We Who Are About To Die - JordyL
AVE ASPIRANTS!

1 day 1 patch! The Anniversary Update was released yesterday and met with a lot of kind words and valid feedback - thank you!

On Difficulty

I've been rebalancing the game (trying to avoid resorting to dumbing down the AI) to match the added difficulty, this patch continues that.

First - I want WWAATD to be a challenging game, it's part of the DNA of the game - but it has to be hard in a fun way, and not feel 'just unfair', of course. The previous version had the AI very passive and static, so this is definitely an improvement, we just have to finetune it.

There's 3 pretty fundamentally different difficulty modes and a very detailed Sandbox Mode for you to tailor your experience as well. Everyone has different skill levels, time-in-the-game, preferences and so on, so I figure more options helps as we refine the "base game".

New Combat Changes

Balancing a physics based animation driven combat game with a complex damage model is a bit like defusing a bomb, and with a total AI rework, it's like we threw a live grenade into the mix. In many ways we are balancing from scratch so needing a patch (or a few) makes sense - bear with us and keep giving feedback as we finetune!

So tl;dr today I injected some coffee into my veins and got to work to bring you a first patch. Let me know your thoughts on how these changes feel so we can keep making the game better. Best place to do so is in the game's Discord, link at the bottom of thist post (and every post!)

Changelog - Balancing
Impactful
  • Rebalanced damage model for more consistent damage

    • Less penalty for bad hit contact point, short hold-time, stamina state and "fumbles" (hitting with back of the weapon etc), damage should overall be closer to stats on each hit

    • Exact Impact point now counts a bit less vs overall weapon velocity for damage calculation (from 50% to 30%) - this should especially help shorter weapons

    • Note: the AI has the same changes, as they have the exact same damage model as the player

  • Increased backwards speed for player a tad

  • AI movement skill/speed reduced across the board

  • Light weight status now also gives +10 Stamina skill (along side Dashing and Movement previously)

    • This should make early game less of a Stamina pain, while also making sure Stamina management is still a part of the game if you equip heavier gear

  • AI spends a lower extent of time in "retreat" mode recovering Stamina

  • Reduced the character physics body layer intensity (Should reduce some floppiness, jank, buggy movement, ...)

  • Weapon weight has a bit less impact on Stamina Cost of attacks - should primarily make heavier weapons (polearms etc) less of a brutal Stamina drain

  • Increased stamina recovery from receiving damage to 1.5x the damage (from 1x)

Subtle
  • Increased player base attack speed slightly

  • Increased camera zoom-out max

  • Equipment Weight affects AI the same as Player now (was off by a tiny bit)

  • Rebalanced weight impact so the Stam Regen numbers and color coding UI make more sense

  • Counters by the AI (when you hit them, usually when they're tired) will now more often be regular attacks vs double attack or dash attacks, to reduce them getting stuck in low stamina as you hit them & reduce glitchy movement

Bugfixes
  • Clamped the maximum knockback on characters to reduce crazy knockbacks

  • (Probably) Fixed a bug causing Multicultural to stack up Favor penalties across multiple characters (this will require a new character to take effect

If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything.

As always,

We who are about to die salute you!

Jordy Lakiere

Legends of Dragaea: Idle Dungeons - gigatank3000

Hey everyone,

Just wanted to drop a little note that the Legends of Dragaea: Idle Dungeons Soundtrack is now available for purchase and a Deluxe Edition bundle that includes it and the full game for a small discount! It's listed as a Complete The Collection so you'll still get a discount if you already have the full game!

https://store.steampowered.com/app/4147040/Legends_of_Dragaea_Idle_Dungeons_Soundtrack/

You can check out the entire soundtrack here on Youtube from the incredibly talented g3ntlebreeze as well as check out his BandCamp, and social media profiles!

Bandcamp: https://g3ntlebreeze.bandcamp.com/album/legends-of-dragaea-idle-dungeons-ost
X/Twitter: https://x.com/g3ntlebreeze
Bluesky: https://bsky.app/profile/g3ntlebreeze.bsky.social

Until Next Time!

I wanna be the Creator - AikesiX
关卡打包版本现在已经同步更新到最新的2.77版本啦!

关于打包版本:
1:打包版本可以将制作好的关卡直接导出为能够独立运行的游戏,不再需要依赖IC(本游戏)来启动!不过现在还处于测试阶段,BUG可能会比较多,请见谅!
2:以前制作的关卡也可以使用打包版本来导出,但是如果后续制作时使用了更高版本的IC,那么将可能无法正常导出(由于打包版本与普通版本更新并不同步,如果想制作能够导出的关卡,建议使用打包版本制作)
3:打包版本也可以用来正常游玩,如果不使用导出功能的话,与普通版本并无太大区别,但是版本更新速度相较于普通版本会慢很多

如何打包(导出)游戏:
1:请在Steam [开始游戏] 后选择 [使用打包版本游玩(可将关卡导出为可独立运行的游戏)]
2:如果 [开始游戏] 后没有相应的选项,请在Steam左侧的游戏列表中右击 -> 属性 -> 通用 -> 已选启动选项 -> 在开始游戏时询问
3:使用打包版本进入关卡编辑器后,编辑器的左上角会多出一个导出游戏的按钮,点击该按钮即可使用导出功能
Ages of Cataria - Third Pie Studios
First hotfix addressing some issues from Patch 1!

- Pets are correct size on load
- Villagers sleeping outside can't construct building
- If a villager is sleeping outside, you can't direct them to move
- Made sure kids don't show up in jobless list
- Ordering a villager to pick up pinecones or acorns will cause them to pick up acorns and pinecones in a large area around them
- Same for Logs , Rock pieces, and meat but in a smaller radius
- Fixed a bug with the Customization Menu where buttons incorrectly appeared selected

Thank you for playing!

Love,
The Third Pie Team
Lyre - Chicaboo Games
  • Fixed issue where saves in the dungeon couldn't be re-loaded.

  • Display spells on the "Rarities" menu.

Bible Trivia - astrogscompany
Bible Trivia — Update: War Horses 🐎⚔️

An update focused on the horses used in biblical battles and the military forces that appear throughout the Old Testament.


What's New in This Update:

New theme packs in Letters mode

  • Bronze Age Horses

  • Iron Age Horses

  • Horses in the Bible

  • Steppe Peoples

  • Assyrians, Persians, and Hittites


Historical content presented in a clear and straightforward way — perfect for learning while you play.

Get ready to explore the military side of biblical history!

Animal Bakery Playtest1.0 - kushygamestudio
As what the title says
Defender Bros - Lucky Dart

Bugfixes:

  • Fixed issue where plasma tower was spawning fireballs if you collect flame bullets perk

  • Fixed issue where Spintrap could completely stop enemies. Now the slowdown is capped and the slowdown amount was reduced

6:20pm
Onychomp : Lush journey - howlstudios

Hi everyone!

It’s been one week since Onychomp launched, and first of all, I want to thank every single one of you who took the time to play it and especially those who left a review. It means the world to us.

It’s been an incredible week. We still can’t believe we’ve already reached 19 reviews, hit 500 wishlists, had more than 30 players, and are seeing an average of about 5 daily players. You’ve completely blown past our expectations with your support and kindness.

We’ll keep working hard to improve the experience as much as possible, always listening to your feedback.

We’ll keep howling at the moon.
See you at the next full moon.

— Héctor

6:16pm
Bonanit - A Menorcan Horror Story - THEPRIMO

Text Corrections

  • Various grammatical errors present in the game’s text have been corrected.

Graphics Configuration Improvements

  • We detected that many players were having issues with the Extreme graphics mode because several models were in 8K. Impossible!

  • The graphics modes have been reduced and reorganized to: Low, Medium, and High. High is now the equivalent of the old Extreme mode, offering more stable performance.

General Optimization

  • Optimization has been improved and an increase in FPS has been achieved.

  • We continue working to further improve performance in upcoming updates.

New Anomalies

  • New anomalies have been added, even rarer and more bizarre. May randomness help you discover them.

Game Modes

  • We are performing the final checks to ensure everything works correctly.

They will be available very soon.

...

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