A sleek 'n' squishy top-down 3D roguelike action game.
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Release Date:
Mar 18, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want feedback from users early in this game's development to create a final product. I feel like I have a build which has a reasonably strong, broad, and fun gameplay foundation that can be built on, but I'd like users to help drive which way I push its development first (which features they might want first, etc.)”

Approximately how long will this game be in Early Access?

“Depends on how much feedback I get back, and how many features I wish to implement before a "gold" release. This can range from anywhere from 6 months to 4 years, depending on what people enjoy and expect.”

How is the full version planned to differ from the Early Access version?

“More levels, more monsters, more weapons, potentially more modes.
Maaaaybe a narrative/story-driven campaign mode.”

What is the current state of the Early Access version?

“Arcade mode with 4 dungeons.
Challenge Mode with 10 challenges.
Target Attack Mode with 10 challenges.
Couch-coop horde mode with 1 map.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as the product becomes more feature-rich during early access. Once The Deepest House leaves early access, the base price of that standalone game will not change.”

How are you planning on involving the Community in your development process?

“Weekly blog posts/updates, potentially mailbag sessions. Also, live gamedev streams (if my bitrate isn't complete garbage). If enough people demand it, I can also start a discord server for people to share dungeon seeds, etc.”
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About This Game

Greetings, player! My name is Mr. Thee, and you seem to have stumbled upon the Steam page of my game! The screenshots should've given this away by now, but I'll happily give you a quick rundown. The Deepest House is an early-access, sleek and squishy, top-down, 3D, action-roguelike game featuring a variety of game modes.

Game Modes

  • Arcade Mode (1 Player): In arcade mode, you play as a small, ostensibly-indie hooded small character and have to make your way through 4 procedurally-generated treacherous dungeons. Collect a wide variety of strange and exotic weapons and tools to best whatever foes get in your way! The rooms, spawns, treasure, and even the protagonist color are randomized for each play-through to ensure optimal replayability.
  • Target Attack (1 Player): Destroy a series of pre-configured targets as fast as you can with a pre-determined loadout.
  • Challenge Rooms (1 Player): Test your understanding of the game's mechanics to overcome a set of dastardly scenarios, ranging from timed escape rooms to armed (and unarmed) combat challenges.
  • Horde Mode (1-4 Players): Team-up with up to 3 friends locally to survive waves of incoming enemies. Head to the merchant in between waves of enemies to buy new gear. You and your friends can revive each other as often as you want, but if everyone kicks the bucket, then it's game over.

Combat 101

  • Items: 2 weapons slots (one melee, one ranged), 3 armor slots (head, neck, cloak) and 5 inventory slots for various tools such as potions and bombs.
  • Most weapons, armor, and enemies come with various elemental and status attributes. Learn which tools are the best for dispatching your foes.
  • Advanced techniques include: dodge rolls for evading attacks and melee strikes that can reflect enemy (and player) projectiles!

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7 (32/64-bit)
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 720
    • DirectX: Version 11
    • Storage: 256 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Leopard (32/64bit)
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 720
    • Storage: 256 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

What Curators Say

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