Stars of the Valkyrie - Alictron

Hey Folks

Sorry the "Demo" version of the Stars of the Valkyrie had an incorrect installation directory in the latest update.

My Bad

Should be fixed

Rappelz - Julia


What surprises did this Friday bring us?

Right now and until November 5, you can get double the charm on White, Black, and Sand Dragon cloaks!

Yep, chances of you getting a +20 Sand Dragon Cloak have just doubled!

That's not all! The chance of success when upgrading the Lava Cloak is also increased by 2 times!

Hurry up, stock up on dark cubes and lava feathers and start sharpening!
Music Game - BNnnen
- Hid all AI content behind a "Show AI Songs" toggle and confirmation window in level select
- Added more non-AI music
- Tweaked UI more
Infinite Game Cartridge Collection - jsprod

Super Jump Dude is added to the collection!

Click with the mouse to jump and try to land on the crates.

Every first level of each world is already unlocked!

Get 40% overall completion to get achievement!

Rappelz - Julia
The following changes have been made to the game:

▪ The rating for cloak enchantment has been activated.

We wish you a pleasant game!
Badass Brigade Playtest - Marauder Squad
v0.1.3
- Controller support is here!
- Added a few gameplay options:
- Enable/disable One-Button-Grab. By default, grabbing enemies and grabbing objects are two different inputs. When enabled, this moves both actions to the same button, but grabbing objects then requires a modifier key to use (Up)
- Enable/disable Keep Facing (Controller). When disabled, the player will face the direction they are moving when not using the right stick to aim.
- Controller aim distance. Adjusts the range for the targeting reticule when using a controller.
- Some keys have changed bindings and the keybinds menu has been adjusted.
- Changed the settings menu when accessed from the main menu to be the same as the in-game version.
- Scanning now locks on to your target
- When scanning, enemies now have priority over everything else
- Patched up some walls that didn't have collision in missions 1 and 2
- Fully charging the charge punch is now faster.
- Fixed blocking shields (like the various Kel'raver shields) being scannable and causing a crash when successfully scanned.
- Fixed throwing an enemy and touching spikes/falling into a pit causing the player to lose their weapon
- Fixed unexpected behavior when the player body falls into a pit/spikes when in spirit mode.
- Added a text box in the tutorial for grabbing large enemies.
- Added a text box in the tutorial that mentions double jump refresh when grappling.
- Added the VR Playground, a small area for getting used to the controls.
- An entrance to the VR Playground is now at the end of the tutorial.
- M1: Level geometry changes to make the lockwheel puzzle more obvious
- M2: Cleared out some objects near the first Red-bomb + crystal to make the bomb more obvious
- M2: Added a red line from the first red crystal to the door
- M2: Fixed an issue at the giant elevator that caused the player to be unable to return through the red section.
- M3: Changed the layout of the first vanishing platform section
- M3: Raised the wall at the end to prevent jumping out of bounds
- Other minor fixes.
Medieval StartUp - Florian - Aspic

Hi everyone!

Huge thanks for all your feedback since yesterday’s release ❤️
Here’s the first update to address issues reported by the very first tavern keepers:

Fixes

  • Fish no longer all turn into roach.

  • Improved furniture colliders for more precise placement.

  • Round tables can no longer be placed too close to walls (stools won’t clip into walls anymore).

  • NPCs no longer get stuck around tables due to chairs.

  • Several English and German translations corrected.

  • Weaver stand name and description fixed in the skill tree.

  • Chair preview no longer remains visible after removing a table while holding a chair.

  • Merchant’s iron stock increased.

  • Kitchen assistant quest no longer asks for chopped carrots.

  • Dishwashing sound is now 3D and reduced in volume.

  • Round table blueprint is no longer available before you unlock it.

  • “Game Paused” is now shown on the end-of-day summary screen.

  • Wool, thread, shirts, pants, and fish now save correctly.

  • Wishlist mentions removed in the Early Access version.

Thanks again to everyone who reported these issues!
This first week will focus on stabilization and quality-of-life improvements. Keep the feedback coming.

Florian
Aspic Games

Terminal One - Terminal Reality
  • Gameplay: Added size 0 propeller aircraft for cargo and maintenance services. Propeller aircraft have slightly slower landing speed and lower taxi speed compared to other size 0 aircraft. However, they are considered environmentally friendly so their carbon cost is waived.
  • Gameplay: Added six airlines for the new size 0 propeller aircraft (one for each continent).
  • Gameplay: Added the “Allow propeller aircraft” policy. Unlike other policies this policy is activated by default in new games. For old save games it will initially be deactivated.
  • Graphics: The style of trees and grass was changed when playing on the Africa continent.
Such a guy - SUCH ONE STUDIO
Update Details
  1. Optimized Map Event Unlock System

    • Reduced the affection level required to unlock girl events on the map

    • A “Not enough affection” message now appears when clicking a locked girl icon

    • You can now replay completed girl events by clicking their icons on the map

  2. Adjusted all Combo QTE Text Descriptions

    • Added “Repeated Tap” hints to all combo QTEs for clearer operation types

  3. Improved Chapter 9 Node Traceback

    • Late-stage Chapter 9 levels can now be revisited for story review

  4. Enhanced Timed Choice Stages

    • Adjusted limited-time options for smoother access to hidden scenes

  5. Performance Optimization

    • Further improved stability under specific conditions to reduce stuttering


Coming Next
  1. Adjust video content with poor player feedback

  2. Optimize routes to the “Jokester” and “Penny Pincher” endings

  3. Continue improving video playback logic to reduce lag and crashes


Feedback Channels
1:18am
Nirvana, Origin of Fate - laurentcance
- memory optimisations
...

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