ARK: Survival Evolved - AlphaNav
Good Evening,

The following is an official statement from the head of Studio Sirens.

“Studio Sirens remains fully committed to ARK: Aquatica and to delivering the experience our passionate community have hoped for. Our team is dedicated to ensuring the content is stable and enjoyable for fans of the franchise.
We appreciate the support and patience from ARK: Survival Evolved players and ARK: Aquatica players throughout this process. Your direct feedback had been guiding Studio Sirens’ efforts and improvements to the game.
Looking forward, we will continue rolling out planned fixes and optimizations to refine ARK: Aquatica in the months ahead - including our upcoming Dev Kit. Hosted servers and player support will remain active for the rest of 2025 as stated previously.
Thank you for being a part of ARK’s 10 year journey and helping us make the game the best it can be.”

Matt Kohl, Head of Studio
Studio Sirens
Hide ! lil' foxes - The Lonesome Wolf

I’m currently working on Level 6: a children’s park. 🌳🎠

It’s definitely the most ambitious one so far, packed with characters and… lots of animations! That’s not exactly my strongest skill, but I’m hanging in there 💪 to bring you the cutest and highest-quality level possible.

Voronica Goes to Town: a Vore Adventure - Heedless Hedon
Don't worry about it, just a missing image.
3D Desktop Pets - July
Update Notes on August 16th
6:27pm
Droplet: States of Matter - krayfishkarl

Hey guys! Krayfishkarl here! Another update is out with another wave of bug fixes and quality of life updates. I'm expecting to announce the full release date within the next few weeks! The new trailer is coming soon!

Patch Notes
Gameplay
  • Fixed missing collision with toxic waterfalls.

  • Changed the timing of the message that appears telling you how to control the Mendeleev.

  • New time trial times for Borealis Vista and Mangrove Marsh.

  • Adjusted some misplaced objects.

  • Adjusted collision of item pickups.

  • Fixed a bug where the slime at the end of Cirrus Harbor couldn’t move.

  • Mad Hatters are no longer invincible when beyond their awareness range.

  • Adjusted the size of one of the boulders in Deep Sea Mines.

  • Made some platforming in Chrome Skyscrapers, Frozen Fortress and Weather Machine Test Site easier.

  • Damage radius adjusted for various enemies.

  • Backend updates to mercy invincibility timer to prevent unintentional instances of taking damage.

  • Updated one of the artifact challenges to fix some edge case issues.

  • Slightly moved the first sea mine in Deep Sea Mines so that it’s not out of view on the starting camera angle.

Graphics
  • Added new animation to represent slipping around in ice form.

  • New animation for eating a lot of burgers in quick succession.

  • Corrected some player animation issues related to Momentum Breaking.

  • Minor adjustments to Molly-QL’s mouth in some animations.

  • Fixed some geometry issues on the centurion statues.

  • Dialogue text should now be properly aligned on ultra wide monitors.

  • Added a warning sign for piranhas in Mangrove Marsh.

  • Giant burger in Macro Kitchen no longer spins like the smaller burgers do.

Audio
  • Adds a unique sound for the waterfall at the end of Mangrove Marsh.

  • Adds sounds to sewage flow in Industrial Junkyard.

  • Ambient sounds added to water geysers in Cretaceous Caldera.

  • Grinders in Arctic Rig are now quieter.

Menus
  • Improved input sensitivity when navigating the menu with a controller.

  • Cycle menu options now animate their arrows when hovered over.

  • There’s now a prompt in the First-Time Setup menu explaining menu controls.

  • Reworded a few menu option descriptions.

  • Fixed an issue where shop menu item descriptions were not reappearing after pausing then unpausing the game.

Nekogumi Playtest - Ki-nodes

16th Aug 2025

Weow, Finally~Playtest is open, give it a go and provide us some feedback…or help us with those bugs…

Being a solo dev, we could really use your help with improving our game before releasing the demo. We plan to keep it open for a week or so, so if you have a bit of time over the weekend, Bruce would appreciate that.

Playtest & Wishlist #Nekogumi on #steam now~

6:22pm
Denrei Survivors - JD


Hello everyone!
It has already been a week since I started the early access of Denrei Survivors.
Thank you to everyone who has been playing!
Now,
I have implemented various updates this week, so I would like to summarize them for you!


New Character Arrival!🆕

Finally, the long-awaited second character has been added!
**“Yoru Amano”** wields the electric ‘Denki’ as her initial equipment.
The unlock condition is to clear the first area, ‘Adachi’.
Be sure to try playing with her and experience new strategies!


New Area Added!🌋
The fourth area, ‘Shinagawa’, has appeared!
It’s a stronger area than ever before, with dangerous lava.
New enemies and a new boss await your challenge!



New Music🎵
One new track has been added.
As with the previous tracks, it was composed by NIYMORIY, who creates the music for Denrei Survivors.
This new track is a special one that plays only in a certain location.
Be sure to find out where it plays!

New Materials & Upgrades🛡️
  • New Material: Lava
  • New Upgrade: Defense +[α]
  • New Upgrade: Max HP +[β]
Bug Fixes🐛
  • Fixed position misalignment in the ranking screen
  • Fixed the list overflowing in the equipment swap confirmation for maxed backpack
  • Fixed issues in the 7th underground layer
  • Fixed a bug where re-equipping the right-hand weapon after equipping an axe prevents attacks
  • Fixed display errors in Result screen and Area selection screen


To All Players💌

Since the last report, I want to thank everyone who reported bugs,
posted screenshots on SNS,
submitted gameplay videos, or streamed their playthroughs!

Watching your posts, I’ve seen…

Wooden Stick Only Play 🥖
Telepath Antenna + Color Contact Lens Play 🕶️
Stealth play while growing until the last second ⏳
Stealth play without leveling up

…and many more
Unique and diverse play styles are being created one after another, and it’s very interesting.


If you have any plays like this,
please share them with tags
#DENREI #denrei_survivors ✨


STEAM Review Request📝

Finally, I sincerely thank everyone who has submitted a STEAM review!
Your reviews are my greatest encouragement!!

If you haven’t written a review yet, please do so!


I will continue to update, so stay tuned.
Thank you.
XETTER 2020 - mushakun
Add Linux version.
Sculplings - ConorBoltDev
  1. Fix Poison moves affecting the user not the target (Whoops!)
  2. Fix items you've already bought appearing in the hub shop
RIG Riot Playtest - Superb Television
Hey folks, I finally added a radar mechanic! You'll also now see that mentioned in the tutorial. This patch was generally what I'd call a "broccoli" patch, in the spirit of "finish your vegetables before you get seconds." Some long awaited bug fixes here that may as well be adding new mods and augments to the game since they didn't work before.

Let me know what you think- I'll also probably be ending the playtest after this weekend so I can lock-in and prepare a demo. I'll keep the itch build live in the mean time, though.

-Sage

Changelog
Features
  • Added a radar to help the player find hotspots, unlocked reward boxes, and the transporter (Note: Future updates will bring further enhancements to the radar's functionality)
  • Added details about the radar to the tutorial

Changes & Balance
  • Transporter beacon is now visible after clearing a single hotspot
  • Further improvements to teleporter VFX
  • Enemies now play a sound when they spawn
  • Big improvements to load time for Facility stage (1:20 -> 0:20 from my testing)

Bug Fixes
  • Pressing the "Back" button while the part recycling confirmation dialogue is active should no longer trigger a "Back" action from the parts menu
  • [REDACTED] should no longer have their equipment update if there are changes to the source while playing through the stage (iykyk)
  • Corrupt transporter should no longer allow normal interactables to spawn in its location
  • Fixed instant reload preventing weapons from being fired
  • Fixed Instant Reload not having its intended effect
  • Fixed Pocket Mortar not doing any damage
  • Fixed Double Magazine
...

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