Heroes of Valor - WixZ
-fixed sniper scopes (cross is back on Lee and Kar)
-fixed wallhack issue
-Beach Balls should now be visible in the main menu
-fixed exploit bug with syringe
-added scrollbar background to event reward screen
-fixed crouch getting stuck after jumping
-fixed auto fire being enabled on Lee, Kar and AT rifles
Epic of Brave - EpicOfBrave
Meet Flavius, the fearless Human Centurion — a master of battlefield control, relentless offense, and tactical precision.
With Praetorian Shock, Flavius sends a thunderous wave crashing into his enemies, stunning entire groups and halting their advance.
His March of Valor surges through his veins, boosting his movement speed and allowing him to charge fearlessly into the heart of battle.
Through Legion’s Sweep, each of his strikes becomes a sweeping attack, striking multiple foes in a single, devastating motion.
And with Triplex Mortalis, Flavius’s precision reaches deadly heights, massively increasing his critical strike chance for the killing blow.
On the battlefield, Flavius is more than a warrior — he’s a tide of steel, an unbreakable leader, and the unstoppable spearhead that drives his enemies into defeat.

Stay Epic, Stay Brave.
KunlunWonderland - 315766916
Modified the UI logic a bit and added a game opening engine logo interpretation.
8:20am
Vega Chronicle Playtest - justaddlava
- user-specific save path based on steam account id
- fixed bug that caused crash at start of turn
8:20am
Prime World: Classic - Лисий хвост

🟢 Total:

– fixed the problem when saving camera settings was lost, now it will work correctly (thank you for the information provided by the PW Legends server);

– synchronized chats from the castle and telegram topics "Ether", writing in one chat, your message will appear in the other and vice versa;

– those who have played with VPN can try to play without it, we have updated some details on the server operation.;

– offensive nicknames will now turn into IDs. To remove the block from the nickname, it is enough to contact support, the administration. That you have changed your name (write id).

, The launcher:

– the search lock has been removed after not confirming the found fight.;

– if you have not confirmed the choice of the hero in the vestibule, you will receive an increased ban for AFK with an interval of 5 minutes and up to 15 (previously there was an interval of 1 minute and up to 5). If you are banned for AFK in the vestibule, you can continue to play other game modes where there is no vestibule (Outpost, Dragonwald, ARAM, Duel);

– if you received a search ban and then left and played a battle in Frontier mode, the ban is automatically reset.;

– updated links in the lock (settings) to support chats.

🟢 Heroes and talents:

– set of "Pirate Adventures"

Fixed a bug with the Pirate's set. The set now correctly increases the attack range if you study it after death.;

– In the form of a bear, the Witcher hero's Pirate Adventures set now increases the hero's evasion, and in human form, the attack range.;

- fixed a bug where the Asura hero in a purple stance did not deal damage from a tackle to a target that was running at him.

FISHTOPIA - Hannah

Hi everyone,

We have now released the following updates:

1.Fixed an issue where the displayed gold cost for unlocking the next area did not match the actual amount paid.

2.Fixed an issue where the skill for creature #184 was not taking effect.

3.Fixed an issue where the skills for creatures #120, #121, #169, #170, #219, #220, #252, #253, #272, #273, #290, #291, #301, and #302 would not deactivate under certain conditions.

Jupiter Hell Classic - Chaos
Brutal. Demanding. Unforgiving. Refined.
Jupiter Hell Classic hits Early Access tomorrow! Here’s a handy round-up to get you ready before you descend into the hells of Jupiter.

Q&A
  • Why Early Access?

TL;DR: We want to make the game the best it can be - by building it together with the community.

We believe traditional roguelikes are a perfect fit for Early Access, especially when developers actively engage with players. Our development thrives on frequent updates, with even more frequent BETA builds available to the community via the ChaosForge Discord.

Player feedback shapes our roadmap, features, and balance decisions. You can already see this approach in action by looking at the update history of Jupiter Hell! Like fine wine, roguelikes tend to age well - and we want to give this one time to ferment into something truly great.

  • How long will the game be in Early Access?

Current development plans are laid out in such a way, that the road to 1.0 launch should not take more than a year's time. After 1.0 you can also expect further updates and patches, however before we get there, you can take a look at the current roadmap here

  • How is the full version planned to differ from the Early Access version?

Roguelike development tends to expand horizontally - rather than changing the core, we add more depth and variety. Expect more items, enemies, level generators, branches, traits, challenges, and new playable classes. At the same time, we'll continue refining and polishing the overall experience.

  • What is the current state of the Early Access version?

The game is fully playable from start to finish, with all major systems in place. We're now focused on expanding its breadth - more items, enemies, systems, level generators, branches, special levels, challenges, and better modding support. We're also steadily improving polish, visual variety, and the overall feel.

  • 4 episodes, 6 branches, 9 special levels, and 2 boss fights

  • Dozens of level generators, random events, and generation sets

  • 3 classes, 15 master traits (sub-classes), and 24 regular traits

  • 25 unique enemies and 100+ items, including exotics and uniques

  • 30 assembly recipes for weapon and armor crafting

  • 5 difficulty levels, 16 challenges, and dual-challenge support

  • Hundreds of badges to earn

  • Will the game be priced differently during and after Early Access?

Yes, we plan to slightly raise the price as we approach version 1.0 and the game reaches our target level of content and polish. Any price changes will be clearly communicated in advance, so players have plenty of time to jump in at the current price. The Early Access price will be $14.99.

  • Will the demo stay?

Even better! The demo will be updated on EA launch day to match the quality of launch version, and kept updated during the EA period!

  • How are you planning on involving the Community in your development process?

Whether it's here on the Steam forums, on the ChaosForge/Jupiter Hell Discord, Xhttps://x.com/HYPERSTRANGEor BlueSky - we read all feedback! Players who've been part of our community over the past two decades know: we take feedback seriously, and many suggestions have directly shaped our games.

That's it for today, see you tomorrow

Mellings Playtest - axelis
- Added mini boss that loot boxes with special mission upgrades
- Added special missions, only rescue mission for now
Regions of Ruin: Runegate - Paige | Raw Fury
Mighty dwarves, crack open the mead & celebrate with us - we’re heading to Gamescom as part of Raw Fury’s super cool 10 year anniversary booth.
You’ll be able to play an exclusive demo on the showfloor, as well as snag yourself some Regions of Ruin: Runegate merch!

You can find us at HALL 10.1 Aisle B-21 - so make sure to stop by and say hello to our friendly team and ask us what our favourite beard is in the game and don’t forget to tag us in any photos if you take them too!
DarkRanger - 天下尼玛是一家!

1.A second backpack has been added.

2.Potions have been redesigned and can now be brought into combat.

3.A wizard's hut has been added to towns, activating the ability to equip the Witch Pact set.

4.Added more buffs to cooking, including elemental and hit points.

5.Monster damage has been increased to balance the benefits of the above features.

...

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