Rock, Paper, Shotgun

Ring ring. Ring Ring. Ring ring. The stern and bespectacled manager of Blake Manor's hotel appears for the eighth time. You're looking a bit narked there mate, I, the investigatorman, observe. Yes, he says yet again, I'm a bit stressed and busy on account of our telegram machine having gone kaput. Makes sense, I reply, can't think of any other reasons why you might be pissed off. He shuffles back into his office for exactly five seconds. Ring ring.

You're being haunted in the demo for spooky detective puzzler The Séance of Blake Manor, which released in full earlier this week, having had a demo up on Steam for a good while. However, I can confirm having taken in the first night of that demo that you're also give the power to do the haunting yourself.

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Rock, Paper, Shotgun

It is more than commonplace these days for games to get some kind of delay, in fact it's surprising when the big boy names don't get one, like, say, GTA 6, which was meant to be out this year, but got pushed to 2026. But it's rare that most games take more than 13 years to develop, an amount of time which retrofuture moonbase horror game Routine did in fact take. Except now its release is right around the corner!

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Rock, Paper, Shotgun

If you miss the original Dark Souls as much as you do the mottled grass textures of Hyrule Field, you will perhaps enjoy Mouseward, which is available now in pre-alpha form. It's a "soulslike collectathon" from the people behind Void Sols, which Katharine (RPS in peace) found to be "an atmospheric and highly customisable Soulslike for people who are rubbish at Soulslikes". Mouseward seems similarly forgiving, for all its grim talk of death being "a lesson, not an end".

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Rock, Paper, Shotgun

In their first set of financial results since issuing a profit warning and switching CEOs earlier this month, Remedy have revealed that they're moving resources away from FBC: Firebreak amid a "sense of urgency", and aiming to rely on established series Alan Wake and Control delivering hits which'll shore up their commercial fortunes in the long-term.

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Rock, Paper, Shotgun

Let's get the hot potato out of the way without preamble: Embark's extraction shooter Arc Raiders doesn't include any gun models generated from Youtube videos, executive producer Aleksander Grøndal has told RPS in an interview about the game's usage of generative AI and machine learning technologies.

This clarification follows the partial online publication of an Edge magazine interview in which Embark CEO Patrick Söderlund made various claims for the studio's in-house tech, including the suggestion that the developers "can take a video from YouTube, feed it through our tools and pipelines, and [produce] a 3D model of the weapon you had in that video." According to Grøndal, this particular technology is not actually used in Arc Raiders. "That's a research project, and that's not something that we're using in the game now," he told me over a video call this Monday, following a sprawling and generally enjoyable hands-on.

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Rock, Paper, Shotgun

Life is Strange developers Don't Nod have revealed that they're working on a new narrative game based around a "major IP" in partnership with Netflix. The game'll be developed at Don't Nod's Montreal studio, with the chilling-based streaming service set to publish it.

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Rock, Paper, Shotgun

New World has seen its last content update, with Amazon Games confirming their development of the MMO is winding down. The game's servers will be staying online in the short term. This news follows mass layoffs at Amazon, with over 14,000 roles reportedly being affected across the company and the gaming division seeing "significant" cuts.

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Rock, Paper, Shotgun

The Outer Worlds 2 arrives in full today, October 29th. Ahead of the gates to Arcadia finally being flung open to those who didn't fancy paying extra for early access, Obsidian have taken a stab at fixing some key issues and pesky bugs which've reared their heads so far. Good news, unless your roleplaying was set to be contingent upon being swallowed up by the ground or having to try and beat up an angry cupboard at some point in the space adventure.

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