1:11pm
Denizen - Departure Interactive

• Fixed potential third-person camera issues during cinematics

• Fixed player sliding in third-person mode

• Fixed character animation sometimes not working in new game

• Fixed clothing clipping issues

• Fixed footwear models sometimes disappearing at some camera angles

• Fixed some incorrect player spawn locations

• Fixed NPCs looking at wrong player location in third-person mode

• Fixed character name input string persisting in new game

• Fixed gamepad missing furniture rotation commands

• Fixed some incorrect mission task notifications

• Fixed notification text formatting

• Fixed possibility of business management rating outside of expected range

• Fixed business event UI incorrectly opening in some conditions

• Fixed Parker Scout off-center steering

• Fixed some rotation issues with vehicle wheels

• Fixed several vehicle DRL issues

• Fixed dirt not applying correctly to some vehicles

• Fixed job shift incorrectly ending after reaching max skill level

• Fixed several animation issues with bartender job patrons

• Fixed PC technician job shift timing

• Fixed task list in PC technician job sometimes disappearing

• Fixed power supply upgrade task not appearing in PC technician job

• Fixed issue with Statistics app max career level

• Fixed some text missing localization

• Fixed potential softlock when spamming scene exit doors

• Fixed exit command not closing menu panels in main menu

• Revised post processing

• Improved performance

• Improved player character animation transitions

The Gold River Project - Samethyst

Hello hello, Hikers!

Another patch is now live! Here is what we have ready for you this patch:

Fixes

  • Removed double blast doors in SS2

  • Added arrow decals on pips in SS2

  • Fixed BP references in SS2

  • Added a check for the summer perimeter control center button - you have to be in Summer to interact. Takes care of players spamming into winter.

  • Fixed the animations on the throwing wrench. Now with less sashaying.

  • Changed the name to 'Attach' on the SS emergency override

  • Various SS2 edits and clean ups for optimization

  • Fix - if swimming and then click 'Unstuck' you will stop swimming

A lot of fixes to Substations this time! Let us know what you think!

Wendigo Blue - ef.kyron

This update contains more groundwork in preparation for the second invasion, as well as a good amount of changes. Most notable is the introduction of the first "Special" enemy faction, accompanied by a new event. Special enemies have a chance to appear during invasions and are a bit tougher than most of the common enemy types. Perfect Guard also has big changes with the parry window being greatly extended and the addition of "Red" Perfect Guard, which can trigger in a much smaller window, granting increased counterattack damage. There are a few more Act 2 additions that didn't quite make it in time for today's update, so keep an eye out for them soon.

As always, thank you all for the feedback and bug reports.

New

  • Best times for each stage are now recorded.
  • New records section added to main menu to view best times.
  • Aenir has a non-counter version of her Penance command during evade.
  • Blue's side story part 3. (Demons of the mountain event)
  • New special enemy type, Demon Traitor.
  • New special enemy type, Demon Archer.
  • Hex Hunter, Molten, and Corrupted amulets schematics.
  • Ifrit ring schematic.
  • New upgrades to enable equipment and skills in free training. Free training mode dummy settings are now saved. Borderless Window Fullscreen setting added.

Changes
//Player Character
  • Slightly extended the forward hitbox of Yuichi's shoulder tackles.
  • The initial attacks of Gilroy's soul art mark the targets when hit.
  • The end of Gilroy's soul detonates targets based on the number of marks.
  • Irena's fully charged Iron Heart attack now has guard break properties.
  • Irena's soul art, Goibniu Warrior, now lasts a limited duration.
  • Irena's soul art charge rate increased by 60%.
  • Goibniu Warrior atk/mag increased slightly.
  • Goibniu Warrior's hp scales up slightly based on Irena's max hp.
  • Aenir's base hp increased from 140 to 160.
  • Aenir's base res increased from 5 to 7.
  • Ground bounce of Aenir's aerial weapon counterattack increased slightly.
  • Blue's Riposte C skill doubles healing granted on "Red" perfect guard.
  • Blue's Soul Eater skill base duration is increased from 5 to 10 seconds.
//Class Skills
  • Knight class skill changed to grant def aura for 20 seconds on perfect guard.
  • Knight class now also recovers all guard damage on "Red" perfect guard.
  • Bodyguard class stun chance reduced from 5% to 2% per point of def.
  • Bodyguard class hp bonus increased from 25% to 30%.
//Equipment
  • Faery soul orb duration now matches Firebrand soul orb.
  • Faery soul orb reaction now also triggers on guard.
  • Firebrand soul orb now grants +25% to all damage buff while active.
  • Mythic ability on Saint Ring is now a backstabbing blade that can turn targets.
  • Mythic ability on Sinner Ring is now a backstabbing blade that can turn targets.
  • Trigger threshold for the jackal ring mythic skill is lowered from 100% to 75% hp.
//General
  • Increased bonus back attack damage from Skills/equipment across the board.
  • Base back attack damage for all enemies increased to 50%.
  • Body weight slide out for characters increased while grounded.
  • Base perfect guard window for all player characters increased to 20 frames.
  • Red perfect guard within 7 frames adds 100% counter attack damage.
  • Moving after perfect guard no longer instantly cancels your ability to counter.
  • Basic training notes that evading can be used to recover from control effects.
  • Soul art attacks are now effective against all armor types.
  • Difficulty healing modifier also applies to items/skills that grant +% max hp.
  • Item/skill text with healing/max hp is altered by the difficulty healing modifier.
  • Claiming found loot is now limited based on difficulty setting.
  • Cost for healing wounds now scales with difficulty setting.
  • When Freeze affects bosses, they are slowed instead of immobilized.
  • Freeze deals an additional 25% of all damage taken as ice magic damage.
  • Information that Stun/freeze can be broken by evading is added to the library.
  • Reduced the number of inputs for unlocking supply crates.
  • Increased the quality decay rate of supply crates.
  • Supply crates no longer re-randomize inputs when interrupted.
  • Damage threshold to unlock generic magic sealed doors lowered.
  • Overload no longer gains bonus damage from affliction potency.
  • BG visuals updated to help visual clarity during intense action. (Ongoing)
  • Reorganized main menu presentation. (Ongoing)
  • Time rankings for most stages have been adjusted.
  • Time ranking thresholds for Nightmare difficulty increased by 25% of base time.
  • Skill trials goals now scale up at veteran difficulty and higher.
  • Valdinium cost of items at the black market and the library increased.
  • Most bosses are slightly more active on veteran difficulty and higher.

Bug Fixes
  • Fixed advantage/disadvantage not properly applied to the angel statue event.
  • Fixed Gilroy's Motivated Skill D was only granting +25% counter damage.
  • Irena's Iron Heart E skill properly triggers on fully charged Iron Heart attacks.
  • Fixed white feral reaper should be resistant to electric, not toxic magic.
  • Fixed missing cultist scoundrel fire variant in collection and training mode.
  • Fixed crash that occurs when spawning "confusion affliction" skill trial.
  • Fixed incorrect notation at the end of Yuichi's combo trial 10.
  • Fixed bug preventing progress on unlocking Yuichi's color C.
  • Various Typos corrected.

Wildgate - [DH] Craig

Welcome to your CRASH COURSE on The Loot.

In Wildgate, loot isn’t just about shiny things. From hardpoints that make your ammo go BRRR! to ancient weapons that whisper "maybe don’t give this to Mophs," the items you find (or steal) can have a big impact on your in-game experience. They can affect the survival of your ship, the size and type of explosions you bring to the Reach, how quickly you can get from Point A to Point "SEE YA," and more...

Can't tell a hardpoint from a handheld? Let's crack open a few loot rooms and see what's inside!


BEFORE WE DIVE IN...

When you first enter the Reach with your crew, the only things you bring with you are your prospectors, the weapons and equipment you select as part of your loadout, and your ship. To increase your survivability and chances of success, you'll want to locate upgrades (known in Wildgate as loot). 

Loot can found in appropriately-named loot rooms, which will open after completing Points of Interest. The types of loot you can find in the Reach fall into three categories:

  • CANNONS - Cannons are your ship's guns. Before they can be used, cannons must be mounted into turrets, which are located in various locations around your ship. DIfferent ship types can support different quantities of cannons.

  • HARDPOINTS - Hardpoints provide additional tactical bonuses and capabilities for your ship. Similar to cannons, hardpoints must be installed into designated placements across your ship's hull before their benefits kick in. 

  • GADGETS - These are handheld devices that usually are one-time use or have a limited duration. They can range from weapons to utilitarian trinkets. 


CANNONS:
 BOOM, SHAKE THE ROOM

At the start of every match, you'll find standard cannons equipped in each of your ship's turrets. These cannons are servicable, but ultimately simple. Functional, but pretty flavorless! Thankfully, there's a variety of weapons-grade upgrades just waiting to be found in the Reach. 

Here are some examples of cannons you can find:

  • Long-range? The SNIPER CANNON hits hard and tactically.

  • Up close? SCATTER CANNONS or THERMAL CANNONS will turn ships and shields into scrap.

  • Want to protect your peace? The MACRO CANNON knocks enemies back like a Lucky Docks bouncer on a Friday night.

  • If you’re super lucky, you may even find an ENTROPY CANNON. Congratulations! You’re now a problem—perhaps the problem. (Just make sure someone doesn’t decide it’d look better on their ship instead of yours.)


HARDPOINTS:
TACTICAL TREATS

In Wildgate, you can upgrade your ship with hardpoints

Some hardpoints are passive, conveying persistent benefits as soon as they're installed in your ship's hull, while others require you or your crew to activate their primary ability—usually by pushing a big, bright red button. Some are defensive in nature, boosting your shields or resources for example, while others (you guessed it) provide more offensive functionality focused on sowing chaos and space crimes in equal measure.

Here are some examples of hardpoints you can find:

  • AMMO REGEN - Boost the rate at which your ship passively generates ammo for your cannons. 

  • SHOCK FIELD - Temporarily wraps your ship in electrical energy that does more than just tickle rival boarders. Perfect for crews who enjoy setting "healthy" boundaries.

  • PROBE SENSOR - Amplifies your probe scan range, which means you might get info earlier than anyone else (including but not limited to the location of the Artifact). 

  • SMUGGLER'S TURN - Boosts your ship's rotation speed and lets you drift like a true Lucky Docks SpeedStar. Punch it, Sammo! (rawwwwrawrwarawll)

  • LASER RAM - Projects a short-range beam from the hull of your ship that converts enemy hulls into deep-fried. plasma-glazed regret.

  • MINE LAYER - Dumps collision-activated explosives into space, which can be great for both defensive and offensive strategies. Just be careful not to run into your own mines. 😅



GADGETS
(AND GIZMOS APLENTY)

Whether you're boarding, floating, or holding down the fort, a good handheld gadget can swing the tide of any battle! Gadgets are perfect for diving overboard, last-minute loot grabs, or causing minor diplomatic incidents, so be sure to use them "responsibly." Or don’t—we’re not your parents! In fact, the more creative the use....the better.

Here are some examples of gadgets you can find:

  • TRACTOR BEAMS pull in loot, Artifacts, or even whole ships from a big distance.

  • The STAR LANCE is a high-impact beam that melts shields and hulls in one shot—even piercing two items (or prospectors) at once!

  • CLAMP JETS provide a powerful, though temporary speed boost to whatever object they're attached to.  Whether it’s your own ship or an enemy ship, choose wisely! (Rumor has it they also work on prospectors.)


EMBRACE THE CHAOS

Finding and combining loot in Wildgate isn't always just about what's best; it's also about what's fun! And whether you want to fight at range, fight close up, or try not to fight at all, the Reach is both your battlefield and your playground here. 

There's so many possibilities: A Shock Field and Laser Ram turn your ship into a close-range deathtrap. A Sniper Cannon with a Probe Sensor give you long range vision and precision. How about some Mine Layers and a Tractor Beam? Pull'm up and knock'm down. 

While your loot room drops are as random as the Reach itself, a real prospector makes their own luck. So don't just wait for good things to find you when there's four other ships out there to pillage with doors that open! You see it → you like it → you want it → you steal it.

Wildgate’s loot is big, bold, and begging to be used in creative ways. So, pick something ridiculous, push some buttons, and see what happens. Don't like what happens? Find some more loot and fly, fly again. (Worst case: You get a big laugh and someone else gets a great replay out of it!)

---

Wildgate launches July 22: https://wildgate.gg/wishlist

Join our Discord: https://discord.gg/playwildgate

Subscribe to our YouTube channel: https://www.youtube.com/@playwildgate

Battle Squares - Pedry

A preview of the game in further detail, hosted during the "Games made in Sweden" steam sale.
It will detail primarily in-game footage, and a quick look at the skin editor.

Unrailed 2: Back on Track - Indoor Astronaut

Hey everyone!

We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place!

You can access the experimental version via right click on Unrailed -> settings-> Betas.

Note that changes are not yet complete and things might change depending on your feedback.

You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).

Changelog v-565-1bc3cc4:

  • Balance: Rebalanced cartridge prices & rarities (everything is a bit cheaper)

  • Improvement: You can now display the target track and bridge plan when holding the emoji wheel open and using the bot

  • Improvement: Better ping tool handling especially with the mouse

  • Improvement: First outline color it better visible

  • Improvement: Slightly downscaled wagons, players & npcs to improve the general visibility

  • Change: No alt camera in editor play mode if camera points were used

See you on track!

High School Hills: Dreams & Nightmares Playtest - leonivey
Small Fixes and Added dialogues
12:42pm
Lucifer's Grand Adventure - nibblycats
It's been a little over two weeks since releasing the game in early access and quite a bit of work has been done.

New:
- Added the first level of the second world!
- new mechanics: Crystal that inverts your gravity
- new enemies: mouse and bat. The mouse runs between two points and kills the player on touch. The bat follows the player once it notices them and returns to its position after the player has exited the range at which it notices the player.
- the player can kill enemies by pressing the attack/interact button.

Bugfixes:
- fixed the main menu not showing which buttons are hovered over with the mouse.
- fixed saving the game not working correctly in all cases.
- fixed the end of game scene to trigger before all levels had been completed
- fixed an instance where players could get stuck while crouching
- Fixed the issue where the player would BONK upon touching the ceiling.

I hope you enjoy the new level and I hope to release more soon now that all assets and functionalities have been made.
The Maze Survivor: The 9th Entrants - 零歌希

Here’s what’s new in version 1.1.3.5:

  1. Blocking Reworked – You can now block at any time, without waiting for the attack animation to finish. This significantly improves responsiveness.

  2. Improved Tutorial – New players are now guided to craft a torch, helping them survive the first night without rage-quitting due to total darkness.

  3. Death Camera Optimized – Now forces third-person view upon death to prevent camera glitches.

  4. Fertilizer Spray Buffed – Usages increased from 10 to 20 sprays per can.

  5. Soldier Area Exit Changed – The return portal is now an elevator to prevent confusion about its purpose.

Highlights from the first week of updates:

  1. Cleaned Up UI – Simplified interface for better clarity.

  2. Added Frame Rate Limit Setting – Players can now cap FPS to suit their needs.

  3. Reconnect Fixes – Fixed issue where players had to restart the game after disconnecting or being kicked.

  4. Early Game Improvements – Added more hint items, reduced difficulty, and improved level logic.

  5. Added Toggle for Crouch and Sprint – More control customization options.

  6. Balanced Resource Distribution & Weapon Stats – Improved gameplay pacing and combat.

  7. Bug Fix: Unlocking on Client Side – Resolved issues where achievements or unlocks weren’t registering properly.

  8. Building System Tweaks – Easier to distinguish structure orientations; items stored in crafting benches now drop correctly.

  9. Monster Logic Fixes – Monsters are now less likely to get stuck in walls.

  10. Mouse Sensitivity Save – Sensitivity settings now persist between sessions.

DashFire - Astley

Hello all!

The DashFire team has been hard at work for the last 3 months creating new content for all of you, and today is the day where we feel comfortable getting the community involved in the testing!

So, what's new?

Features:
  • Server Browser: We heard you loud and clear, while DashFire is fun with friends, sometimes branching out and playing with others is fun too!

  • Text Chat: Chat with other people in the lobby through the in game text chat!

  • New Weapons: Two new weapons for you to play with, a baseball bat with a powerful charge attack, and dual SMGs to melt your opponents at close range!

  • New maps: We decided to scrap the old stuff and start fresh. Play on two brand new maps!

  • Dozens of Quality of Life Changes: We really wanted to hone in on the game feel of DashFire, and we've done loads of tweaks and additions to get it to a state that feels even better to play than before!

  • Art Overhaul: We've decided to go higher-poly, aiming for a more early-2000s look, we hope you enjoy the new changes!

  • And many more!

How To Enter the Playtest:
  • Right click on DashFire in your Steam library

  • Click on Prefrences

  • Go to Betas

  • Click on the Beta Participation dropdown, and select beta - The beta branch for testing DashFire

We hope you're as excited as we are to get all these new features out to the public for wide-spread playtesting!

For your feedback, you can either post them here, on the Steam discussion board, or on our Discord Server that will be linked below and on the Steam Page!

We hope to see you on the battlefield!

Team DashFire

https://discord.gg/2ERY8hJaCy

...

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