Continuum Keeper - Seperoph
  • Minor bug fixes.

  • Adjusted some sound cues and camera placements.

  • Some other minor adjustments.

Cozyrama - ' P4JDA

Hey folks! 👋

Today, we'd like to present to you some of the most interesting dioramas which were built during PGA 2025 in Poznan last weekend.

We were excited to see how creative you were!

(Visitors could use all of the items available in the game, not just the demo).

Can you spot the new items? 👀

[carousel autoadvance="true"][/carousel]

Let us know what you think about those dioramas.

- Cozyrama Team

Wagotabi: A Japanese Journey - WLimited
  • Fixed a resolution issue with the Steam Deck introduced in the previous update (1.00.0100) related to Linux system detection.

The Boss Gangsters : Nightlife - BEF GAMES
Hotfix:
We’ve just released a patch that fixes the Troublemakers mission bug.
We apologize for the inconvenience this issue may have caused.
Simply restart the game to apply the update.
Runes of Magic - [CM] Darcoon


Soar high into the air with magnificent wings! Be it wings for dark lords, angels of light or colour-loving spring enthusiasts – there’s something for everyone! Visit the item shop now – our offers are only available today, on November 2, 2025 from midnight until 11:59 PM CET!

The following are just some of the highlight items waiting for you:
  • Wings of the Dark Master
  • Wings of the Flaming Inferno
  • Holy Angel’s Wings
  • Flower Fairy’s Wings
  • Rainbow Light Feather
  • ... and much more!
Wishing you a good flight,
the RoM Team
Runes of Magic - [CM] Darcoon


Taboreans, prepare yourselves for new shop offers: on November 2, 2025 from midnight until 11:59 PM CET, you’ll be able to pick up delectable delicacies and beverages for your private Wedding Hall!

The following are just some of the items that are waiting for you:
  • Featured Cuisine Delicacy Table
  • Everlasting Love Beverage Tower
  • Soulmates Refreshments Tower
  • Chocolate Sweetheart Wedding Cake
Wishing you lots of fun,
The RoM Team
Annunaki Clicker - OPERATORx7

you can now drop items. we fixed it.

if you can't drop the item, make sure to verify game files or reinstall the game and launch the game, press play button and click on black hole, because if you keep it in the background, it will not drop.

Thank you and Enjoy!

Kings Origin - Nervelink

Hello everyone!

The 0.86.0 update is now available. This version expands the ecosystem of Kings Origin like never before, reinforcing the fantasy of creating, evolving, and shaping your dungeon from the ground up.

Note: 📢 indicates changes inspired by community feedback!

Both the new units and the new rooms open up a huge range of strategies, and together with improvements to the lineage system, skills, and storage, the game becomes much deeper… and much crazier (in the good way).

In the coming days, I will fix issues and make small improvements based on your feedback.

In the meantime, I’ll be reading your comments and suggestions both on the Kings Origin Steam community forums and in the official Discord server (everyone is welcome to join!).

That’s all for now. I hope you enjoy the new update!
— The Development Team

📋 Patch Notes –
🔹 New Features
  • +70 new relics (basic and event). - #305

  • +40 new units (basic and evolutions). - #304

  • New revamped, semi-linear and rebalanced lineage system. - ds#60

  • New "Camp" journey added (the previous one has been renamed "Throne"). - #298

  • The new “Camp” journey allows you to perform the Agoge and hire/dismiss adventurers. - #301

  • +15 new starting units and +20 new starting abilities. - #300

  • The skill system now differentiates between active and passive skills; they also have ranks and evolutions. - #297

  • Beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296

  • Maps and difficulties now include icons with information defining their style and challenge. - #293

  • Unit marker added for creating other units in the recruitment selection. - #292

  • Hovering over units in the dungeon now displays health, mana, and their next ability. - #291

  • New larger pop-up text system. - ds#46 – 📢 Thanks @artmato

  • Button added to change dungeon speed to x2 / x3. - #289

  • New animated Discord server icon. - ds#57 – 📢 Thanks @kao_ri_san


🔹 Fixes
  • A unit would disappear when replaced by another in a room. - ds#65 – 📢 Thanks @systemid0x00

  • Room-swapping option now works correctly. - #303

  • Status effects are now properly cleared at the end of each battle. - #302

  • Forced expansions no longer delete rooms. - ds#63

  • The game could freeze when unlocking certain lineage units. - ds#62

  • Expansions are now enforced even without entering the dungeon. - ds#59 – 📢 Thanks @richar4800

  • Units now follow the path correctly. - ds#59 – 📢 Thanks @richar4800

  • Leaderboard now displays the global position correctly. - ds#56 – 📢 Thanks @panfuricus

  • Unit selection in the selector now correctly highlights the chosen unit. - ds#58

  • Dungeon/Path button now responds on the first click. - ds#40 – 📢 Thanks @systemid0x00

  • Units attacking in groups would move forward and not return. Fixed. - ds#51 – 📢 Thanks @pincho3202

  • An enemy was dealing absurd damage to the Lord. - ds#53 – 📢 Thanks @pincho3202

  • Infinite battles at D+20 / D+21 (Critical). - ds#48

  • Lineage text would grow infinitely in its panel. - ds#47 – 📢 Thanks @artmato

  • Dungeon would break when expanding with expansion relics. - ds#50 – 📢 Thanks @kao_ri_san

  • After a boss, an infinite wave would no longer start. - #290


🔹 Improvements
  • Reliquary improved, now stackable and more organized. - ds#66

  • Storage improved, now stackable and more organized. - ds#65

  • Room displays attribute boosts provided by the room or abilities. - #295

  • Progressive start for new players rebalanced. - ds#46 – 📢 Thanks @artmato

  • Infinite waves are now triggered manually via button. - ds#46 – 📢 Thanks @artmato

  • Unit cost calculation rebalanced based on difficulty. - ds#46 – 📢 Thanks @artmato

  • Auto-balancing of units and their main abilities. - #294


🔹 Removals
  • Removed the old lineage system. - #299

Roadmap

Planetary Life - sotenbox
I know that releasing an update on Friday afternoon is never a good idea, which is why I am now releasing a patch to fix some bugs introduced in the previous update... as well as others that had been there for a while.

Changes
  • Decreased dead body size.
Bug fixes
  • Fixed minimap not updating when paused.
  • Fixed bug causing flying creatures not showing in terrain.
  • Fixed bug causing bigger creatures to float over terrain.
  • Fixed artifacts not showing after loading game.
Manipulation - GreyClouds24

Our Early Access release is out now.

If you're unfamiliar with Early Access no worries! It's pretty simple. The game is about 90% done, but fully playable. It's going to be missing a level of polish that you might expect from a full release. Releasing to Early Access gives us the opportunity to put on all those final layers of polish while receiving feedback from early supporters about the game! This allows us to finish and tailor the game much more the the player's experience.

For us, Early Access means we get to embrace a player-driven "Feature Creep". For more details on this see our Steam Page and look for the "Why Early Access?" questions in the blue box.

If you prefer a perfect flawless game, maybe hold off until December (our full release).

But if you want to help us in the final stages of development and brainstorm some new ideas with us, then this is your chance!

Thanks either way. This is our first ever game and it's an exciting process!

Both this week and the first week of the full release on December 1st will have the 20% discount attached to it.

...

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