Dark Grid - 太阳

First, thank you to all players who have tried the Demo, especially those who provided feedback.

Over the past 7 days, based on your suggestions, I've made a total of 12 updates, including the following:

Quality Updates:

*Adjusted the attack interval for each chapter. Attack intervals can now be set in seconds.

*Adjusted the position of mouse tooltips in unit content to the left side of the cursor.

*Now, when most tooltips show required materials, they will also display the total remaining quantity of that material in your inventory.

*Bombs now have sound effects when exploding.

*Added missing translations.

*Added two lines about the Magic Gate in the initial dialogue of Chapter 1.

*Added rough monitoring of the Light God's attack timing.

*Moved the spawn location of the Magic Gate in Chapter 1 closer.

*Added several new dialogue segments.

*Added a full-screen warning when hunger is too low – very cool!

*The death panel now displays different text based on the cause of death.

*Modified the art for dark tiles; they are now transparent and less cluttered.

*Increased the amount of Light Source required to destroy the Dark Gate in Chapter 2.

*A small number of treasure chests now spawn during gameplay.

*Added a new unit: Torch Warehouse. Use it to select the torch for expeditions. Currently features Small Torch and Large Torch, each with distinct characteristics.

*Added a torch-holding icon to the player's expedition representation.

*Modified the visual representation of the Corruption circle at the top of the screen when using dark abilities.

*Reduced the volume of background music (BGM).

*Unit trait tags now have a shader effect, making them more visible to players.

*Enlarged the UI for craftable items in the Workbench and Simple Stove crafting content for easier interaction.

*Made the flashing UI in the top-right corner for low Lighthouse fuel larger and more noticeable.

*Removed the close button from the unit panel; now simply click on an empty tile to close it.

Bug Fixes:

*Fixed a bug where vines did not spawn during gameplay.

*Fixed a bug where tiles could not be flipped.

*Fixed an error that occurred when switching from the game scene to the main menu scene. This error caused various anomalies in new games.

*Other minor bugs.

Recent Update Plans:

*The game will soon receive a "Combat System" update. During wilderness exploration, you will encounter wild beasts and engage in combat. The goal of this system is to increase the fun of wilderness exploration. When first introduced, the combat mechanics will be relatively simple and will be gradually refined in subsequent updates.

1:52am
Mudborne: Frog Management Sim - ellraiser
CHANGES
- Added a new modding hook, 'start', called when the player loads a world and gains control
- Updated the example frog mod to use the 'start' hook for adding the book entry + progress

BUG FIXES
- Fixed some crashes around missing chapter definitions in modded frogs
Little Fighter 2 Remastered - wong.marti

Hi all,

I have just promoted version 2.12 to the default build. Thank you to everyone who tested the beta and provided feedback. (Testers can now switch back to the default branch by selecting "none" from the "beta participation" drop down menu.)

There are still some bugs, but I believe it is stable enough to be promoted.
If you have not tried it yet and want to know what has changed, please check out this post:
https://store.steampowered.com/news/app/3249650?emclan=103582791474767992&emgid=538860954058753218

I will now start preparing v2.13. It will include a few bug fixes, such as reducing the AI intensity for non-crazy difficulty levels (since many players complained that the AI's superhuman responsiveness feels unnatural), further improving the control feel, and trying to stop the game from pausing when it loses focus, and more.

Starting Friday, I will begin focusing more deeply on the network play feature. This may take longer than expected, so v2.13 might require more time compared to the last two updates. I am currently aiming for release around August 16 to 17, though it might be delayed by a few days.

Stay tuned, and thanks again!

Goblin Vyke - linzhuozhang

Thank you all for your feedback and suggestions.
This update includes the following fixes:

  • Fixed a bug where NPC backpack contents would become scrambled.

  • Fixed a bug where the Explosive Doll could detonate inside the player's backpack under certain conditions.

  • Fixed a bug where the Strong Bone Shard would occasionally reduce HP.

  • Fixed a bug where items accidentally clicked during a canceled trade would disappear.

  • Fixed a bug where Invisibility Potions could revive fallen adventurers.

  • Fixed a bug where players could wall-jump into the second area using an unintended method.

  • Fixed a bug with the Blind Skeleton's sleep animation.

We'll continue working to fix other bugs—thank you all for your support!

Community Announcements - Tree_of_Savior_JP

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。

次回実施を予定している定期メンテナンス実施日についてお知らせいたします。

メンテナンス日程

                                              

【実施予定時間】

・2025年8月5日(火) 10:00~15:00まで

※終了時刻は、メンテナンスの状況によって前後する場合があります。

※メンテナンス実施中はゲームをご利用いただけません。

主なアップデート

                                              

※各アップデートの詳細、細かな内容につきましては、メンテナンス終了後に公開するパッチノートをご確認ください。

【商店/TP関連】

  • 8月の「レティーシャのシークレットキューブ」販売開始

【システム関連】

  • クライアント安定化作業

    ▶稀にゲームが強制終了する現象が改善されます。

                                          

※本内容は実際にアップデートされた際、変更や追加が生じる場合があります。

※一部の内容は、メンテナンス終了後に詳細をご案内する場合があります。

※メンテナンス中はゲームをご利用いただけません。

                                          

啓示者の皆様にご迷惑をおかけいたしますが、ご協力の程よろしくお願い致します。

今後とも「Tree of Savior」をよろしくお願い申し上げます。

「Tree of Savior」運営チーム

Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


8월 5일(화) 정기점검이 진행될 예정입니다.
아래 내용을 참고하시어 게임 이용에 불편이 없으시길 바랍니다.
※ 점검 중에는 게임에 접속할 수 없으며, 점검 일정은 변경될 수 있는 점 참고 부탁드립니다.
※ 안내해 드리는 내용은 점검 예정사항이며, 실제 점검 시 내용이 추가/변경될 수 있습니다.

점검 일시 : 2025년 8월 5일(화) 오전 10시 ~ 오후 3시 (총 5시간)


[h5]【업데이트】[/h5]
  • 8월 레티샤의 시크릿 큐브
  • 클라이언트 안정화 작업
    - 간헐적으로 발생하는 비정상 종료 현상이 개선됩니다.

감사합니다.
1:44am
Rival Rampage - Oddscure
  • Fixed NPCs getting stuck not moving after jumping or getting knocked down
  • Updated Creatures and Packages rarity colors and changed Common color from yellow to blue
Map Of Materials - Mike Engler

The heart of Map Of Materials II is beginning to take shape.

Show original image (Early footage)

Greetings

Mike

Doomfields - TehPretenderer
Another batch of UI improvements and bugfixes
Zitifono - Loekni

I made a small update to the teaser's content!

...

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