Dead Frequency - Reverse Flow

Dear all, we want to thank everyone posting bug reports to us.

We are taking a look at every single comment and are working at this very moment to make sure that we cover every single issue found.

Expect to see multiple patches coming in the upcoming days that will be sure to resolve all problems. We appreciate every single one of you for playing Dead Frequency and for taking the time to help make it better with your feedback.

We will temporarily disable the save / load feature as that is causing the main issues at the moment.

Dead Frequency - Russells_Range

Dear all, we want to thank everyone posting bug reports to us.

We are taking a look at every single comment and are working at this very moment to make sure that we cover every single issue found.

Expect to see multiple patches coming in the upcoming days that will be sure to resolve all problems. We appreciate every single one of you for playing Dead Frequency and for taking the time to help make it better with your feedback.

We will temporarily disable the save / load feature as that is causing the main issues at the moment.

Weird Mart - muuuuu
Voice-over added for vampires and thieves in the game.
Best Friends - faenonentertainment

The first half of Chapter 10 has arrived. Following the dramatic start to year 2 at Finch Green. The friends continue their studies and build relationships.

The Karters 2: Turbo Charged - SBoczek🦋𝕐

Hey everyone!

Thanks for your patience over the past week! We had to roll back our last update due to some issues with Race Track Groups. But the good news is we’ve not only fixed the problems, we’ve also made this feature even better!

Race Track Groups Update

You can now create and view your own Race Track Groups, plus we’ve added 4 built-in groups to help you organize your tracks more easily:

  • All Tracks – Shows every track you have

  • Custom Tracks – Only includes custom tracks you’ve installed

  • Recently Played

  • Most Played

⏱️ Constant Respawn Time!

One of the most requested features is here: constant respawn time!
From now on, no matter how far your vehicle has to travel, respawning will take no more than 2 seconds.

Other Improvements & Known Issues
  • We’ve improved the Otto Bot dragging animation (still not done yet!)

  • The rope attached to the vehicle is currently invisible. We’re aware of it and working on a fix.

Coming Soon
  • Localization is on the way! We’ve received translations in 15 languages and will be adding localization support soon. When it’s live, we’d love your feedback on how things look in your language.

  • Original Soundtrack approved! Valve has greenlit our OST, and we’re getting ready to release it in the coming weeks.

  • We’ll be updating our https://tk2.nolt.io roadmap with more info on upcoming features. Right now, we’re focused on essential fixes and quality-of-life improvements, but don’t worry, some big and exciting updates are on the way as well! 😊


Thanks again for all your support!

Stories of Somnia - Lyrical


Playtest #4 is almost here!

Be among the first to experience a snippet of gameplay that will eventually be the demo release, and help us make this game even better. Jump into our Discord to secure your spot!

Our fourth playtest will open up on November 17th @ 5pm EST and we will pass out keys to Discord members with the Playtester role.

Anyone that submits feedback from our playtest feedback form will be credited in our in-game credits as a playtester.


And again, thank you all for your support throughout our game's journey thus far. If you're sharing feedback, helping us playtest, or even taking the time to read this, Thank you🤍

Toy Town Mayhem - MicahTech
Toy Town Mayhem returns to normal on November 3rd!

(Have you unlocked the Halloween Shirt yet?)

That's right! I've extended the Halloween update a little bit. Sometime on November 3rd, Toy Town Mayhem's Halloween theme will be removed, this means:
  • The Halloween Shirt will no longer be unlockable.

  • The Halloween Items in the shop will stop being purchasable.

  • Pumpkin Bomb and Candy will be vaulted!

  • Menu Music back to normal.

  • Maps back to normal.

Still want to enjoy the Halloween Stuff? Keep playing! You've got three more days!

All you need is 5 wins if you want to unlock that Halloween Shirt, so keep playing the game with your friends!

What's next for Toy Town Mayhem?

The Part Two of the Gamer update is still in development, which is supposed to add a new map, more achievements, more items and weapons, and a scoreboard for the free for all mode.

Speaking of the new map though, it's not going to be based on any of the current gamemodes in Toy Town. All that I'll say for now is that it will be simmilar to Bedwars.

Thanks for reading this, Thanks for playing Toy Town Mayhem, and I hope you have a great rest of your day!

Join our Discord!

Coconut - Mr_IO

In this minor patch we're adding Steam cloud saves to let you keep your total clicks and other game data across different computers - niche but requested.

We also made the legendary achievement unlock logic absolutely bulletproof even if Steam servers stop responding during a case open (an issue that actually happened to someone).

Reach out if you have any questions!

The Coconut Team.

Bannerlands - Dark Inertia Studios

Today I released the free Steam demo of my civilization-themed strategy card game, Bannerlands. This limited content version of the game has enough gameplay to get a feel for the design, and I'm excited to hear what players think.

Bannerlands is an ancient civilization roguelike deckbuilder, combining deeply strategic card battle mechanics with story-driven diplomacy. Write your history through procedurally-generated campaigns with hundreds of cards ranging from great pyramids and war elephants to sneaky spies and crafty merchants.

Where can I provide feedback?

Elfie: A Sand Plan - solsatelier

Hello everyone!

I took a little break after Steam Next Fest. The event went well, but admittedly it's a part of game dev that takes more energy from me than what I normally do. And I was already a bit tired beforehand I think.

I'm posting this today to announce that I've decided to delay the release of Elfie: A Sand Plan to Q1 of 2026.

I've talked to silent swimmer, Elfie's composer, as well as the localizers that I've collaborated with to have the demo available in different languages. It's been a relief to hear their support for this decision as even though its not a significant change all things considered, turning the 2025 to 2026 on the game's Steam page felt relatively significant to me.

The timeline for the release was affected more significantly than I had anticipated from taken on a contract for something else. I kept working a lot on A Sand Plan in the first few months alongside this full-time work, and knew it would likely need to be pushed back a bit later than initially planned. But I think it was around the end of September that I knew I was pushing myself a bit too much as I felt the need to slow down.

In any case, this will allow me the time to go over the dialogues, puzzles and make sure the release version is at the same level of quality that I am satisfied with. And also do a bit more, as the feedback from Steam Next Fest was a great source of insight on features that would benefit the experience without taking anything away from the core experience. Things such as:

  • Adding color coding and patterns to indicate correct and incorrect positioning of blocks.

  • More hotkeys for picking blocks and also rotating blocks using different inputs.

  • Increased text visibility options.

So the extra time will also help implementing those extra elements. And also give the time for silent swimmer to add some more songs too!

I'm sorry to make you wait a bit longer for it, but I believe it will be worth it!

Thank you for your support,

Solomar

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