Train Sim World® 6 - DTGHarry
Introducing: High Iron Simulations

High Iron Simulations have been a Partner developer for Train Simulator Classic since 2016, producing a variety of TSC products ranging from scenario and locomotive packs to routes. This is their first release for Train Sim World.

Their team represents an experienced group of developers including Michael Stephan, Rick Grout, Cesar “Mannu” Pach, Ricardo "Reppo" Rivera, Jonathan Lewis, Martin Velozo and Gary Dolzall.

In May 2024, we announced their intentions to develop a Santa Fe themed Gameplay Pack, with gradual updates coming over the course of subsequent months.

High Iron Simulations also has a U.S. freight route and a Locomotive Pack in active development, and additional products in planning.

The Setting: Cajon Pass, early 1990s

Cast your mind back to Californian railroading of the 1990s and picture the scene; the former ATSF, known simply as Santa Fe, was one of the most prominent Class 1 Railroads of the United States. Since its inception in 1859, Santa Fe had amassed over 13000 route miles and was the operator of some of the most famous trains in the US, as well as of course, a vast freight network.

In this Add-on for Train Sim World 6, the lavish colors of the ATSF repopulate the rugged Cajon Pass route, recreating the experience of the early 1990s - the final years of Santa Fe operations. Embark on a variety of duties with 2 classic examples of ATSF equipment; the C40-8W and SD40-2, in iconic Warbonnet and freight liveries.

Utilizing a new trio of freight cars from ATSF’s roster, as well as contemporary variations of existing equipment, get to work hauling locals, switching in yards and running mainline manifests, as well as hefty intermodals across an all-new timetable based on real Santa Fe schedules, and 5 new scenarios.

Scheduled services will include player-drivable services featuring mainline intermodal and freight trains, switching, and locals. The services are closely based on actual Santa Fe freight schedules and horsepower assignments of the era and include more than 250 train movements per 24-hour period.

Additionally, Union Pacific freight movements across Cajon Pass will be represented in an extra layer using UP equipment from the Sherman Hill route Add-on.

The Rolling Stock
SD40-2
AT&SF blue-and-yellow freight livery

The SD40-2 is an all-American hero which is nationwide-renowned for its yesteryear mainline service. Now considered a veteran, the SD40-2 is kept to secondary duties in charge of local working and switching in yards and industries. This turbocharged, 3,000-horsepower six-axle locomotive was part of the heart and soul of the Electro-Motive Dash 2 line, along with other locomotives types like the GP38-2, seen in other Train Sim World Add-ons.

Santa Fe-specific details have been modeled on this rebuilt variant of the SD40-2, including the distinctive inset lower headlight. The inclusion of Union Pacific layers for players of Sherman Hill adds even more SD40-20 action!

Anyone new to the SD40-2 can get familiar with the controls of an unbranded version in Train Sim World 6's Training Center.

C40-8W
Warbonnet red-and-silver livery


General Electric’s C40-8W (also commonly known as the Dash 8-40CW) was produced at GE’s Erie, Pennsylvania plant from 1989 through 1994. GE constructed 847 of the 4,000-horsepower, six-axle (C-C) diesels powered by the builder’s capable 7FDL16 four-cycle power plant. An evolutionary refinement of GE’s advanced line of diesels begun with the “Dash 7” series, the C40-8W is visually notable for its use of the stylish “North American Cab.”

Previously a CSX version of this locomotive was released as a separate Add-on for the Sand Patch Grade route.

Like the SD40-2, specific Santa Fe features have been modeled on this variant for the Santa Fe Gameplay Pack, such as the unique “gull wing” cab.

There will be a new tutorial to play guiding players through the controls of the C40-8W as part of this Add-on.

Wagons and Freight Cars

The pack also features three entirely new AT&SF freight cars and three existing TSW freight cars repainted in Santa Fe liveries.

The new items of rolling stock are:

  • Santa Fe two-bay cement covered hopper

  • Santa Fe three-bay ribbed-side covered hopper

  • 86-foot auto parts boxcar

Train Sim World 6: Santa Fe on Cajon Pass will release on 13th November for Xbox Series X|S, PlayStation 5, Epic Games Store, and Steam for $17.99/£14.99/€17.99

Please note that Santa Fe on Cajon Pass will be released on PC and 9th Gen Console platforms only.

The Route: Cajon Pass

The Cajon Pass route Add-on is required to make use of the gameplay in the Santa Fe Add-on. The standard route and schedule is set in the early 2000s, featuring the bold livery of BNSF.

85-miles (136 km) of route between Barstow and San Bernardino, California offer stunning scenery and challenging gradients for long freight consists. Unlike the Santa Fe pack, the Cajon Pass Add-on features the state-of-the-art ES44C4 diesel electric locomotive in addition to the BNSF variant of the SD40-2.

Players of passenger-focused California route Add-ons San Bernardino Line and Antelope Valley Line can expand their operations with both layered services and Route Hopping with the Cajon Pass Add-on.

Train Sim World 6: Out Now
Free Starter Pack available until 11th November 2025

You can still upgrade to Train Sim World 6 via the Train Sim World: Free Starter Pack, which is available to download to your collection permanently until 11th November 2025.

Whilst this won't grant you any new routes or trains, it will allow you to then purchase the Santa Fe on Cajon Pass Add-on, for use on the Cajon Pass route (if you own it).

Find out more about Train Sim World 6 by following @trainsimworld on Twitter/X, Instagram, Threads, Facebook, YouTube, Twitch, and TikTok.

https://forums.dovetailgames.com/[/url][/u][/p

Tattoo Tycoon - hgpn
Patch 1.0.2.9476 contains the following changes/bugfixes:
  • Reduced requirement for Tattoo Master achievement from 1000 to 250.
  • Assigning staff now also works by clicking on the workstation itself instead of just clicking on the arrow above.
  • Fixed number of legendary tattoos for Convention Center requirement only being increased if consultation AND tattooing was done manually.
  • Fixed blocked parlor buff slot when upgrading a parlor to 3 stars while its 2 star buff is active.
  • Fixed a potential softlock in the Convention Center 1 star upgrade.
  • Fixed not being able to remove tattoos from the player character.
  • Removed duplicate tutorial text for decoration rating.
  • Added Localization Coordination role to credits.

We also added Steam Community Items (Badges, Trading Cards, Emoticons, Backgrounds)!

Thanks for all the feedback!
Cyber Rats - Outpost Games


Patch Notes 1.02

1. Explosions can't kill you through walls anymore.

2. Propeller-Head will now chase you for a shorter duration. After giving up the chase, there's a short cool-down before he can chase again.

3. Spider-Rat now uses sight, and will have to see you, to chase you. After giving up the chase, there's a short cool-down before he can chase again.
He is still a Zone-Enemy, so he will know if you are in his zone, also behind him, unless you are behind a wall. I've added spider web in the zone, so you easily can see where the spider nest is.
I might remove his sight again, now that his web is visible, making it clear to the player what is happening, and making it easier. But we'll see about that.

4. Gatling rat will no longer send random bullets to aim-bot you. He will now stop completely when shooting, and walk again after shooting. He will now also do his warning scream more often, to scare the player and to buy the player time.

None of them will instantly stop chasing you if you break line of sight, they will look for you once they chase you. But it is now easier to shake them off.

5. Color Problems now fixed. Apparently "empty" colors where added to your list of unlocked colors every time you died or completed a level. Meaning that cycling through randomize colors often didn't do a lot. All "Empty"colors has been removed from your unlocked colors list. Now every press on the randomize color button should make a clear difference if you have unlocked a few colors.

Have a nice day!

-Ronnie Ree
Outpost Games

Mizi NO! - Patrick

Hello everyone!

Mizi is ready to help you with your paperwork starting November 13, 2025. They've already sharpened their claws! ❤️😺

https://store.steampowered.com/app/3592670/Mizi_NO__Paperwork

Armored Warfare - 2000Valand

On the 6th of November 2025, starting from 7:00 CET, the server will not be available for 2 hours due to a planned server maintenance.

Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Love Battle Spirit - 红撒
增加了新的关卡,增加了难度!
Crime Boss: Rockay City - Question_505

Update 18.1 Patch Notes

Fixes:

  • Camera Spy is working again

  • Campaign Sheriff did not pause investigation in Cagnali’s Order when he should have.

  • All doors in Dragon Dogs should open properly in the basement.

  • Black market refresh button is no longer active when the player does not have enough money.

  • Art Gallery and Afterburner rewards are increased.

  • Rare crash on cutscene and on mission restart fixed.

8:10am
Shoujo City - ShoujoCity Dev

  • New area for playing soccer in shallow water in the Summer Town map. Requires a beach ball (can be picked up in the same map near inflatable dolphin) and 5 energy points. Rules are the same as for tennis game, you should try to keep the ball on your opponent's side of the field. Winning increases your sports skill (+3) but (usually) disappoints your girlfriend, while losing (usually) has the opposite effect.

  • Fixed music controls, disabling/enabling music both from settings and from audio speakers now correctly switches music.

  • When you use onsen, girlfriend now also sits down in the water.

  • Game engine is upgraded from Unity 2021 to Unity 2022.

Gray Zone Warfare - MFG Fawxic

Hello, GZW Community,

Our latest Dev Stream VOD is live, featuring an exclusive preview of Patch 0.3.5.0 with our CEO Mara, Tech Lead Johanny, and QA Lead Jacek.

This update brings a variety of exciting improvements, including major performance gains on low to mid-spec machines, thanks in part to the upgrade to Unreal Engine 5.5. You will also see reworked AI aiming and vulnerability, making PvE encounters feel more natural and immersive, along with many other enhancements.

🎥 Watch the full deep dive now and tell us what you are most excited about:

Stream Summary:

Performance & Stability

Gray Zone Warfare has been updated to Unreal Engine 5.5, unlocking a huge leap in performance across all systems. Improvements include:

  • Significantly better CPU utilization, especially on mid- and low-end rigs

  • 2 GB RAM and 400 MB VRAM savings

  • Noticeably reduced hitching and stuttering

  • AMD FSR 4 support

  • Smoother gameplay and improved visuals overall

AI Aiming Rework

Enemy AI has been completely reworked to react, aim, and shoot like real combatants. AI accuracy now depends on multiple factors like distance from target and effective range, weapon type, AI skill, their suppression, health, and even weather conditions such as fog or rain. AI can now lose or switch target lock dynamically when reloading, getting hit, or losing line of sight. This change should lead to more immersive and less frustrating combat.

Health System Rework

The health system has been reworked to provide a better experience when dropping enemies. The increased projectile penetration of bones and skulls, in combination with increased blood loss upon hit, will lead to a less spongy feeling when engaging AI enemies.

Audio Improvements

We’ve refined weapon sounds for clearer directionality. Gunshots should sound appropriate to their distance. Sonic cracks now behave properly based on projectile type and distance, so gunfights finally sound the way they should according to real-life physics.

Weapon Recoil Overhaul

Shooting in Gray Zone Warfare just got a major realism boost. Recoil is now driven by real physics and energy computations, as well as the position of the lower receiver, gas factor, barrel length, and attachments like muzzle brakes or suppressors. Your stance and movement now directly affect recoil. Crouching or going prone helps control your weapon, while running and firing on the move will challenge your aim.

Reworked First-Person-View Animations

We have optimized the first-person animations in various ways. First, we minimized excessive character movement and animation blending. The result should be much smoother movement, especially in CQB. Secondly, we have redone the weapon sway to better reflect the character’s movement while aiming a weapon.

New Death Cam

Downed characters will now subtly turn towards the origin of the kill shot.

New Server Region – Mainland China

We have added a new server to provide a better experience to our Chinese players.

Hundreds of Other Fixes and Improvements

From shader caching hitches and night lighting issues to NVG borders, audio cutouts, and task hand-in bugs. Overall, there are over almost 600 tasks resolved in patch 0.3.5.0.

We appreciate everyone who joined the live stream and all of you who keep supporting Gray Zone Warfare with your testing, feedback, and bug reporting. Your contributions are an essential part of the game’s ongoing development.

Every Move Matters,

MADFINGER Games

Approaching Infinity - IBOL17
The Shipyards DLC is coming Nov. 17th:

And you can test one of its major features right now:

Design Your Own Starting Ship!

Then choose from 34 new ship pictures, and assign any combination of weapons and devices you want!

This is a limited-time beta with some special conditions:
  • You have to start a new game.

  • It won't affect your existing saves.

  • The games won't be playable once this beta test ends.

It also doesn't include other features from the DLC, like the Shipwright or multiple ships for sale in station shipyards. It's just to test out the ship-building aspect. I'd like your feedback. How does it feel? Are there too many design points or too few? What's the best design you can come up with?

This thread should serve as the feedback hub for the beta test. Got something to say? Post it in the comments!

How do I join this beta?

Library > Settings >Properties > Betas > Beta Participation > Shipyards

(You might need to try to join one of the "private betas" first, but there is no password, so just hit "check code" with it blank if the Shipyards beta doesn't show up.)

Here is a visual aid of the process, edited from a very helpful one created by Steam player JC:

This beta will last about a week, ending approximately Nov. 12th.

Try it.
Tell me what you think.
And have fun!

...

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