Emma's Umbrella - marcusrock13
This update fixes two issues:

Fixed a wall that had no collision in one of the levels.

The Level 10 achievement now unlocks properly after completing the stage.

Thanks for playing! 💙
Keep Me Gifted - selaaddinnnnn

Grandpa High on Retro - Ashnell Games

Ive been bless with the support you guys are giving to Grandpa. The game officialy has earn enough money to hire personal to bring you this projects:

- DLC Delay Announcement
Our FREE DLC for Grandpa High on Retro will be delayed just a little from June 17 to June 22. We’re using the extra time to make it even more epic, random, and unforgettable. Thanks for your patience it will be worth the wait!

-New Spinoff Game Coming This Fall
That’s right Grandpa High on Retro is expanding with a brand new spinoff video game, launching this Fall. Expect more chaos, more laughs, and more lore.

-Animated Series Incoming

Im bringing Grandpa to life in a whole new way an official Grandpa High on Retro animated series is coming to YouTube this year! Subscribe and get ready to watch Grandpa going wild.

-Grandpa High on Retro 2 is in Development

You heard it here first. The sequel to the game that started it all is officially in the works. Grandpa High on Retro 2 is coming—and it's going to be wilder than ever.

If you want to here more information about this topics I have attached a video that will give more details. Stay tuned for Grandpa High on Retro Free DLC new trailer!

Dr. Alb's Prodigy Playtest - supertinystudios
Hello hello - this are the patch notes for our last alpha build:

- First biome is now fully playable.
- Various side quests added.
- Boss battle added.
- Various fixes and UI tweaks.
8:12am
ACE Overheat - Gumoumoumoumou

Demo stream

SimRail - The Railway Simulator - mileksr
MULTIPLAYER
  • Added synchronisation of departure signal (buzzer) in EN57
  • Some fixes regarding spawning trains on servers
  • Optimisation and more smooth operation for Voice Chat
  • Optimisation and fixes for servers

STOCK
  • ED250: straightened walls of chassises
  • Fixed (cut) decals in EN57-919
  • Fixed (painted) texture of TRAXX Cagounit
  • Fixed texture of headlights in EN57
  • Fixed binding of cab light switches in EU07
  • Fixed binding of cab light switches in Dragon2 for the second cabin

SCENERY
  • Fixed crashing windscreen in some crossings
  • Fixed error about wrong way for trains leaving Płyćwia at sginals F and G

DISPATCHER
  • Added separate sound about free track for a train from AI
  • Removed notificitation about leaving game area when leaving CCTV

SINGLEPLAYER
  • LUA: added possibility to set lights state in passenger cars
  • LUA: added translations options to function PlayAudioClip
  • Modernization of Krakow scenarios
  • Added missing paper timetables in Łódź scenarios

OTHER
  • Fixed bug with hiding Next Signal HUD
  • Fixes for tinting and shadowing for cars
  • Fixed achievement "Hard journey" - it is possible to complete it in singleplayer
  • Some textures adapted for snow
  • Small fixes of internal bugs
  • Change of speed for leaving and skipping ABS signals to 40 kph
小小侠客模拟器 - 大猫
大家好,

我们很高兴地通知大家,本次更新中我们根据玩家建议对游戏体验做出了多项优化与扩展,具体包括:

  1. 奖励调整
    进一步提升了低难度下的黄金获取量

  2. 部分计略逻辑错误修复调整
    修复了【墨守】与【破晓】在数值结算上的逻辑错误,确保效果按预期生效。

  3. 计略图鉴修复
    修复了部分计略无法在计略图鉴显示的错误

  4. 传武堂锁定
    新增传武堂商品“锁定”功能,玩家可锁定特定物品,避免在刷新时被替换。



  5. 三略出场调整
    重构了传武堂的商品生成框架,提升了三略的品质:

    在非硬核模式中,三略将在游戏初期必定出场。

    在硬核模式下,三略前期的出场概率翻倍 。

  6. 闪避错误修复
    修正了部分敌人持续闪避的异常问题,并重新调整了随机种子算法,提升战斗的公平性与随机性。

  7. 大量图片素材调整与替换

  8. 结算错误修复
    修复了部分玩家在使用文件夹启动器运行游戏时,结算阶段可能出现卡死的Bug。

  9. 大量特效实装
    为上百个招式补充并实装了专属特效,丰富战斗演出与反馈表现。

    感谢您的理解与耐心,祝您在游戏中继续享受精彩的武侠世界!


感谢您的支持,祝游戏愉快!
HELLBREAK - Double Barrel Games

Another patch is live! Today’s update brings some key quality of life improvements and balance changes based directly on your feedback and what we’ve been observing post-launch.

Quality of Life Improvements:

  • You can now push enemies (except bosses) by walking into them. No more getting body-blocked in tight spaces.

  • Any non-AoE damage you take from behind (off-screen) now deals 50% less damage. This should make surprise projectiles and backstabs a bit less punishing. We’ll keep an eye on this and adjust the value if necessary.

  • You now gain +1 reroll every 5 level-ups to help with build variety and flexibility.

Bug Fixes:

  • Fixed a rare crash issue related to the first perk of the Bloodfang.

  • Fixed an issue where the charged melee animation could get stuck.

  • Fixed a bug where the first level of the headshot damage increase perk was dealing more damage than the amount shown.

Balance Changes:

  • Increased the base damage of the Banshee (starting pistol) by 5. This ensures that Tormented enemies now die in 2 headshots instead of 3, even without upgrades.

  • Slightly reduced EXP requirements for the first few level-ups to smooth out early pacing.

  • Reduced the homing speed of Oculon’s mines.

Mission Changes:

  • Serathiel – Mission 2: Apply Inferno to 20 enemies → now 15

  • Gholgoroth – Mission 2: Apply Blight to 25 enemies → now 15

  • Varkoth – Mission 2: Use any spell 5 times → now 2

Let us know how it feels! As always, we’re active on Discord and checking the Steam Discussions regularly.

Thanks again for your continued support and feedback!

SixteenPetals - TASHEN

1. Add a fishing game, which is triggered in the store. It is a very simple game, which is very suitable for players who like leisure and relaxation.

2. Greatly reduce the difficulty of the courier game, and increase the protection of deposit gold coins, and no longer deduct the deposit gold coins.

3. The prize amount of the big turntable game was modified, which effectively avoided the loss of gold coins.

4. Many feedback questions and optimization suggestions from players have been modified.

Academy: Become a Hero - @moregambler@

Join me for a live gameplay session of Academy: Become a Hero!
I’ll be diving into intense time-based challenges, exploring the Hero Academy, and showcasing the game’s special abilities in action.
You’ll get a closer look at the unique level design and what it takes to become a true Hero — through danger, precision, and style.

I’ll also be available to answer your questions live — see you there!

...

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