Strategic Mind: Fight for Freedom - KateMels
Hello, guys! There are many opinions about the year 2020. Many think it was a bad and troublesome year. Some think 2021 will be even worse. We do not think, we make games. So, we will tell you about all the events happening with Starni Games in 2020, and let you make your own conclusions.

Strategic Mind: Blitzkrieg release
We have started to work on Strategic Mind: Blitzkrieg back in 2019, right after The Pacific release. Yet the majority of the work was done in 2020. It was tough to meet the deadliner, but we did it despite all the troubles. The release was a success, and the game is doing reasonably well.

Big Battle: pandemic vs release
We had to work remotely in April and May 2020, just before the Blitzkrieg release. Then we got back to the office, but in October went remote again for a month. Overall, working remotely and doing Mocap and VO mid-pandemic was quite challenging. If you want to know more about it make sure to check out our Developer’s Diaries dedicated to these issues.

Russian government stops the Blitzkrieg
Soon after the Blitzkrieg release, the Russian government demanded that Steam remove it from the store in Russia. Moreover, the spokesman of the Russian president commented on it. They even claimed to file an official investigation request to the UN. If you want to find out more about the issue, make sure to check our news about it.

Free game Demo
This year we started to create free Demo versions for our games, to make sure you can try them out before buying. We want to make sure that you know what you get.

👉Check out our latest Demo here.

However, at first, there were issues. When we submitted the Blitzkrieg Demo 3 months after we published the game, Steam blocked both the full game and the Demo. We had to start all the explanations anew. We managed to lift the limitation off of the full game, but only at the cost of creating a German-only version with Hitler’s face blurred. You can learn more about it here.

Strategic Mind: Spectre of Communism release
All the while we kept working on the Strategic Mind: Spectre of Communism. The release date was planned for 13 November, and once again we had to work remotely for some time and faced some other problems. All in all, we managed to break through the enemy’s encirclement and released the game on time. It was our most polished and smooth release so far.

Hitler is more popular than Stalin
Strategic Mind: Spectre of Communism release was the least successful to date in financial terms, but the game got the highest review score so far. It sold 2 times fewer copies than Strategic Mind: Blitzkrieg. However, due to other projects still showing decent results we are able to continue with the Strategic Mind series. We discuss it in more detail here.

New Starni Games website and Starni Store
Just on the last day of the year, we managed to release our new website - starnigames.com. The design was fully reworked. It will get further polish in January. You can also buy our games (Steam keys) there directly from the developer. Yet, if you prefer to do it on steam - we are more than happy with that. You can learn more about the website and different stores here.

Strategic Mind: Fight for Freedom - the work has begun
In November and December, we were working really hard and made good progress, making a full release of our next title in Q2 2021 very realistic. So, far we have the first gameplay trailer and an early Free Demo with the first operation. We plan to update the Demo as our work progresses and release more trailers along the way. We will keep you updated on our progress through regular news and Developer’s Diaries.

Developers Diaries
This year we started to issue Developer’s Diaries regularly and plan to keep doing so in 2021, so stay tuned. In case you missed our story so far, you can check it out here:
1. New VO and mocap setup
2. Units’ speech review. Part 1
3. Units’ speech review. Part 2
4. Strategic Mind Franchise Soundtrack
5. Undo feature, new music, and hilarious moments
6. Designing winter operations
7. 5 days after the release, new ice visuals
8. A windy road
9. Communist Economy

Developer’s Gameplay
We also started a series of Developer’s Gameplay, where our Lead Game Designer plays our games with commentary, telling you more about the game mechanics and the development process.


New episodes will be available in January 2021, so stay tuned. We want to be even more open and transparent about our production, so feel free to ask any questions you like and we will do our best to answer them in future episodes.

Wishlists matter
You may not know, but the best indicator that the game will do well is to have a high wishlist count. That is why all game developers are really happy when they get more wishlists. So, if you want to make us happier and did not add Strategic Mind: Fight for Freedom to your wishlist yet, that would make a great New Year present for our whole team.

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
Our power grows
The power of Starni Games is in its team members, in their skills and expertise. When the Panzer Strategy was released there were only 3 people in the office, and a couple more remote or outsource. In 2019 the team grew from 3 to 10 people. After the Strategic Mind: Blitzkrieg release we hired 3 more people. A couple more guys will join our team in January making it 15 people in the office. We hope that the team and the company overall will keep on growing in the next year and all of our plans will be carried out.

The novelty in the Strategic Mind series and community feedback
The changes to the series were gradual, but in retrospect, there were quite a lot of changes. A large portion of them suggested by you - the player’s community. Here are some of them:
- two new classes Armored train and Assault gun
- winter operations (visuals and mechanics)
- retreat operations (gameplay and mechanics)
- better Steam integration: localization, cloud saves etc.
- Steam Achievements and Leaderboards
- lots of new skills, HQ skills, and equipment
- lots of new units for various countries
- general performance optimization
- the Undo button
- additional game settings and hotkeys
- tons of bug fixed and improvements

Strategic Mind Franchise Soundtrack
This year we started to produce our own exclusive soundtrack in cooperation with the Daraba studio. It is shared across the series. You can find it here:

https://store.steampowered.com/app/1358280/Strategic_Mind_Franchise_Soundtrack/
Strategic Mind Complete Collection bundle on Steam
The Strategic Mind series is growing and we decided to provide an opportunity to save some money on getting additional titles, especially for our long-time community members. So, now you can get all the titles you do not have at a 20% discount any time, and on top of any other discounts, which is great. We will also add the next title to the pool, so if you already have all the Strategic Mind titles, you will be able to purchase the bundle and get a nice 20% discount at the release of Strategic MInd: Fight for Freedom.

https://store.steampowered.com/bundle/16499/Strategic_Mind_Complete_Collection/
Future plans
'If you want to make God laugh, tell him about your plans.'

This year was quite challenging and unpredictable, and we do not know what to expect from the coming year 2021. Yet, we will strive to keep creating the best games we can. We cannot disclose all of our plans right now, but you will be properly informed in due time. So far, we are concentrated on delivering Strategic Mind: Fight for Freedom in Q2 2021, as promised.

We wish you all a great holiday and a happy New Year! 🎄

See you in 2021 🖤

Starni Games team


Panzer Strategy - KateMels
Hello, guys! There are many opinions about the year 2020. Many think it was a bad and troublesome year. Some think 2021 will be even worse. We do not think, we make games. So, we will tell you about all the events happening with Starni Games in 2020, and let you make your own conclusions.

Strategic Mind: Blitzkrieg release
We have started to work on Strategic Mind: Blitzkrieg back in 2019, right after The Pacific release. Yet the majority of the work was done in 2020. It was tough to meet the deadliner, but we did it despite all the troubles. The release was a success, and the game is doing reasonably well.

Big Battle: pandemic vs release
We had to work remotely in April and May 2020, just before the Blitzkrieg release. Then we got back to the office, but in October went remote again for a month. Overall, working remotely and doing Mocap and VO mid-pandemic was quite challenging. If you want to know more about it make sure to check out our Developer’s Diaries dedicated to these issues.

Russian government stops the Blitzkrieg
Soon after the Blitzkrieg release, the Russian government demanded that Steam remove it from the store in Russia. Moreover, the spokesman of the Russian president commented on it. They even claimed to file an official investigation request to the UN. If you want to find out more about the issue, make sure to check our news about it.

Free game Demo
This year we started to create free Demo versions for our games, to make sure you can try them out before buying. We want to make sure that you know what you get.

👉Check out our latest Demo here.

However, at first, there were issues. When we submitted the Blitzkrieg Demo 3 months after we published the game, Steam blocked both the full game and the Demo. We had to start all the explanations anew. We managed to lift the limitation off of the full game, but only at the cost of creating a German-only version with Hitler’s face blurred. You can learn more about it here.

Strategic Mind: Spectre of Communism release
All the while we kept working on the Strategic Mind: Spectre of Communism. The release date was planned for 13 November, and once again we had to work remotely for some time and faced some other problems. All in all, we managed to break through the enemy’s encirclement and released the game on time. It was our most polished and smooth release so far.

Hitler is more popular than Stalin
Strategic Mind: Spectre of Communism release was the least successful to date in financial terms, but the game got the highest review score so far. It sold 2 times fewer copies than Strategic Mind: Blitzkrieg. However, due to other projects still showing decent results we are able to continue with the Strategic Mind series. We discuss it in more detail here.

New Starni Games website and Starni Store
Just on the last day of the year, we managed to release our new website - starnigames.com. The design was fully reworked. It will get further polish in January. You can also buy our games (Steam keys) there directly from the developer. Yet, if you prefer to do it on steam - we are more than happy with that. You can learn more about the website and different stores here.

Strategic Mind: Fight for Freedom - the work has begun
In November and December, we were working really hard and made good progress, making a full release of our next title in Q2 2021 very realistic. So, far we have the first gameplay trailer and an early Free Demo with the first operation. We plan to update the Demo as our work progresses and release more trailers along the way. We will keep you updated on our progress through regular news and Developer’s Diaries.

Developers Diaries
This year we started to issue Developer’s Diaries regularly and plan to keep doing so in 2021, so stay tuned. In case you missed our story so far, you can check it out here:
1. New VO and mocap setup
2. Units’ speech review. Part 1
3. Units’ speech review. Part 2
4. Strategic Mind Franchise Soundtrack
5. Undo feature, new music, and hilarious moments
6. Designing winter operations
7. 5 days after the release, new ice visuals
8. A windy road
9. Communist Economy

Developer’s Gameplay
We also started a series of Developer’s Gameplay, where our Lead Game Designer plays our games with commentary, telling you more about the game mechanics and the development process.


New episodes will be available in January 2021, so stay tuned. We want to be even more open and transparent about our production, so feel free to ask any questions you like and we will do our best to answer them in future episodes.

Wishlists matter
You may not know, but the best indicator that the game will do well is to have a high wishlist count. That is why all game developers are really happy when they get more wishlists. So, if you want to make us happier and did not add Strategic Mind: Fight for Freedom to your wishlist yet, that would make a great New Year present for our whole team.

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
Our power grows
The power of Starni Games is in its team members, in their skills and expertise. When the Panzer Strategy was released there were only 3 people in the office, and a couple more remote or outsource. In 2019 the team grew from 3 to 10 people. After the Strategic Mind: Blitzkrieg release we hired 3 more people. A couple more guys will join our team in January making it 15 people in the office. We hope that the team and the company overall will keep on growing in the next year and all of our plans will be carried out.

The novelty in the Strategic Mind series and community feedback
The changes to the series were gradual, but in retrospect, there were quite a lot of changes. A large portion of them suggested by you - the player’s community. Here are some of them:
- two new classes Armored train and Assault gun
- winter operations (visuals and mechanics)
- retreat operations (gameplay and mechanics)
- better Steam integration: localization, cloud saves etc.
- Steam Achievements and Leaderboards
- lots of new skills, HQ skills, and equipment
- lots of new units for various countries
- general performance optimization
- the Undo button
- additional game settings and hotkeys
- tons of bug fixed and improvements

Strategic Mind Franchise Soundtrack
This year we started to produce our own exclusive soundtrack in cooperation with the Daraba studio. It is shared across the series. You can find it here:

https://store.steampowered.com/app/1358280/Strategic_Mind_Franchise_Soundtrack/
Strategic Mind Complete Collection bundle on Steam
The Strategic Mind series is growing and we decided to provide an opportunity to save some money on getting additional titles, especially for our long-time community members. So, now you can get all the titles you do not have at a 20% discount any time, and on top of any other discounts, which is great. We will also add the next title to the pool, so if you already have all the Strategic Mind titles, you will be able to purchase the bundle and get a nice 20% discount at the release of Strategic MInd: Fight for Freedom.

https://store.steampowered.com/bundle/16499/Strategic_Mind_Complete_Collection/
Future plans
'If you want to make God laugh, tell him about your plans.'

This year was quite challenging and unpredictable, and we do not know what to expect from the coming year 2021. Yet, we will strive to keep creating the best games we can. We cannot disclose all of our plans right now, but you will be properly informed in due time. So far, we are concentrated on delivering Strategic Mind: Fight for Freedom in Q2 2021, as promised.

We wish you all a great holiday and a happy New Year! 🎄

See you in 2021 🖤

Starni Games team


Strategic Mind: Blitzkrieg - KateMels
Hello, guys! There are many opinions about the year 2020. Many think it was a bad and troublesome year. Some think 2021 will be even worse. We do not think, we make games. So, we will tell you about all the events happening with Starni Games in 2020, and let you make your own conclusions.

Strategic Mind: Blitzkrieg release
We have started to work on Strategic Mind: Blitzkrieg back in 2019, right after The Pacific release. Yet the majority of the work was done in 2020. It was tough to meet the deadliner, but we did it despite all the troubles. The release was a success, and the game is doing reasonably well.

Big Battle: pandemic vs release
We had to work remotely in April and May 2020, just before the Blitzkrieg release. Then we got back to the office, but in October went remote again for a month. Overall, working remotely and doing Mocap and VO mid-pandemic was quite challenging. If you want to know more about it make sure to check out our Developer’s Diaries dedicated to these issues.

Russian government stops the Blitzkrieg
Soon after the Blitzkrieg release, the Russian government demanded that Steam remove it from the store in Russia. Moreover, the spokesman of the Russian president commented on it. They even claimed to file an official investigation request to the UN. If you want to find out more about the issue, make sure to check our news about it.

Free game Demo
This year we started to create free Demo versions for our games, to make sure you can try them out before buying. We want to make sure that you know what you get.

👉Check out our latest Demo here.

However, at first, there were issues. When we submitted the Blitzkrieg Demo 3 months after we published the game, Steam blocked both the full game and the Demo. We had to start all the explanations anew. We managed to lift the limitation off of the full game, but only at the cost of creating a German-only version with Hitler’s face blurred. You can learn more about it here.

Strategic Mind: Spectre of Communism release
All the while we kept working on the Strategic Mind: Spectre of Communism. The release date was planned for 13 November, and once again we had to work remotely for some time and faced some other problems. All in all, we managed to break through the enemy’s encirclement and released the game on time. It was our most polished and smooth release so far.

Hitler is more popular than Stalin
Strategic Mind: Spectre of Communism release was the least successful to date in financial terms, but the game got the highest review score so far. It sold 2 times fewer copies than Strategic Mind: Blitzkrieg. However, due to other projects still showing decent results we are able to continue with the Strategic Mind series. We discuss it in more detail here.

New Starni Games website and Starni Store
Just on the last day of the year, we managed to release our new website - starnigames.com. The design was fully reworked. It will get further polish in January. You can also buy our games (Steam keys) there directly from the developer. Yet, if you prefer to do it on steam - we are more than happy with that. You can learn more about the website and different stores here.

Strategic Mind: Fight for Freedom - the work has begun
In November and December, we were working really hard and made good progress, making a full release of our next title in Q2 2021 very realistic. So, far we have the first gameplay trailer and an early Free Demo with the first operation. We plan to update the Demo as our work progresses and release more trailers along the way. We will keep you updated on our progress through regular news and Developer’s Diaries.

Developers Diaries
This year we started to issue Developer’s Diaries regularly and plan to keep doing so in 2021, so stay tuned. In case you missed our story so far, you can check it out here:
1. New VO and mocap setup
2. Units’ speech review. Part 1
3. Units’ speech review. Part 2
4. Strategic Mind Franchise Soundtrack
5. Undo feature, new music, and hilarious moments
6. Designing winter operations
7. 5 days after the release, new ice visuals
8. A windy road
9. Communist Economy

Developer’s Gameplay
We also started a series of Developer’s Gameplay, where our Lead Game Designer plays our games with commentary, telling you more about the game mechanics and the development process.


New episodes will be available in January 2021, so stay tuned. We want to be even more open and transparent about our production, so feel free to ask any questions you like and we will do our best to answer them in future episodes.

Wishlists matter
You may not know, but the best indicator that the game will do well is to have a high wishlist count. That is why all game developers are really happy when they get more wishlists. So, if you want to make us happier and did not add Strategic Mind: Fight for Freedom to your wishlist yet, that would make a great New Year present for our whole team.

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
Our power grows
The power of Starni Games is in its team members, in their skills and expertise. When the Panzer Strategy was released there were only 3 people in the office, and a couple more remote or outsource. In 2019 the team grew from 3 to 10 people. After the Strategic Mind: Blitzkrieg release we hired 3 more people. A couple more guys will join our team in January making it 15 people in the office. We hope that the team and the company overall will keep on growing in the next year and all of our plans will be carried out.

The novelty in the Strategic Mind series and community feedback
The changes to the series were gradual, but in retrospect, there were quite a lot of changes. A large portion of them suggested by you - the player’s community. Here are some of them:
- two new classes Armored train and Assault gun
- winter operations (visuals and mechanics)
- retreat operations (gameplay and mechanics)
- better Steam integration: localization, cloud saves etc.
- Steam Achievements and Leaderboards
- lots of new skills, HQ skills, and equipment
- lots of new units for various countries
- general performance optimization
- the Undo button
- additional game settings and hotkeys
- tons of bug fixed and improvements

Strategic Mind Franchise Soundtrack
This year we started to produce our own exclusive soundtrack in cooperation with the Daraba studio. It is shared across the series. You can find it here:

https://store.steampowered.com/app/1358280/Strategic_Mind_Franchise_Soundtrack/
Strategic Mind Complete Collection bundle on Steam
The Strategic Mind series is growing and we decided to provide an opportunity to save some money on getting additional titles, especially for our long-time community members. So, now you can get all the titles you do not have at a 20% discount any time, and on top of any other discounts, which is great. We will also add the next title to the pool, so if you already have all the Strategic Mind titles, you will be able to purchase the bundle and get a nice 20% discount at the release of Strategic MInd: Fight for Freedom.

https://store.steampowered.com/bundle/16499/Strategic_Mind_Complete_Collection/
Future plans
'If you want to make God laugh, tell him about your plans.'

This year was quite challenging and unpredictable, and we do not know what to expect from the coming year 2021. Yet, we will strive to keep creating the best games we can. We cannot disclose all of our plans right now, but you will be properly informed in due time. So far, we are concentrated on delivering Strategic Mind: Fight for Freedom in Q2 2021, as promised.

We wish you all a great holiday and a happy New Year! 🎄

See you in 2021 🖤

Starni Games team


Strategic Mind: Spectre of Communism - KateMels
Hello, guys! There are many opinions about the year 2020. Many think it was a bad and troublesome year. Some think 2021 will be even worse. We do not think, we make games. So, we will tell you about all the events happening with Starni Games in 2020, and let you make your own conclusions.

Strategic Mind: Blitzkrieg release
We have started to work on Strategic Mind: Blitzkrieg back in 2019, right after The Pacific release. Yet the majority of the work was done in 2020. It was tough to meet the deadliner, but we did it despite all the troubles. The release was a success, and the game is doing reasonably well.

Big Battle: pandemic vs release
We had to work remotely in April and May 2020, just before the Blitzkrieg release. Then we got back to the office, but in October went remote again for a month. Overall, working remotely and doing Mocap and VO mid-pandemic was quite challenging. If you want to know more about it make sure to check out our Developer’s Diaries dedicated to these issues.

Russian government stops the Blitzkrieg
Soon after the Blitzkrieg release, the Russian government demanded that Steam remove it from the store in Russia. Moreover, the spokesman of the Russian president commented on it. They even claimed to file an official investigation request to the UN. If you want to find out more about the issue, make sure to check our news about it.

Free game Demo
This year we started to create free Demo versions for our games, to make sure you can try them out before buying. We want to make sure that you know what you get.

👉Check out our latest Demo here.

However, at first, there were issues. When we submitted the Blitzkrieg Demo 3 months after we published the game, Steam blocked both the full game and the Demo. We had to start all the explanations anew. We managed to lift the limitation off of the full game, but only at the cost of creating a German-only version with Hitler’s face blurred. You can learn more about it here.

Strategic Mind: Spectre of Communism release
All the while we kept working on the Strategic Mind: Spectre of Communism. The release date was planned for 13 November, and once again we had to work remotely for some time and faced some other problems. All in all, we managed to break through the enemy’s encirclement and released the game on time. It was our most polished and smooth release so far.

Hitler is more popular than Stalin
Strategic Mind: Spectre of Communism release was the least successful to date in financial terms, but the game got the highest review score so far. It sold 2 times fewer copies than Strategic Mind: Blitzkrieg. However, due to other projects still showing decent results we are able to continue with the Strategic Mind series. We discuss it in more detail here.

New Starni Games website and Starni Store
Just on the last day of the year, we managed to release our new website - starnigames.com. The design was fully reworked. It will get further polish in January. You can also buy our games (Steam keys) there directly from the developer. Yet, if you prefer to do it on steam - we are more than happy with that. You can learn more about the website and different stores here.

Strategic Mind: Fight for Freedom - the work has begun
In November and December, we were working really hard and made good progress, making a full release of our next title in Q2 2021 very realistic. So, far we have the first gameplay trailer and an early Free Demo with the first operation. We plan to update the Demo as our work progresses and release more trailers along the way. We will keep you updated on our progress through regular news and Developer’s Diaries.

Developers Diaries
This year we started to issue Developer’s Diaries regularly and plan to keep doing so in 2021, so stay tuned. In case you missed our story so far, you can check it out here:
1. New VO and mocap setup
2. Units’ speech review. Part 1
3. Units’ speech review. Part 2
4. Strategic Mind Franchise Soundtrack
5. Undo feature, new music, and hilarious moments
6. Designing winter operations
7. 5 days after the release, new ice visuals
8. A windy road
9. Communist Economy

Developer’s Gameplay
We also started a series of Developer’s Gameplay, where our Lead Game Designer plays our games with commentary, telling you more about the game mechanics and the development process.


New episodes will be available in January 2021, so stay tuned. We want to be even more open and transparent about our production, so feel free to ask any questions you like and we will do our best to answer them in future episodes.

Wishlists matter
You may not know, but the best indicator that the game will do well is to have a high wishlist count. That is why all game developers are really happy when they get more wishlists. So, if you want to make us happier and did not add Strategic Mind: Fight for Freedom to your wishlist yet, that would make a great New Year present for our whole team.

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
Our power grows
The power of Starni Games is in its team members, in their skills and expertise. When the Panzer Strategy was released there were only 3 people in the office, and a couple more remote or outsource. In 2019 the team grew from 3 to 10 people. After the Strategic Mind: Blitzkrieg release we hired 3 more people. A couple more guys will join our team in January making it 15 people in the office. We hope that the team and the company overall will keep on growing in the next year and all of our plans will be carried out.

The novelty in the Strategic Mind series and community feedback
The changes to the series were gradual, but in retrospect, there were quite a lot of changes. A large portion of them suggested by you - the player’s community. Here are some of them:
- two new classes Armored train and Assault gun
- winter operations (visuals and mechanics)
- retreat operations (gameplay and mechanics)
- better Steam integration: localization, cloud saves etc.
- Steam Achievements and Leaderboards
- lots of new skills, HQ skills, and equipment
- lots of new units for various countries
- general performance optimization
- the Undo button
- additional game settings and hotkeys
- tons of bug fixed and improvements

Strategic Mind Franchise Soundtrack
This year we started to produce our own exclusive soundtrack in cooperation with the Daraba studio. It is shared across the series. You can find it here:

https://store.steampowered.com/app/1358280/Strategic_Mind_Franchise_Soundtrack/
Strategic Mind Complete Collection bundle on Steam
The Strategic Mind series is growing and we decided to provide an opportunity to save some money on getting additional titles, especially for our long-time community members. So, now you can get all the titles you do not have at a 20% discount any time, and on top of any other discounts, which is great. We will also add the next title to the pool, so if you already have all the Strategic Mind titles, you will be able to purchase the bundle and get a nice 20% discount at the release of Strategic MInd: Fight for Freedom.

https://store.steampowered.com/bundle/16499/Strategic_Mind_Complete_Collection/
Future plans
'If you want to make God laugh, tell him about your plans.'

This year was quite challenging and unpredictable, and we do not know what to expect from the coming year 2021. Yet, we will strive to keep creating the best games we can. We cannot disclose all of our plans right now, but you will be properly informed in due time. So far, we are concentrated on delivering Strategic Mind: Fight for Freedom in Q2 2021, as promised.

We wish you all a great holiday and a happy New Year! 🎄

See you in 2021 🖤

Starni Games team


Strategic Mind: The Pacific - KateMels
Hello, guys! There are many opinions about the year 2020. Many think it was a bad and troublesome year. Some think 2021 will be even worse. We do not think, we make games. So, we will tell you about all the events happening with Starni Games in 2020, and let you make your own conclusions.

Strategic Mind: Blitzkrieg release
We have started to work on Strategic Mind: Blitzkrieg back in 2019, right after The Pacific release. Yet the majority of the work was done in 2020. It was tough to meet the deadliner, but we did it despite all the troubles. The release was a success, and the game is doing reasonably well.

Big Battle: pandemic vs release
We had to work remotely in April and May 2020, just before the Blitzkrieg release. Then we got back to the office, but in October went remote again for a month. Overall, working remotely and doing Mocap and VO mid-pandemic was quite challenging. If you want to know more about it make sure to check out our Developer’s Diaries dedicated to these issues.

Russian government stops the Blitzkrieg
Soon after the Blitzkrieg release, the Russian government demanded that Steam remove it from the store in Russia. Moreover, the spokesman of the Russian president commented on it. They even claimed to file an official investigation request to the UN. If you want to find out more about the issue, make sure to check our news about it.

Free game Demo
This year we started to create free Demo versions for our games, to make sure you can try them out before buying. We want to make sure that you know what you get.

👉Check out our latest Demo here.

However, at first, there were issues. When we submitted the Blitzkrieg Demo 3 months after we published the game, Steam blocked both the full game and the Demo. We had to start all the explanations anew. We managed to lift the limitation off of the full game, but only at the cost of creating a German-only version with Hitler’s face blurred. You can learn more about it here.

Strategic Mind: Spectre of Communism release
All the while we kept working on the Strategic Mind: Spectre of Communism. The release date was planned for 13 November, and once again we had to work remotely for some time and faced some other problems. All in all, we managed to break through the enemy’s encirclement and released the game on time. It was our most polished and smooth release so far.

Hitler is more popular than Stalin
Strategic Mind: Spectre of Communism release was the least successful to date in financial terms, but the game got the highest review score so far. It sold 2 times fewer copies than Strategic Mind: Blitzkrieg. However, due to other projects still showing decent results we are able to continue with the Strategic Mind series. We discuss it in more detail here.

New Starni Games website and Starni Store
Just on the last day of the year, we managed to release our new website - starnigames.com. The design was fully reworked. It will get further polish in January. You can also buy our games (Steam keys) there directly from the developer. Yet, if you prefer to do it on steam - we are more than happy with that. You can learn more about the website and different stores here.

Strategic Mind: Fight for Freedom - the work has begun
In November and December, we were working really hard and made good progress, making a full release of our next title in Q2 2021 very realistic. So, far we have the first gameplay trailer and an early Free Demo with the first operation. We plan to update the Demo as our work progresses and release more trailers along the way. We will keep you updated on our progress through regular news and Developer’s Diaries.

Developers Diaries
This year we started to issue Developer’s Diaries regularly and plan to keep doing so in 2021, so stay tuned. In case you missed our story so far, you can check it out here:
1. New VO and mocap setup
2. Units’ speech review. Part 1
3. Units’ speech review. Part 2
4. Strategic Mind Franchise Soundtrack
5. Undo feature, new music, and hilarious moments
6. Designing winter operations
7. 5 days after the release, new ice visuals
8. A windy road
9. Communist Economy

Developer’s Gameplay
We also started a series of Developer’s Gameplay, where our Lead Game Designer plays our games with commentary, telling you more about the game mechanics and the development process.


New episodes will be available in January 2021, so stay tuned. We want to be even more open and transparent about our production, so feel free to ask any questions you like and we will do our best to answer them in future episodes.

Wishlists matter
You may not know, but the best indicator that the game will do well is to have a high wishlist count. That is why all game developers are really happy when they get more wishlists. So, if you want to make us happier and did not add Strategic Mind: Fight for Freedom to your wishlist yet, that would make a great New Year present for our whole team.

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
Our power grows
The power of Starni Games is in its team members, in their skills and expertise. When the Panzer Strategy was released there were only 3 people in the office, and a couple more remote or outsource. In 2019 the team grew from 3 to 10 people. After the Strategic Mind: Blitzkrieg release we hired 3 more people. A couple more guys will join our team in January making it 15 people in the office. We hope that the team and the company overall will keep on growing in the next year and all of our plans will be carried out.

The novelty in the Strategic Mind series and community feedback
The changes to the series were gradual, but in retrospect, there were quite a lot of changes. A large portion of them suggested by you - the player’s community. Here are some of them:
- two new classes Armored train and Assault gun
- winter operations (visuals and mechanics)
- retreat operations (gameplay and mechanics)
- better Steam integration: localization, cloud saves etc.
- Steam Achievements and Leaderboards
- lots of new skills, HQ skills, and equipment
- lots of new units for various countries
- general performance optimization
- the Undo button
- additional game settings and hotkeys
- tons of bug fixed and improvements

Strategic Mind Franchise Soundtrack
This year we started to produce our own exclusive soundtrack in cooperation with the Daraba studio. It is shared across the series. You can find it here:

https://store.steampowered.com/app/1358280/Strategic_Mind_Franchise_Soundtrack/
Strategic Mind Complete Collection bundle on Steam
The Strategic Mind series is growing and we decided to provide an opportunity to save some money on getting additional titles, especially for our long-time community members. So, now you can get all the titles you do not have at a 20% discount any time, and on top of any other discounts, which is great. We will also add the next title to the pool, so if you already have all the Strategic Mind titles, you will be able to purchase the bundle and get a nice 20% discount at the release of Strategic MInd: Fight for Freedom.

https://store.steampowered.com/bundle/16499/Strategic_Mind_Complete_Collection/
Future plans
'If you want to make God laugh, tell him about your plans.'

This year was quite challenging and unpredictable, and we do not know what to expect from the coming year 2021. Yet, we will strive to keep creating the best games we can. We cannot disclose all of our plans right now, but you will be properly informed in due time. So far, we are concentrated on delivering Strategic Mind: Fight for Freedom in Q2 2021, as promised.

We wish you all a great holiday and a happy New Year! 🎄

See you in 2021 🖤

Starni Games team
Dec 31, 2020
Hell of Men : Blood Brothers - Whacky Squad Studio
Hello everyone!

First of all I would like to thank you for your support. What a rich year it has been!
2020 it's 23 updates. A huge work to make the game more fluid, beautiful and rich.


2021 will see the arrival of the final version of the game but before that many additions and announcements for this beginning of the year.
-The maps have been reworked and enriched to be more lively and realistic.
-The UI will be finalized with the addition of new mini-maps.
-Added diversity in the appearance of the soldiers.
-Rework resources for better visibility.
-Addition of the latest building models.
-etc...
The next update announces a big change for the game.
You can discover the new version of Train Station in a gameplay preview.


For the continuation of 2021, the release of Early Access with :
-The final version of the story and faction campaigns.
-The last faction.
-The multiplayer.
-New maps.
-New units.
-etc...

A lot of new features and work for this year. Take advantage of the winter sales to acquire the game.

Share your opinions and ideas!
Have a good game and see you soon for Update 29!

Whacky Blogger
Minds of Nations - Omnem
Happy new year !

Just a quick update on the work I'm doing on the game's economy.
I did promise to post here more often.. This update is not yet ready, mind you.

So, here we go:

EXPONENTIALITY REMOVED & PEGGING ALGOS TO THE NEW ECONOMIC SYSTEM

As you may have noticed, in the previous algos, food & currency were tied to population size. This has led to an impossible situation with exponential growth. Last summer, we had capped food by land fertility and size, but this was not enough.

Food will now be extracted from specialists / large estates that create a surplus, while everyone else is doing subsistence agriculture or hunter-gathering. Providing enough food for their family only. These specialists are assigned using the new "jobs" system.

Currency [gold] will be extracted mainly from trade, but also from other vectors: State monopolies, taxation, fees and penalties etc. Trade however will become the major income vector with over 65% of the revenue.

Trade & Resources



Resources are found in provinces by acquisition or exploration. They can then be manufactured into other types of resources using jobs. They can be traded or used to unlock tiers of your economy:



As you can see in the screenshots above, clay can be used to produce ceramics and clay tablets which in turn can be used to unlock industry.

We also use some more creative approaches to unlock economic options. For example, you can start the tobacco smokes industry with lifespan and the sugary drinks industry with diseases [diabetes]. Both of these indices affect population growth but provide tremendous revenues. It's up to you..

154 resources unlock 183 Jobs which unlock Olympic games, Prestige Items and more

These jobs in turn unlock other things like: Olympic Games, Prestige Items [think Baurdeaux wine] and National Prestige Military Units [ think Ottoman Janissariesor Mughal Elephants ].

Jobs, of course, affect other items in our new algos: population loss due to disease, revenue from creativity, lifespan, average strength, stamina, lifestyle and others.



I am midway through this update and expect to have it finished within 3-7 weeks.

Current development status and more screens are available in our trello: https://trello.com/b/D5o5XpJC/minds-of-nations-todolist-added-august-1st-2020-work-before-that-date-is-missing
I am doing work on the UI side, half of the backend side is completed. Resource and job data plus graphics has also been completed.
More screenshots and videos soon.

Hope everyone has been safe this year.
All the best in the new year to you and your family :)
Minds of Nations - Omnem
Hello,

I seem to forget to update this important section on steam. My apologies. The game is updated multiple times per week.

Our todolist and work progress is available here: https://trello.com/b/D5o5XpJC/minds-of-nations

The Trello was added on August 1st, some work prior to that is missing on the trello list.

We are now working on trade, resources and centralization. I will address this update with screenshots in a 2nd post today called "Devlog". This is the last major update before we start work on the much-requested single player and faster version.

Update list over the last few months that were not announced here, on steam [by importance]:

Separatism, new vassalage tools, supporting rebels etc.
https://steamcommunity.com/app/1117160/discussions/0/2804007952611445145/

Unforseen consequences
https://muut.com/mindsofnations#!/annoucements:sim-8-has-begun-year-0-las

This has been a controversial update. It is an alternative effects pack to the fixed effects.
It provides random effects for each ideology. The idea behind it is: I want people to choose the ideological options they want, not the effects. Fixed effects force your o to choose specific ideologies that you might not agree with it. On the other hand randomized effects hurt other aspects of the game. This is addressed in two ways:

1) Some continents have fixed effects others have unforeseen consequences.
2) When single player and blitz games come you will be able to choose which effects pack you want to play on.
3) There will be an random-adjusted effects pack. Where effects will be correlated to idea category.

This effects pack is however very beginner-friendly. Try it out. It may change your mind.

Screenshot:



Performance updates
https://steamcommunity.com/app/1117160/discussions/0/2923353981919396304/

We've changed the main server as well as how the cron works. At the time of this update, unit orders were not always honored on time. A minute or two delay, but still annoying.

Technology
The technology system was improved. Effects are now visible on the page. We went to a simple points system which makes it much easier to manage.

BUGFIXES
https://steamcommunity.com/app/1117160/discussions/0/2952628008344480581/
https://steamcommunity.com/app/1117160/discussions/0/2940245647593500291/
https://steamcommunity.com/app/1117160/discussions/0/2975149180204767146/
https://steamcommunity.com/app/1117160/discussions/0/5118863332770216013/

Other bugfixes not announced in steam threads but published on trello and on the ingame forum

- Terrain tag for provinces [ https://trello.com/c/5Fpl0lHP/165-terrain-tag-for-provinces ]
- Karmic years from sieges awarded multiple times [ https://trello.com/c/rHGV6XmN/171-karmic-years-from-sieges-were-sometimes-awarded-multiple-times ]
- Inability to accept vassality due to active truces [ https://trello.com/c/lyG7mkJ9/169-vassal-glitch ]
- Siege stages not updated correctly with bonuses
- Boarding attempts being made when 0 marines available
- Merging two navies that were tranporting units would destroy one of the transported armies.
- Co-belligerents of the main defender were able to exit wars at will. Any treaty requesting to exit was auto-accepted.
- Cron unit orders exited early on colonisation fail due to rival power success
- Province integrations would not end a brewing revolt if there was another active integration.
- Nation flag is cached from one sim to the other [1.2.2]


The complete list of bug fixes over the last few months are available on trello.

Sorry for not posting here more often.
There are lots of pages to take care of and I just forgot about this one.
It was brought to my attention last month and I kept pushing it off.
I will make it the main announcement vector next to the in-game forum and trello from now on.

Thank you !


Saving Grace - Wishlist "Saving Grace" Please
Hello everyone!

Saving Grace is now in steams hands. Once they approve the app it will be launched!

Sorry for the delay. Unfortunately i cannot guarentee a release for today (31st). However, it should be available to download either today or tomorrow.

Sorry for any inconvenience caused!
Fishkeeper - Grizzly Shark 19
As you can see, despite common issues we all experienced in the ending year, it was also hard-working and full of success. We thank our fans for their support and plenty of posts, shares and advice - it is always important for us to know your needs and expectations, so keep it up. We wish you all a Happy New 2021 Year! Hope you will get Fishkeeper under the Christmas tree next year ːsteamhappyː

...

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