Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. This game takes real physical skill of body control and hand–eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.
Toutes les éval. :
moyennes (85) - 65 % des 85 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
9 juin 2017
Développement :
Édition :
Tags

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Early Access provides us an opportunity to get feedback from players during the development cycle while also helping us to bootstrap funds for development (we are a small, unfunded studio). As virtual reality is still a very new field, and we are attempting to do very nuanced sword physics (which few people are attempting), continuous feedback from users is essential to development. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Our current estimate is around 6 to 8 months. We feel that the current state of the game provides a lot of value, but we want to expand on the current features, fix bugs, and increase the overall polish of the game before moving out of early access. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version will include additional features, bug fixes, physics improvements, difficulty tweaks, and overall polish to the existing game modes. Some planned improvements are listed below, but these may change as time permits or as we learn more about what our customers care about most.

1. Additional types of fruit models and Tatami mats to slice.
2. Hundreds more training puzzles to complete, as well as the ability to generate random training puzzles of arbitrary difficulty.
3. Additional of a "stamina" system to encourage smooth, continuous motions and discourage flailing of the controllers. Too jerky motions would result in getting "tired" and the blade dragging behind the controller.
4. Tweaks to game mode difficulty as per user feedback.
5. Bug fixes, including improvements to stability of slicing, particularly when slicing the same object many times.
6. Additional environments.

Early Access purchases will get access to all of these improvements as they are built. »

Quel est l'état actuel de la version en accès anticipé ?

« The current version of Katana X for Early Access already provides the most realistic sword physics simulation that exists for virtual reality, combined with two "mini games" with various modes of play to hone your skills. You can choose between four different environments to play in. Most core game play features are implemented, but there are a few bugs and incomplete user interface elements. In detail, the game features are:

1. Simulation of sword cutting using a custom slicing "engine" specially built for VR interaction. This engine supports partially slicing objects slowly or quickly in a realistic, satisfying manner. You can partially slice objects which result in "wedges" cut out of the object, and multiple slices can be made on the same object. If you don't slice with the appropriate velocity and angle with respect to the blade edge, objects will bounce off instead of slicing.

Although there is no true resistance to a cut in VR, we have made what we believe are the best trade-offs possible. For example, cutting "heavy" world locked objects will result in the virtual blade being "locked in" to a slice to prevent de-synchronization, and a failure to cut fast enough will result in the blade getting "stuck". Slicing through non world locked objects (such as fruit) slowly will result in the the object being "dragged" along with the blade. Objects can get stuck onto the blade and be flung off in a realistic manner.

2. Flying Fruit mini game - This game is similar to "Fruit Ninja", and requires you to cut fruit as they fly through the air while avoiding slicing bombs. Fruit take the shape of various interesting patterns that help train your hand eye coordination. Slice multiple fruit in a continuous swing to get a "combo". Fruit patterns are carefully curated such that fruit do not bounce into each other within player interaction. The game modes available are:
a. Time Trial - Compete for high scores within a time limit.
b. Survival - Get the highest score while not missing more than 3 fruit or hitting a bomb.
c. Training (Puzzle) - Practice clearing different patterns of fruit with certain budget of "slices" available to you. The initial release has over 100 different "puzzles" to clear, but we will adding many more as development continues.
d. Free Play - Slice fruit at your own pace by configuring the amount and speed of the fruit.

3. Tatami Challenge mini game. This game requires you to slice sectioned Tatami mats and is inspired by Tameshigiri, the Japanese art of test cutting. Tatami mats are thick, world locked objects that require you to make a realistic sword slicing motion in order to cut all the way through. A slice motion without enough velocity and leverage will result in the blade stuck in the mat. Tatami mats will pop up in interesting patterns with different slice-able channels separated by boundaries. Cut all slice channels without touching a boundary to clear a mat. Slice multiple mats in one swing or slice the same mat quickly to achieve a bonus. The game modes currently available for Tatami are:
a. Time Trial - Clear mats quickly and accurately to get the highest score.
b. Survival - Clear every mat without making a mistake.

4. Different environments to play in. Choose between a traditional Japanese Dojo at either daytime or night time, or hang out by the great Torii in the middle of the sea (also during the day or night time). »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Price will not change when we leave early access. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We plan to be very active in listening to customer feedback through community forums, on reddit, or via direct email. As this is a very experimental game attempting to provide the first realistic sword simulation for VR, customer engagement and feedback loop is essential to tuning physics, game play, difficulty and deciding which features to concentrated development on. »
Lire la suite
Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

VR uniquement

Acheter Katana X

 
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

À propos de ce jeu

Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. It's a highly accessible game that is easy to get into and strangely addicting once you start. This game takes real physical skill of body control and hand–eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.

Katana X was initially inspired by the famous mobile fruit slicing game, but we wanted to make a game that you can actually feel like you are wielding a sword and correctly physically interacting in the virtual world. Slice with the sharp edge of your sword, try for combo opportunities, and avoid hitting bombs to achieve the high score! With practice and the right technique, you might be surprised how high a score you can achieve. Who will be the next Katana Master?

Features

  • Physics based, realistic cutting simulation - cut precisely, how you want, and where you want
  • Fatique/Weight threshold system, don't wiggle your controller too fast, respect the blade and it's weight
  • New fruit cutting training modes, to get familiar with the basics of the game
  • Multiple fruit modes with a completely reworked spawning system
  • Multiple new tatami mat cutting challenges
  • 2 unique scenes with day and night settings
  • Customize your swords with six changeable blades (katana or ninjatō variants) and three handles (shirasaya, cane, classic katana fitting)
  • Compete against your friends on local leaderbords or Katana X players from all over the world on the global leaderboards
  • Enjoy immersive, highly detailed 3D graphics and 3D positional audio in VR
  • compatible with HTC Vive and Oculus Touch

Warning: Please Play Safely!


We care about your safety and the safety of others. This is an active, skill based game that simulates real world sword wielding behavior. Due to the nature of fully immersive virtual reality, you may not be aware of your real surroundings. Please make sure your play area is clear from walls, people, animals and any other obstructions that you may collide with once in this VR game. Don't forget to use your wrist strap. If you feel tired or experience any discomfort, discontinue playing. Take breaks often. By playing this game you accept all risk and liability.

Your Katana X Dev Team,

Ben and Alex

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7
    • Processeur : Intel i5-4590 / AMD FX 8350
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 4 GB d'espace disque disponible
    • Prise en charge VR: SteamVR. Standing or Room Scale
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel i7 4770k
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce® GTX 980ti
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

Ce qu'en disent les groupes de curation

7 groupes de curation ont évalué ce produit. Cliquez ici pour les voir.

Évaluations

Type d'évaluation


Type d'achat


Langue


Période
Pour consulter les évaluations publiées lors d'une période spécifique, cliquez et faites glisser votre sélection sur un graphique ci-dessus ou cliquez sur une barre.

Afficher le graphique



Temps de jeu
Filtrer les évaluations en fonction du temps de jeu des utilisateurs au moment de leur publication :


Pas de minimum à pas de maximum
Afficher :
Afficher le graphique
 
Masquer le graphique
 
Filtres
Activité d'évaluation hors sujet exclue
Temps de jeu : 
Plus aucune évaluation ne correspond aux filtres définis ci-dessus
Ajustez les filtres ci-dessus pour voir d'autres évaluations
Chargement des évaluations...