Ghostly Acres - Baluster Games
These are the patch notes for Version 1.0.6.

Bugs
- Fixed an issue with Steam integration that could cause game crashes when earning achievements.

Other
- Updated Auto Collector preview text.
DJMAX RESPECT V - DPENGUIN

Hello, this is ROCKY STUDIO.

We would like to inform you of the additional update scheduled for November 6, 2025.

▶ Schedule Information
Maintenance Time: November 6, 2025, 12:00 ~ 14:00 (KST, UTC+9)

▶ New Content Update
● CLEAR PASS SEASON 17 New Track Update

AURORA, an exclusive new song for S17 CLEAR PASS+, will be added.

▶ DPC 2025 Final Judgment
We are announcing the list of 30 Finalists who have advanced to the DPC 2025 Final.

After the maintenance ends on November 6, all patterns from the 30 Finalists will be revealed, and scoring will be available until November 30 at 23:59.

We ask for your participation and support in the DPC 2025 Final.

▶ Bug Fixes
  • (DPC) Fixed an issue where abnormal scores were displayed after the DPC 2025 Preliminary round ended.

  • (DPC) Improved an issue where performance sounds were output abnormally when playing DPC 2025 patterns.

  • (INGAME) Fixed an issue where the difficulty of Good Bye 8B SC was displayed as 10 instead of 8.

  • (ONLINE) Fixed an issue where other players' speed was displayed as fixed at 1.0.

▶ Known Issues

(Currently Known issues that we will be fixing on next update)

  • (ONLINE) Intermittent issue where the blur effect does not disappear during LADDER/VERSUS matching

  • (OPTION) When BREAK is set in detailed information in HUD settings, it is always displayed above notes

  • (OPTION) Screen does not display properly when using the judgment timing adjustment feature

DODGEBRAWL Playtest - TheArbinator

Additions

  • Unlocking an achievement now announces it to the chat of the game you're in.

Changes & Fixes

  • Team Knockout score now no longer resets every frame. Oops!

VEIN - disseminate
  • Fix Werrenrath door not being fortifiable properly
  • Fix admin 'go to player' sometimes placing you in the void
  • Fix car trunks getting wiped (old saves should load them fine)
  • Fix aluminum ingots dismantling into wood
  • Fix some veterinary medications not working properly
  • Multithread the dedicated server by default
  • Crash fixes

Sorry that this one is so small, but I wanted to get the car trunks from peoples' 0.022h4 save games working ASAP, as well as some common crash fixes.
Frogreign - MrFrisky

Hey fellow frogs! 🐸

This patch addresses soft-lock issues that required playtesters to reload the game. Thank you to everyone who has given us feedback so far, whether it be through our feedback form, the Discord or the Steam Discussion page. The notes so far have already greatly improved this build, and we have lots of things to improve the feel of the final game.

Patch Notes:

  • Added text to Options menu stating that the menus are a work-in-progress.

  • Display settings no longer show resolutions larger than your screen size.

Note: Any feedback on what you'd like the Settings menus to include is greatly appreciated.

  • UI now correctly shows your collected currencies (Coins, Lost Keys, and Spirit Shards) when reloading the game.

  • When switching to Lumi she now corrects her starting position so that she isn't stuck inside objects/terrain.,

  • Fixed soft-lock on first Gear Contraption challenge.

  • Fixed issue when the camera starts in the wrong room after respawning.

  • Fixed issue with camera priorities, causing the wrong room to be focused.

Note: We have made some potential fixes, but as we can't personally test them we are relying on the community to let us know if this patch fixes them. Please let us know if you still experience any camera issues through our Feedback form, Discord or Steam Discussion page.

If you have any issues or feedback for this build, don't hesitate to let us know in our Discord community:

https://discord.com/invite/vuY4thycPK

Frogreign Playtest - MrFrisky

Hey fellow frogs! 🐸

This patch addresses soft-lock issues that required playtesters to reload the game. Thank you to everyone who has given us feedback so far, whether it be through our feedback form, the Discord or the Steam Discussion page. The notes so far have already greatly improved this build, and we have lots of things to improve the feel of the final game.

Patch Notes:

  • Added text to Options menu stating that the menus are a work-in-progress.

  • Display settings no longer show resolutions larger than your screen size.

Note: Any feedback on what you'd like the Settings menus to include is greatly appreciated.

  • UI now correctly shows your collected currencies (Coins, Lost Keys, and Spirit Shards) when reloading the game.

  • When switching to Lumi she now corrects her starting position so that she isn't stuck inside objects/terrain.,

  • Fixed soft-lock on first Gear Contraption challenge.

  • Fixed issue when the camera starts in the wrong room after respawning.

  • Fixed issue with camera priorities, causing the wrong room to be focused.

Note: We have made some potential fixes, but as we can't personally test them we are relying on the community to let us know if this patch fixes them. Please let us know if you still experience any camera issues through our Feedback form, Discord or Steam Discussion page.

If you have any issues or feedback for this build, don't hesitate to let us know in our Discord community: https://discord.com/invite/vuY4thycPK

HaeTae: Guardians - cold_9317

Hello, this is JipangYi Games.

We’re excited to announce that HaeTae: Guardians is participating in Steam’s Ancient Costume Game Festival!

HaeTae: Guardians is a fantasy action adventure set in the Joseon Dynasty of Korea.
Become the crown prince and face mythical bosses as you grow stronger through every battle.

Our free demo is now available—enjoy it during the festival and share your feedback with us!

Thank you,
– The JipangYi Games Team

Crawl Tactics - icefill
Update Notes

1. Added Japanese and Chinese translations. (They are AI-generated. Feedback from native speakers on translation quality would be appreciated.)

2. Added a ranking system where you can view run information after a game over, and added a graveyard in the village to view fallen units.

3. Certain enemies may now offer to surrender under specific conditions. Accepting their surrender grants you items. Also, locked passages will open after 2 turns from the start of battle, allowing allies to retreat or panicked enemies to flee through them.

4. Several minor bugs have been fixed.
KurtzPel - GM OneShot

Attention Chasers!

Please check the weekly maintenance schedule below.

 

The following patch note pertains to contents that will be updated during the November 5, 2025 Weekly Maintenance (UTC+0).

 

Maintenance will happen during the following times:

1. Attendance Event

⁃ Event Period: November 5, 2025 (Wed) After Maintenance – November 19, 2025 (Wed) Before Maintenance (UTC+0)

⁃ The Attendance Event will be held during the event period.

2. Gold Ticket Event

⁃ Event Period: November 5, 2025 (Wed) After Maintenance – November 19, 2025 (Wed) Before Maintenance (UTC+0)

⁃ Players can acquire ‘Gold Tickets’ in various ways.

1) AP/GP Boost buff will be provided during the weekends of the event period.

2) Players can log in for 30 minutes during the event period to acquire 1 ‘Gold Ticket’ daily.

3) Players can complete daily quests during the event period to acquire up to 2 ‘Gold Tickets’ daily.
4) Players can play PVP to acquire up to 8 ‘Gold Tickets’ daily.

- Acquired on a 100% chance by winning in PVP Ranked Match or Normal Match (Excluding 1 VS 1)

- Acquired on a 30% chance by winning in PVP Normal Match (1 VS 1)

- Acquired on a 30% chance by clearing PVE Invasion Dungeon

 

5) Players can synthesize various items using the materials they have acquired.

■ The following items will be deleted during maintenance on November 19, 2025 (Wed) 05:00 (UTC+0) (Gold Ticket Event)

■ The following items will be deleted during maintenance on November 19, 2025 (Wed) 05:00 (UTC+0) (Attendance Event Reward)

DUST II | The Infinite Zero Point - what

Welcome to V9.9.1

Hey everyone! Sorry, it's been a little bit since the last update, so we have extended season 1, but we took a break and now we are back!

This update will include some big things! and even end things..

SEASON 2 APPROACHES

The Visitor is ready to launch his rocket, and the cubes and the rifts have powered his rocket. I hope this doesn't go wrong.. or it could mean The END.

The event starts on the 7th and ends on the 10th.

Empty Testing Site Map Improved

After release, it was not touched much. Today, this changes

Weapons have been fixed, and much more has been added.

Because of this update it is finally day in the map!

Co-op Story Mode

After a couple of months, it's finally out!

You can select it in the story mode menu. (THIS IS A BETA. SOME THINGS DO NOT WORK)

Gun Playground gets some changes

Looks like the team that built the buildings has started rebuilding the huge watch tower.

But.. The cubes have destroyed the buildings behind the spawn area. They weren't even fully built ːsteamsadː

Other things

Nametags are coming to Multiplayer and Co-op in December. Nametags will access your Steam picture and username.

Sneak Peek:

Developer Tag
Normal Tag

SDK Info

An Update for the SDK will come in January 2026. This update will include mod uploading and more.

This update will also include a bunch of fixes and improvements to ui and gameplay.

...

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