ASTRONEER - chonour

 

Are those green thumbs itching for the EXO F.A.R.M. Limited Time Event? This event has a bit for everyone, newer Astroneers and veterans alike, so keep reading to get the lowdown on how it works and even a few tips for maxing out your rewards.

THE EXO F.A.R.M. EVENT

EXO Dynamics is in need of more precious precious biofuel, and Astroneers are encouraged to contribute. Make sure you have at least one EXO Request Platform set up in your base where you can supply the requested items in order to get valuable trade goods in return (which can be quite valuable, but subject to luck).

 

Check out the platform’s control panel to identify what items are being requested, or simply mouse over the holograms on the rocket to see what is needed. Each requested item has a different value, so you can min/max your rewards with higher value items to get to the required thresholds faster.

GATHERING CAULDRANGEAS

In order to be able to produce Biofuel, you will first need to go exploring either Sylva, Calidor, or Atrox to find the exotic Cauldrangeas, which spawn only during the EXO F.A.R.M. event. Your handy compass will help you find them, just look for the orange seed icon. But Cauldrangeas aren’t just any old flower you can pick in a field, they’re defended by dangerous flora native to their respective worlds, so be careful.

BIOFUEL RECIPES

Once you have at least one Cauldrangea you’ll be able to start producing Biofuel, but it doesn’t hurt to have at least a few of them. Use a Packager to bring them back to your base. And it’s worth noting that not all Cauldrangeas are equal! From slowest to fastest, you can find the Leisurely variety in Sylva, Brisk on Calidor, and Swift on Atrox.

There are a few recipes you can plug into these plants to produce Biofuel of varying quality. Just mouse over the Cauldrangea and hit “F” to cycle through them. The more valuable the resources you use, the more valuable the Biofuel will be.

  • Squasholine: 15 Points – 2 Sturdysquash Samples  

  • Attapetrol: 28 Points – 1 Sturdysquash Sample + 1 Mutant Spiny Attactus Seed  

  • Noxothane: 40 Points – 1 Sturdysquash Sample + 1 Mutant Elegant Spewflower Seed 

  • Unknown Biofuel: 55 Points – 1 Sturdysquash Sample + 1 Resipound  

  • S.O.U.P.: 70 Points – 1 Sturdysquash Sample + 1 Leek 

FARMING INGREDIENTS

Some of these ingredients might not sound familiar, and it’s because most of them will only spawn during the EXO F.A.R.M. event. This is where you can find them:

  • Sturdysquash: Found on the same planets as Cauldrangeas. Try sticking to the mountains to find them on Sylva and Calidor, or canyons in the case of Atrox, where they might be a bit easier to find.

  • Resipound: Tapped from the Amaze plant, found underground on Sylva and trackable on the compass with a yellow icon.

  • Leeks: Tapped from the Tuberyl plant, found on the valleys of Vesania and trackable on the compass with a green icon.

  • Mutant Seeds: You’re likely to find these just by clearing out the grounds around the Cauldrangeas you gather. They’ll help your Sturdysquashes give out more points, but S.O.U.P. is really where it’s at. Setting up a Leek farm in your base will be a great help.

REWARDS

Outside of the more common rewards like resources, mods, or modules, you can also earn the following cosmetics:

  • Poison Apple – Visor (Pick Your Poison) + PUM-KN Shelter – 800 points

  • Poison Apple – Hat (Stem the Tide) – 2400 points

  • Poison Apple – Palette (Bad Apple) – 8000 points

You’re now ready to head out and get dirty! This event will end no sooner than November 30th, 2025, so no time like the present.

ASTRONEER - chonour

Big things are coming for ASTRONEER. Huge, in fact! 

ASTRONEER: Megatech 

Our second major DLC update for ASTRONEER is scheduled to be released in November of this year, and it brings big changes to the game! Unlock the ability to build massive Megastructure projects that will test your base building skills through the use of both new and existing technology. Harness the power of Megatech to take base building and automation to a whole new level!  

This DLC will be completely compatible with existing saves and builds off of any progress you’ve already made in-game, so feel free to start fresh or load up your existing saves and start building! 

In addition, this DLC will be released alongside a free update for all players. The free update will include new items and the ability to create a Megastructure that will allow automated interplanetary transportation (kudos to those who guessed correctly!). That means moving resources and technology between planets while you sit pretty and play with your favorite galastropod. 

We’ll share more details in the future, but in the meantime you can already wishlist it! 

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Wishlist ASTRONEER: Megatech Now!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Download the ASTRONEER: Megatech wallpaper:

⠀⠀⠀⠀⠀⠀⠀⠀ Landscape (1920x1080) - Landscape 4K (3820x2160) - Portrait (1080x1920)

A New Development Partner 

Continuing to develop ASTRONEER in parallel to a brand-new game? Releasing a new DLC expansion while development for STARSEEKER is still ongoing? You might be asking yourself how we’re able to manage it all. We’re still a smallish scrappy team, after all. Well, this is because we’re getting some help. 

Our co-development partners are called Red Kite Games, and they’re good people who are good at what they do. You might already be familiar with at least one of the many other games they’ve helped co-develop, such as Fall Guys and Two Point Hospital, but they’ve also been hugely influential in allowing us to develop Megatech and more. 

We call this out for the sake of transparency and crediting their work accordingly, so please show them some love too once you get to try out some of this new content. 

FAQ 

What’s the release date for ASTRONEER: Megatech? 

  • November 2025. We’ll narrow this down once we’re closer to release. 

Will existing game save files be compatible with the Megatech DLC? 

  • Yes.  

Will any free content be released with the Megatech DLC? 

  • Yes. A free content update will be released alongside the paid DLC. We’ll break this down in detail at a later date. 

How far into the game should I progress before starting the Megatech DLC? 

  • You can access the Megatech DLC as soon as you start a new game. That said, the majority of this new content will be most relevant to players who have already advanced a fair bit into the tech tree. 

ASTRONEER - chonour

Gather ‘round, Astroneers! We know we’ve been a bit quiet as of late, but it’s because we’ve been hard at work on both STARSEEKER and new updates for ASTRONEER. We’re excited to share more on both games real soon, but we also have a plan to keep you better up to date on the happenings here at System Era. So, let’s start with the most exciting news! 

Earlier this week we shared this teaser on our social channels. For all of you that won't be at PAX WEST, we will be doing a STARSEEKER Direct in September! More details to come, but expect to get a deep dive on STARSEEKER gameplay then! We earlier announced that we would be doing this direct on September 4th, but a certain other big game launches that day so we decided to delay it slightly. We will update you all with a date ASAP.

We have exciting details to share with you about our next big game, STARSEEKER: Astroneer Expeditions. Join us for a packed livestream to reveal more details on gameplay and other specifics about the game we’ve been dying to share. We might even have some ASTRONEER sneak peeks to share as well.

We love sharing cool ASTRONEER merch, it was a hit in our last PAX show, but this year for the first time we’re also bringing brand-new STARSEEKER goodies!

PAX West 2025

That’s right! We’ll be heading to our favorite convention that’s also just around the corner from our headquarters, PAX West. We’ll have a real nice space-y booth to welcome fans and new friends alike, and many of our System Era folks will be there too in order to help out and get a chance to meet you. But what will we be doing there? 

STARSEEKER Demos: You read that right! This will be the first opportunity where players get the chance to try out a snapshot of our brand-new game set in the Astroneer universe, STARSEEKER. We haven’t shared much on the game yet because it’s been in active development since we unveiled it earlier this year, but we think we have a snippet of the game that’s really fun and we look forward to sharing at PAX. 

Merch & Swag: What’s a convention without goodies of your favorite games? We’ll be sharing free custom badges for anyone who has a go at the STARSEEKER demo, but we’ll also have some cool merch available for sale for anyone looking to proudly show their love of our games. We have a few new items you might not have seen before, so make sure to have a look. Some things to note: 

  • Every purchase at the merch store will come with a free Foam Carrotling Mitt.

  • Anyone who visits our booth can get one of the many cards we’ll be giving away with redemption codes for the Safety First palette so you can match Frank’s unique fashion sense.

  • These promotions are available while supplies last. 

Of course, we also look forward to just getting to meet up with our fans and answer any questions we can about both ASTRONEER and STARSEEKER. If you do get the chance to attend PAX, make sure you drop by to say hello: 

  • Booth: 1613, Level 4 of the southern side of the Seattle Convention Center’s Arch Building, at 705 Pike Street.

  • Days: Friday, August 29th to Monday, September 1st.

  • Demos: Running all throughout the day while the event is open!

No, this doesn't mean we’re adding dragons (Yet???).

A New CM Enters the Chat

It’s always tricky to jump into a new community that’s been around for a few years already and try to sit on the big chair as Community Manager. The good folks at System Era have helped bring forth an endearing community of space nerds, whether it be for the love of exploration, mass production assembly lines, or just having a cozy little base in space to call your own where you can find some peace mining for resin. 

I usually go by the monicker of Honourael online (pronounced like monorail), but you can also just call me Chris. I’ve been working as a CM for a variety of games for the past decade, but most importantly, I’m a fan of all things nerdy. I also love me a good strategy or 6X game like Civ, or a fun survival sandbox game like Subnautica or Grounded, so I always had ASTRONEER on my radar, but I admit I’m a bit of a novice compared to everyone.  

I know I have some big shoes to fill, so I'll do my best to help Joe and SES out in making sure we maintain good communications with our community, as well as ensure it’s a fun and welcoming space for all Astroneers. In fact, I’ve been in lurker mode for some time now to try and work on some changes that will help with these goals, and this new blog series is one such addition.

SES Community Updates

One thing that’s clear to us at System Era is that we haven’t been sharing as much as we’d like. We started as a small scrappy team and have grown over the years to support ASTRONEER and its wonderful community, but the more we grow the harder it’s been to keep up on our messaging. With this new monthly blog series, our hope is to change that and keep you better informed of both the happenings at SES and our community. 

It’s not every month that we’ll have big news to share, but even during slower months we’ll be aiming to share an update. This might mean giving you a sneak peek at something we’re working on, learning more about how a member of the SES team does their work, or giving a deep dive into a specific topic. These blogs will often coincide with important milestones in the month, so they might not always come out the same day, but they’ll still be monthly. 

Community Roundup

As part of our push to maintain communications, we’re also bringing back the Community Roundup, but it will look and work a little differently. Instead of just gathering all of the cool community content we’ve seen since the last roundup in a single place, we’ll be featuring three members of the community.  

The plan is not just to feature fanart, or even new fanart, we might do some digging for cool community content we didn't feature before, but we’ll also try to feature contributors from the community who have shared useful resources like their own crafting chart or a helpful guide. We’ll reach out for permission to feature you via Discord, and everyone who gets featured will also receive a code for a mysterious Secret Stalk Hat to wear in-game. 

  • Note: Only an official SES team member will ever reach out, you can recognize them by their server tags. We’ll never ask for any personal information, only your approval to share your work via our channels and links to credit you accordingly. 

So, let’s kick things off with an especially cool community creation that caught my eyes in scanning our community channels! I’m a big fan of LEGO, and ASTRONEER’s clicky-ness always makes me think of playing with a LEGO set (the Dev team will be the first to tell you that’s no coincidence).

These amazing LEGO creations are the handiwork of ITeter and they truly encapsulate (pun intended) the look and feel of EXO technology! You can find more of ITeter’s work on Instagram and even show your support by buying the build instructions here so you can make some of these at home!

Little Victories 

It’s not just fan artists and contributors that will get a chance at getting featured and earning a Secret Stalk Hat, we also have this Little Victories section where we feature two players, one who shared something really cool they made in-game and another who might just be starting at the game but still shared a proud moment or milestone, like finally getting around to tidying up their base or crafting their first rare material.  

If you share either a cool creation or a proud moment with a good enough quality screenshot or video (sorry, no pictures of screens), then you’ll be eligible. For the sake of fairness, there will be an element of randomness and we’ll avoid repeats, so keep sharing those screenshots and videos in our official Discord’s media channel as you normally would and keep an eye out for a DM from our team!

When faced with the question of how much research is enough research, T0astii’s answer is “Yes.”  Maybe we should be thinking bigger too. Hmm... 

A common recommendation we see players give each other is to wait until you’ve completed the base game before diving into the Glitchwalkers DLC. Before taking this big leap, meen decided to immortalize the moment with this nostalgic interplanetary tour.

Sneak Leek

Lastly, every entry of the SES Community Update series should have a teaser of what we're working on like this one, or “leeks”, as we affectionately call them in our Discord. Some months might have riper leeks than others, but we’ll try to always feature at least a small peek behind the curtain. 

On this occasion, signs indicate that this leek might be of interest to you.

Keep your ears to the ground because we have much more to share! Especially right after PAX. ;) 

 

- Honourael. 

ASTRONEER - staymighty

Hi all! This hotfix is to address bugs that appeared after our most recent update, the Elevated Update. These are largely the result of community reports to our socials and support channels, and we’re thrilled that our community continues to help us improve ASTRONEER! Please never hesitate to reach out to report bugs, share feedback, or just hang out with us in our Discord and subreddit! 

NOTE: While the PC, PlayStation, and Xbox versions of ASTRONEER are on version number 1.34.47.0, the current Nintendo Switch version number is 1.34.46.0. 

Bugfixes 

The following bugs have been fixed as of this patch: 

  • \[AS-22367] The glitch portal’s audio can still be heard in its last location after it has been collapsed 

  • \[AS-22318] Glitch portals deployed before the Elevated Update cannot be recalled 

  • \[AS-22315] Large Extended Platform B is not available in the Medium Printer 

  • \[AS-22314] The Large Stacked Platform, Large Battery, and Print Filter is not available in the starting printer 

  • \[AS-22313] The starting printer cannot be slotted into Print Filters 

  • \[AS-22312] The Medium Battery’s model can be seen on the inside of the Large Battery 

  • \[AS-22311] Backpack recipes in the Small Printer cannot be filtered out when using a Print Filter 

Updates 

The Packager has been moved from the top row of the first page in the Research Catalogue to its own row on the bottom of the first page. 

Known Issues 

The following are known bugs as of 1.34.47.0: 

  • \[AS-22228] The mission Bootstrapped for Cache is not moved to the reclaimable section of the mission panel if claimed before the Elevated Update 

  • \[AS-22203] Sometimes hosts and clients will see different terrain in the same place in co-op games 

    • This can usually be worked around by both the host and client reloading the game and trying again 

  • \[AS-18141] Rail lines can become completely invisible and unusable for clients in multiplayer games 

Reminder: Automated Mass Production Protocol 2025 

The AMPP event is still running until the end of August! To get started, print an EXO Request Platform and use automation chains (or just good old fashion Astroneer-style digging) to exchange resources for points!  

Here is the list of items EXO is looking for: 

  • Carbon (2 points) 

  • Resipound (15 points) 

  • Diamond (20 points) 

  • Nanocarbon Alloy (30 points)  

  • Automaton 009 (48 points)  

ASTRONEER - staymighty

Good day, Astroneers! We hope you enjoyed the EXO CARES event and managed to get your hands on a fancy new look in the meantime. Apologies that we haven’t gotten a 2025 Astroneer Roadmap out to you yet — planning and date-wrangling is still underway for the full year’s schedule. On the bright side, that means that today’s update should come to many of you as a total surprise…! 

 

New Content

Large Battery 

The Large Battery is a new tier of Battery which can hold up to 8,192U and outputs 25U/s. Power anything you want!

  • Bytes: 16,000 

  • Recipe: Lithium x2, Zinc x1 

  • Printer: Medium 

Stacked Platforms (Small & Medium) 

Going up! The advent of Stacked Platforms ushers in a new era of verticality and compact organization for Astroneers everywhere. Stacked Platforms are comprised of a top and bottom “bunk,” allowing them to hold twice as much as standard platforms in the same amount of horizontal space. The top bunk will dynamically adjust to the height of items on the bottom bunk. 

Small Stacked Platform 

  • Bytes: 500 

  • Recipe: Resin x2 

  • Printer: Small 

Medium Stacked Platform 

  • Bytes: 500 

  • Recipe: Resin x3 

  • Printer: Medium 

Print Filters (Small, Medium, and Large) 

Astroneers have often desired some kind of sorting/filtering system for Printers. Slot any Printer into an appropriately sized Print Filter and that dream is a reality! Print Filters can be customized to only show/hide certain crafting categories. Remove entire sections from the Printers' UI with the click of a button! You can also put smaller printers on the larger filters to filter multiple printers at once!

Small Print Filter 

  • Bytes: 500 

  • Recipe: Resin x1 

  • Printer: Backpack 

Medium Print Filter 

  • Bytes: 500 

  • Recipe: Resin x2 

  • Printer: Small 

Large Print Filter

  • Bytes: 500 

  • Recipe: Resin x3 

  • Printer: Medium 

Store items 

Dryad Set 
  • Visor: Verdant Vision 

  • Palette: Fey Out Loud 

  • Hat: Buck Up 

Bugs 

The following bugs have been fixed as of version 1.34.38.0... 

  • \[AS-19253] Adjusted the Custom Games option "Disable Platforms” so its text no longer runs off the screen 

  • \[AS-19669, 22122, 22123] Custom Games crashes introduced by Aeoluz biomes 

  • \[AS-22090, 22157, 22158, 22159] Added/removed several items in the incorrect Catalogues/Plinths 

  • \[AS-22106] Adjusted size of Mask “Respir-8” on Tundra Suit 

  • \[AS-22141] Players could not join base game Dedicated Servers without owning Glitchwalkers DLC 

  • \[AS-22179] Changing the game language would cause the MOTD widget image to change to the fullscreen image 

  • \[AS-22196] PlayStation | STARSEEKER MOTD link could not be used properly 

  • \[AS-22218] PlayStation | Converting a Glitchwalkers Adventure Mode save to Creative Mode and then saving & exiting to the main menu would cause the save to delete itself 

Development Update: 

While it is a little early, we wanted to update you on future content coming to Astroneer! We are working on a new content update, while taking feedback from Glitchwalkers and incorporating it into our future plans. Just a concept, so no promises, but here is a glimpse into the scale of what we are working on for a BIG update:

Can't wait to share more.

-jt

ASTRONEER - staymighty
Today in the Nintendo Switch 2 Showcase, we got to announce the big project we have been working on in the background, STARSEEKER: Astroneer Expeditions! Check out the slick video we dropped:



YOU CAN WISHLIST IT RIGHT NOW:

https://store.steampowered.com/app/1454370/STARSEEKER_Astroneer_Expeditions/

STARSEEKER will take players on a multiplayer voyage of discovery, cooperative expeditions, and camaraderie. Exploring deep space on the ESS Starseeker, players will need to work together with the entire crew of the space station to complete planet-wide objectives across a multitude of star systems using cutting edge technology. STARSEEKER is a multi-platform game that is slated to release in 2026

If you would like to follow development and get your hands on BETA access as soon as it becomes available, make sure to join our discord using this link. SIGN UP FOR BETA ACCESS

To answer the biggest question that Astroneer fans: No, STARSEEKER is not a direct sequel or Astroneer 2. STARSEEKER exists within the same universe as Astroneer, but it’s a very different game. That being said, Astroneer is still in active development! We’ll have more to announce on that later this year, but we will definitely have a Summer Update and then a larger content update in the Fall, here is a lil preview of what we are cooking up:



And I will make a commitment to you all right here: No more "this might be the last year of development!!!" statements from us anytime soon. You all have spoken and Astroneer remains as popular as ever. We are doubling down and increasing the development team size on Astroneer to focus on multiple more years of support, with some REALLY ambitious plans, so stay tuned for more details.

- excited for the future,

-jt
ASTRONEER - staymighty
Hey everyone! This update focuses on allowing players to enjoy Aeoluz however they would like, as well as some highly requested features like Dedicated Server and Custom Game support for Glitchwalkers. Read below to learn more about what we added, and please let us know what you think!


UPDATES:

CUSTOM GAME SUPPORT

Glitchwalkers DLC now supports Custom Game options. Once you complete base game requirements and jump through the portal, this will unlock the ability to start Aeoluz saves using Custom Game settings. While this supports existing settings, it also adds DLC specific toggles for turning off firewalls, turning off storms, and setting a starting Virus Protection level which will also unlock hacked catalogs, giving you a more "vanilla" experience. When in the Aeoluz menu, choose the Custom Games option to start modifying your experience, you can still unlock rewards and experience the narrative no matter what settings you choose!

  • Glitchwalkers DLC is now compatible with custom games!
  • Added options to toggle Storms on and off
  • Added options to toggle Firewalls on and off
  • Added options to set the starting Virus Protection level
  • Keeps existing Custom Game functionality like modifying the planet, biomes, etc

DEDICATED SERVER SUPPORT

Glitchwalkers DLC content is now playable on dedicated servers! Load a save or start a new session from the Aeoluz system on a hosted or home based server. NOTE: For regular multiplayer sessions, only the host needs to own the DLC. For dedicated servers that are on the Aeoluz system, all players that want to join must own the DLC.

AEOLUZ ASTROPEDIA PAGE

Added a brand new Aeoluz-specific Astropedia page that will help you locate resources within your Glitchwalkers DLC saves.

MISC

  • Added a toggle in the menu to turn off base game storms
  • On the Glitchwalkers main menu page, the text now reads “Start a new Glitchwalkers Adventure Game” and “Start a new Glitchwalkers Creative Game” to reduce confusion when you’re starting a new DLC save file
  • We’ve added some new cosmetics! Here’s a preview of the Funguy Bundle, coming to the Exo Outfitters soon!
  • Since it is our 1.0 birthday, we (finally) have added Anniversary Item Mk VI to the in-game store! Grab it in the next 30 days so you can celebrate with us.


BUGFIXES
We fixed bugs across both the base game and Glitchwalkers, including crashfixes and some multiplayer bugs reported from you all, here is a non exhaustive list:

  • Dedicated Server | Players sometimes start new game in the Core
  • D-cipher | Consumes storm data past point of maxed out protection level
  • Large Rover Seat B | Collision on Large Rover Seat B does not match the model
  • Icons | Ruby D-Cipher | Icons on packaged tools have reversed colors from other packaged objects in game
  • Localization | D-Cipher | Header "Storm Protection Level" is overflowing UI in some languages
  • Multiplayer | Vault | When Client leaves and reenters relevance correctly slotted vault puzzle pieces are no longer lit up
  • Vaults | Vault lights revert to yellow when player saves and loads while a vault key is slotted correctly
  • Multiplayer | Vaults | Vault does not replay animation when client reclaims rootkit
  • Multiplayer | Vaults | Lights on Vault start out green for clients
  • Vault | Multiplayer | Solved Vault reanimates when client leaves and re-enters relevance
  • Astropedia | Resource Hologram tooltips on Natural Resources and Gases have an interact that opens the astropedia showing base game resource locations


Thanks so much for reading! We are so incredibly thankful for all your continued support – we have some really, really awesome content in the works for later in 2025, and we appreciate everyone who’s been sharing feedback with us on where you think we should go next! If you want to share thoughts about ongoing development, jump into our player survey and leave some thoughts! {LINK REMOVED}. We look forward to building bigger bases and exploring new spaces in 2025 ;)
ASTRONEER - staymighty

Hey everyone! Its been just over a month since glitchwalkers has released and got some notes here for Patch 2! This one has some gameplay adjustments, bugfixes, and additional onboarding for new players so they know what they are getting into! We are also celebrating our 8 YEAR ANNIVERSARY of our original Early Access release on steam and just wanted to say thank you from the bottom of our hearts for all of your support. Astroneer is somehow getting bigger and still growing and all of this is thanks to you all who have been with us through our successes, failures, and growth as a team. <3

We made a lil video to celebrate

UPDATES:
  • Storm Power Behaviors | Storms add to the natural wind value at any location, scaling up near the eye of the storm. Solar power scales down near the eye of the storm. Power gameplay added to storms! Harvest lots of wind or get less solar power depending on your location within said storm.
  • Glitchwalkers Catalog Adjustments | All platforms will be unlocked with the first rootkit instead of the second rootkit. That means players can land and immediately start building a base!
  • Glitchwalkers Resource Adjustments | Added to Laterite in the Toxic Forest biome. We also plan to add it to other biomes underground to help players who want to live down there. This should cut down on trips up to the surface just for laterite.
  • Added a new Astropedia entry for the Glitchwalkers DLC, providing players with an overview of Aeoluz and key information to help them navigate the challenges ahead. This quick reference guide appears as a pop-up upon arrival at Aeoluz.
BUGFIXES:
  • Various crashfixes, including a specific crash on save load
WHATS NEXT:
We are working hard on our next update, mostly focused on adding additional functionality to Glitchwalkers! As mentioned in previous notes, our next update (tentatively scheduled for the first week of February) will include:
  • Dedicated Server Support
  • Custom Games Support
  • Starting fresh "vanilla" saves in Glitchwalkers with no narrative restrictions
  • Various other balance and gameplay changes and enabling of additional rewards for owners.
This will be our last update of the year, we will be going offline till the first week of January to take some needed rest during the holidays while we prepare for next year. Due to your support, this year has been an amazing success, where we saw player numbers and revenue go UP over previous years and we cannot wait to bring you more Astroneer in 2025. Start leaving your wishlist for future content in the comments ;)

-jt
ASTRONEER - Ginapedia
EDIT: Our comms went live earlier than the event! Apologies for the fake out!


It’s that time of year again, Astroneers! The Project CHEER Delivery Event is back, bringing holiday joy and opportunities for production-minded adventurers to lend a helping hand. This year’s event is similar to last year's event, so if you missed last years rewards, we are bringing them back!!

Container wrecks have once again been spotted on Sylva, Desolo, Calidor, and Glacio, surrounded by toys and debris. It’s up to you to recover these lost toys or craft new ones using the Small Printer and resources like Scrap.

Get started by printing the EXO Request Platform then gather or print toys and start delivering them to rack up points!

Packaged toys are worth different point amounts when shipped:
  • 20 Points – Automaton 001s & 002s
  • 35 Points – Cubic Objects
  • 50 Points – Stellar Objects
  • 75 Points – Cosmic Baubles (Printable from Small Printer)
  • 125 Points – Astral Figurines (Found on Glacio)
EXO Dynamics rewards packages received with:

  • 1500 Points – Holiday Throwback Bundle
    Contains cosmetics rewarded from previous years:
    - Palette: “Carbonated”
    - Emote: “Shiver”
    - Hat: “Seasonal Allure”
  • 3500 Points – Palette: “Rockstar”
  • 10000 Points – Suit: “Hard Suit”
EXO Dynamics supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
  • Resin, Clay, Graphite
  • Packagers & Dynamite
  • Copper, Iron, Titanium, Tungsten
  • Small Power Items
  • Hydrazine & Jet Packs
  • EXO Chips & Portable Smelters
  • QT-RTGs
Tether Toppers

Multi-colored lights return to adorn the tether lines of intrepid Astroneers! Use them as decorations, in support of your construction projects, or simply enjoy their merry glow.
ASTRONEER - staymighty
Hello everyone! This patch is focused on some bugfixes for Glitchwalkers, and to start addressing the feedback that has been coming in since launch! We've really enjoyed seeing you all jump in for the first time and have been working hard to further improve the experience. It's always helpful to hear about potential bugs, points of friction, and your overall impressions of the updates we make to Astroneer. So please, keep the feedback coming! Reach out to us on socials or leave a review to let us know what you think.

UPDATES:

Adjustments:
  • Level 1 Alpha Storm Protection has been extended to help players learn the new mechanics upon landing on Aeoluz
  • Storm fog on Aeoluz has been reduced by 25% to improve visibility within storms
  • Added missing lore in the Cyber Canyon “crossroads”

Read below about further changes and improvements we are working on for Glitchwalkers in the coming weeks!

The following bugs have been fixed as of 1.32.17.0:
  • [AS-21881] Xbox players who purchased the Glitchwalkers Deluxe Bundle would be sent to the store page upon interacting with the Glitch Portal and could not access Aeoluz.
  • [AS-21875] Crashing after interacting with the Glitch Portal but before landing on Aeoluz would lock some players out of the DLC
  • [AS-21877] Vault Scanners pointing in the incorrect direction if rotated in the backpack slot
  • [AS-21878] Audio cue on an endgame lore item would not play if quick-stowed
  • [AS-21883] Typo on the Glitch Shelter which read "the the" instead of "the”
  • [AS-21856] Check for duplicate store items was running too frequently
  • Crashfixes
What’s Next?

We will likely do one more patch before the end of the year and are working on an update to Glitchwalkers that will likely release the first week of February! That will include:
  • Dedicated Server Support
  • Custom Games Support
  • Various other balance and gameplay changes and enabling of additional rewards for owners.
We are excited for Custom Game support, as it will enable players to shortcut the new narrative loop and let you all spin up a fresh save with no hacked catalog or progression gates on Aeoluz.

Wanted to thank you all one last time for all of the support, feedback, criticism, all of it. It has been amazing to see player numbers rival our peak at 1.0 while we welcome so many new Astroneers. We always knew that some of the technical limitations for our first DLC would not be for everyone, and we learned so much in the process that we are excited to build on in the future. 2025 will be another big year for Astroneer, and we can’t wait to tell you all about it.

thanks!

-jt
...

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