letting it loose.  

When in danger, break glass

More crumbly walls here, but I also love the amount of glass you get to smash in this game. I reloaded this level four or five times so I could throw that fire extinguisher over and over again. 

Shovel coal

Speaking of throwing stuff, the controls make aiming anything difficult. It's frustrating at times, but that means that it feels great whenever you're on target.

It's all ruined

When you're not smashing stuff, you'll probably be running and jumping. You'll see I jump with my arms raised in the clip below—that's so I can grab a ledge and then pull my body up. You'll do that a lot, but Human: Fall Flat makes it trickier by throwing in the odd platform that collapses, leading to moments of panic.  


If there's a jump you feel you can’t make you can always (whisper it) cheat. Perhaps 'cheat' is too strong a word, but a bit of nimble climbing will let you subvert certain puzzles and scale walls that you shouldn't be able to. 

It takes some practice, but our hero is surprisingly bendy, and will do what you want if you push him hard enough. How bendy, I hear you ask? 

Do the limbo 

This bendy. 

A big fan 

But Human: Fall Flat's levels are not always trying to crush you—sometimes they will give you a helping hand. That coal you saw me chucking is used to fuel furnaces that fire giant fans, which treat you to a free float. It's like one of those skydiving simulation machines. 

The belt line

And then there’s these conveyer belts. The game's levels have lots of moving parts, and sometimes your best option is just to cling on for dear life. 

Trapeze artist

Crossing large gaps often means swinging on something low-hanging and then timing your release to get the right exit trajectory. Swinging from objects—dangling lights, chains, wires and the like—will let you reach new areas or reveal hidden secrets. 

These are just a handful of the things you'll be doing in Human: Fall Flat. If you don't mind the fiddly controls, then it’s worth picking up, especially now that it has multiplayer so you can enjoy doing all of these things with your friends, who will absolutely co-operate and not get in your way at all. 


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