4:42pm
Celestial Empire - pentamofroniak
Fixed trade transaction issue
4:41pm
Magic Battle Playtest - Murlock2004
Redid the lobby code again.
DinoGORE - suitsnnukes
I fixed a lot of weird issues that happened when things re-pooled. Should be better now! Also, the bald guys were not intentional, but they happen...
Math Party Fezgugel - Kobe Bryant
Added how to play math party fezgugel
Bug on video already fixed
Bug on Arcade freeze at start the math mode already fixed
Bug on Smash Tv random number Already fixed
MouseMob: Keys & Clicks Mapper with On-Screen Areas - EMRE YARDIMCI
• Runs 5.8x faster.

• Windows can now be assigned to profiles (for automatic switching based on the window).

• Missing features are now complete.

• Chain feature has been improved.

As many new additions and changes as I'm too lazy to count...
...
(Note: Major changes to the menus and icons haven't been made yet, but they haven't been forgotten.)
Colony 37 - Valen
- Fixed a serious issue that caused player movement to be completely blocked after interacting with a main locker (sorry guys for that, should've found this bug sooner).
- Fixed an issue that caused resources to fly around the player.
- Each backpack gives a bit more slots across the board (Starting from tier-2).
- "Ergon" energy increase per block decreased from 2.5 to 1.5.
- "Charged" perk energy regen increased from 0.2 to 0.5 per second.
- Increased the speed of dialogues by two times.
- Decreased the volume of dialogues by approximately 20% (I'll change the sound effect).
- Player now starts with Geiger counter at the start of the game (To, hopefully, avoid unneeded deaths by radiation. I'll look in to early game radiation a bit more).
Shotgun Dreams Playtest - Tarkensplat
A number of changes were made this patch, primarily altering the start of Tutorial III (and adjustments that come with that) and making slight QoL changes for movement abilities
  • Updated Tutorial III
  • Updated tutorial tooltips
  • Revamped audio/visual feedback for dive ability
  • Changed death boundary collisions
  • Made it so that RETROVERSION GAUNTLET also reverse the level order
  • Fixed dive ability UI indicator
3:53pm
Plantasia - Cave Bear Games
Fixed bugs! Notably, a large bug that caused an issue with crafting.
TurnBreak - Dapper Dog
Version 0.7.6.3 is LIVE! Restart Steam to receive the changes immediately.

FIXES
- Subduing a Beast that is already Subdued would cause it to disappear from the battle which would cause potential softlocks.
- Other minor changes/adjustments
Platypus Reclayed - Mal
Patch #1

We understand there are a wide range of gamers looking for different experiences from the game, from long time fans and Shoot 'em up players to those preferring a less frantic flight to Colossatropolis, so we have good news for you!

Our first patch includes:
- All new Easy difficulty, making a total of 5 difficulty levels

- Previous difficulties moved up one rank

- Easy and Regular modes have several stress-reducing quality of life improvements

- Difficulty descriptions to help you choose your game style

- Various bug fixes

We’re already working on the next patch which focuses on Steam Workshop and built-in music customisation support. Free additional content is in the works too!

Platypus Reclayed Deluxe edition is available now!

The best way to enjoy the Game, Music and Art of Platypus Reclayed. A treat for all Platypus fans and those interested in the games music and unique production. 

The Original Sound Track (OST)

Includes all the music from the game (so far…) - 15 tracks in total - featuring selections from legendary remix albums of classic Commodore 64 chiptunes including the “Back in Time” series and Karma 64, iconic tracks such as “Wizball 2000”, “Comic Bakery” and "Sanxion" makes this soundtrack legendary on its own.

The Art book

Featuring a look at the game’s unique creation process. Learn about how the game's production pipeline has changed over the years from Anthony Flack, accompanied by photographs from the studio and beautiful high resolution images of game models, and plenty more besides.


Patch #1 Changelist

  • Added new difficulty "Easy" with more forgiving level setup and enemy behaviour. Additionally players regain pods whenever they lose a life

  • All existing difficulties moved up one difficulty level

  • Added difficulty selection description to the UI

  • Added extra invulnerability states to "Easy" and "Regular" difficulties so you're briefly protected after collecting a power-up and adjusted invulnerability timings

  • Regular difficulty icon features a smile :)

  • Ship stat adjustments

  • Player homing missiles now move faster (more changes under discussion)

  • Enemy homing missiles now move slower, on lower difficulties

  • Crates containing weapon pods will deliver a weapon pod if you only have 1 rather than an extra life

  • Beginner ship is default on first-time start-up

  • Reduced player hitbox size

  • Minor level tweaks including to passive resistance

  • Boss tweaks

  • Super Gunship and Thruster Ship explosions increased 

  • Lowered opening splash video volume

  • Modding: Data changes (mods will need to be updated - see modding docs)

  • Modding: Font added to mod pack

  • Fix for Ship UI in Score Attack

  • Fix for Score saving bug fixes

  • Fix for various localisation issues

  • Fix for restarting Score Attack using left mouse button

  • Fix for languages using a capital 'i' that is not an 'I'

  • Fix for player crash score missing on Score Attack

  • Fix with with certain achievements not being awarded in 2 player

  • Fix for unlock all giving certain achievements 

  • Fix for Steam cloud saves

  • Fix for Steam achievement status reports

  • Fix for Boss 5 death

  • Fix for bonus score issue when score is 0

  • Fix for invincibility on spawn

  • Colossatropolis spelling lessons… again!

...

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