Melted Valor - Code 33 Productions

Factorio - Sanqui
Hello,
today we have a nice stable version for you
Bugfixes

Changes
  • Added absorbed pollutant name to tile description in Factoriopedia.
  • Changed manual mining when the inventory is full to not drop the mined result on the ground.
  • Improved the mod API search to find union literals, define leaf nodes, and more.

Graphics
  • Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
  • Fixed Metal graphics backend throttling the FPS when the display refresh rate isn't a multiple of 60 Hz. https://forums.factorio.com/129946
  • Made Metal the default graphics rendering API for Macs.
  • Removed Graphics backend user setting.

Minor Features
  • Partially fulfilled wait conditions use different background color to indicate progress.
  • Splitters can be connected to circuit network.

Modding
  • Added "scripted" technology trigger.
  • Added FluidWagonPrototype::connection_category.
  • Added FusionGeneratorPrototype::burns_fluid.
  • Added FusionGeneratorPrototype::effectivity.
  • Added LightningPrototype::attractor_hit_effect.
  • Added MiningDrillPrototype::resource_searching_offset.
  • Added RoboportPrototype::render_recharge_icon.
  • Added RobotWithLogisticInterfacePrototype::max_payload_size_after_bonus.
  • Added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters.
  • Added recipe_icon_scale chart utility constant.
  • Added support for heating_energy to FusionGeneratorPrototype and ThrusterPrototype.
  • Changed CargoWagonPrototype to use EntityPrototype::icon_draw_specification when drawing cargo wagon content.
  • Changed DisplayPanelPrototype to use render_layer from icon_draw_specification when drawing icon.
  • Changed Generator and FusionGenenerator tooltips to not show temperatures when in burns_fluid mode.
  • Removed "research-progress" product type from RecipePrototype.


Scripting
  • Added LuaCustomChartTag::position and surface write.
  • Added LuaEntity::get_movement() and set_movement().
  • Added LuaEntity::mining_area read.
  • Added LuaEntity::rail_length read.
  • Added LuaEntity::transitional_request_target read.
  • Added LuaEntityPrototype::fluid_buffer_size, activation_buffer_ratio and fluid_buffer_input_flow read.
  • Added LuaEntityPrototype::get_attraction_range_elongation() and get_energy_distribution_efficiency().
  • Added LuaEntityPrototype::range_from_player, combat_robot_friction, destroy_action and follows_player read.
  • Added LuaEntityPrototype::spider_engine read.
  • Added LuaEntityPrototype::strike_effect, attractor_hit_effect, damage and energy read.
  • Added LuaEntityPrototype::support_range read.
  • Added LuaFluidBox::get_fluid_segment_extent_bounding_box().
  • Added LuaForce::script_trigger_research().
  • Added LuaGuiElement::icon_selector read.
  • Added LuaHelpers::multilingual_to_lower().
  • Added LuaInventory::get_item_count_filtered().
  • Added LuaInventory::get_item_quality_counts().
  • Added LuaItemCommon::entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner read/write.
  • Added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write.
  • Added LuaItemCommon::entity_logistics_enabled and entity_enable_logistics_while_moving read/write.
  • Added LuaItemPrototype::get_module_effects().
  • Added LuaLogisticNetwork::custom_name read/write.
  • Added LuaPlayer::get_recipe_notifications().
  • Added LuaPlayer::swap_characters().
  • Added LuaRecord::export_record().
  • Added LuaRecord::get_selected_record().
  • Added LuaSplitterControlBehavior.
  • Added custom_tooltip_fields reads to all LuaPrototypes that support it.
  • Added flip_horizontal and flip_vertical parameters to LuaPlayer::build_from_cursor().
  • Added in_gui to custom input events.
  • Added maximum_quality_jump utility constant.
  • Added on_cargo_pod_started_ascending event.
  • Added on_player_dropped_item_into_entity event.
  • Added previous_target and previous_quality to on_marked_for_upgrade event.
  • Added skip_fog_of_war to LuaPlayer::can_build_from_cursor().
  • Added surface_index to all UndoRedoActions.
  • Changed LuaEntity::color read/write to also work for character corpses.
  • Changed LuaSpacePlatform::destroy_asteroid_chunks() to return the number of destroyed chunks.
Factorio - Sanqui
Hello,
today we have a nice stable version for you
Bugfixes

Changes
  • Added absorbed pollutant name to tile description in Factoriopedia.
  • Changed manual mining when the inventory is full to not drop the mined result on the ground.
  • Improved the mod API search to find union literals, define leaf nodes, and more.

Graphics
  • Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
  • Fixed Metal graphics backend throttling the FPS when the display refresh rate isn't a multiple of 60 Hz. https://forums.factorio.com/129946
  • Made Metal the default graphics rendering API for Macs.
  • Removed Graphics backend user setting.

Minor Features
  • Partially fulfilled wait conditions use different background color to indicate progress.
  • Splitters can be connected to circuit network.

Modding
  • Added "scripted" technology trigger.
  • Added FluidWagonPrototype::connection_category.
  • Added FusionGeneratorPrototype::burns_fluid.
  • Added FusionGeneratorPrototype::effectivity.
  • Added LightningPrototype::attractor_hit_effect.
  • Added MiningDrillPrototype::resource_searching_offset.
  • Added RoboportPrototype::render_recharge_icon.
  • Added RobotWithLogisticInterfacePrototype::max_payload_size_after_bonus.
  • Added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters.
  • Added recipe_icon_scale chart utility constant.
  • Added support for heating_energy to FusionGeneratorPrototype and ThrusterPrototype.
  • Changed CargoWagonPrototype to use EntityPrototype::icon_draw_specification when drawing cargo wagon content.
  • Changed DisplayPanelPrototype to use render_layer from icon_draw_specification when drawing icon.
  • Changed Generator and FusionGenenerator tooltips to not show temperatures when in burns_fluid mode.
  • Removed "research-progress" product type from RecipePrototype.


Scripting
  • Added LuaCustomChartTag::position and surface write.
  • Added LuaEntity::get_movement() and set_movement().
  • Added LuaEntity::mining_area read.
  • Added LuaEntity::rail_length read.
  • Added LuaEntity::transitional_request_target read.
  • Added LuaEntityPrototype::fluid_buffer_size, activation_buffer_ratio and fluid_buffer_input_flow read.
  • Added LuaEntityPrototype::get_attraction_range_elongation() and get_energy_distribution_efficiency().
  • Added LuaEntityPrototype::range_from_player, combat_robot_friction, destroy_action and follows_player read.
  • Added LuaEntityPrototype::spider_engine read.
  • Added LuaEntityPrototype::strike_effect, attractor_hit_effect, damage and energy read.
  • Added LuaEntityPrototype::support_range read.
  • Added LuaFluidBox::get_fluid_segment_extent_bounding_box().
  • Added LuaForce::script_trigger_research().
  • Added LuaGuiElement::icon_selector read.
  • Added LuaHelpers::multilingual_to_lower().
  • Added LuaInventory::get_item_count_filtered().
  • Added LuaInventory::get_item_quality_counts().
  • Added LuaItemCommon::entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner read/write.
  • Added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write.
  • Added LuaItemCommon::entity_logistics_enabled and entity_enable_logistics_while_moving read/write.
  • Added LuaItemPrototype::get_module_effects().
  • Added LuaLogisticNetwork::custom_name read/write.
  • Added LuaPlayer::get_recipe_notifications().
  • Added LuaPlayer::swap_characters().
  • Added LuaRecord::export_record().
  • Added LuaRecord::get_selected_record().
  • Added LuaSplitterControlBehavior.
  • Added custom_tooltip_fields reads to all LuaPrototypes that support it.
  • Added flip_horizontal and flip_vertical parameters to LuaPlayer::build_from_cursor().
  • Added in_gui to custom input events.
  • Added maximum_quality_jump utility constant.
  • Added on_cargo_pod_started_ascending event.
  • Added on_player_dropped_item_into_entity event.
  • Added previous_target and previous_quality to on_marked_for_upgrade event.
  • Added skip_fog_of_war to LuaPlayer::can_build_from_cursor().
  • Added surface_index to all UndoRedoActions.
  • Changed LuaEntity::color read/write to also work for character corpses.
  • Changed LuaSpacePlatform::destroy_asteroid_chunks() to return the number of destroyed chunks.
The Last Squad - lmj21011
Greeting

Squad members, thank you for waiting.

This update is a major patch that includes new maps, revamped hero characters, new bosses, out-of-game progression systems, a shop system, UX/UI improvements, and overall balance enhancements.


Key Update Details
1. Hero Character Overhaul
  • Complete rework of all 6 hero characters

  • Strengthened all character skills and added new visual effects

  • Improved modeling to enhance each character’s uniqueness

  • Rebalanced roles and traits to refine job identities

2. Stages
  • Added 2 new maps

  • Added 2 new chapters (a total of 6 new stages)

  • Introduced a chapter-based stage system → gradual difficulty progression

3. Boss Content
  • Improved the mechanics of the existing Chapter 1 boss

  • Added a new boss for Chapter 2: Gutrgrinder

  • Adjusted overall boss balance and enhanced unique gimmicks → more strategic combat

4. Out-of-Game Progression
  • Character Level-Up System: Grow your characters through play

  • Hero Trait System: Use earned points to build your own unique hero

  • Three Trait Categories: Survival, Combat, and Support for strategic build choices

5. Shop & Artifact System
  • Purchase various artifacts through the shop

  • Introduced artifact growth mechanics → roguelite-style fun and variety

6. UX/UI Renewal
  • New Results Screen: Check gameplay records and results

  • Enhanced Options Menu: More customizable settings available

  • Improved Game Entry Screen: Faster room selection and matchmaking

  • Updated Character Selection Screen: Better delivery of character information

7. Advanced Balance Adjustments
  • Overall system and stat adjustments

  • Strengthened individuality and choices for each role


Future Plans
  • Add 3 new hero characters

  • Add the Abandoned Military Base as the 3rd stage

  • Introduce 1 new boss

  • Further enhance zombie combat strategy systems

  • Add new game modes, including custom user stages


Feedback

Your feedback is invaluable to our development.

Please share your experience with the new maps and boss battles on Steam Community and Discord — we will continue to improve based on your input.


Closing

Your voice shapes the future of The Last Squad.

Squad, assemble. Let’s fight to the very end — together.

BATTLE SHADOW ARENA - znigames.steam

Thank you for playing BATTLE SHADOW ARENA!
To provide a better gameplay experience, we’ve implemented the following updates:

Memory Content Added

  • By winning on each map, you can collect memories related to that map.

  • Collected memories can be viewed in the Memory Menu and grant additional character stats to give you an advantage in battle.

Improved Gamepad Menu Navigation

  • Gamepad navigation in certain menus has been improved for smoother control.

We will continue to do our best to deliver an even more polished game.
Thank you for playing!

Shipping Manager - Catherine Trophy Games

New vessel alert!

Introducing the Southern Cross, a brand-new long-range vessel ready to expand your horizons in Shipping Manager.

Built for endurance and global routes, this ship strengthens your fleet and opens new opportunities across the seas. Take command, chart longer voyages, and boost your network with the power of the Southern Cross.

Stats:

Price: 30,500,000

BBL: 3550

Max Speed: 15

Range: 7000

Only DWARVES DIG Proper HOLES - [CQFD]Yoirgl



I dug deep and I found... bugs.

So I worked hard to fix them. Here are the patch notes for this month's worth of mini-patches

new :
-Added a new dwarven story to the surface. small scenes evolving with depth.
-Added a scroll panel that lets you know how far in scroll collection you stand.


fixes :
-Fixed Vive wands controller grip not working as intended
-Fixed tutorial beer usage that could result in death, softlocking the player.
-Upgraded OpenXR management for better launcher stability
-Added information about jump in the tutorial
-Fixed various collision issues
-Increased the grappling zone on the crane for those who were trying to use it to climb out of their hole
-Improved lighting when many torches are placed (next update should improve this much further - work still in progress)
-Added textures on rocks in the diggable area as it was unclear those were rocks.
-fixed a missing piece of terrain that allowed people to dig outside of the bounds,
-and many more minor fixes....


Happy digging !


Yoirgl.

Cubic Annihilation - FRIXION

Command your cubes — the battle begins today!

The Cubic Annihilation demo is now live on Steam. Build your base, customize your faction, and RTS battles. If you’re a fan of C&C Generals, StarCraft II, or Total Annihilation, this is for you.

🔥 What to expect in the demo:

  • Fast-paced battles

  • Unique cubic art style

  • Distinct factions and customizable strategies

  • Early taste of the chaos coming to full release

We’d love your feedback — post bugs and ideas in the Community Hub, or reach out directly. Every bit helps shape the game before launch!

👉 Download the demo now and join the fight!

12:20am
BURNER - TecmibaBuild1
update
Trails in the Sky 1st Chapter - Gungho_TT

New Season Pass content has arrived! All content planned for a October 2nd release is available to all Season Pass owners now:

【Planned for October 2nd, 2025 Release】7 Items

Resort Style Swimsuits (Estelle & Joshua)

Fine Red Diner Costume Set Vol. 3

Original Diner Costume Set Vol. 3

Trendy Headgear Set

Character Stand Set

Demon King Dress-up Set

Banner Set C

※All content included within the season pass, including items and descriptions included within, is subject to change without prior notice.

※All content included in the Season Pass will also be sold separately as purchasable DLC upon each piece of content’s release. Content will be purchasable as DLC the same day it’s released in the season pass. In addition, any special edition bonuses or preorder bonuses are not included in the Season Pass.

※The main game Trails in the Sky 1st Chapter is necessary to use this content. In the event the latest patch is necessary, please update the game first and then make use of the content.

...

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